Kobold

Vurgan of Kassem's page

36 posts. Organized Play character for Merisal The Risen.


RSS

The Exchange 4/5 5/5 *

When the puzzle kills you with its first action (or puts you spot getting out of is impossible) it is not a fun puzzle. The trample damage should have been lower at low tier. C'est la vie or perhaps c'est la mort

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Cheers

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"Wait Eadie was right Fairnen and Razmir Ibn Chadli are one and the same person? Argh my head hurts make it stop

As things settle down afterwards Vurgam will have a quiet word with Master Bashir to see if he would like to be part of the exchange faction
diplomacy check dc 22: 1d20 + 11 ⇒ (1) + 11 = 12

But Master Bashir is looking forward to his actual retirement

Thanks everyone for a great game. Good GM good players = great fun. Shame I do not get to tick off a box on the Faction Journal card but thats how the dice roll.

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

will save: 1d20 + 5 ⇒ (7) + 5 = 12

rerolled will save: 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13

confused unless the protection from evil saves me

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Vurgam moves up and tries to hit the bigger Eadie with his sap

sap attack: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
non lethal damage power attack: 1d6 + 8 ⇒ (6) + 8 = 14

"I am sorry my lady but I do not believe you are who you appear to be"

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

as previously mentioned phantom blood resist energy fire as spells cast on himself
"hope that owl ain't a familiar" He wakes the old caretaker.

"Hello. I am Vurgam of Kassem with the pathfinder society. We have just arrived on these horses. Could you look after them as we sort out whoever it is who is trying to wreck your tomb" he nods towards the sound of hammers

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

When season three arrived with 5 new factions I believe the mapping was Grand lodge got Osirion, Silver Crusade got Andoran, Shadow Lodge* got Cheliax. Lantern lodge* got Qadira and Sczarni* got taldor. For faction missions in seasons 0-2.

They soon decided ten factions was three to many and got rid of the * factions. They then decided around season 7 as you say that Andoran should be Liberties Edge, Cheliax would be Dark Archive. Osirion became Scarab Sages Taldor became Sovereign Court and Qadira became The Exchange which also acquired the Sczarni (the two other lodge factions went in season 4 Sczarni lasted a little longer)

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"Can you point us in the direction of some fast steeds. Do we wish to chance a scroll of teleport? Is there any chance of persuading one of the satraps guards to accompany us and guide us to this place we do not know exactly where it is"

Vurgam will cast phantom blood and resist fire on himself as we get closer to the location

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Hope you are having fun Tyranius

In the early days of Pathfinder we would all have received actual letters from our faction heads from which we could check if the signatures of the fake letters were any good. Can we make such comparisons

Personally I think the exchange letter should be signed Guarel Karelia the message suits him better

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

The trade prince is also from Qadira he has a manor not far from here. there is no way he would refer to his homeland as that lovely land Also he is a trade prince always stressing to us the need to keep things pleasant. Plus as a native of Qadira he knows all titles are given by the emperor not passed from one generation to the other as they do in Taldor. I do not recognise this letter as genuine "

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

the exchange
"Calm yourself my friend. It does not do to berate the court. I am sure the Satraps Questioners and agents are looking into our evidence as we speak. Although I must admit I struggle to see the sense in our alleged scheme. Was our plan to steal the relics we were about to receive as gifts? To invalidate the marriage contract and thus remove any legitimate influence on the House Silver and then murder Master Bashir Al Mudrais. This plan defies all logic. We were gathered to celebreate the wedding when mercenaries from the house of hallowed flame slipped in to release wild animals and cause a distraction so the wedding gifts intended for us by Master Bashir could be stolen. Is this part our plan to murder master Bashir. it seems very strange to plan a murder with wild animals with so many people around including ourselves. We strove to keep the beasts attention on ourselves. Afterwards the relics were stolen. Master Bashir himself said the mercenaries were involved. Perhaps we should have awaited the proper authorities. But we pathfinders are a headstrong bunch and chase after those that have wronged us. A ball of fire exploded inside the hallowed halls. The mercenaries were dead but we did find one of the relics and a note suggesting that Razmir Ibn Chadli was involved. We sought out the estate of Ibn Chadli"

I can go on as i did before to the Guards before but I have spoken long enough here

diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"I for one am eager to face our accusers. " says Vurgam aloud. " picking a fight with the satraps guards will only strengthen what preposterous claims are made against us and leave the society banned in Kathleer Vurgam returns the message

"We would be honoured to answer the satraps questions. What are we accused of ? Stealing the gifts we were about to receive at the wedding?

