Gunner

Vinyard Vaughn's page

Goblinworks Founder. Organized Play Member. 44 posts. No reviews. No lists. No wishlists. 22 Organized Play characters.


Dark Archive

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As somesone who constantly had to and still has to adjust the regular Paizo adventure paths to still be able to challenge the players once they've crossed the level 10 mark (we all know how crazy pathfinder characters explode in higher levels with regards to damage per round etc.) I wanted to inquire on the expected difficulty level of this AP.

If you ask me and all the people I play with: go crazy. No wait, go a&#+@+&, batcrap crazy. Crank up the difficulty to 11. Or at least make it challenging. :)

Dark Archive 5/5

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kinevon wrote:
For a new GM, as a single module play, consider Crypt of the Everflame. It has some really nice sidebars explaining the mechanics of Pathfinder, and is designed, at least at the beginning, for new 1st level PCs.

You might want to consider following "Crypt of the Everflame" with "The Godsmouth Heresy" as another fairly contained (and easy to GM) dungeon crawl for level 1-2 characters.

Then bridge the gap to the next dungeon "Fangwood Keep", which is for 4th level chars with either the "Masks of the Living God" the direct follow up to "Crypt of the Everflame" (and 2nd part of the "Price of Immortality" trilogie) or with 3 easy/dungeon heavy PFS season 1 scenarios (#39 "Citadel of Flame", #49 "Among the Dead" and #55 "The Infernal Vault" come to mind), if the cult aspect of "Masks of the Living God" is to much for the younger family members.

And when you're there go directly in "City of Golden Death" at 5th level to finish of that trilogie. That should keep you busy and in dungeon-heaven for quite a while.

Also stay away from "Thornkeep" because its just a really bad designed dungeon. Awful, but thats just my two cents.

Dark Archive

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Backer #43 with $400 in (only reason I didn't go to $500 is I won't be able to afford the flight to the US next year).

I've been waiting for an AP like this for quite a while. Can't decide if I want to GM or play it. Hope it blasts through all possible stretch goals as this one needs to be as extensive and epic as possible. :)

Dark Archive 5/5

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Hi everyone,

I wanted to introduce Alexander Bielke as the new Venture-Lieutenant for Mainz and surroundings. Alexander has been a very enthusiastic participant at our gaming days here in Frankfurt and will now help in growing the society in this part of the Rhein/Main area.

Welcome aboard Alexander - and now off with you to the salt mines. The fun & games time as player is over! :-)

Dark Archive 5/5

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As I wasn’t able to attend last year I’m very, very much looking forward to this year’s PaizoCon UK. Also I’m fine with either food choice you guys make (as long as non-spicy food options are available), but if I have to put it to the vote I’ll say “3-course sit down” - if we’re going to do it, we do it right :-).

The Ghost Walk thing sounds like a neat idea, I’m in. And (as much as I’m a movie fan/nerd) I’d rather use the time Friday evening to chat, tattle, slag off and swap stories from the trenches with my colleagues from all over Europe, instead of going to the movies.

Also Dave, please let us know when the GM registration opens, as I’d really like to GM a couple of sessions.

Dark Archive 5/5

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As far as I can remember I killed 18 player characters (6 of which were a TPK) being currently at 180 tables of credit. Most of them were simply unlucky dice for the players but some…well.

#3-08 Among the Gods

Spoiler:
An alchemist was torn apart by the ghoul’s attacks of opportunity while trying to drink a potion of invisibility. I repeatedly asked if he was sure that’s what he wanted to do, gesturing to the 2 undead flanking him but after several moments of him nodding with that fantastic blank stare I rung the diner bell for the ghouls. Another PC bit the dust in that one, the pregen samurai was channel-smited to pieces at the end by the harvestmaster.

#3-15 The Haunting of Hinojai

Spoiler:
The brutal bombardment of the wayang evoker with ice storm[/b] followed by [i]lightning bolt and 2 failed reflex saves was too much for the poor Con 12 cleric of Desna in this one. The rest of the group barely made it.

#4-13 Fortress of the Nail

Spoiler:
You know it doesn’t bode well if a fight starts with 2 rogues and a monk all failing their reflex saves against the breath weapon of a nessian warhound. Hurting as she was the scout-rogue then charged the beast “Leroy Jenkins” style only to be left alone with it by the rest of the group for 2 rounds as they wanted to heal up first (classic example of a group not discussing tactics), and was mauled to death by a crit. The monk followed in her steps just 2 bites later.

Pathfinder Online Thornkeep

Spoiler:
The polearm fighter was hit by the invisible goblin barbarian, who followed up on the poor guy the next round with a crit from his axe. Ouch.

