Drud

Violet Bramblebough's page

126 posts. Alias of redward.


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Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13
Brostic Greenhaven wrote:
Brostic will cast Bull's Strength on Violet before she opens the door (or will at least try to).

Violet will eagerly accept this.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet gets prepared. Then she opens the west door.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Sensing no immediate danger, Violet addresses the robo-mixologist.

"Um...excuse me? Is the wizard of the house home? The mayor sent us to check on her. I think it's a her. I've had a lot of blows to the head lately, though."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet nods, "Makes sense to me. Let's head up the stairs and see what fresh new horror awaits us."

Violet pauses briefly to let Arryn ahead of her and then slinks up the stairs.

Stealth: 1d20 + 13 ⇒ (7) + 13 = 20


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet does not attack.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Now we strike!!!


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet keeps her head down despite their obvious awareness of her presence. Her head tilts quizzically as Arryn speaks, her eyes widening in horror as he continues. "We live in a very terrible world," she mutters.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"Well, this wizard isn't getting anymore rescued." Violet starts sneaking into the cave.

Stealth: 1d20 + 13 ⇒ (16) + 13 = 29


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"Sure seems like it."

Violet keeps one eye on their corpses to make sure they don't get back up.

"Anyone mind if I hang on to one of these daggers till we get back to town. Could be handy in a pinch." She notes the badge. "We should bring this back to the mayor. May help with any remaining doubters."

As they finish packing up the loot, Violet ruminates, "Well, I guess we're on the right track if someone's trying to stop us, right? Let's get to that tower."


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Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"I'm going to make a rug out of your skin. Then you'll be a rugbear."

"..."

"Okay, that was too far. I'm sorry. By the way, are you with the Ironfang? Just curious"


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Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet waves back at Brostic, "Thanks, padre!" then focuses on perforating the bugbear that made her bleed her own blood.

Flurry 1: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Damage: 1d6 + 13 + 2 + 2d6 ⇒ (6) + 13 + 2 + (4, 4) = 29
Flurry 2: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Damage: 1d6 + 13 + 2 + 2d6 ⇒ (4) + 13 + 2 + (6, 3) = 28
Flurry 3: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage: 1d6 + 13 + 2 + 2d6 ⇒ (6) + 13 + 2 + (6, 3) = 30
Flurry 4: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d6 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (5, 4) = 27

Crit confirmation on Flurry 2: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage: 1d6 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (4, 6) = 27

Summary:
If 20 hits, one hit, one crit for a total of 84.
If 26 hits, one crit for 55


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Will save: 1d20 + 6 ⇒ (19) + 6 = 25
Will save: 1d20 + 6 ⇒ (17) + 6 = 23

Almost relieved to have something to fight, Violet charges towards the bugbear to the West.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Frustrated by her meager contributions to the town's readiness, Violet votes for action.

"Let's go to the tower. Maybe we'll get some answers there."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"I've personally navah heard of him--or her."

"..."

"I'm so sorry."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Frustrated, Violet nods enthusiastically. "We could use any help we can get."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet is currently best suited toward assisting Arryn on Militia Drills, assuming she's allowed to assist his Profession: Soldier with her Intimidate.

Otherwise, she can keep trying for successes on her own, but +3 isn't likely to yield much.

Maybe we can try to find some clever alternatives to build up the walls? Violet can pin large animals to fill some of the holes?


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet mopes back into town and takes out her frustration the poor unsuspecting townsfolk.

Militia Drills (Intimidate): 1d20 + 3 ⇒ (5) + 3 = 8
Militia Drills (Intimidate): 1d20 + 3 ⇒ (2) + 3 = 5

Violet kicks a rock and stubs her toe.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Forgot to roll Sense Motive.

Sense Motive: 1d20 + 12 ⇒ (16) + 12 = 28

"Something's hinky about that fight, don't you think? Like someone was starting it on purpose? You guys, I don't want to sound alarmist, but I think someone is trying to stop us from being alarmist."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet nods sullenly.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet follows Arryn around, clumsily barking orders.

Militia Drills (Intimidate): 1d20 + 3 ⇒ (15) + 3 = 18
Townsfolk Readiness (Diplomacy): 1d20 - 1 ⇒ (4) - 1 = 3
Militia Drills (Intimidate): 1d20 + 3 ⇒ (15) + 3 = 18

In between sessions, she tries to convince anyone who will listen that perhaps what the townsfolk need is a seminar on the fundamentals of wrestling.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

And here's a reroll on the Intimidate:

"Not that we want to go behind your backs, or anything. It's just that you've got such a nice town here. It would be a shame if something were to happen to it." Violet knocks over a glass.

