Yay, you touched it. As soon as the warmth of your hand touches the crystalline surface, shards of the black material burst forth to cover your hand. Reflex Save for Gunny: 1d20 + 3 ⇒ (16) + 3 = 19 Luckily, you manage to tear your hand away just in time. However, the mass begins to buckle and shake and more of the material begins bursting from the "infected" cryo pod and slowly begins moving toward you.
As you enter the eight digit code into the door, a loud whirring noise echoes from within. The doors slide open revealing a mist filled room. And it's freezing. Hundreds of cryopods lie in rows, frost glazing the glass. A loud noise from the far end of the room catches your attention. It sounds like loud screeching.
Great thinking everyone The dark crystalline mass looks similar to one of the unidentified elements detected with Edmund's jitney. Meanwhile, out of the corner of your eye (those who are outside), you see a strange shape on the horizon. A blackish smudge in the distance, but it appears to be moving closer. It looks to be currently farther than the pods but is fast approaching.
No problems people. We move at our own pace. Funnily enough, the cryo pods seem much closer than the signal seems to indicate. In fact, after a mere two hours you are able to spot the jettisoned pod bay. Edmund: You also spot what appears to be a large black mass to the right of the pods. It's crystalline in shape, but isn't moving.
EN ROUTE TO THE STASIS PODS As you make your way across the rocky fields, an hour in you spot a promontory in the distance. Its location is higher and would give a good view all around. You needn't head there right away, but it might give a good look around as well as perhaps make for a good HQ location.
Ok, I'm shunting the game along As the day passes, the temperature finally returns to normal. By calculations and assessment the phenomena looks to be this planet's equivalent of thunder and lightning. The four jitneys are constructed and ready in the airlock, as are the trailers. The signals of the nearby locations beep, calling forth the brave and the bold.
Bonus points for the lightning comparison. And indeed, nothing but the Calcite and the unknowns. Also, you are down to 490 CP, meaning some salvage or dismantling will be necessary to build a rover. How is everyone by the way, we seem to be slowing down but also losing a few members here and there. Allen, Yogh, Aden, y'all still alive? In any case, the current objectives are checking out the signal, finding the cryostasis and finding the wreck. After this I propose a flash forward of a couple of months to a point where the structures are built.
@Dr. Williams: Mostly Calcite: CaCO3 but there are definitely unknown elements in there. And it's mainly unknown material. @Gunny: Structural is usually for buildings, but I'll allow it. The 3rd and 4th Jitney will be done by the end of the day. The signals are still strong. As the day passes though, the sensors read an increase in temperature and around noon (well, the time when the star in this planet's sky is at its zenith), the temperatures begin rising dramatically, rising every couple of seconds. Thankfully the shelter seems to be able to take the heat, and just around 1 hour past noon, the temperatures have reached over 450 degrees Fahrenheit. Anyone looking through the sensors sees an unbelievable sight. Spoiler:
A burning blue arc of fire sears across the sky, covering most of it in a fiery cerulean haze. As it passes, the foggy sulfur atmosphere seems to have dissipated and a clear view of the sky, a pale beige, can be seen, the sun shining above. Minutes later, the temperature drops back down to the normal levels.
@Edmund and Williams: The Space-Trike (until an official name is coined) works perfectly. Gravity on the planet seems thankfully normal, though slightly heavier, but not enough to make a difference. (no penalties stat wise.) As far as the surface goes, it's hard rock but some fine dust leaves a trail.
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So we have decided to use Rise of the RUnelords as our DnDN playtest. (It was also going to be my 1st 4E campaign too, but that never eventuated). Rather than copy everything here, I will refer you all to out playtest thread on Enworld: http://www.enworld.org/forum/d-d-pathfinder/328907-campaign-playtest-rise-r unelords.html It has info on players, characters, short story reports, DM notes and adjustments, as well as discussion in the rules. Of more importance, the thread has many docs attached for DMs to use. (The reason the report is there and not here). Of these people may like the Realms Sheets I have developed. (This is my version of the 2E World Builder's Guide, but it can be used for everything from a tribe to and organisation, to a forest, to a kingdom. It is very useful for organising info - and finding it once you are used to them). I have realms sheets for Sandpoint and each of the Goblin Tribes. I have charts I used to spice up the Swallowtail Festival and goblin raid. Anyway, please check it out and feel free to post Q's/responses there OR here. Session 1+2 took us to just after the goblin raid.
Typical pirate/marine CR 1
AC 15, touch 12, ff 13; Parry (+1 v 1 opp), Class (dodge w lt armor)+1
Speed 35ft (7sq)
Abilities Str 15, Dex 12, Con 14, Int 10, Wis 10, Cha 12
Nonhuman Pirates
Refs
Whilst I am very excited about Pathfinder I cannot help but be a little selfish and wonder what will NOW happen to our 'accepted' submissions. I have had two bandied around for about 2 years+. These were lost, resent, one accepted, lost again (as editors changed seats), resent, the one that was accepted then rejected but interest in the 'other' one. Sent that one, accepted. That was WELL over a year ago. Had confirmation as recently as late last year my monk fighting styles are still 'in'. Where do they go now? (By the wayside like the 'barbarian totems'?) Sorry to sound put-offish, but I am. I am not a regular author, but devote ANY spare time I can to writing many dnd items. It was very exiting to tell fiends 2 years ago that I had articles accepted in Dragon. Not bad to see some of what developed in our games in rural Victoria, Australia, see print and I was pretty chuffed too. But NOW what happens? I REALLy would like some answer on this. It is not a good feeling have things rejected (after being accepted), due to personnel change. Also, where do contributors send their ideas now? I have a massive realm creation and development article that I am sure would be valued by many GMs, but it probably would need to be done in parts. I know it states in FAQS this will be addressed, but how soon? Has it been addressed? All info on Pathfinder world is very interesting but what about those of us who have scant chance to contribute to something big and have put our hearts into doing those articles? This should be one of the first things sorted by the splitting of the partnership...admittedly WotC especially, but I find these boards more informative ;)
Wow, I just followed a link from another thread to Lilith's DM Tools website. http://www.dmtools.org/ Awesome. I love these sorts of generators. I create these all the time, but as dice-roll charts and tables. Anything from trade resources to combat actions to things found in NPC's pockets. I have MANY of these. However I only have them as dice charts. Lilith, maybe we can forge a partnership here where you convert some of my charts into generators for the net. Couple of questions for you all:
(I also have embarked upon large docs for creating NPCs for our campaign world and am currently working on a massive doc for creating a realm, be it a forest, city or empire) Anyway I have some GM Tools at d20zines: http://www.d20zines.com/v7/taxonomy/term/7 Please check them out. Comments, ideas, suggestions, welcome. Lilith, if you don't mind I wish to include a link to your tools site on our campaign website. Awesome. I LOVE how you use monsters etc from MANY places, including non OGC, just with a reference to where it is. That is the best part for me. That is essentially why I do the charts - to gather all the items from various sources in one place and giving them a chance to appear. That is exactly what I did with my last GM Perspective article regarding races. It includes massive charts for population a realm. Lets make this a useful DM thread and gather some of the best charts, ideas under the one banner. Cheers all, Connors |