Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "No drink for me right now, thank you." Vicendi says to the servant. "I am curious, what is the show tonight that you speak of? Sounds like something we might be interested in for such a price."
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "Scarred man? Are you referring to Master Torch?" -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vicendi continues to play his song of inspiration. I don't have lingering performance, so I'll keep playing. +1/+1 for everyone! -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic continues to sing and play, providing inspiration to his allies -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Seeing the thugs eyes set on the group, Vicendi begins playing his ukulele and singing to inspire his allies. +1/+1 attack/damage -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "Unfortunately," the gnome says with a half-smile "my colleagues are still very much alive. But we have run into a little bit of a problem bringing the item you requested to you." "Well, as you may already know, Pathfinders don't generally carry much money, certainly not as much money as one such as yourself. We're afraid the customs agents will ask far more than we can bargain to pay for, as the item you asked us to retrieve looks extremely valuable. We want to make sure you get the rod you requested, but we need to be able to afford to feed ourselves, amongst other things, and thus can't give all our money just to pass through customs." Vicendi flashes a grin at Torch himself, paying close attention to Torch, looking for any sign that he may be onto them. "Essentially, we have the item you want but we can't get it into the city. We could use the assistance of one of your bodyguards to help us get through customs, and a little bit of your coin. I'm sure a man like you already has deals in place with these customs agents to allow you to get artifacts like this in and out of the city fairly cheap?" Bluff: 1d20 + 10 ⇒ (12) + 10 = 22 Let's see how it goes!
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "I will go talk to him. I'm sure I can convince him that we are low on funds, or something else that will make him send one of his goons out here to retrieve it."
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic casts a slight grin, "Sounds like I'll go have a chat with Torch then. Hopefully I can convince him to come retrieve the rod."
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "I've been known to be able to tell a lie or two and have no one the wiser." Vic says with a grin. "Sometimes lying is necessary to get what you need." My bluff is +10 -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "Unfortunately, I know little more about magic than it seems you do. It is possible I have heard of these tablets before, being a man of knowledge and all," Vic says with a wink at Tarra. Vicendi takes the tablets from Tarra and looks at them for awhile. Knowledge History: 1d20 + 5 ⇒ (4) + 5 = 9 "I hope this is the rod that Torch had spoke of. But I have no way to tell you for sure."
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic pulls his bow off his back and takes aim at the red snake. Inspire Courage Attack: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Don't forget to add +1/+1 to your rolls everyone. I'm inspiring :) Vicendi takes in the actions of his allies and adds their heroic displays to the lyrics of his song. His singing continues to be an inspiration to everyone in the party.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vicendi continues playing his instrument, hoping to inspire his allies to do great things in battle.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic sees the two snakes and his allies attempting to get closer to the fight and takes up a song to inspire them. Inspire Courage +1 attack +1 damage -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "Thank you Rogar for catching me!" the gnome says with a huge smile. "That would've assuredly hurt if you hadn't been there." Vicendi takes a moment to look around the chamber. "Anyone got a sense of direction for which way we should travel? The quicker we get through here the better."
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vicendi attempts to roll as he falls to reduce the damage from his plummet. Acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8 But instead he fails miserably. Nagagorjo, mine didn't fare any better
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Nagagorjo, are you going to attempt to catch me or should I try acrobatics. I'll likely take damage on it because my Acrobatics skill is only +1
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "I suppose if our lizard like friend made it down safely, it's time we join him. After all, we do have some relics to find." The little gnome walks to the well and shouts down to Nagagorjo. "Be ready my friend, I may need you to assist me down." Climb: 1d20 ⇒ 1 As soon as Vicendi leans over the edge of the well to begin his descent, he loses focus from seeing the sun shine down upon Tarra and falls.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "Might I recommend someone else be the first to climb down? While I am a very talented person, it is best someone with a little more upper body strength navigate this first. Perhaps you can catch me when I try and make my descent?" Vic flashes a grin at the group. "Seems like someone of your strength" he says looking at Rogar "is needed in this spot." "After all, wouldn't want Miss Tarra here to get fascinated by my rippling muscles and swoon over me."
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "Well I do hope we find something that may be of value to you and your friend. Perhaps we find something during our search for these artifacts that you can use?"
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "My dear Tarra, you did splendidly," Vic says as he flashes the halfling a smile. "I'll be sure to recount your handiwork in a song about our adventures when we are finished here." Turning to look at Rogar, "My friend I have no doubt your particular" he trails off "skills will be needed very shortly." Smiling to the rest of the group, "Now how about we find some artifacts?" -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "I see no reason we just don't continue down the list. Let's go looking for some artifacts!" Vicendi begins bouncing up and down, apparently giddy with the idea of scouring the area for ancient artifacts.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Once Tarra stashes the book we will move on Rogar. Seems like the next task may have potential for you.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vicendi approaches Tarra and whispers, "Try your hand at sneaking the book into the supplies again. Since Lozar has a little more trust in us, it should be a little easier to stash it away without him noticing. Give it a go my little friend and let me know if you need me to provide a distraction," Vic says with a grin.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "I apologize for my little friend over there. She is a rather curious individual," Vicendi says to Lozar while stealing a glance at Tarra. "As you can tell, we are only here to offer assistance. 5gp for the supplies sounds reasonable to me, but you haven't specified how much of said supplies you need, and the exact list you need us to procure for you." Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25 "How quickly are you needing these supplies to be returned? We are rather busy individuals, and prioritizing our tasks is important. If everything is in agreement, we will get to procuring your supplies immediately," Vic says with a smirk stretched across his face. "I would assume we can work something out with the individuals that were meant to sell you the supplies to begin with. No sense in people losing business over a grievance between merchants."
