![]()
![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() take all the time you need...we'll be here when you're ready to resume It'll give more time for War to talk smack to the Giants cowering on the ground and give Sio more time to contemplate additional properties to add to the magical muzzle she is plotting for War ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Round 2 actions current AC 31 and buffs:
Bulls Strength (+2 Str, 10 mins), Shield of Faith (+3 deflec to AC, 10 mins), Bless (+1 attack and saves vs. fear, 10 mins), Freedom of Movement (lots of stuff, 109 mins), Blessing of Fervor (you've had this before, 11 rounds)
War eyes the standing Giant#3 "you should have stayed DOWN" full attack details with xtra attack BoF:
2 Handed Trip CMB: +8, +1MoM +6Str +4enh +1bgh +1wf +2Improved +2Greater Trip +2Maneuver Mastery -3Power Attack -2Flurry of Maneuvers= 22
bab8 +4enh +6str +1wf +1bgh +1bless +4prone -3PA=22
Crit Confirmation AOO#1, 2handed PA vs Giant#3: 1d20 + 17 ⇒ (10) + 17 = 27
AOO Fortuitous, 2handed PA vs Giant#3: 1d20 + 22 ⇒ (6) + 22 = 28
attack#1, 2handed PA vs Giant#3: 1d20 + 22 ⇒ (8) + 22 = 30
BoF xtra attack, 2handed PA vs Giant#3: 1d20 + 22 ⇒ (7) + 22 = 29
attack#2, 2handed PA vs Giant#3: 1d20 + 17 ⇒ (15) + 17 = 32
Crit Confirmation attack#2, 2handed PA vs Giant#3: 1d20 + 17 ⇒ (14) + 17 = 31
War focuses all his attacks this round on Giant#3 until it it dead "Told you to stay DOWN", then any remaining attacks will go to Giant#4 ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Round 1 cont... War gets a 2nd AOO on Giant#3, Fortuitous weapon
also it looks like Giant 3 would not have hit War
![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Standing in the midst of 3 fallen (prone) Giants...War is truly in his element "Are you not ENTERTAINED?" and continues with his assault current AC 31 and buffs:
Bulls Strength (+2 Str, 10 mins), Shield of Faith (+3 deflec to AC, 10 mins), Bless (+1 attack and saves vs. fear, 10 mins), Freedom of Movement (lots of stuff, 109 mins), Blessing of Fervor (you've had this before, 11 rounds) Mage Armor+4 7hrs, Shield+4 7min Big Game Hunter +1 attack and AC vs larger opponents BoF Make one extra attack as part of a full attack action, using its highest base attack bonus. Full attack details with xtra attack BoF:
bab8 +4enh +6str +1wf +1bgh +1bless +4prone -3PA=22
Crit Confirmation vs Giant#2: 1d20 + 22 ⇒ (9) + 22 = 31
bab8 +4enh +6str +1wf +1bgh +1bless +4prone -3PA=22
bab3 +4enh +6str +1wf +1bgh +1bless +4prone -3PA, =17
Crit Confirmation attack#2, 2handed PA vs Giant#4: 1d20 + 17 ⇒ (18) + 17 = 35
Giant#4 was Shaken in the previous round and Giant#2 is definitely Shaken this round and maybe Giant#3 as well
![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Siobhan Sable wrote: Looks like Shield of Faith was worth it. :) Also War can't be grappled since he has Freedom of Movement! You're welcome boys ;) THANKS Sio....I actually thought all that buffing was a little overkill vs just 5 Giants. I was WRONG! THANKS ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() My apologies if you already took this into account, but should the -4 for attacking while Prone: also affect CMB (Trips)?
