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Volken Oldecroft's page

No posts. Alias of vonklinen.


Full Name

Volken Oldecroft

Race

Human

Classes/Levels

Wizard 1

Gender

Male

Size

Medium

Age

41

Alignment

CG

Occupation

Soothesayer

Strength 10
Dexterity 14
Constitution 13
Intelligence 19
Wisdom 10
Charisma 9

About Volken Oldecroft

Crunch:

Volken Oldecroft
Male Human (Ulfen) Wizard 1
CG Medium Humanoid (human)
Init +12; Senses Perception +3
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d6+4)
Fort +1, Ref +2, Will +2
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Offense
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Speed 20 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Quarterstaff +0 (1d6/x2) and
. . Unarmed strike +0 (1d3/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Wizard Spells Prepared (CL 1):
1 (2/day) Color Spray (DC 15), Mage Armor, Grease (DC 15)
0 (at will) Read Magic, Ghost Sound (DC 14), Detect Magic
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Statistics
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Str 10, Dex 14, Con 13, Int 19, Wis 10, Cha 9
Base Atk +0; CMB +0; CMD 12
Feats Improved Initiative, Scribe Scroll, Toughness +3
Traits Reactionary, Two-World Magic (Create Water, Wizard)
Skills Acrobatics -1 (-5 jump), Climb -3, Escape Artist -1, Fly +3, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (religion) +8, Linguistics +8, Perception +3, Ride -1, Sense Motive +2, Spellcraft +8, Stealth -1, Swim -3
Languages Abyssal, Celestial, Common, Goblin, Infernal, Skald, Sylvan
SQ +4 bonus on initiative checks, acid dart (7/day), arcane bonds (vekken, scorpion, greensting), empathic link with familiar, opposition schools (abjuration, necromancy), share spells with familiar, specialized schools (conjuration), summoner's charm (+1 rds)
Other Gear Crossbow bolts (20), Dagger, Light crossbow, Quarterstaff, Alchemy crafting kit, Grappling bolt, Pathfinder's kit, 73 GP
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Special Abilities
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+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Acid Dart (7/day) (Su) 30' Ranged touch attack deals 1d6+0 Acid damage.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Two-World Magic (Create Water, Wizard) Add a 0-level spell from another class to your spell list.


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