Barbarian

Vigar Savage's page

216 posts. Alias of nightdeath.


Full Name

Vigar Savage

Race

HP: 14/14| AC: 12/12/10| Fort: +4| Ref: +1| Will: +1| Init: +3| Perc: +2| CMB: +5| CMD: 16| Unarmed: +5;1d4+4|

Classes/Levels

Skills:
Acrobatics: +1| Appraise:+0| Bluff:-1| Climb:+8| Diplo:-1| Intimidate: +3| Prof. (Sailor): +2|Sense Motive: +1| Stealth: -+1| Survival: +1| Swim: +8|

Gender

Male Half Orc Fighter (cosair) 1

Size

Medium

Age

20

Special Abilities

Bonus Feat

Alignment

Chaotic Good

Deity

Besmara

Languages

Common, Orc

Occupation

Sailor

Strength 18
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 13
Charisma 9

About Vigar Savage

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[url][/b][/url]
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Vigar Savage

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Character Crunch:

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Male Half Orc Fighter (Cosair) 1
Chaotic Good Medium Humanoid
Init +3; Senses Dark Vision 60ft Perception +2

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Defense
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AC 12, touch 12, flat-footed 10 (+0 armor, +0 Shield, +1 Dex, +0 natural)
hp 14 (1d10+2) (+1 Favored)
Fort +4 (7), Ref +1, Will +1
Resist None

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Offense
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Offenses
Speed 30 ft.
Ranged xxx +2 (xdx 20/x3)
Melee xxx +5 (xdx 20/x3)
Special Attacks
Spell-Like Abilities

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Statistics
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Str 18, Dex 12, Con 15, Int 10, Wis 13, Cha 9
Base Atk +1; CMB +5; CMD 16
Languages Common, Orc,
SQ None (dc XX)

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Feats
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Jackal Heritage (1)
You gain a +2 racial bonus on saving throws against mind-affecting effects, and a +2 racial bonus on Perception checks.

Bullying Blow (Fighter Bonus Feat 1)
As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, you may make an Intimidate check to demoralize that opponent as a free action.

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Traits
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Amazingly Ugly (Racial)
Your skull is misshapen in a grotesque way. You receive a +1 trait bonus on Intimidate skill checks, and it becomes a class skill.

Cheat Death (Religion)
Even Besmara's most faithful worshipers usually call upon her only in times of greatest need. Sometimes Besmara intervenes on behalf of her faithful; other times, she turns her face away as they sink beneath the waves. Once per day, when you would be reduced to 0 or fewer hit points as a result of a failed ability check, skill check, or saving throw on your part, you may invoke this ability in order to reroll the failed check. You must take the result of the second roll, even if it is worse than the original.

Besmara's Blessing (Campaign)
You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don’t know anything about that, but you’ve always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon. You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).

You came to a tavern in Port Peril called the Formidably Maid in search of your fate. You’re not sure how many drinks you had, but they quickly went to your head and you passed out on the table before you found your destiny—unless it lay in the bottom of a bottle. Then again, maybe you found your destiny after all...

Seeker (Social)
You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Reactionary (Combat)
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

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Class Features
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Bonus Feats:
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

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Skills
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Acrobatics +1 (+0 Rank, +0 trained, +1 Ability, -0 Armor)
Appraise +0 (+0 Rank, +0 trained, +0 Ability)
Bluff -1 (+0 Rank, +0 trained, -1 Ability)
Climb +8 (+1 Rank, +3 trained, +4 Ability, -0 Armor)
Craft +0 (+0 Rank, +0 trained, +0 Ability)
Diplomacy -1 (+0 Rank, +0 trained, -1 Ability)
Disguise -1 (+0 Rank, +0 trained, -1 Ability)
Escape Artist +1 (+0 Rank, +0 trained, +1 Ability, -0 Armor)
Fly +1 (+0 Rank, +0 trained, +1 Ability, -0 Armor)
Handle Animal -1 (+0 Rank, +0 trained, -1 Ability)
Heal +1 (+0 Rank, +0 trained, +1 Ability)
Intimidate +3 (+0 Rank, +0 trained, -1 Ability, +2 Racial, +1 Trait)
Knowledge (Dungeoneering) +0 (+0 Rank, +0 trained, +0 Ability)
Knowledge (Engineering) +0 (+0 Rank, +0 trained, +0 Ability)
Perception +2 (+0 Rank, +0 trained, +1 Ability, +1 Trait)
Profession (Sailor) +2 (+0 Rank, +0 trained, +1 Ability, +1 Trait)
Perform -1 (+1 Rank, +0 trained, -1 Ability)
Ride +1 (+0 Rank, +0 trained, +1 Ability, -0 Armor)
Sense Motive +1 (+0 Rank, +0 trained, +1 Ability)
Spellcraft +0 (+1 Rank, +3 trained, +0 Ability)
Stealth +1 (+0 Rank, +0 trained, +1 Ability, -0 Armor)
Survival +1 (+0 Rank, +0 trained, +1 Ability)
Swim +8 (+1 Rank, +3 trained, +4 Ability, -0 Armor)
Use Magic Device -1 (+0 Rank, +0 trained, -1 Ability)
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Magic
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Bonus Spells (1st: , 2nd: , 3rd:)
Caster Level: 0
Spells Known (0) Level 0 DC 0
Spells (0) Level 0 DC 0

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Special Abilities
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Bloodrage
8 rounds/day

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Equipment
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Equipment list
Melee Weapons
Ranged Weapons
Armor
Other Gear A waterskin, Explorer's Outfit
Magic Item

Wealth 0gp

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Racial Traits
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Half Orc:

+2 to One Ability Score: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

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Background Story
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Vigar Savage :

A Fighter and a tough one. He's lived his life doing odd jobs as a sailor on various ships. Most tend to avoid him on account of him being so ugly and that his smile had a reputation of curling milk.

He's even tempered but then again most don't test his strength after he shrugged of a barroom brawl and cleared it in under a minute. Vigar's strong most admit but his face could give most children nightmares with it being slanted making it look like his face is melting.

He doesn't talk much and his social skills maybe subpar but here's the rub when most folks are asked about him. They find that they don't really know anything much about the tall and 'dangerous' Half Orc.

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Appearance
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Vigar Savage Appearance:

Explorer Clothes, the only thing on him besides a waterskin since he got jumped on.

Nothing unusual about Vigar except his eyes Cerulean blue on a strong jawed rugged face that would appeal only to the blind or those on the look out for the unusual. You See Vigar's eyes were unaligned with one higher than the other giving the impression of his jaw attempting to slant to one side.

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