Prone
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity. Also I forgot that Improved Trip adds +2 on my CMD vs Trips, which makes War's CMD vs Trips 29. I have corrected the character sheet. Sorry for the omission. See the Trip attacks below:
if we add a -4 modifier due to prone both Trips hit CMD 28, War's corrected CMD vs Trips is 29 @Mathpro Soooo...Is War standing or prone? I need to know in order to write up my next attack post. Thanks ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Ithalil wrote: I'm at work and can't manipulate the map. Can someone move Ithalil next to sio. I'm using my iPhone. Done ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Sio...you keep buffing War like this and I'll agree to wear that magic muzzle you're thinking about crafting for him :) wow ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]()
current AC 33 and buffs:
Bulls Strength (+2 Str, 10 mins), Shield of Faith (+3 deflec to AC, 10 mins), Bless (+1 attack and saves vs. fear, 10 mins), Freedom of Movement (lots of stuff, 109 mins), Blessing of Fervor (you've had this before, 11 rounds)
Mage Armor+4 7hrs, Shield+4 7min
Feelin like a Demigod with all this Arcane and Divine energy swirling about him he quickly (brazenly) steps into the middle of the 3 prone giants "rise and shine blockheads"
attack details:
free: activate Piercing Frostbite from spellstoring weapon swift: arcane pool adding +2 to Negotiator move: move 10ft standard: attack bab8 +4enh +6str +1wf +1bgh +1bless +2BoF +4prone -3PA=24
frostbite damage non-lethal cold damage: 1d6 + 7 ⇒ (5) + 7 = 12
War has 3 AOOs +Fortuitous and stands in the middle of the 3 giants with his reach weapon . As each Giant tries to stand up he'll hit each of them with an AOO trip
AOO details:
bab8 +4enh +6str +1wf +1bgh +1bless +2BoF +4prone -3PA +7when tripping=31 Trip AOO vs giant#2: 1d20 + 31 ⇒ (6) + 31 = 37
Trip AOO vs giant#3: 1d20 + 31 ⇒ (11) + 31 = 42 Trip AOO vs giant#4: 1d20 + 31 ⇒ (3) + 31 = 34 FrostBite, Enforcer, Shaken, Fatigued reference:
Frostbite: Hide School transmutation [cold]; Level bloodrager 1, druid 1, magus 1, shaman 1, witch 1
EFFECT
DESCRIPTION
Fatigued: Hide Fatigued
Enforcer feat due to non-lethal damage from Frostbite: Show
Shaken: Hide
sorry for the delay...these attack posts are taking quite a while to write up. Normally I like posting whenever I can from Wayfinder on my cell to keep things rolling. But with these complex attack posts I need access to my laptop edit: btw not going non-lethal right now. May be later once we've thinned them out a bit ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "alright... Let's do this " Stealth with Aid other from Ithalil : 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 And when we get close casts Shield upon himself -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "I can try to knock one of them out non-lethal unarmed strikes but that's much less effective than attacking with NEGOTIATOR. It's best if we try to eliminate all but one as a threat. If we try to use non-lethal tactics on all of them we expose ourselves to too much risk. And it's not like we have strong enough rope to tie up a giant. We'll need to eliminate all it's companions and then surround it. And hope it has some kind of common sense. But.. Siobhan if you have a spell that can restrain multiple giants that would be an option" ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Arcane : 1d20 + 8 ⇒ (16) + 8 = 24 -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "sounds good to me. Do you have a particular plan in mind? " -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() alright I guess we're following Lexie and the stealthy Ithalil? ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Siobhan Sable wrote: I'm going to make an item for War too. Its an item of silence, 5ft radius, centred on him triggered when Sio says the word 'diplomacy'. :D lol....War is going to examine any item you craft for him VERY carefully ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() War listens to the Giants sense motive: 1d20 + 3 ⇒ (19) + 3 = 22 wanting an excuse to engage the Giants and eliminate a threat, but he is aware of the daggers Siobhan is staring at him REALLY??? you want to let them go so we can fight them when they are together with their more of their friends and a DRAGON? War sees no need to let them go but he relents and lets the Giants go despite his better judgement. Once the Giants are out of earshot "Of course it occurred to me, even through my thick skull! I wanted a reaction and an excuse to eliminate them as a threat. We're here to reduce the threat of a Giant army. Do you want to fight them all at once? or pick them off squad by squad? I know what I prefer. Fine... you're gonna say 'but they can lead us back to their camp'. Duh, that's what Ithalil is for. How hard do you think it's gonna be to find where a Giant Army is camped out? Really" And with that Wargrym stalks