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Vinnie Bandar's page
414 posts. Organized Play character for Abraham Z..
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Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
GM, I'm so sorry that I never posted again in our Down the Blighted Path module. I've been struggling to keep interest in my pathfinder games lately. Anyway, I just wanted to say thank you again for your efforts to keep the game going when it seemed like our group (including me!) weren't always the best at maintaining the momentum. Thanks again for your time and for running the game. Warm regards, Vinnie Bandar (aka GM Abraham Z.)
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Sorry, I was traveling a bunch during the holidays and I somehow missed that I was up!
Vinnie continues to rely upon the spirits of battle (Last round of Battle Spirit: +1 morale to attacks and damage for allies within 30')
Vinnie tries to bring down the leader Move 10' to the east - this will provoke from #2 if he has reach; then single attack (with Stunning Fist)
Unarmed Strike, Battle Spirit, flank: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26
B dmg, battle spirit: 1d4 + 6 ⇒ (2) + 6 = 8
Stunning Fist: DC 17 Fort or stunned 1 round
Swift action: Phantom Touch - target is shaken for 2 rounds, no save

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
3 points of Acid dmg come off of Vinnie's temp hp from False Life - 5 remain.
Vinnie continues to call upon the spirits of battle to aid the group. Round 3 of Battle Spirit (one round remaining).
Vinnie descends from the wall and acrobatically attempts to get closer to the beetle to avoid an opportune strike from it.
Acrobatics to avoid AoO from beetle 2 (only needed if it has reach): 1d20 + 8 ⇒ (10) + 8 = 18
Then he punches the beetle once.
Unarmed Strike, battle spirit: 1d20 + 10 ⇒ (7) + 10 = 17
B dmg: 1d4 + 6 ⇒ (3) + 6 = 9
If the strike hits, swift action to use Phantom Touch revelation strike on the beetle. If it is living (not sure about that part) it is shaken for 2 rounds, no save.

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Free action: maintain Battle Spirit (round 2 of 4)
The two points of acid dmg come off of Vinnie's 10 False Life temp hp, leaving him with 8.
Vinnie climbs along the wall to line up his spell and then unleashes a blast of fire towards their enemies.
I think Vinnie has to descend in order to line up the cone from the spell, in which case casting might provoke from mook #3 (he'll stay above him on the wall and out of range of an AoO if that's a possibility). He won't try to cast defensively since there's a decent chance he would just lose the spell, so instead he'll just soak the AoO and hope it misses (AC 27 currently).
Burning Hands, Reflex DC 16, should target mooks, 3, 4, and 5, as well as big guy 1.
Fire dmg: 4d4 ⇒ (4, 1, 1, 3) = 9
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Hey everyone, sorry for the posting delay - I've had a perfect storm of real life stuff for the past few weeks. Catching up now.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie's actions have already been posted. Ready to go.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
No worries. I had missed that it was the party's turn so I just posted my actions but take your time about when you are able to resume. Btw, I'll be on a trip this weekend: Friday-Tuesday, and probably won't be able to post much during that time.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Oops, I had somehow missed that it was our turn!
Looking down the corridor, Vinnie is disturbed to see what appears to be a veritable army of enemies! "There's quite a few of 'em, ain't there! Well, might as well get to it!"
Vinnie summons the battle spirits to aid them. +1 morale bonus to attack and weapon damage rolls for 4 rounds (round 1 of 4) for allies within 30' of Vinnie.
Then he scampers up the corridor, climbing up the wall, hopefully to above where a melee attack could reach him.
Standard action: activate Battle Spirit
Move action: Climb speed 20'
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Well in that case, let's settle the last battle and then see if someone wants to join us for the remainder of the adventure.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie doesn't have darkvision (low-light) but he can cast Light on his tail.
Assuming that we rested and have reset spells for the day...
When the group approaches the location of the caravan, Vinnie casts a few spells:
Mage Armor from a wand (1 hour duration - will renew as needed); Barkskin (40 minute duration); False Life (4 hour duration); Heightened Awareness from a wand (10 minutes duration, will dismiss when rolling init). Prepping the same spells as before except prepping Resist Energy instead of Calm Emotions.
False Life temp hp: 1d10 + 4 ⇒ (6) + 4 = 10
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Sorry for the long delay everyone. I'm back and ready to continue. Do we still have enough players with Sadaf's departure?
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Hi everyone, just a quick update to apologize for the posting delay. Finally done with all my travels and got my course syllabi done and classes started so I should be returning to a normal posting schedule next week (I'm at an in person convention - Dragoncon for any of you who might be here - this weekend). Sorry again for the delays!
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
I'd like to finish the Blighted Path if there is interest. If you are willing to GM that would be great!
