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![]() Epic Meepo wrote:
It's been seven years, it was Dreamweaver, and I don't have the software or remember what I learned :( ![]()
![]() LazarX wrote:
It's not my intention to pay the bills with this. I'm anticipating I'll make just a bit above nothing, even after several years. My goal is to have stuff with my name on it that I can point to as evidence of the fact that I can write for a gaming audience. The money will come from the Computer Science degree I'm working on right now. Quote: The key thing in doing any creative discipline is to not listen to any of the thousand excuses you'll get or come up with yourself for not working. You have to keep working and keep in practise, whether its in gaming design or in illustration. This is the part I really need to work on. I have too many aborted projects. ![]()
![]() It's a work in progress, but should be complete enough for adventuring in Vendair. If you want to play, the following is important: Magic and Technology in Devaia All of these house rules are in effect. -Anything not covered in these sections is handled by the official Pathfinder rules This is useful for inspiration and visualization Now, making a whole new world from scratch is hard work, and you guys are welcome to help me out. For example, there is only one religion so far. If you want to make up your own, it might end up being added to Devaia. If you invent stuff in your character's background, such as a city, important NPC, or something else, I just may add it to Devaia. Most of the rest can be hammered out as we go along. The vehicle rules have not been done yet, and won't be until after Christmas, so we don't be driving anything soon. Character level is first, stats 25 point buy, money maximum for your class in the core rulebook. If I haven't provided enough information about the world, feel free to say so. I'm going to bed now, and will check back in the morning, answer questions, and post a story hook. If you have suggestions for things to add to Devaia, I'm listening. ![]()
![]() Aranna wrote: The other bit that could prove helpful is to reread every section of the rules that came up in play that day. You learn a lot better when you have fresh real life experience to draw upon. Or maybe I am just weird wanting to curl up in front of a nice fire with a rulebook. I'm going to start doing that. It's a good idea. ![]()
![]() James Jacobs wrote:
^_^. Monte Cook's work is awesome. My favorite thing is the magic system for Monte Cook's World of Darkness. ![]()
![]() Jiggy wrote:
The best part is that as GMs, we actually didn't do much preparation. We came up with a general idea for the plot, then we just made the smaller stuff up on the fly. That was so much fun, because it meant that if the PCs did something unexpected the GM could easily roll with it, leading to a campaign that ended up far different than what was originally intended. ![]()
![]() Jiggy wrote:
Back in high school I usually played D&D while walking home or to the library or wherever with my friends, so we had no table for maps or dice. So, what we'd do instead is tell whoever was GMing what we wanted to do, and the GM would decide if it worked, and if not what happened. No dice would enter the equation. It was basically "what the GM says, goes". Now, since we were all RPers and were more focused on advancing the story than on always winning, screwing with the PCs, or making the GM play fair, this worked for us. However, I've since moved to another state, and now I'm interested in playing the traditional way (with dice). I get dice just fine, but I've never used a map, so I could use some help on how they are created. ![]()
![]() In all my years of GMing D&D 3.5 and Pathfinder, I have never once used a map. I've barely ever even rolled any dice. So, suffice it to say that I know nothing of mapping in this game. What I'm curious to know is how many maps you guys who do use them usually have, and how big are they? Do they take forever to draw? What do you do when the PCs try to leave the map area? ![]()
![]() James Jacobs wrote:
I'd shell out for one or two revised books, but for a whole set (CRB, APG, UM, UC, Bestiaries, and so on) every time the game gets a revision? That's where I balk. ![]()
![]() cibet44 wrote:
This. I don't want to shell out a couple hundred bucks for a new set of rulebooks every time the game gets some revision. ![]()
![]() The Emancipation Proclamation did not free all the slaves in the US. It freed those in Confederate territory. It did not apply to slave-holding territories not part of the Confederacy at the time of the proclamation (Missouri, Kentucky, Maryland, Delaware, Tennessee, and some parts of Louisiana and Virginia [namely, what would become West Virginia]). The slaves in those areas were freed by separate actions. Slavery was not made illegal in all of the US until December 18th, 1865. There was a fair amount of trench warfare during the American Civil War. There are a lot of white people in South America. In some countries, such as Argentina, Chile, and Uruguay, they are the majority. They also make up about half of Brazil. ![]()
