Seltyiel

VoltySquirrel's page

Organized Play Member. 32 posts. 2 reviews. No lists. No wishlists.



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I've been eagerly awaiting this book since it was announced. I'm actually fairly new to tabletop RPGs, having only been able to play a grand total of maybe 16 sessions. One thing that always killed me was character generation. I generally knew what I wanted out of my character but just trying to navigate the nearly 600 page book is a chore. I have managed to brute-force my way into learning the game all on my own, but still manage to get stuff wrong. I sincerely hope this book fixes that. Can't wait.


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As someone who just got into P&PRPGs about a year or two ago, I can honestly say that this book is perfect for me. While I do understand the basic rules for character creation and what have you, it's easy to forget every minute rule. I mean, we're talking about a system where the rules for making a character are spread out over the first 8-10 chapter of a 600-page book. That daunting as hell. Suffice it to say, it becomes very hard to remember every little aspect of the system. So, color me very interested.


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This reminds me of an old Gygax called Dungeonland. It's essentially "What if you went and your party went down the rabbit hole? Even better, what if Wonderland was a total meat grinder?" It was very cool, if not a bit unbalanced. Seeing that mixed with Wizard of Oz would be pretty cool. Color me interested.


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OgreBattle wrote:
VoltySquirrel wrote:
Every once and a while, you find the rare player who wants to break the mold and get a little weird with their character. What are some of your favorites, both those of your own design and those you've played alongside with?

"Cleric is a party support character!"

But when you turn the buffs on yourself you make a very capable warrior. Give them a bow and you'll be raining death from afar.

A self-buffing cleric is like a D&D4e fighter with AEDU powers in Pathfinder hahah.

"Wizards are frail and should stay out of melee"
Not if you're a GRAPPLEMANCER!

With the right familiars and shapeshifting forms, wizards can turn into horrible tentacled grapplemonsters that would make a tetari monk green with envy.

Digging the "Let's turn the casters into melee gods" motif you got going on here.