Iron Dragon

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OK first Draft:

Force Domain

Granted Powers: You can project a bolt of force, and manipulate forces in your favour.

Force Bolt (Sp): As a standard action, you can unleash a bolt of divine force from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt. If you hit the foe, the force bolt deals 1d4 points of force damage + 1 point for every two cleric levels you possess, and you make a Bull Rush attempt against the target. Your CMB for this attack uses your caster level as your BAB and your Wisdom modifier in place of your Strength modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Force Manipulation (Su): At 8th level you may re-roll the result of any Bull Rush, Sunder, Trip, damage roll of any spell with the Force descriptor, or melee damage roll you make, keeping the better of the two results. You may use this ability a number of times per day equal to your cleric level.

Domain Spells:
1st Mage Armour
2nd Magic Missile
3rd Force Punch
4th Resilient Sphere
5th Wall of Force
6th Repulsion
7th Forcecage
8th Telekinetic Sphere
9th Annihilation (new spell)

Annihilation
School: Evocation (Force)
Level: Sorceror/Wizard 9, Force 9
Casting Time: 1 standard action
Components: V,S
Range:: Medium
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes

Using a blast of dark force, you tear a temporary hole in the fabric of reality. This hole takes on the form of a sphere of annihilation. You control the sphere as if you possessed a talisman of the sphere. At the end of the duration, the hole seals itself and the sphere disappears.


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(Spoilers for the Return to the Temple of Elemental Evil follow. You have been warned.)

So I've just started GM'ing RttToEE, but I'm running it in the far superior Pathfinder system instead of D&D 3 or 3.5.

The first real encounter the party is supposed to have is against a Very Young Blue Dragon - at this stage the party is level 4.

Now in D&D, a VY Blue is CR 5; in Pathfinder it's CR 7. According to the Gamemastering section an encounter 3 above average party level is "Epic" - how likely is it that the Dragon could wipe the floor with the party (obviously not how I want to kick off the campaign!)

A couple of things to point out:

- I've told the players that RttToEE is a character killing module, and even more specifically I've told them the first combat is dangerous (without telling them what it is - there's a chance they find out if they talk to the right people first)
- All of my players are very experienced, although not so much in Pathfinder in particular, and are more than willing to cut their losses and run if it's the smart thing to do
- Looking at the Dragon's stats, it appears that although it's dangerous, it's not going to be able to wipe the entire party before taking too much damage and flying off (something the Blue Dragon entry specifically says that they do)
- However, I can't find anywhere (in the SRD pages anyway) where it says "every 1d4 rounds" for the Blue Dragon's breath weapon. Is it able to use it - as a standard action, obviously - every round?
- The fact that they do list CR +3 over the APL as "Epic" and not "OMG DON'T DO THIS EVERYONE WILL DIE IN A FIRE" suggests to me that it is, occasionally, OK. Is it?

I realise that the D&D CR's for Dragons were completely out of whack and CR 7 is probably more correct, but I don't want to reduce it to a Wyrmling (CR 5) and have the party fighting what is literally a Small dragon. "Yeah, it was the size of a large dog. It was a hard encounter though!"

What are people's thoughts?

Cheers
Viperion