Intimidate (primary, reroll): 1d20 + 3 ⇒ (8) + 3 = 11


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"Yeah!"
Diplomacy (assist): 1d20 - 1 ⇒ (13) - 1 = 12

"...mmm-hmm."
Bluff (assist): 1d20 - 1 ⇒ (12) - 1 = 11

"Look, you can get on the offense and fight them now or wait for them to attack with more supplies and support. They're getting stronger, not weaker. Now if you're not willing to act, maybe we just need to take this information to the rest of the people and let them decide for themselves."
Intimidate (primary): 1d20 + 3 ⇒ (7) + 3 = 10

"What's holding you back, really? Are you afraid of what happens if you fail? Or if you'll look foolish if we're wrong? Please at least give us the chance to convince you."
Sense Motive (primary): 1d20 + 12 ⇒ (19) + 12 = 31

"Um...strategery?"
Profession (soldier) untrained, assist: 1d20 + 1 ⇒ (8) + 1 = 9


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"And they have a dragon. Had. I think we killed it? I was unconscious at the time. Because of the dragon. Point is, there's something different about these hobbos (I call hobgoblin hobbos, I think it's catching on, but it would help a lot if you started saying it, seeing as you're the mayor). And Vexras said they have a tower that basically popped up overnight. Maybe check that out, too?"


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet nods along enthusiastically.


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Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"I get the feeling that the only thing that would cause a panic here is running out of pretzels."

Violet nudges Vexras. "Hey, you talk good. Mind giving it a shot?"


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet is very suddenly aware of how long it has been since she bathed. She self-consciously runs her hand through hair, trying to straighten it up. Several twigs fall out.

She nods when Dorrin speaks. "We should all stock up while we're here."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet shakes her head. "It's probably me that's still confused. She really got me mixed up there. So... Longshadow first?"


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet consults with the rest of the group.

"So where to first? Radya's Hollow? Longshadow? I guess if we're looking for survivors it has to be Radya's Hollow first, right?"


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet's face unscrunches at Dorrin's kind words, only to go back into full scrunch as she absorbs the gravity of the dwarves' news.

"This is weird, right? That they seem to have suddenly become so organized and powerful? I just wonder...what's gotten into them, you know? Like, maybe they've got their own forest lunchlady witch pulling their strings, too?"


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet's face turns bright red and she finds herself unable to make eye contact with Dorrin.

"Umm...I'm really sorry. I thought that...well, I don't know what I thought, really. But...sorry."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Hmm..I didn't see the double post on the confusion roll. I guess I'll stick with the 50 since that's the first one I saw.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Eesh...

Confused: 1d100 ⇒ 50

"Or am I ruining the picnic? Wait, who started the fight? Or who's ending it? Maybe...we're like the ants, and the picnic is, like, the world, and our fighting is, like, fighting, you know?"


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Eesh...

Confused: 1d100 ⇒ 15


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

(resolution of previous turn)

Dorrin's crossbow spooks Violet..."Wait! You're ruining the picnic"

She begins pelting him with punches.

Flurry 1: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d10 + 14 ⇒ (9) + 14 = 23
Flurry 2: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d10 + 14 ⇒ (8) + 14 = 22
Flurry 3: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d10 + 14 ⇒ (9) + 14 = 23
Flurry 4: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 14 ⇒ (9) + 14 = 23


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Will Save: 1d20 + 6 ⇒ (5) + 6 = 11

"Wait. I'm confused."

Confusion: 1d100 ⇒ 86

Mott: I'll need to know who's the nearest creature so I can attack them.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet's head snaps from Brostic to Arryn to Dorrin. "I feel like we're somewhat divided on the issue of the pretty lady and her weird forest picnic. Should we have a group meeting?"


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Um... we're all agreed this is highly suspicious, right? Violet mutters to her companions.

She will attempt to Sense the Motive of these dwarves and the nice lady.

Sense Motive: 1d20 + 12 ⇒ (2) + 12 = 14

"Or maybe not. I mean...open air restaurants are a thing, I guess.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet will also try to help search for glossleaf.

Survival Aid: 1d20 + 1 ⇒ (13) + 1 = 14


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet tries very hard to not stare in horror at the eggs wriggling under their skin. She does not succeed.

"Hi, I'm Violet. We should probably--*huurp*--get you to some doct--*HORRP*--sorry, get you to a doct--*NGGGH*--to a doct--*HURK*--I'm going to turn around now."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet squints.

Perception: 1d20 + 12 ⇒ (7) + 12 = 19

Violet shushes.

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33


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Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"Audrey and Seymour. They ran--run the flower and herb shop, Little Shop of Horticulture. I hadn't seen them in over a year."

Violet is clearly wrestling with some guilt.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

"Oh, you know, grew up in Phaendar, got in a lot of fights with my folks because I kept getting in fights with other folks, eventually ran away and trained with a circle of druids in the Fangwood. Typical teenage rebellion stuff."