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"Praise be the Satrap his Exalted Eminence Xerbystes II who has sent his most capable guards to look into the matter of the items stolen from the wedding of the Lady of Silver and the gifts of Master Bashir Al Mudrais. You require our swords we galdly offer them. Vurgam oofers his sword.

"I fear in trying to locate the precious artifacts we have uncovered a diabolical chelish plot. When we arrived at the hallowed halls of flame fire consumed the warriors within who had set up an altar to a devil lord. Perhaps Sarenrae did not take kindly to the descration of her halls? We recovered one item and a note suggesting the others were to be spirited away on a ship named the Incubus and that this was done at the behest of Ramiz Ibn Chadli. Seeking to uncover the truth of this insidious insinuation we travelled to his estate where a devilish imposter and her partner in arms had left but two of his servants alive and attacked visitors with their devilish bows. See how only a mighty devil can draw such a bow and how it lights its arrows with flame."
Vurgan offers the bow he claimed as proof of this claim.

"I do not know where the real Ibn Chadli is but I fear he may be being held prisonner in the tomb of the upright high priest Ubaidah Abd-Hikmah If this journal is anything to go by"

diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Vurgan will take one of the bows as his rage subsides leaving him fatigued for now. He looks for arrows for his new bow and sheathes his sword. did someone say something about whisky? he asks

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"you just make me angry"

Vurgam draws his great sword and rages as he flies above hania and swings a powerful blow with his magic adamantine greatsword

swod attack: 1d20 + 12 + 1 + 1 ⇒ (3) + 12 + 1 + 1 = 17
sword damage: 2d6 + 18 ⇒ (1, 5) + 18 = 24

Not used to fighting and flying he executes a nifty pirouette but comes nowhere near hitting his opponent

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"So where's the real Ibn Chadli? Back in the house playing us for a sucker or somewhere else?"

Forgot I had a helm of comprehend languges so could actuall understand the infernal

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

kinda hoping Eadies dropped one though

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Vurgam pulls out a potion of fly and drinks it

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Trouble is if you can reach only 20 feet they will fly up to 25. Of course if we can kill one that should provide a bow for Hania

My next turn is pull out portion of fly and drink unless something disastrous happens on the flying devils turn

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Must admit thought I was in the same boat of lobbing clubs at em when I spotted I had a potion of fly. As they were using bows I was thinking of grappling and then dragging down to earth might be best tactic anyway. Definitely in the tier range where you might want 2 potions of fly though

If grapple tactics fail looks like your on healer duty Hania

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"Greetings Raamiz Ibn Chadli! We have evidence to suggest you have been behind the recent disappearance of wedding gifts from the house of the esteemed Master Bashir al-Mudaris,. It is not wise to try to force a woman into a choice of one and it will bring much shame on your house to be found with these gifts. We would like the remaining gifts returned without involving the Satraps Questioners "

probably wasted diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14

definitely not worth a reroll

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Vurgam mutters a few arcane words resist fire cl7 and enters through the door indicated

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Vurgam helps Eadie in destroying the idol. First tucking the wedding gift into his bag of holding. "To the anchored ship" assuming we can follow the instructions

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"Devils are evil. We should destroy this thing" he takes out his Adamantine great sword. He pauses momentarily to ask "Has anyone a better way to do this before me and Eadie try the brute force and ignorance method. We want to be quick so as not to miss the incubus and its rendezvous. I can also provide fire resist for one other when we come to the ship"

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"Ooh they dont call it the hall of purifying flame for nothing" Comments Vurgam

