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Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55
![]() Also, Baldwin. Would you be willing to run a couple of one shot encounters to try out the ACG classes? I considered posting a recruitment thread but couldn't think of a DM who could come close to your pacing and maps. We could use players only from this game and your rappan athuk game for expediency. ![]()
Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55
![]() Duncan, now seeing how far forward he is, decides to stay close enough to support his allies. charge worg 3, Bless, DF, Charge, Haste, Power Attack: 1d20 + 10 + 1 + 2 + 2 + 1 - 1 ⇒ (8) + 10 + 1 + 2 + 2 + 1 - 1 = 23
The mighty armored dwarf rolls on, powerfully, mercilessly. ![]()
Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55
![]() Good catch on the Spellcraft. It was an edit I missed. Duncan gets wis to Spellcraft from his archetype. For the record guys, Just call WARPRIEST, Duncan in game. Once I have some play test data for the boards I will swap back to the old avatar. Looking at the warpriest doesn't bring anything new or sweet to the game, but we need to see. ![]()
![]() This class is pretty easily fixed. Remove Channeling (but keep spont healing, so he feels like a priest) give it 'SWIFT Miracles' basically a modded spellstrike. When he Hits a foe he can as a swift action, cast any spell with a target of ýou' or 'self only'. he can do this at level 4. Done. BTW if any of the editor's want to compare my Avatars
Warpriest- 6th level warpriest you will see Grimm does more damage, has better skills, better saves, a more versatile and damaging spellist. Warpriest is +2 AC....
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Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55
![]() Will have to see how the Warpriest plays out. Honestly it looks like a weaker Crusader Cleric. I plan to dip Holy Vindicator next level just to add channel to AC. Otherwise his channel energy dice blows.
I don't think it's underpowed.
But I'll wait to see it in play. ![]()
![]() Well, here's my level 6 WARPRIEST who was a rebuild for a Inquisitor I was running. Less DPR (no Bane, no Anger Inquisition),
Better Armor (+2)
Feat wise the inquisitor is a bit better off I feel. Teamwork feats grant a big payoff and the cost is multiple chars need to take them. Inquisitor ignores this.
Look at the feat progression.
Class seems to be a tank, with a smaller gun than an inquisitor. ![]()
![]() I just rebuilt my 6th level Anger Inquisition Inquisitor to the WARPRIEST. I'll have to see how it plays, but he lost alot of skills, BANE
He got some cool toys in return but seems more Tanky, where the Inquisitor is definitely a divine assasin of a$$ kicking. Wait for my , From the trenches report. ![]()
Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55
![]() DM Would you check out WARPRIEST Duncan for your approval. He is done. ALL stats etc are the same. Skills are updated. The Playtest is a PDF file so unfortunately I cannot cut/paste his class abilities. I would type it all but I am at my new work site and posting from a phone. All up he gained 2AC from heavy armor, +1 to Attack from weapon focus.
He lost skills and attack power and RAGE is gone.
I think he will be more a tank, support char.
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Dwarf Warpriest 6 Int+2, F8, R5, W9, +5 vs Spells/PoisonAC21/T12/FF19, HP55/55
![]() Really, may I ask why? I saw the SLAYER and thought it was awesome (as in completely replaces a rogue) I mean +5 attack AND damage who ever you want, 7d6 SA? It's ARTEMIS ENTERAI. As you can see I am working on a Warpriest version of Duncan. I think it will have less attack power and be more tanky. |