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Is why the class is called Vanguard? As far as I can tell the only reasons are because it is a CON based class and it uses shields. Every other class in the game has a very fitting class name, but Vanguard is so generic and just doesn't paint a picture of that the class does like all of the others. I feel like Vanguard should get a name like Solarian has, where it is tied to the game universe in some way and more accurately describes what the class does. Anyone have any suggestions for a better name than Vanguard?
This Tuesday I am having a group get together forna session 0 for the Dead Suns AP and I had a couple of house rules I was considering implementing, talked it over with my players and there were no objections, so I was looking to get some feedback here on the boards. 1) All ammunition will keep their standard pricing, and have the option to have it's capacity restored to full by paying 10% of it's modified price.
2) Like ammunition, grenades can have their capacity refreshed by spending 10% of the item's modified price. So for example a frag grenade 1 could be replenished by spending 4 credits or a glamered shock grenade 1 made to look like a personal comm unit could be replenished by spending 19 credits. 3) Weapons and armor can be upgraded to higher level versions of the same item by spending the difference between the modified item price. So for example, a azimuth laser pistol could be upgraded to a corona laser pistol by spending 3920 credits or a called tactical starknife could be upgraded to a called sintered starknife by spending 11,880 credits. If anyone has any thought, questions, comments, or concerns I would enjoy having them.
I have a character in PFS who is getting close to retirement. He is level 10.2 and I am getting ready to to do all 4 parts of Echoes of the Everwar before getting a group together to run through Eyes of the Ten.
I have 8 levels in Steel Breaker and Renegade of the Winding Path Brawler, and 2 levels in Black Blood bloodline Bloodrager with a bloodline familiar. I plan on finishing out my levels in Bloodrager. My feats are Improved Unarmed Strike, Power Attack, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Intimidating Prowess, Combat Expertise, Pummeling Style, and Pummeling Charge. Any advice would be appreciated.
Aether Kineticist readied action to use projectile in flight as unattended object for TK Blast [PFS]
A local PFS player is looking to build an Aether Kineticist and plans to use him in a peculiar way. He wants to ready an action when fighting archers and other enemies with ranged weapons to use their missile as the unattended object for his Telekinetic Blast. I am looking to get a definitive ruling, or at the very least a general consensus, about if this would be a legal use of the power. I personally see it as a reasonable use because the missile in flight would no longer be attended and therefor qualify for use in the Telekinetic Blast. Additionally, the rules for Kineticist to ready actions to counter spells with her blasts.
So, would it be a reasonable use of a readied action with a Aether Kineticist's TK Blast to snatch a missile in flight as the unattended object required for the blast and thereby negating a single attack?
Since the playtest went live I have been playtesting a Warlock Vigilante for PFS, and now that he is 4th level I am going to give some feedback on my experience playing him, and then my opinions on how I feel he will play out for the rest of his levels. I am also going to give my opinions on how I feel the other specializations will play. Using the rebuild rules, I took a character that had not been played at level 2 yet and rebuilt him as a vigilante. This character got his first experience in April of 2014, so I figured I might try something that might not be able to be tried too much in PFS and made the character a Tiefling.
Light Spoilers:
My boosts in disguise, Mask of Stony Demeanor, and racial bonuses to bluff came in super handy. Disguise got me moving around the city drawing little attention (though the paladin in the party did make this more difficult at times), and my massive bluff roll got us 11 points for a success condition that required 5. It is good that I retain my spells when in the social identity, but I imagine at later levels I am going to be very hobbled when caught in a combat situation in my social identity. It seems a little off that the Warlock specialization does not get to cast in armor, other arcane casters with armor proficiency get it, so forcing me to take Arcane Armor Training is kind of rough, especially when I have to use my talents to keep my spell progression. I am not going to be one of the people that complains about needing to use talents to keep spell progression, I am fine with that. But having to use talent and feats just to be able to cast spells makes the class worse than other arcane casters. So, some things that I feel need to be changed with the vigilante class as a whole:
Opinions on the Warlock:
Opinions on the Avenger:
Opinions on the Stalker:
Opinions on the Zealot:
Closing thoughts on all specializations and the class as a whole:
I plan on making a Tengu investigator as my next PFS character since my current main is hitting level 5 soon. I am looking for some build advice. I want him to be a skill monkey, covering the major knowledge and skills that will be helpful to the party, and while I don't want to focus on combat I don't want to rely on the time honored tactic of getting crit and spending the whole fight unconscious.
Alright, so after some tweaking of my concept, I think I am going to make my half-orc slaver concept into a brawler.
Considering taking some levels in Monk of Many Styles to skip some of the feat taxes for Jabbing Style If I managed to get my opponent flat-footed, would sneak attack trigger on each successful hit from my flurry? Basically I am looking for advice on how to make this work. I want this guy to lay down the hurt with non-lethal damage and sell the people he knocks out in to slavery. Bonus points to anyone that helps me come up with a plan for level 1-20.
I have a concept for a character who is an escaped slave who now sells bandits and the like into slavery. I have a few rough ideas, but I want to get the character more flushed out mechanically speaking so that I can play him in the near future. Here are the things I know I want to do:
Most likely not going to do this for PFS because of the questionable morality, and I already play paladins when I want to deal with GMs deciding what is and isn't acceptable behavior. What I need is suggestions for this build. Abilities, skills, rogue talents, feats, traits, etc. It would be super cool if I could also get a plan drawn out for levels 1-20 and an idea of what kind of damage I can be expecting with sneak attacks and how likely they are to land. Thanks! |