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"I don't think this lot does sublety" Says Vurgam who casts shield as Eadie batters the door down. He then stands ready with his Sap

AC now 25

if site goes wonky again hit enemies with Sap with power attack and seeking to concentrate fire if possible. Avoiding rage unless under half hp (or something really nasty and definitely not taking prisonners variety shows up)

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"If I understand correctly we know the mercenaries were involved. We suspect the suitor. I think we should collar the thieves find out who they were working for and recover the relics. With a bit of luck they won't have moved them on to their paymasters "

He digs around in his bag of holding and pulls out a finely made sap. "Probably best I use this if we want to talk to them afterwards" and hangs it from his belt

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"I am a respectable and skilled leather worker. I am not an armour bearer. I do errand for the pathfinder society on occasion. But you are right when the dragon rises I can fight." The wide grin with which he gives the last line shows he is happiest doing the little errands for the society rather than working leather.

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Vurgan would offer to store 40lbs of gear per character in his bag of holding. I know I did not offer this earlier but I missed most of the start due to not seeing updates

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Vurgam allows the rage to fade (and becomes fatigued) he moves nearer the alcoves and pulls out his great sword and begins unpicking the peace bonding. "Is anyone good with tracks. And have the relics definitely gone and not been made invisible or some such trickery?" he asks his fellow pathfinders. he straps the great sword to his back and addresses the lady of Silver. "Don't worry we will find the relics and then you will be able to consummate the marriage He then gives her a wide smile

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Vurgam moves to stop the big creature and utters a roar of challenge

claw attack: 1d20 + 11 ⇒ (9) + 11 = 20
claw damage: 1d6 + 11 ⇒ (1) + 11 = 12

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"NOOARR" cries Vurgam as the rage within takes him at the sight of Karim's fall

Claws burst from his gloved hands and he steps forward swinging with the claws at the lion (red)

claw attack: 1d20 + 11 ⇒ (13) + 11 = 24
claw damage: 1d6 + 11 ⇒ (1) + 11 = 12

claw attack: 1d20 + 11 ⇒ (16) + 11 = 27
claw damage: 1d6 + 11 ⇒ (6) + 11 = 17

stat line is correct for raging he has raged free action arcane strike swift full attack with power attack. Vurgam wears his dragonhide breastplate at every opportunity to show his ability as a leather worker. I know in PFS he hasn't actually crafted it him self

If red drops he will roar a challenge at the closest lion

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Meant to edit the above post with my actual diplomacy score when internet and or pazio website went south ho hum Diplomacy bonus is plus 11 Vurgam wears his helmet and has adjusted his sleeves of many garments into a courtiers outfit that shows off his dragonhide breastplate. He will wear some jewellery (approximately 70 gp worth) to complement his choice. He also wears his helm of comprehend languages and read magic.

Vurgam has tried to be quiet and polite as much as possible but is beginning to try a line of enquiry amongst the guests

"So tell me how long has Master Bashir al-Mudaris taken an interest in antiquities?"

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

sorry for some reason the gameplay thread was not updating.
Vurgam will have dressed appropriately and will see what local knowledge he can pick up from the guests diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

"I am Dragonkin your strange magicks may not work on me so well"

He's nagaji which I think means enlarge person would actually work on him but he will decline anyway

The Exchange

AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural) hp 63 (7d10+17) Fort +7 (+2 trait bonus vs. poison), Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting nagaji bloodrager 7 Blood rager rounds 0/17 Normal

Player Name: Jeff Cook (Merisiel the risen for board use)
Character Name: Vurgan
Class and Levels: Bloodrager 7
PFS#: 9251-14
Faction: The Exchange
Day Jobs: Craft Leatherworking: 1d20 + 12 ⇒ (2) + 12 = 14

Dressed in an excellent masterwork Dragonhide breastplate this green nagali seems covered in some kind of purple dye. "Excuse my tardiness there was an incident at the printworks." He carries a bag but no weapons.
The weapons on his character sheet are kept in the bag of holding The ones with sharp edges are all peacebonded

I hope I am not so slow to have missed my spot