Iron Dragon

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I know this has been somewhat debated, but I have a very specific question that I'd like opinions on please :)

Here's the situation: We have a Lvl7 Druid, in Earth Elemental form. He is Earthgliding through a natural and worked stone dungeon. I have ruled that he cannot see through any thickness of stone, although he is able to navigate somewhat as long as he's careful about how he moves.

I have also ruled (and this is NOT up for debate in this thread please) that if he is in a "wall" square - that is a square which is immediately adjacent to an air space - then he can see out of that square and into the room.

My question is this: He has 5' reach. Can he attack people standing next to the wall? If so, can they attack him back?

Here's my thinking, and it goes against pretty much everything that I've seen on the boards here so far, which is why I'm posting for comments.

He can attack adjacent squares. Adjacent squares can attack him. Both at no penalty whatsoever.

Here's my reasoning:

It's more or less assumed that the "Space" entry in the Space, Reach and Threatened Area chart is the complete area the creature takes up; a Space of 5ft, combined with a Reach of 5ft (the default for Small and Medium creatures) means that there's really a 15-foot wide area that the character can affect, and that's explained (more or less) by saying that the character either

a) Takes up the entirety of the 5ft square it's in or
b) Is moving around such that over the course of a round it is, at some point, in every point of that square.

In either case, there is no room for anything else in that square; therefore there is nothing between the Earthgliding creature and the creature in the room.

Another consequence of this line of thinking is that the Druid (or Earth Elementals for that matter) are 100% discernable when they are at the surface of stone.

Does that sound reasonable to you folk?


Hi all,

I've done a search on these forums here and although there are a number of topics on this, uh, topic, I can't find one that actually goes through and does all the math. I tried to advance a monster yesterday and although I think I've got it figured out I'd like someone (or a group of someones) to do it as well and see if I did it correctly.

Consider the challenge made, the gauntlet thrown, and the judges looking disapprovingly on, clicking their pens and looking at their watches....

YOUR TASK
Take a Howler (CR 3) and make it CR7, including (and this is the bit that threw me for several loops) changing it's size from Large to Huge. What is the final stat block for this creature?

Go!

:P

Viperion


Hi Folks,

We've had a new player join our group and she's making a Ranger (Skirmisher). We've got a couple of questions;

What feat should she take as her 5th level character feat? So far she has these:

1: Point Blank Shot
1Human: Rapid Shot
2Ranger: Precise Shot (Archery Combat Style)
3: Deadly Aim
5: ???
6Ranger: Improved Precise Shot
7: Manyshot

She can't take Manyshot or Improved Precise Shot at 5th because of BaB issues, so she has to take them when she did.

We're collectively drawing a blank on her 5th level feat. So far we have Improved Initiative pencilled in, but with Improved Precise Shot it doesn't really matter whether she's shooting before or after the hitters engage in combat.

Also, which Skirmisher abilities are good? At 7th level she gets two and has chosen Hobbling Strike and (IIRC) Surprise Shift.

It's a fairly standard hack 'n slay campaign (we're playing through the Return to the Temple of Elemental Evil module) and the other party members are:

Human Barbarian (hits stuff HARD)
Dwarven Druid + Tiger companion (hits even harder than the Barbarian)
Dwarven Rogue/Cleric
Human Sorceror
Halfling Life Oracle

I'm running the game.

Cheers
Viperion

Thanks all :)


Hi Folks,

I'm starting to run the Return to the Temple of Elemental Evil, and I need a Pathfinder conversion for the "Force" domain detailed in there.

I found this doc, but I'm not fond of the way it's worded (essentially you can use up a Standard Action in advance, but without readying, to make someone else re-roll)

Have there been other conversions in other places?

Cheers All
Viperion


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(Spoilers for the Return to the Temple of Elemental Evil follow. You have been warned.)

So I've just started GM'ing RttToEE, but I'm running it in the far superior Pathfinder system instead of D&D 3 or 3.5.

The first real encounter the party is supposed to have is against a Very Young Blue Dragon - at this stage the party is level 4.

Now in D&D, a VY Blue is CR 5; in Pathfinder it's CR 7. According to the Gamemastering section an encounter 3 above average party level is "Epic" - how likely is it that the Dragon could wipe the floor with the party (obviously not how I want to kick off the campaign!)

A couple of things to point out:

- I've told the players that RttToEE is a character killing module, and even more specifically I've told them the first combat is dangerous (without telling them what it is - there's a chance they find out if they talk to the right people first)
- All of my players are very experienced, although not so much in Pathfinder in particular, and are more than willing to cut their losses and run if it's the smart thing to do
- Looking at the Dragon's stats, it appears that although it's dangerous, it's not going to be able to wipe the entire party before taking too much damage and flying off (something the Blue Dragon entry specifically says that they do)
- However, I can't find anywhere (in the SRD pages anyway) where it says "every 1d4 rounds" for the Blue Dragon's breath weapon. Is it able to use it - as a standard action, obviously - every round?
- The fact that they do list CR +3 over the APL as "Epic" and not "OMG DON'T DO THIS EVERYONE WILL DIE IN A FIRE" suggests to me that it is, occasionally, OK. Is it?

I realise that the D&D CR's for Dragons were completely out of whack and CR 7 is probably more correct, but I don't want to reduce it to a Wyrmling (CR 5) and have the party fighting what is literally a Small dragon. "Yeah, it was the size of a large dog. It was a hard encounter though!"

What are people's thoughts?

Cheers
Viperion


Hi all, first post and stuff :)

We're starting the Kingmaker campaign shortly and I've been fiddling around with point-buys and don't know if I'm missing something or not. I don't know anything (pretty much) about Kingmaker so no spoilers please or "you'll need <Stat X> when you run into...."

I'll be playing a Human Paladin, using a 2-handed weapon. I've got two slightly different builds made for 20 point, and one for 15. Comments and critiques welcome!

20 Point, version 1:
Str 15
Dex 12
Con 13
Int 8
Wis 10
Cha 16 (+2 for race = 18)

20 Point, version 2:
Str 14
Dex 12
Con 14
Int 8
Wis 10
Cha 16 (+2 for race = 18)

The only difference between these is +/- 1 Str and Con. In version one I can up my Str to 16 at level 4, in version two I have the +2 hp/level for 14 Con immediately instead of waiting for level 8. What your thoughts?

15 Point:
Str 14
Dex 12
Con 13
Int 8
Wis 10
Cha 15 (+2 for race = 17)

I *think* I can see one thing I could change, but want to see if you fine folks here find it.

I've played a LOT of D&D 3.5, but have never played Pathfinder before so not sure what's different/the same

Cheers all
Viperion