Machine Soldier

Vulcarr's page

20 posts. Alias of mindlessjoker.


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Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

oops forgot my damage

Damage: 1d8 ⇒ 6


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

After climbing, Vulcarr sees the Unhallowed attacking the panther. He quickly raises his arms above there heads ready to drop.

Hack and Slash: 2d6 + 1 ⇒ (6, 2) + 1 = 9


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Vulcarr stands back after he bursts through the fiery doors. As he's in amazement of his strength, he hears the growling of Din surrounded by flaming crates. Vulcarr immediately jumps into action by climbing the flaming building to get to the endangered panther.

Defy Danger Dex: plus Morr's +1: 2d6 + 2 + 1 ⇒ (5, 6) + 2 + 1 = 14


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

After watching the epic pummeling of the Unhallowed, Vulcarr hears Morr yapping about purple flames. As he makes his way over to the rest of the party, Vulcarr smashes the brains of the dead Unhallowed just make sure they were gone for good.

Should I roll for the smashing of brains?

Upon arriving to the burning building, Vulcarr inspects the building. He gently touches the building and feels the magic fire run through his body. Vulcarr looks at Malachi trying to push down the door. Allow me kind sir. He says this as he puts his boulders-like hands on the door. Vulcarr leans in on door, increasing his force, trying to open the doors.

Defy Danger: 2d6 + 1 ⇒ (4, 5) + 1 = 10


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Heeding to the words of Morr, Vulcarr hurries over to the church where the Unhallowed are trying to get in. Vulcarr runs up to them in full flame, and winds up his arms for the shot.

Hack and Slash: 2d6 + 1 ⇒ (5, 3) + 1 = 9

Damage: 1d8 ⇒ 5


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Vulcarr's eyes inflame with rage as his arms start to build momentum in a windmill-like motion.

Hack and Slash: 2d6 + 2 ⇒ (4, 2) + 2 = 8

Damage: 1d8 ⇒ 6


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Are there still 4 Unhallowed coming towards the townspeople?


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

As the burning Unhallowed are running away, Vulcarr stays to defend the townspeople from any other attacks that could come there way.

Don't fear...all of you get inside now.

Defend townsfolk: 2d6 + 1 ⇒ (6, 4) + 1 = 11


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Awe man I hope not. I liked the way it was going.


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Hack and Slash Damage: 1d8 ⇒ 7

Too Close Damage: 1d4 ⇒ 4


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Angered by the failure of his attack and the injustice toward the people, Vulcarr is enraged. His eyes start to eminate an orange glow, his boulders-for-hands burst into uncontrollable flames, and his arms spin in a tornado-like motion as he charges towards the Unhollow that are surrounding the townsfolk.

Hack and Slash: 2d6 + 1 ⇒ (6, 1) + 1 = 8


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Vulcarr sees the people cowering in fear from the Grey men coming at them with daggers.

Maybe...they won't run from me if I save them.

Defend Townsfolk: 2d6 + 1 ⇒ (2, 1) + 1 = 4


Defend Townsfolk: 2d6 + 1 ⇒ (3, 6) + 1 = 10


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Vulcarr is following Morr into the town of Chillhollow. As Vulcarr surveys the town, he notices the villagers hiding in their homes and bracing themselves at the sight of the big fiery golem that's taking a stroll in the street.

He heard his master, Morr, mumbling about an inn up ahead. As they approach the inn, Vulcarr hears shouting a little ways of and sees some of the townsfolk lock their doors. He turns to see a barren and quiet street. Master, did you hear that? I think the towns in danger. Vulcarr ponders at the idea of helping people. If we aid the villagers in whatever trouble they're in maybe they will not be so frightened of me.

Morr, what should we do?


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Sounds good


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0
Reno Jackson wrote:


Vulcarr: I'm thinking I may consider you in-character to be an animated golem at first, so I may refer to you as "it" or subtly as Morr's possession. Don't worry though, I'll probably come around after getting the chance to adventure with you a bit.

I think that would be good idea and make for a fun relationship between Reno and Vulcarr.


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Whenever Vulcarr walk into a room people are frightened of me. He leaves round circles of char and ash as he walks through the streets. Vulcarr has also heard stories and rumors that people made up for him. Probably spread by Reno. Rumors that he is a demon from the underworld seeking destruction and wanting to create chaos through out the land.

Vulcarr wants to find a place where he can call home. To live amongst others like himself, and be accepted by society. He want to be able to live in this world and people rejoice at the sound of the name, Vulccarr, instead run in horror. The only person in his life is Morr who does not even pay him any mind. He has heard of Wrey and does not really know what happened. He hopes that by help the city of Wrey that people will embrace him as a hero.


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Vulcarr has been following Morr around since he was born just because one he has nowhere else to go, and two because he is hoping Morr will remember why he created Vulcarr. He thinks about life and understands the differences between right and wrong. All Vulcarr knows is that he and Morr was leaving the town of Wrey.

Something cool to differentiate the world from others would be the different lands of people. For example, the dwarfs live with dwarfs in their own land, the elves live with elves, etc. You could also have maybe like little villages along the boards of the lands where people like us could meet? Just spitting ideas out.


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0
Astora, and Din wrote:

Happy to be here and can't wait to get started.

I love that we have an existing character tension from the backstories between Astora, Vulcarr and Ancient Morr.

Astora will have a lot of hesitation in working with Vulcarr - is he merely powered by fire? A fire elemental encased in a golem shell? Something else?

I suspect that Astora knowing the surrounding regions near Wrey means that she'll have guided some of the PCs before. Maybe Reno or Malachi?

Well, I think Elemental Beings are more like natural occurrences while golems are made by someone or something.

Vulcarr was made by someone, in this case Morr, which used fire as the "main ingredient." Just think of Golems like you would Frankenstein.

Hope that helps.


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Introducing Vulcarr the Fire Golem.

On the outside he may look menacing and grim, but has a soft spot for his master Ancient Morr. His memory of his creation are somewhat scattered. Waking up to see his creator hovering over his newly formed body. Looking around he notices he is in a room filled with mounds of books and other strange looking materials of which he has no way of know what they are. He remembers hearing shouting and rumbling around him. He sits up to see Morr laying lifeless on the floor and guards making their way towards him. He defends his creator by reducing the armed men into ash with his giant boulders for hands. Feeling sympathy for the old man, he kneels before him, keeping him warms until he awakes.

After sometime had passed, Ancient Morr slowly opens his eyes, and looks to see two piles of ash, in a room with a ginormous obsidian looking beast next to him with lava oozing through its body, and no recollection of prior events.

Now, he follows Morr as if he's eternally bound to live a life of servitude to him. He often lays awake a night, watching Morr struggle in his sleep, wondering what his purpose for life is, if there are any other creatures out there like him, and he has a thirst for knowledge. He also hears his creator mumbling of a city called Wrey and a cottage.

His only motive is to aid Morr in any way that he can.