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Wallaby Jack Fizzlecrank's page

78 posts. Alias of Greycastle.


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M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Thanks for the run. Sorry it didn't pan out.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack stays out of the alley as a lookout but mostly because he doesn't have much of a taste for what's going on in the alley.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Shrugging, Jack pulls the deaders over to the side and lines them up side by side. Placing their pistols in the holsters and hands together over their chests. Finally placing two coppers over their eyes. "Sorry fellas, somewhere along the line you made the bad choices that put you where you are now. May yer gods look to yer souls. " With that Jack catches up to the others. "We could always try to fool this lot into thinking I'm one of them. I could use magic to make it believable. Just like in the goblin cave. "


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Seems we got a couple that are beyond tending to. These two though are still breathing. What do you Coasters do with yer dead. Should we build em a pyre, maybe some words?"

Jack relieves the rogues of their revolvers and coppers. Figuring to sell the weapons to pay for any clean up that may be required.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

While Tex is talking, Jack moves the the thugs and disarms them and checks if any are alive. Wis-Medicine: 1d20 - 1 ⇒ (17) - 1 = 16

He also checks them for valuables.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

the color spray only blinds for a round. The blindness would be wearing off.

Orb to the remaining thugs who deem to keep firing.
Reflex 14
1d6 ⇒ 1 acid damage

meh


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Startled at the appearance of what he figures is just a concerned citizen, Jack ducks down to take what modacome of cover that is afforded by the boarded walkway in front of the bar. Still keeping an eye on the thugs, he readies the words of an Acid Orb to launch at any of them that want to continue fighting.

Moving to cover if nesesary and ducking. Readied action if any of the thugs act in a hostile manner I'll need a reflex save DC 14 from them.
Acid damage: 1d6 ⇒ 6


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack reaches to his back and draws a large bouie knife and tosses it underhand in a smooth motion at the closest of the brigands. Aiming not for a killing blow but to incapacitate the brutes shooting arm.

"That will be quite enough of that!"

Thrown Knife: 1d20 + 4 ⇒ (5) + 4 = 9
Thrown Knife: 1d20 + 4 ⇒ (1) + 4 = 5
Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3

geesh, what did I do to deserve that kind of luck?


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack slips to the side of the encounter using the two dwarves to cover his maneuver. Once in position he itttrs specific arcane words and forms his fingers into a complicated design. A cone of brightly colored magic springs forth and engulfs the three bandits.

Color Spray, 6d10 ⇒ (1, 4, 6, 1, 9, 9) = 30hit dice they are blinded for the spell duration.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Busy looking through some of the more foreign (for him at least) goods found here in the store, Jack looks up distractedly. "Did ya say me name? Sorry I was distracted fer a bit by your wares. About these red brands though, anybody else in town had any run ins with them and still around to maybe ask em about there encounter?"

was that 50 split 3 ways or 50 a piece?Wallaby is fine to head to the Giant as well.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Bah! RL is for unimaginitive people.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Hmm, I figured ol Slid was gonna take it. I suppose we could take the wagon over to the store and get our payment from them. " Jack heads for the door to do just that.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

As he watches Slid amble out of the tavern "I spouse we'll get paid for our services when we meet up with 'im later. I don't know bout you fellas but my coin pouch is about as light as that tumble weed over there. "


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"No worries Mate, I bet we could help out. Question is though, what happened to the local tinners?" Jack asks, using his native slang term for a sheriff. Looking at the others it seems a quiestion crosses his mind. "Think there might be a reward fer helping out?"


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Reaching up to pat the dwarf on the shoulder. "No worries Eb, we don't intend on moving in. Just a short stay till we be movin on I'm sure. " Looking to the innkeeper "Gooday on ya sir! A pair of rooms would be great, but you seem concerned about sumthin. If your needin the space for something else we can pass on by. "


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Or I could be cleaning you up with magic. What do ya reckon will happen when we get to Phandelver Sherrif? With our employer gone an' all. Looking over to Tex "I'm not gonna complain too much with a bed fer the night. ["


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Abjuerer Shield Spell and Color Spray


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

1d6 ⇒ 3
2 spells and a specialization. Not sure which yet.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"I think a nights rest may do us all some good. I doubt we will have any more goblins takin pokes at us for a bit. "


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Goblin:
Now is not a good time to be getting greedy. Give up the longshanks and no more of your tribe will be dying today.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack stands uncomfortably in the back with a readiedaction to acid orb the boss goblin if he tries to hurt the marshal.

He also tries listening to the other goblins to hear what they are saying to one another, if anything trying to get a gauge on if the others are going to attack or not.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack motions to Aren for him and the psychic to try to quietly drop the creature with surprise attacks. If they fail to kill the goblin, the sound of Tex's revolver hammer dropping should be the last sound the creature ever hears.

Damage from Acid Splash if the goblin fails it's Dex save.: 1d6 ⇒ 2


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Me as well sorry.
Jack looks briefly at his components to make sure they hadn't gotten wet or something to explain the little effect his past spell had. Concluding that all looked in order he decides to try again with another dart of acid.

Acid damage if they fail DC 14 Dex save: 1d6 ⇒ 1


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

wondering if Eberac's warcry would draw the goblins to attack him or flee from him, Jack follows Tex's lead and send an acid ball toward a goblin the back. if a second goblin can be hit, make it so.

