Yay, you touched it. As soon as the warmth of your hand touches the crystalline surface, shards of the black material burst forth to cover your hand. Reflex Save for Gunny: 1d20 + 3 ⇒ (16) + 3 = 19 Luckily, you manage to tear your hand away just in time. However, the mass begins to buckle and shake and more of the material begins bursting from the "infected" cryo pod and slowly begins moving toward you.
As you enter the eight digit code into the door, a loud whirring noise echoes from within. The doors slide open revealing a mist filled room. And it's freezing. Hundreds of cryopods lie in rows, frost glazing the glass. A loud noise from the far end of the room catches your attention. It sounds like loud screeching.
Great thinking everyone The dark crystalline mass looks similar to one of the unidentified elements detected with Edmund's jitney. Meanwhile, out of the corner of your eye (those who are outside), you see a strange shape on the horizon. A blackish smudge in the distance, but it appears to be moving closer. It looks to be currently farther than the pods but is fast approaching.
No problems people. We move at our own pace. Funnily enough, the cryo pods seem much closer than the signal seems to indicate. In fact, after a mere two hours you are able to spot the jettisoned pod bay. Edmund: You also spot what appears to be a large black mass to the right of the pods. It's crystalline in shape, but isn't moving.
EN ROUTE TO THE STASIS PODS As you make your way across the rocky fields, an hour in you spot a promontory in the distance. Its location is higher and would give a good view all around. You needn't head there right away, but it might give a good look around as well as perhaps make for a good HQ location.
Ok, I'm shunting the game along As the day passes, the temperature finally returns to normal. By calculations and assessment the phenomena looks to be this planet's equivalent of thunder and lightning. The four jitneys are constructed and ready in the airlock, as are the trailers. The signals of the nearby locations beep, calling forth the brave and the bold.
Bonus points for the lightning comparison. And indeed, nothing but the Calcite and the unknowns. Also, you are down to 490 CP, meaning some salvage or dismantling will be necessary to build a rover. How is everyone by the way, we seem to be slowing down but also losing a few members here and there. Allen, Yogh, Aden, y'all still alive? In any case, the current objectives are checking out the signal, finding the cryostasis and finding the wreck. After this I propose a flash forward of a couple of months to a point where the structures are built.
@Dr. Williams: Mostly Calcite: CaCO3 but there are definitely unknown elements in there. And it's mainly unknown material. @Gunny: Structural is usually for buildings, but I'll allow it. The 3rd and 4th Jitney will be done by the end of the day. The signals are still strong. As the day passes though, the sensors read an increase in temperature and around noon (well, the time when the star in this planet's sky is at its zenith), the temperatures begin rising dramatically, rising every couple of seconds. Thankfully the shelter seems to be able to take the heat, and just around 1 hour past noon, the temperatures have reached over 450 degrees Fahrenheit. Anyone looking through the sensors sees an unbelievable sight. Spoiler:
A burning blue arc of fire sears across the sky, covering most of it in a fiery cerulean haze. As it passes, the foggy sulfur atmosphere seems to have dissipated and a clear view of the sky, a pale beige, can be seen, the sun shining above. Minutes later, the temperature drops back down to the normal levels.
@Edmund and Williams: The Space-Trike (until an official name is coined) works perfectly. Gravity on the planet seems thankfully normal, though slightly heavier, but not enough to make a difference. (no penalties stat wise.) As far as the surface goes, it's hard rock but some fine dust leaves a trail.
When I ran Rise of the Runelords our party really became quite enmeshed with the citizens of Sandpoint. I ran a couple of subplots set in and around the town between Burnt Offerings and The Skinsaw Murders. This allowed the party to get to know the natives a bit better. They put trophies of monsters they killed on the wall of the Rusty Dragon, started to add shrines to their deities in the cathedral, held parties in the Hagfish and even got the local Sczarni thugs onside during the attack by the Stone Giants. Once the party started to get a bit more famous Cyrdak started writing plays about them and was forever pestering them to star in them (to the point that the party sorceress became almost as famous for her performances on stage as for her adventuring!). When Cyrdak was killed later on in the Adventure Path they moved heaven and earth to find a way to raise him from the dead, if only to assuage the grief of Jasper. It doesn't take much to get the party thinking of the town as home, just little things and interludes during down time really helps it come alive and makes a huge difference to the campaign on the whole. |