Jade Regent Adventure Path

Spoiler:
The samurai was fell through a critical inflict moderate wounds in book one and died again in book two through a crit from the oger magus. In book four the sorcerer and the zen archer bought it by being smashed into the ground by stone giants. Being currently in book five the samurai again stopped to investigate the dirt after the barbarian chieftain full-attacked and critted her and the sorcerer survived a sneaked assassinate attempt and several doses of poison (poisoned food and nunchaku) from the level ninja in the surprise round to die by flurry of stars in round 1 for about 32d6 in sneak damage alone. They praise their Amatatsu seal with it’s resurrection 1/month every time.

Bonekeep Level 2 - Maze to the Mind Slave

Spoiler:
Of all deaths I inflicted upon players I will never feel sorry for this one. A table of 6 (counting 1 VC and 3 VLs) strolling into this advertised death trap without any buffs (spells/potions etc.), no coordination, no tactics, not even making 1 (!) single knowledge check on any of the monsters they stumble onto. They really, really should have known better. They were asking for it – so I had one of the ratfolk mages flee to the arena, free the ogers and had them taking up positions around the portal. Then they came in, all 6 at once and the teleportation effect kicked in, shoving the squishy ones to the front. The paladin and magus finally mowed the ogers down and decided to continue alone, just the 2 of them. Well it was over when they reached the brain spiders.

I don’t enjoy killing players, even the arrogant or foolhardy ones as it always leaves me with an empty kind of feeling. And I find it rather disturbing (not to say silly) that some GMs seem to be proud of having killed a huge number of PCs. I always wonder how much they go out of their way to actually do kill players – are they going after downed ones with a vengeance? Yes there are monsters that will simply continue hitting on characters that are already in the minus as it’s their nature or an effectively placed area affect gets them but in general I leave downed players alone. The “don’t be a jerk” rule goes for GMs, too.

Alas, I must admit I’d really like to wipe the smile of my VL’s face by killing his level 11 dwarven fighter/stalwart defender. He simply can’t stop bragging about his AC 43, rubbing it in my face every time. He even bough a glamour for his full plate so it looks like simple clothing, to fool the opposition. I really have to get him to play “The Waking Rune” before he hits level 12…

Dark Archive 5/5

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We GMed this one for 2 crowded tables (with 6 and 7 players) ca. 2 weeks ago in a store event and had a fantastic evening. It's a bodaciously written adventure that drops tons of knowledge and good advice, especially for new players (and yes I know that's the intention). Even some of the old timers just nodded in appreciation.

I really liked that

Spoiler:
the GM could select the kind of treasure in area B4, but seriously as +1 weapons/shields/armor are always available to all agents, who picks them over a pearl of power/ring of protection/bracers of armor etc.?

There was just one thing that made me knit my brows:

Spoiler:
Page 16 - "If the PCs give the cloak of resistance +1 to Uori, cross it off the Chronicle sheet."
Really? This feels like punishing player's for a roleplay decision and I was almost inclined just to ignore that part should it come up. Alas, it didn't so I wasn't thrown into a morale dilemma.

Also for the minotaur (I love scaring the s*@+ out of low level players with such beasties :-) I was missing a nice, big Baphomet tattoo or branding, to draw the connection to the overall Worldwound incident.

P.S. No PC deaths occured. I'm very sorry Mr. Baird, I'll try to be meaner the next time.

Dark Archive 5/5

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It's my pleasure to announce the new Venture-Lieutenant for Hamburg, Germany - Andreas Forster. Andreas has already been involved in organizing and GM-ing PFS for over a year (well under the radar of the German VO team), but has now been caught and press-ganged into the crew to grow, organize and represent PFS in his part of northern Germany.

So, welcome aboard Andreas.

Dark Archive

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Tels wrote:
One of the things that you need to remind your characters is, what in their background allows them to know about rakshasha and their abilities or mannerisms?

Well, that's what "Knowledge (Arcana)" is for - to identify the critter, his usual MO, his weaknesses and strengths and where he's coming from. And although my players are experienced and mostly know all monsters they still act as if they don't, make their respective knowledge roll and act appropriately. [And as they're all reading the messageboard, too - Thank you guys for not being pricks! :-) and if I ever catch you reading the GM reference threads you can go ahead rolling D20 to see how painful you'll die!]

Tels wrote:
The player may know that Glorio is a Rakshasha, but his character would probably have no reason to suspect otherwise.

Thanks for the tip but I don't see this happening - if they know he's trafficking with powerful fiends such as Rakshasas even their chars will suspect that he might be one, too or maybe something even more powerful/superevil. And as they all are good aligned (LG, 2x CG...well and one CN Cleric of Gorum who's ALWAYS in for a fight) with the Rogue/Wizard suspecting the Arkonas to be (rightfully) behind many outrages anyway they'll grill Bahor/Glorio on that. Not even a +55 on Bluff checks (looking despiteously at a certain Succubus in another AP) will help him then convincing the players that these are only bodyguards.

Oh well, I still can try that angle since I don't have any other great ideas to avoid this Catch 22 (other then broad hinting that they REALLY don't want to mess with that guy). I'll keep checking here, maybe somthing comes up in the next 9 hours until the session starts.