Her face softens.

"I do miss my parents, though. I hope they're okay."


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet will cradle the Amulet of Mighty Fists like a newborn baby and gently place it around her neck. She will toss her dirty old Amulet of Natural Armor aside like an old baby. It, and the +2 Amulet of Natural Armor, are Up For Grabs.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Was there a bonus on the Amulet of Mighty Fists we got off the dragon? Asking for a friend who likes to punch and wrassle.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

What's the bonus on the Amulet of Mighty Fists? It might prove a better choice for her than the Amulet of Natural Armor. Otherwise she'll happily upgrade to the +2 and give Arryn her +1

Still woozy, Violet nods clumsily to Arryn. "Sure thing, boss. See if you can keep up with me." She trips over some debris.

Violet can use the +1 shock bastard sword if she uses martial flexibility to pick up proficiency. Probably better to sell it if we get the chance, but she will hold on to it until then unless anyone can and wants to use it.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Violet's head snaps up and she grabs for her waveblade, "Wherza dragon!" She looks around confused. She slowly stands up and peers outside. She spots the dragon's broken body in the gorge below.

"Oh!"

She sits down and holds her head.

"Sorry, I think I blacked out a couple times. Good job, everyone. Let's maybe take a nap." Violet is probably concussed.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13
Vexras Voltagian wrote:
does that also factor in the channel from Brostic?

No! My reading comprehension has failed us all. Brostic's timely ministrations in combination with the benevolent detiy known as Mott has left Violet at 28 hp full of fight.

"I think my life just flashed before my eyes. It was short and narratively unfulfilling."

As a swift action, Violet consumes a use of Martial Flexibility (7/9) to pick up Dedicated Adversary (Dragons) and attempts to perforate the Scar-Maker.

She will use the extra attack from Blessing of Fervor for a total of 4 stabs.

Flurry of Waveblades!: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 13 ⇒ (6) + 13 = 19
Flurry of Waveblades!: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d6 + 13 ⇒ (2) + 13 = 15
Flurry of Waveblades!: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d6 + 13 ⇒ (6) + 13 = 19
Flurry of Waveblades!: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 13 ⇒ (2) + 13 = 15

This dice roller is a hobbo.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Reflex save: 1d20 + 9 ⇒ (9) + 9 = 18

By my math that leaves her at -24, or Very Dead.

EDIT: Well. I forgot to take a Blessing of Fervor option on my turn. If I had taken the +2 Reflex I would have just made the save and be at -4, or Mostly Dead. I'm very much okay with however it shakes out, though.


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Reflex save: 1d20 + 9 ⇒ (13) + 9 = 22

Violet hops out of the way in time to avoid the giant ball of water, only to get zapped. She's looking a bit worse for wear (16hp left with 8 non-lethal damage).

In response to the hobgoblin's threat, the thorns around the lion tighten.

Thorny embrace damage: 1d8 ⇒ 4

"Call off the dragon and we'll talk."

She then jabs the hobbo a few times to punctuate her sentence.

Flurry of waveblades: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage: 1d6 + 11 + 2 + 2d6 ⇒ (3) + 11 + 2 + (3, 3) = 22

Flurry of waveblades: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage: 1d6 + 11 + 2 + 2d6 ⇒ (1) + 11 + 2 + (5, 3) = 22

Flurry of waveblades: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d6 + 11 + 2 + 2d6 ⇒ (5) + 11 + 2 + (1, 3) = 22

Edit: good ol' flurry of 2s


Female Human HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13

Reflex vs. Acid: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex vs. Engulf: 1d20 + 7 ⇒ (2) + 7 = 9
2nd Reflex vs. Engulf: 1d20 + 7 ⇒ (15) + 7 = 22

Violet is blindsided by the acid ("Accckk!") and the giant blob of water ("Glubb!").

She manages to regain her footing and avoids getting swept away into the water.

She attempts to pin the lion down.

Grapple to pin: 1d20 + 18 + 1 + 5 ⇒ (19) + 18 + 1 + 5 = 43

As she throws the lion to the floor, vines grow up, grasping the beast and holding it tight.

She steps out of the water and attempts to grab the tricksy hobbo.

Grapple v. Hobbo: 1d20 + 18 ⇒ (14) + 18 = 32

EDIT: Think I made a mistake. The second grapple check will have to be on the lion to tie up, which will add +5 to that roll, but let the tricksy hobbo run free.

The lion settled, Violet steps next to the hobbo, reminding herself to not let her step away and cast more nonsense.

Swift action to pick up Step Up

Summary:

Move action to grapple to pin lion
Move action to grapple to tie up lion
Swift action for martial flexibility
Free action to 5 ft step

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