![]() Let's all take turns listing some of the awesome things that happened in history that a lot of people know about, and historical facts that are interesting but little known or contrary to what most people know or believe. I'll start. During the American Civil War, the King of Siam offered Abraham Lincoln a herd of war elephants as a gift. He politely declined to accept it. During the first battle of the American Civil War, the Confederate's used a man named Wilmer McLean's as a command post. To get away from the war, McLean moved to Appomattox after the battle. When the Confederates decided to surrender at the end of the war, a messenger was sent to find a house suitable for Grant and Lee to meet for the surrender. The house the messenger found? Wilmer McLean's. Chinese immigrants served in both the Union and Confederate militaries. The Confederates wore butternut (which is brown) and scavenged Union blue more often than they wore grey. ![]()
![]() CunningMongoose wrote:
Spoiler: What's your favorite part? I'm torn between Russia whacking Austria with a vodka bottle, England's reaction to Germany kicking Belgium, and the part where everybody gets helmets. ![]()
![]() This is absolutely hilarious. Check it out. There is also a WW2 version, but I like the WW1 version better. ![]()
![]() A CR20 Seagull wrote: Soo...If our GM doesn't come back, would anyone be against me trying to GM it? >> Nope. I've bit off more than I can chew, to tell the truth. GM of another campaign, player in a campaign, and author of the Voyager project, which begins playtesting tomorrow. I should not have gotten into so much stuff at once. ![]()
![]() James Jacobs wrote:
Yea. James is boring like that ^_^. If you want them, make them yourself. Homebrew is the best part of Pathfinder. WHOOT! 500th post on Paizo ^_^. ![]()
![]() BigNorseWolf wrote:
I've done my research, too, and you can bet about when the shots hit as much as you want, but the very nature of shootings means we'll probably never know which shots hit. Plus, the Diallo incident is not representative of the majority of officer involved shootings. The fact of the matter is that gunfights are highly fluid situations in which accurate aiming is difficult, and missing is to be expected. ![]()
![]() BigNorseWolf wrote:
I'm trying to stay out of this debate, but I have to challenge this. Do some research on police shootings. You will notice something: trained police officers generally miss more than they hit, even at close range. Why? Hitting a target in a shoot out is not easy, what with bullets flying everywhere and people trying not to get hit. Missing the first several shots in a real fight does not mean you shouldn't be allowed to have guns, because trained professionals do that all the time. All it means is that you're a human being. ![]()
![]() voska66 wrote: I find elves to be boring. If you play Human you have lots of flavor as you have so many different cultures to pick from. If you play an elf you are just an elf. Same goes for the other races. At least Human and Half Human have cultural background to make things interesting. No real game effect but I can visualize my character better. That's why I play humans and why most other do as well. Nothing says there can only be one culture, though. In my settings elves tend to take a lot from human cultures (to the point where they don't have their own language), but differ from humans in being more conservative and having a lifestyle closer to nature and more reliant on magic. This means that while elves are still elves and do differ from humans, a "Persian" elf differs from an "Irish" elf quite a bit. ![]()
![]() Tim4488 wrote: Careful. Bad Axe Games released a supplement for 3.5 called Trailblazer around the same time PF came out, and with a somewhat similar purpose. Not sure what the copyright issues of the name alone would be, but it's something to doublecheck. I changed the name to Voyager after someone else pointed out the existence of a Trailblazer. I like that better than Trailblazer, anyway. ![]()
![]() bigkilla wrote:
I have no affiliation with Bad Axe. In fact, I renamed my project Voyager because of them already having something called Trailblazer. ![]()
![]() Liz Courts wrote:
I know I need to be familiar with both licenses. I've got the compatibility license down. I'll be finished with the OGL soon. I'll email you about it when I finish the pdf. EDIT: Got it. I've fully read both licenses. ![]()
![]() James Jacobs wrote:
Yup. I gots me a license. What do you think of a 3rd party Pathfinder future project that brings the game to 1500 to 1918 (with a possible extension to 1945 or further), and is made up of "Punk" technology sets (Steampunk, Petrolpunk, the like)? It'll have equipment, new firearms mechanics, feats, spells, archetypes, and rules for naval and air combat. It'll have a campaign setting eventually, but that'll be offered separately from the main pdf, just like how Golarion is mostly separate from the CRB. It was originally to be called Trailblazer, but I changed the name to Voyager. A 3.5 pdf called Trailblazer already exists. ![]()
![]() Kierato wrote:
AWESOME. ![]()
![]() SmiloDan wrote:
Yea. That's why I suggested it. The difficulty of design saddens me.
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