off swinging NEGOTIATOR through an intricate series of moves seeking peace and calm in his martial dance silver tongued women! talk talk talk...belong in the damn kitchen! War and Sio have the same goals but sometimes disagree vehemently on how best to accomplish them :) ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() If everyone wants I can rename my Polearm. How does the "Negotiator" sound? From now on no more skill ranks in Intimidate. Everything goes towards Diplomacy ;) -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() whispering to Mal " it may be a mistake to let these Giants pass. We know Giants are allied with the Dragon. It could be that these Giants are allied with it as well and by letting them pass they may cause trouble for others less able to fight back. Typically Stone Giants are not evil marauders and will leave you alone if you let them alone BUT..." sorry if I'm screwing things up War steps out from hiding and addresses the Stone Giants in a friendly non-threatening manner yes Sio...laugh all you want War in gonna TRY to be diplomatic...close your eyes. this might get ugly diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8
" Excuse me good sirs...We've heard there is a Red Dragon in the area. Do you know anything about that? We're very concerned for our safety with a Dragon about." ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Upon being awakened by Lexie, War takes a moment to recast his Mage Armor. whispers to Mal and Ithalil "looks like Sio has gotten herself into a little trouble" ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() great! ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Enjoy the anniversary and the vacation! Can you give your decision on the Enlarge Person tattoo? Just so I can let Siobhan know what I'm requesting from her as far as crafting... Whatever you decide is fine with me. -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Thanks Siobhan... It kind of depends... @Mathpro was Zarion able to finish the previously approved Enlarge Person tattoo before he mysteriously disappeared? Tattoo will only become active once sufficient funds have been spent on it. Siobhan... If Mathpro approves the tattoo I'll be requesting a combination Crown of conquest /jingasa or if that's too much for right now a 2nd lvl Pearl of power But if the tattoo is not allowed my first item request will be an Enlarge Person item.... War wants to go toe to toe with the Giants and he'll be able to control a huge area while Enlarged and AOO tripping with a reach weapon -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "ok...sleep tight everyone. Normal watch order ok?" ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "Well let's get back on the trail shall we? " Survival looking for tracks : 1d20 + 7 ⇒ (16) + 7 = 23 hope I'm not using up all my good rolls -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Malcolm Hawke wrote: Team Testosterone is good indeed, specially when the crits start flowing around. Yes we are :) I think of War as the mook-slayer and Mal with his crit-smiting as the tactical nuke for taking out the BBEGs ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "Absolutely Mal.... As much as I love a good barbecue this is definitely not the smell I want to camp by.. Siobhan is going to be in a foul enough mood anyway being woken up like that. We don't need to compound it with the smell of roasted troll. " -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Seeing the mangy Trolls drop all around him War sneers at the last one "You're next Full Attack details: arcane pool weapon+1, 1d6 fire dam, attacking 2 Handed, PA 5ft step to get with melee range attacking Troll#1
IF the troll is tripped by this I'll hit him with 2 AOOs (fortuitous weapon) 2 Handed AOO#1+8 BAB +5Str +2Enh +1WF +4Prone +1BGH -3PA
2 Handed AOO Fortuitous+8 BAB +5Str +2Enh +1WF +4Prone +1BGH -3PA
2 Handed AOO#1 Crit Confirmation+8 BAB +5Str +2Enh +1WF +4Prone +1BGH -3PA
2 Handed Attack#1+8 BAB +5Str +2Enh +1WF +4Prone +1BGH -3PA
2 Handed Attack#2+3 BAB +5Str +2Enh +1WF +4Prone +1BGH -3PA
2 Handed Attack#1 Crit Confirmation+8 BAB +5Str +2Enh +1WF +4Prone +1BGH -3PA
2 Handed Attack#2 Crit Confirmation+3 BAB +5Str +2Enh +1WF +4Prone +1BGH -3PA
Umm yeah...I think he's dead
![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Adding Big Game Hunter +1 to hit and AC vs larger opponents, War's AC24 assuming that Troll#2 is the one Mal decapited. Knowledge roll below, what kind of trolls are these? knowledge Local: 1d20 + 7 ⇒ (19) + 7 = 26 Knowing that fire is the bane of the garden variety Troll, Wargryms Fauchard bursts into flame. "Didn't You HEAR? The Lady needs her sleep! swift:adding 1d6 fire, and +1 to his weapon Wars attacks went first so Mal gets +4 attacking Prone enemies :) Full Attack details:
arcane pool weapon+1, 1d6 fire dam, attacking 2 Handed, no PA attacking Troll#5
