Warden Rogard Hammerfell

Warpriest's page

16 posts. Alias of STR Ranger.


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Crap. I'm gonna be heavy!

Rough Build but I may change feats.
Champion of The Faith Warpriest

1-Aura, Blessings (Good,Destruction), focus weapon: Bastard Sword, orisons, sacred weapon (Good aligned), Fey Touched, Desperate Battler
2-Fervor 1d6
3-Detect EvilPower Attack
4-Smite Evil 1/day
5-Fervor 2d6, Divine Protection
6-Vital Strike

Basically I am thinking a Heavy Armor and Mountain of HP Tank.
Fey Touched means when I use Fevor to LOH I get 2d6+4hp

Divine Protection adds CHA to saves (Currently F9/R4/W9 with no gear)

Combat wise is pretty standard Wpn Fcs: Bastard Sword, Desperate Battler to up my to hit.

Power Attack, and Vital Strike means Roll 2d10+6 for damage


Hello Gerard,

1+2 Max die =16
Level 3-6: 4d8 ⇒ (5, 8, 8, 6) = 27

Aussie Time (Perth)

20 Pt Buy
STR 16 (5 points, +2 Racial)
Dex 10 (0)
Con 14 (5 points)
Int 10 (0)
Wis 14 (5 points)
Cha 14 (5 points)


Bags the Warpriest! working on a sheet now.


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

Also, Baldwin.

Would you be willing to run a couple of one shot encounters to try out the ACG classes?

I considered posting a recruitment thread but couldn't think of a DM who could come close to your pacing and maps.

We could use players only from this game and your rappan athuk game for expediency.


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

We are hasted right? That adds 30ft move speed+ my 20ft= a 100ft for a charge


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

Duncan, now seeing how far forward he is, decides to stay close enough to support his allies.

charge worg 3, Bless, DF, Charge, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 2 + 1 - 1 ⇒ (8) + 10 + 1 + 2 + 2 + 1 - 1 = 23
2 hand damage, DF, PA: 1d12 + 1 + 6 + 2 + 3 ⇒ (12) + 1 + 6 + 2 + 3 = 24

The mighty armored dwarf rolls on, powerfully, mercilessly.


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

Ready to rock!


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

Good catch on the Spellcraft. It was an edit I missed. Duncan gets wis to Spellcraft from his archetype. For the record guys, Just call WARPRIEST, Duncan in game. Once I have some play test data for the boards I will swap back to the old avatar. Looking at the warpriest doesn't bring anything new or sweet to the game, but we need to see.


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

I can't copy/paste but I am using my phone. ..


This class is pretty easily fixed.

Remove Channeling (but keep spont healing, so he feels like a priest)

give it 'SWIFT Miracles' basically a modded spellstrike. When he Hits a foe he can as a swift action, cast any spell with a target of ýou' or 'self only'.

he can do this at level 4.

Done.

BTW if any of the editor's want to compare my Avatars
Grimm Sharpest- 6th level inquisitor (witchunter)

Warpriest- 6th level warpriest

you will see Grimm does more damage, has better skills, better saves, a more versatile and damaging spellist.

Warpriest is +2 AC....
Channel is crap for the level
less skills.
Free Feats vs Solo Tactics is a wash.


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

Looks good. Did you type that whole sheet or cut/paste from somewhere?


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

Will have to see how the Warpriest plays out.

Honestly it looks like a weaker Crusader Cleric.

I plan to dip Holy Vindicator next level just to add channel to AC. Otherwise his channel energy dice blows.
Pretty sure Dashel will be a good litmus test since the classes a so similar.
Though obviously Dash is a much better caster and healer.

I don't think it's underpowed.
Just a watered Down Cleric caster with better armor.

But I'll wait to see it in play.


Well, here's my level 6 WARPRIEST who was a rebuild for a Inquisitor I was running.

Less DPR (no Bane, no Anger Inquisition),
No Judgement
Less Skills

Better Armor (+2)
Sacred Weapon
Crap channel.

Feat wise the inquisitor is a bit better off I feel. Teamwork feats grant a big payoff and the cost is multiple chars need to take them. Inquisitor ignores this.
Tandem Trip for example is wicked.
Outflank is great.

Look at the feat progression.
I made a Greataxe Trip monkey which is nice.
I took alignment channel for a 1 level dip in Holy Vindicator.
That will at least make the channel useful.

Class seems to be a tank, with a smaller gun than an inquisitor.


I just rebuilt my 6th level Anger Inquisition Inquisitor to the WARPRIEST.

I'll have to see how it plays, but he lost alot of skills, BANE
, Judgement AND RAGE!!

He got some cool toys in return but seems more Tanky, where the Inquisitor is definitely a divine assasin of a$$ kicking.

Wait for my , From the trenches report.


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

DM Would you check out WARPRIEST Duncan for your approval.

He is done. ALL stats etc are the same. Skills are updated.

The Playtest is a PDF file so unfortunately I cannot cut/paste his class abilities. I would type it all but I am at my new work site and posting from a phone.

All up he gained 2AC from heavy armor, +1 to Attack from weapon focus.
His sacred weapon power is crap compared to Bane.
6 rounds of a stacking +1 to weapon

He lost skills and attack power and RAGE is gone.
Gained a little AC and some crap channeling, the blessings let him add +1d6 vs evil and the war blessing is flexible.

I think he will be more a tank, support char.
The previous Duncan was all attack and backup Stealth.


Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55

Really, may I ask why?

I saw the SLAYER and thought it was awesome (as in completely replaces a rogue) I mean +5 attack AND damage who ever you want, 7d6 SA?

It's ARTEMIS ENTERAI.

As you can see I am working on a Warpriest version of Duncan. I think it will have less attack power and be more tanky.