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Haven't seen a GM post lately, I'm sure he/she will be picking back up soon. Something probably came up.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "I would agree. Start at the top of the list work our way down." -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "The terms were definitely not agreeable my friend, but a little adventure never hurt anyone. Well, at least, not every time" Vic says with a sly grin. "It unfortunately appears that we were faced with no alternative. I say we start at the top of the list and work down, especially since the academic fellow is preparing to leave Eto. I'm sure our nifty little halfling friend can sneak a harmless book into the cargo. Am I right?" Upon posing the question, Vic looks at Tarra awaiting her answer. "You have hinted at your, shall we say, ability to go unnoticed, have you not? I'm sure I could even provide a distraction by telling a fabulous tale, or singing a song, while you slip the book into the cargo."
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "I could anyways use a little more decadence in my life," the little bard says with a grin. "People of high class always have the best stuff and makes for a great story!" "I do think that splitting up may be a bit troublesome though if any of us were to run into an issue. Probably best to stay together, people like me can get lost you know!" -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic listens intently to Torch's words then turns to the group and whispers "I don't think he's going to budge on these terms. We need to do them to complete our mission, but we need to find a way to do them in a manner we can all agree on, and one that will be entertaining to retell." After giving his input, Vicendi awaits the party to decide on the next course of action.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds "Definitely quite a list! Should make for some interesting experiences at the least." Vicendi then steps off to the side and approaches the rest of the party and speaks to them. "We need the information that Torch has, so it's best we get started soon. Unless someone has a better plan, I say we call it a deal and get exploring!" The thought of exploring and seeing the sights makes Vic a little excited. Nothing better than sites and stories he thinks to himself.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic does what any good gnome would do and partakes in the free food and drink. "Grandmaster Torch...your name is known throughout many lands, yet I haven't heard it in any good songs!" Vic continues to eat the food presented to party as he looks at the exquisite room the party is currently in. "We've been told that if people were seeking any information, that you would be the best source for said information. If we could just get the information we seek we could leave you to your bath and many other luxuries that you have access to." Rolling diplomacy if needed for my conversation. -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic likewise hands Matsu 15gp to reimburse him for his share. "Well I can say that this part of the city won't likely make it into the song. Taking good people's money. Oh well, onwards we go to experience the sights and sounds of the city!" as Vic takes in the city with open eyes. The little gnome appears ready for adventure, and the songs that it may lead to.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic looks onto the city with great awe as the Garundi approaches the party's caravan. "This place has the looks of something that will make for a great story. The city carved between the mountains, the caravans awaiting their turn to enter the gates..." Vic trails off continuing to mumble to himself. When the man asks where the party is from Vic watches as Rogar takes charge. Instead of introducing himself, Vicendi lets Rogar's explanation be all the information given to the Garundi. -Posted with Wayfinder
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Knowledge History: 1d20 + 5 ⇒ (1) + 5 = 6 Wow...roll dice starting already :P Vicendi attempts to remember anything from the past he may know about Torch. "Well at least danger almost always leads to an interesting story to tell!" Vicendi says upon hearing the Venture-Captains answers to the questions posed by Rogar. "Charming fellow you say?...Sounds like he could be fun to spend the day with" Vic says while bobbing up and down in his seat. The little gnome appears to be a little anxious to get into his travels. Staring at Nagagorjo, "I haven't seen many of your kind before. You will make for some fine tales upon our return!" The little gnome hops out of his seat and heads towards the door. "Let's get going people! We got places to see, people to meet, and stories to make!" he says with a big grin stretching from ear to ear.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Absently listening to the Venture-Captain speaking while making music notes float in the air, Vicendi Beestinger perks up at the end of the speech. Standing no taller than a typical human child at just barely over 3 feet, yet despite his size Vicendi is hard not to notice. He has fire orange hair that is severely untamed and going in every direction, and a full beard to match it. Green eyes poke out from underneath the hair as they light up at the thought of traveling to the city of Eto. "Never been to Eto before. I can hear the stories and songs in my head already." He begins mumbling to himself as he removes his ukulele from his back, "Five travelers take the road to Eto, and little did they know, that their only job, was to make friends with some old sob." "I have to agree with Roger...err Rogar here. Befriending a sage doesn't sound like something all of us are needed for, not that I'm one to complain about a trip to a new city," Vic says upon hearing Rogar's question. When the rest of the party is ready Vic moves towards the door to head for the caravan.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Vic would be happy to use it if you can't. Being a gnome, nothing better than tinkering with magic and anything else he can get his hands on. I have a +8 to Use Magic Device if we need to use the wand at anytime, but that's not a ton better than yours. When we open gameplay I'll give Vic a nice introduction.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Looks like we have all 6 in the discussion now...that's good. Good thing I have Cure Light Wounds for the party. Looking forward to getting the game underway with you guys.
Male Gnome Bard (Prankster) 1
Defense: HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1 Offense: Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3) Skills: Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8 Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds Dotting to post later |
