Tsadok Goldtooth

Vimir Break-Leg's page

2 posts. Alias of Zack Muad'Dweeb.

About Vimir Break-Leg

Vimir Break-Leg
Male Half-Orc Barbarian 1
NG Medium Humanoid (human, orc)
Init: -1; Senses: Perception +0, low-light vision

AC 15 (10 +4 hide +2 heavy shield -1 dex), touch 9, flat-footed 15
hp 1d12 + 2
Fort +5, Ref +0, Will +0

Spd 30 ft.
* Unarmed strike +5 (1d3+4, 20/x2)
* Battle axe +5 (1d8+4, 20/x3)
* Hand axe +5 (1d6+4, 20/x3)
* Saw-backed dagger +5 (1d4+4, 19-20/x2)

Str 18 | Dex 8 | Con 12 | Int 10 | Wis 8 | Cha 11
Base Attack +1; CMB +5; CMD 14
Feats: Extra Rage
Traits: Thrall, Frontier-forged
Skills: Climb +10, Craft (Carpentry) +4, Intimidate +6, Knowledge (nature) +4, Survival +4
Languages: Skald
Combat Gear:
Other equipment:

Forest Walker: More at home in the forests and jungles of the world, these half-orcs are well adapted to their surroundings. Half-orcs with this trait have low-light vision and gain a +2 racial bonus on Climb checks. This racial trait replaces darkvision.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.

Rage (Ex): At 1st level, Vimir can rage for a 11 rounds.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Terrifying Visage (Ex): Vimir adds 1/2 his barbarian level on Intimidate checks against humanoids who are not members of barbarian tribes. When dealing with barbarians, the scarred rager may choose to add this bonus on Diplomacy checks instead. The DC of any fear effect created by the scarred rager also increases by 1. This ability replaces fast movement.