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Just a quick note to mention that I'll be offline from August 3-11. Please bot me as needed.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
GM, you mentioned bringing in your Fighter Benson as your PC. Are you interested in continuing on with the Blighted Path as a player, or would you prefer us to move to something else? I'm interested in finishing out the module but I want to respect whatever your preference is.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
I'm fine with moving things along.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
I'm afraid I don't have the bandwidth to take on GM-ing at the moment, though I will be happy to take a turn in the future.
I would enjoy continuing through the Blighted Path module but I'm a bit unclear how many of us are still here - do we need reinforcements? Let's wait and see who all chimes in and what they would like to do.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
"Hmm, it appears that we must delve into the deep to recover your axe. Do you think that if we could find Firebrand and return it to you, that this would allow you to know final peace?"
Sorry for the posting delay - took my kid to the beach for a few days and forgot to post here before logging off.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
"What can we do to put your spirit to rest? And what is this Blighted Path of which you speak?"
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
What percent of the whole module have we done?
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Isn't Trevor a Rogue? No Disable Device?
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Perception DC 20: 1d20 + 13 ⇒ (19) + 13 = 32
"Watch out, everyone! There is a trap over there! Trevor, it's just there - perhaps you can disarm it?"
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Sorry everyone - been a little burned out - but back in the swing of it again now and catching up.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie uses his wand again to continue healing the half-orc spirit.
CMW: 2d8 + 3 ⇒ (7, 8) + 3 = 18
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Int DC 15: 1d20 + 0 ⇒ (15) + 0 = 15
Vinnie draws the wand that they had found earlier and offers healing to the ghostly half-orc.
CMW wand: 2d8 + 3 ⇒ (1, 6) + 3 = 10
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Sorry for the long delay everyone - I've been in a whirlwind (of the good kind) but I'm on a plane home right now and will be dropping kiddo off at her mom's later today and will get to catching up on everything.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Sorry for the long posting delay everyone. I was offline for about 10 days and have been catching up ever since.
Vinnie sees that the statue is unharmed by the dinosaur's claws and realizes that it's unlikely that his karate chops will do much to it.
He wiggles his tail in the direction of the statue and wisps of spider silk emerge from the ground and attempt to ensnare their foe!
DC 17 Reflex vs Silkstring Snare hex
Then Vinnie moves away from the others, climbing up on to the walls, in case the creature has some sort of area attack.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Not sure if we are still playing for the last couple of rooms but fyi I'll be offline until the 18th so please bot me as needed. Sorry for any inconvenience.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
I'm having trouble keeping up with my PbP commitments too so I can't offer to take over GM-ing this one, though I would keep playing if someone wants to take it on.
Vinnie smells the air with appreciation. "Many fights, so many fights. I sense that the spirits of battle are pleased..."
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
"Clearly we have the better of you, but if you surrender now and tell us what we wish to know, we will ensure that you are fairly treated by the good folk of Davarn when we deliver you to them. Come, there is no need to die for whatever master has misled you to these dire circumstances. Yield and you shall be treated with justice."
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Oops, I saw that it was my turn but then somehow forgot to take it. Sorry!
Vinnie tries to scare off the remaining skeleton.
Melee Touch Attack (Chill Touch): 1d20 + 9 ⇒ (7) + 9 = 16
DC 16 Will save or it flees as if panicked for 1d4+4 rounds
"Booo!"
2 touches of Chill Touch remaining

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Seeing the skeletal warriors swing at Rook, Vinnie trusts that they will not be ready to stop another foe just yet and he also tries to dart past them.
If there is sufficient space to move above them, Vinnie will use his 20' Climb speed to move past the warriors (this will provoke if they have another AoO and can reach him on the ceiling). Otherwise, he'll try to use Acrobatics (normal movement speed is 30', half speed to avoid Acrobatics penalty) to move through Warrior 1's square
Acrobatics if needed vs Warrior 1 CMD: 1d20 + 8 ⇒ (14) + 8 = 22
Once past the warriors, Vinnie mutters a few incantations and reaches out his tail to tap Warrior 1 on the shoulder.
Casting Chill Touch, this will also provoke from Warrior 1 and 2 if they have any AoOs left
Touch attack vs Warrior 1 Touch AC: 1d20 + 9 ⇒ (9) + 9 = 18
DC 16 Will save or Panicked for 1d4+4 rounds
3 'touches' from Chill Touch remaining
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Sorry for the delay - have had family visiting - will try to post later today.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie moves right behind Sadaf, ready for anything.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie nods grimly at Sadaf's words, his normally jovial expression dimmed by the sight of the dead guard. "Whoever has done this must surely pay..." Then he too carefully advances forward.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Sorry, I didn't realize you were waiting for us! Sure, let's head to the top of the stairs area.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie is pleased to see the healing wand. "Well this could be most handy!" He puts it into one of his spring-loaded wrist sheathes. (Unless someone else wants to carry it)
He peruses the scripts that Lady Delbara left behind with interest. "Quite the playwright the mistress seems to have been. No wonder she was so wowed by your Dwarven performances..."