If they fail a D.C. 14 reflex acid damage: 1d6 ⇒ 1


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Welp. Sounds like we best move on a bit. See what kinda trouble we can find. "

Nothing too clever coming from this direction ATM.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"That's settled. I'll take watch. You three rest up. I'm at the bottom of the barrel of me spells so fer the rest of the cave I won't be real useful. Least I can do is watch while you all rest up. " With that Jack walks to main entrance of the cave and begins erecting a sizeable pile of crates to one side of the entrance. Id like to pile them so they could easily collapse and cover the entrance as a barricade to keep goblins out or in.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Short rest will be an hour. If there are more goblins about they might notice our arrival. We might need to leave the cave to get a decent rest.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Another glob of acid sails through the air. Acid damage: 1d6 ⇒ 5


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

We will be fine focus on your studies. Thanks for letting us know.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"The bigger they are, the harder they fall. "
Jack fires another glob of acid at Klarg.

Reflex 13 for half: 1d6 ⇒ 1


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"You boys eve been busy." Says Jack as he stands up from the chute brushing his hands on his pants.

Acid Splash targeting Klarg, Dex save D.C. 14
Acid Damage: 1d6 ⇒ 1


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Damn, I thought I posted my action. Sorry guys.

Jack spits in his hands for better grip while trying to pull himself up the shaft.
Athletics: 1d20 ⇒ 17


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Well I hope they don't fall on me. " Jack mumbles under his breath

Athletics: 1d20 ⇒ 1

Weak link.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack looks at Aren and grins. Looking back to the others he whispers "They'd never spect anyone to come in the trash chute. " As he says this he thumbs up the trash hole.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

I think we can stand on that lol. But here we go.

Peeception: 1d20 + 1 ⇒ (20) + 1 = 21

Ha! Lol


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"These beasties hop around more than a pack of wallabies. Keep it up boys, only one more to go. "

Jack let's fly another shot of acidic fluid at the last of the dogs.

D.C. 14
Acid Damage: 1d6 ⇒ 6


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack steps back when he sees the chains giving away to make sure his sturdier companions where between him and the K9s before launching anoth blast of acid.

D.C. 14 reflex for no damage.
acid damage: 1d6 ⇒ 1


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack launches a sphere of green acid at one of the wolves that is close to a second wolf in order to best utilize the spells splash effect.

Acid Splash: 1d20 + 6 ⇒ (15) + 6 = 21
Acid Damage: 1d6 ⇒ 5 to target and additional target w/in 5ft


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Looking down the passage past the alcove Jack tries to get an idea how far the tunnel may go. Assuming the wolves to be some of security alarm he steps back to confer with the others. "There is a small cave up ahead with some dingos inside. We can try and sneak by them or we can remove them from being a problem. What do you guys think?"


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"That story might not play as well as we get further in. I think we got lucky with these two. The rest of the cave may be on alert. They mentioned one of their buddies came back from the road a bit ago in a hurry. He is sure to have alarmed some of them. I can still go first but I'm thinkin mainly as a scout. If I get spotted hopefully I can distract em long enough for you fellas to get the drop on em. "

With that being said Jack takes point and leads the others into the cave.

Jack will keep an eye out for traps as he enters the cave


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"You bet mate. Just all of you are in the know, our dead friends mentioned a surly bug bear was there boss. Best be careful. "


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

If they are still alive let know. I don't it though


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Im not positive, but do the hidden party members have adv due to suprise?


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Ive been bogarting the posts so let's let's one of the other fellas kick off our surprise round. Best to keep it quiet though. Don't want alert the Goblins


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Goblin:
"Oooh. A Bugbear. That makes alotta sense now. I thought ya be sayin somethin' bout a Dwarf. "[b] Jack chuckles a bit and then continues [b]"As to where I be from and where's my tribe, my chief names me scout and another Scout. Come this aside of town looking for new cave for tribe. Other scout is back at road keepin watch for humans. Lookin like there was a fight back there. " Jack steps back toward where he came, hoping to possibly lead the goblins back to his friends. "Come on I'll show you fellas. "

After quite a bit of talking Jack seems be trying to lure the two guards back away from the cave entrance.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Goblin:
"Whoa, you gots a King?" We only gots a Chieftain. Pausing for a second his face screwing up in confusion "But how does a dwarf be king of goblins?"

I know they did not say the dwarf was thier King but Jack is trying to play dumb for more information. Perhaps details on the dwarf. Feel free to roll a CHA check for me if needed.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack is startled by the hidden goblins but stands his ground.

Goblin:
"Ello an' gooday! Fort? Nah not me. I be from the other side o the human town. Humans gettin too close. Chief said to find new cave for clan. Looks like this one might be taken though." Jack the Goblin says with a frown. As though a thought occurred to him however "You guys got a fort? Why you need cave then? How many strong are you? Maybe my chief n yer chief sit n talk? "


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Beat be staying within ear shot. In case I run into problems. " That said, Jack turns and heads cautiously into the entrance.


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

"Yeah, no worries mate. I just covered myself in magics. You can know it's me by this here blue hanky around my waist. "

"As to the plan, I'm was planning on goin in a little ahead. Actin as a bit of a scout. Les you guys got a better idea. "


M CG Rock Gnome Wiz (abj) 2, HP 13/13, HD 2/2, AC 15/19 (mage armor/shield) Init +2, Perc +1, Dark Vision 60 ft, Inspiration - Yes

Jack makes some strange gestures and mutters a short incantation. As he finishes, he seems transform from a gnome to a goblin. Wearing blue hankercheif around his waist.

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