IF the troll is tripped by this I'll hit him with 2 AOOs (fortuitous weapon) 2 Handed AOO#1+8 BAB +5Str +2Enh +1WF +4Prone, +1BGH
2 Handed AOO Fortuitous: 1d20 + 21 ⇒ (4) + 21 = 25 15-20/x2
AOO#1 Crit Confirmation: 1d20 + 21 ⇒ (1) + 21 = 22 15-20/x2
After Tripping and AOOing Troll#2 War takes a 5ft step to get in reach range of Troll#4 and proceeds to attack it. IF I was not successful in tripping Troll#5 please consider the rest of this post INVALID as I will continue attacking it instead of proceeding to Troll#4 Attacking Troll#4
IF trip successful vs Troll#4 I'll hit it with an AOO 2 Handed AOO#2+8 BAB +5Str +2Enh +1WF +4Prone +1BGH
AOO#2 Crit Confirmation: 1d20 + 21 ⇒ (19) + 21 = 40 15-20/x2
With Trolls#5 & 4 PRONE, War will let Mal handle #4 and will use his last attack on #5 2 Handed attack#2+3 BAB +5Str +2Enh +1WF +4Prone +1BGH
After both Trolls land on the ground "WHAT'S WRONG..Can't stay up on your ugly feet?" is it poor unfair to troll a Troll? ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() if the trolls are within melee range War will full attack casting Mage armor. No map yet. (my actions may change when map is up) but they're probably not in immediate striking distance So War will cast Mage Armor
![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Smart man. Whatever you do, Don't piss off the mother-inlaw! ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() ok camping for the night. I've never been in a group with so many humans. Only Ithalil with darkvision. Gonna be real difficult to sneak up on anything at night Watch order?
![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() chuckling at the cheeky little familiars comment...Wargrym follows the trail "Over here Ithalil" ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Survival : 1d20 + 7 ⇒ (19) + 7 = 26 -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() enjoy the (hopefully)vacation...War will take good care of Lexie in your absence ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() DM Mathpro wrote:
War looks about trying to gain any clues as to what abducted the mage and any other relevant clues perception: 1d20 + 23 ⇒ (14) + 23 = 37![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "show us to the woods little one. . We'll see if we can rescue your mage" -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "calling for reinforcements sounds good.... I'm actually not sure if we'll be back tonight... It's possible that the Giants are more than a day out... Still it's best to face them outside of Sandpoint to spare it from a rain of boulders " I guess we're going to need to borrow horses from the stable since we don't have Zarion casting phantom steeds for us -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() you know how to handle evil Mal... SMITE IT! -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() I like the rule of 2 -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Alright ...off to see the Sheriff, tell him to prepare for the Giants, shelter the citizens and then we head out looking for Giants and Dragons and Bears? OH MY ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() "Sounds good to me Sio...Wish we were able to teleport back after a hit and run assault but even lacking teleport, it's better if we engage them outside the town." ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Good to hear from you. . Enjoy spring break -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Mathpro's last post in any campaign was on Fri Mar 11th. Hopefully he's just on vacation without internet access Yeah Mal...I was heading towards Iron Will unless strongly recommended towards something else. Although being in range of your auras should help Nothing really to add in gameplay on War's part either for right now...holding pattern ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Alright seems like we're in a little lull here so I may as well ask for opinions. Til now I've left War's 11th lvl feat blank. I wasn't sure what to choose. My idea for now is to fill it with a filler feat until Siobhan is able to finish crafting a combo Crown of Conquest: Crown of Conquest
Aura moderate enchantment; CL 7th Slot head; Price 24,600 gp; Weight 3 lbs. DESCRIPTION This crown of steel and gold projects an aura of menacing power. The wearer gains a +4 competence bonus on Intimidate checks, and whenever he confirms a critical hit, the crown creates a prayer effect centered on the crown's wearer (caster level 5th). If the wearer of the crown has the Leadership feat, he gains a +1 bonus to his Leadership score and any follower or cohort of the wearer gains a +1 bonus on attack rolls and saving throws against fear effects while within line of sight of the wearer. CONSTRUCTION REQUIREMENTS Craft Wondrous Item, bless, eagle's splendor, prayer; Cost 12,300 gp Jingasa: total cost to craft 16,050 Once that item is crafted I will retrain the filler feat to Additional Traits: Fates Favored (+1 to luck bonuses), Magical Knack(+2CL).