Appraise: 1d20 + 0 ⇒ (7) + 0 = 7
He is, however, unable to make much out of the hat of disguise, beyond the obvious fact that it would be quite useful for dramatic performances.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie is also ok with pushing on. He's used perhaps a bit more than half of his spells but he's still got his hexes and melee options. But if anyone else wants to rest I'm ok with that too.
Vinnie also looks around for any noteworthy signs.
Perception: 1d20 + 13 ⇒ (18) + 13 = 31
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie climbs down from the ceiling, relieved to see his friends restored to their usual selves. "Don't do that again! I like a battle as much as the next spirit worshipper, but I'd rather we fight with our enemies..."
Looking on the map, it doesn't appear there is any way from the theater into the oval to our NE? In which case, Vinnie will lead the way back down the hall and open the door at E8.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie has to concentrate to sustain his Calm Emotions spell (I think someone is under its effect, right?). Can he still make a bluff check as well while concentrating? If so...
Bluff: 1d20 + 1 ⇒ (18) + 1 = 19 If applicable?: once/scenario +2 to convince an NPC to cooperate
"And I am the loyal pet monkey of the loyal dwarven soldiers!"
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie narrowly scampers out of the way of Trevor's whip and mocks him - as a good monkey should - from his perch up on the wall. Though he also resolves to move a bit higher up the wall soon. Who knew that whips could reach that far!?!
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Reflex DC 18: 1d20 + 8 ⇒ (4) + 8 = 12
"I don't know, but it can't be good!"

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Seeing his friends fall under the sway of the haunt causes Vinnie to startle with alarm and quickly utter a few soothing words. [b]"Hush, hush, my comrades, settle down and let us take care of this. There's no reason to be distressed or filled with discord.
Casting Calm Emotions, DC 17 Will negates
Then Vinnie scampers up the wall, hoping to be out of reach of any of his comrades who remain under the effect of the haunt. I'm not sure how high the ceiling is but Vinnie has a 20' climb speed - I haven't (yet) adjusted his position on the map.
Next round Vinnie will use his wand of CLW on the haunt (unless the other as-yet-unknown technique is something he is suited to).
Edit: hmm, apparently Calm Emotions is duration: concentration (up to 4 rounds) so I may not be able to activate a wand or do other things if I have to maintain the Calm Emotions...
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie advances into the theater.
Perception: 1d20 + 13 ⇒ (2) + 13 = 15 Unfortunately, he is distracted by dreams of himself starring in the next big hit...
Init: 1d20 + 4 ⇒ (11) + 4 = 15
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie watches the action unfold in front of him with alarm, but Sadaf has freed himself from the menace before he even has a chance to move into action. He breathes a sigh of relief. Threats that do not permit an opportunity for battle unnerve him. Being as he is a shaman of the spirit of battle... :-)
Vinnie can cast all three of those scrolls but he will defer to anyone else who would like to take any of them.
"Let's keep looking - perhaps we will find further signs of this Delbara, or her companions..."
Vinnie will lead the group into the next room - it looks like E10 is not yet explored?
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie watches his comrades tear the ghosts apart before he even has a chance to twitch his tail. "Nice work. But next time save some for me - gotta keep them battle spirits appeased doncha know?!?" But he smiles as he says this and follows along behind Sadaf and Trevor.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Just to clarify: there are 5 "ghosts" in the room (4 bluish tokens and 1 greenish one) and there are ALSO 3 dwarven corpses in the room (and also shown on the map but not - so far- moving). Yes? And Danduun's jaws attack missed in a way that suggests that these creatures cannot be harmed by corporeal weapons? Or simply missed?
Unsure whether these creatures can even be touched by corporeal substance, Vinnie calls forth strings of spider silk to grab the closest "ghost."
Silkstring Snare Shaman hex. DC 17 Reflex. Failure makes them entangled and anchored in place.
Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
Vinnie follows along, searching as they go.
Perception: 1d20 + 13 ⇒ (5) + 13 = 18
Vinnie has Barkskin up that expires after 40 minutes (it may have already expired) and Mage Armor that only lasts an hour (but then he just casts again from his wand). I'm ok with not rushing unless we think that something we've met has raised an alarm. So far I don't think that's the case.
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