Jingasa of the Fortunate Soldier
Aura strong divination; CL 15th Slot head; Price 5,000 gp; Weight 3 lbs. DESCRIPTION This conical iron jingasa, or war hat, grants the wearer a +1 luck bonus to AC. Once per day when struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally. CONSTRUCTION REQUIREMENTS Craft Wondrous Item, divine favor, moment of prescience; Cost 2,500 gp. But til then, what feat should I use to fill that slot? Possible Choices:
![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Siobhan Sable wrote:
lol, yes War is not exactly the best member of the group to comfort a panicked mother. Making Giants piss themselves in fright on the other hand...No Problem "Maam, where was your sons destination?" ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Siobhan Sable wrote:
There have to be some benefits to having an attractive familiar.... Certainly better than the typical green sting scorpion... OUCH ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Probably blow a serious gasket.... Lol a Familiar getting familiar with someone else But if the the familiar bond does convey a lot it could be our go to tactic for calming Siobhan down. "Hurry up and kiss me War! Siobhan is in a HORRIBLE mood " "AGAIN? ok if I have to Lexie " -Posted with Wayfinder ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Probably blow a serious gasket.... Lol a Familiar getting familiar with someone else But if the familiar bond does convey a lot it could be our go to tactic for when Siobhan goes on the warpath... I can see it now "War... Hurry up and kiss me. Siobhan's in a horrible mood "-Lexie "Alright Lexie... If I have to. "-War Talk about taking one for the team ![]()
HP 93/93 with Mage Armor|AC 23 | T 19 | FF 17| F +17| R +10 | W +12| Init + 8| Perc +23|
Tracked Resources: Arcane Pool 6/7, Rage 9/9, Stunning Fist 4/4 |Rods: Extend 2/3, Piercing 3/3 |Wands: BladeLash 50/50, Shield 50/50| &Current effects:
Mage Armor extended 7hrs, Ablative Barrier 7hrs ,Big Game Hunter+1 to AC and hit. ![]() Roger that MP. This way we can say that Zarion has been with us the whole time and he finished up Wars Enlarge Person tattoo before he left. of course it won't become effective til we've accumulated the necessary funds Siobhan... War is happy to let Mal be the one talking you down.... He likes less scary, (volatile) women like an Enlarged Lexie for example :p -Posted with Wayfinder
About Xui LueduoXui Luedou Monk Male Tengu True Neutral Stats:
Rac Mod Str 10 Dex 14+ 2 = 16 Con 12 - 2 = 10 Int 10 - 2 = 8 Wis 14 + 2 = 16 Cha 16 --------------------
--------------------
--------------------
-------
------
----------
Skills:
Acrobatics: 1 + 3 + 3 = 7 Appraise: Bluff: Climb: Craft: Diplomacy: Disable Device: Disguise: Escape Artist: Fly: Handle Animal: Heal: Intimidate: Knowledge(Arcana): Knowledge(Dungeoneering): Knowledge(Engineering): Knowledge(Geography): Knowledge(History): Knowledge(Local): Knowledge(Nature): Knowledge(Nobility): Knowledge(Planes): Knowledge(Religion): Linguistics: Perception: Perform: 1 + 3 +3 = 7 Profession: Ride: Sense Motive: Sleight of Hand: Spellcraft: Stealth: Survival: Swim: Use Magic Device: Combat Stats:
Initiative: +3 --------
--------
Equipment:
Sure Foot Training Block Balancing Pole Two Bladed Sword Rope Dart Monks Spade Monks Hat Reversible Cloak Entertainers Cloths Monk's Kit Entertainers, Kit Appearance:
Standing 5’ tall with jet black feathers and an abnormally small sharp beak Xui looks more like an owl than a raven.
Personality:
Xui is an odd combination of brash showman and devout monk.
Character Backstory:
Born and raised in a monastery Xui was always a show off and long to go off into the world. When he came of age for his walk about he left on the first Caravan. Among his travels he met Sandru on a caravan. Aftler getting to know him and hear about Shalelu he began to become enamored with the women worshipping her like a hero. Even after Sandru retired Xui would occasionally join his caravan on a short trip in hopes of running into her. |