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Hey guys, I haven't posted on here in quite a while so I hope i phrase this in a way that makes sense. So im building a two handed fighting Slayer, mostly because i don't like the feel of two weapon fighting and because i didn't want to play an archer this time around.

level 6 start (i have no idea how far we will be playing but i estimate to 15)
18 str
14 dex
12 con
10 int
10 wis
13 charisma (level 4 point goes here)

Both traits are filled

The idea for the character is to try to get sneak attacks with my greatsword of speed (not falcion because i wont be getting the crit feats) as often as physically possible, not only when im able to flank but by manipulating the enemies to help me constantly make them flatfooted so that im able to keep dishing out full round sneak attack damage. I have a vague idea of the feats I want to take and the slayer talents I want but im struggling at what order i should be taking these for the best value. Id like suggestions, currently it looks something like this for me:

1f: Intimidating prowess/power attack (human)
2: Trapfinding
3f: Weapon focus: greatsword
4: Fast stealth
5f: Dazzling display
6: Combat trick: Shatter defenses *Current level*
7f: Violent display
8: Unbalancing Trick
9f: Greater Trip (qualified for by unbalancing trick)
10 Evasion
11f: Improved initiative
12: Surprise attack
13f: Skill focus: stealth
14: Rogue advanced tallent: feat: Accomplished sneak attacker
15: Iron will

If we were to move past 15 id likely get either furious focus, quick draw (i have a longsword and morningstar as back up with a shield), and/or hammer the gap.


Hey guys, so this question needs a little bit of background to be able to answer i feel. So, ive been playing a the exocortex mechanic for a while now (we started at level 4 and are now 8) and ive realized that im not having any fun and the build that I wanted to use so badly really isnt working for me. I still want to do something similar but due to the fact that most of my abilities that i need to set up for combat are all move or standard actions, i cant seem to hit any enemies or dont have the action economy to really use my abilities in conjunction with each other in combat. Typically i find that my allies have already murdered everything before I hit anyone or ive barely wounded an enemy before my pals turn them into mulch.

The idea for my build was a sneaky hacker that hangs back in the back and snipes (with an actual sniper rifle or a longarm (which is what ive been using)) enemies down to aid my party or help take down priority targets after ive already scouted or hacked enemy security.

Out of combat, im fine. My skills are fairly high, my roleplaying isnt suffering or anything, I just find that im borderline useless in combat and was hoping maybe this build would work for another class like the soldier or the operative?

My current android exocortex mechanic looks a little like this

10 str
19 dex
12 con
18 int
12 wis
8 cha

ace pilot exocortex mechanic with 17 computers, 17 engineering, 16 piloting and 18 stealth. My weapon of choice so far has been my carona laiser rifle (or whatever laser rifle i can use for my level) and my feats and abilities i took are something like

skill synergy, improved initiative, deadly aim (which i dont even use since i cant hit), kick up, mechanic trick overcharge, combat trick (move action, target one enemy, full bab vs that enemy), mechanic trick hack directory and mechanic trick improved overcharge.

Is there a way to make a similar build but maybe more effectively as a soldier or operative? My gm wont let me change my equipment until we are back on a planet we can buy stuff at, I also cant change my race.

Ive considered operative because the 3+ attacks a turn seem really neat if I were to spend a feat on multiweapon fighting and went for 2 of the strongest small arms on the market, and a sniper rifle to use situationaly or just the start of a fight with debilitating trick so i can inflict statuses on enemies before quick drawing into my small arms for multi attacks if we started closer that preferred to enemies. My skills would stay fairly the same if not end up better and the hacker specialization will keep my hacking utility. However, with the operatives crap bab, i might find i still cant hit and this would all be for not.

If i went soldier, the idea would be go the sharpshoot route, keep a sniper rifle and a long arm, use my level feats to pick up skill synergy, several skill focuses in my core skills that i use like pilot, sneak and computers, get far shot, quick draw and deadly aim, and play basically the same with higher chances to hit and higher damage output hopefully with my outside of combat utility being from my still really decently high skills.

Thank you if you managed to read all of this, i really would appreciate the advice.


Im playing an android mechanic with a stealth drone so that I can use the drone mostly for utility and poor my feats into amplifying the damage and viability of my longarm. I dont have any intention of switching out the stealth drone for the exocortex, what kind of feats and mechanic abilities will help me most with damage output?


Hey guys, so I use to play Pathfinder pretty regularly, I am still very new to Starfinder. Im pretty excited to play this and so far have a concept in mind that I want to make a reality. So, im playing an android mechanic. The concept was a long range sniper that sends her stealth drone in with her friends (most or all of which are big solarian or soldiers with lots of bruising power)so that she can use her drone wirelessly to hack things for her friends and make their missions go easier while she sits in the back or as far away as physically possible to attempt to pump damage into targets she can see with a sniper rifle or if it will heed more damage in the long run, a longarms rifle. Im afraid however, that this book is overwelming me a bit and im afraid that I wont be very affective at anything im trying to do. Id like advice for what i can do to get this build going and what drone mods or mechanic tricks and feats I should be taking to make myself more effective.

My stats are int 18, dex 17, cha 8 and everything else is 10. We will be starting at 4th level.


Thanks for the input ahead of time. So im pretty use to my friends and I playing strong bad ass adventuring parties where everyone has a niche and sits into it. This one time however, id like to just let the party do its thing and be kind of a skill monkey, but more than that, I want to be completely.....ordinary. I thought it would be fun to build like a 15 year old human girl and give her the unchained rogue class so i can free up a lot of feats id want to use for general skill stuff. The character would be on point buy...kind of? Id spend no points at all so her stats would be flat all the way around except for her plus 2 to one stat. I wanted her to be a thief with general use skills like perception, rogue skills, and things like appraise if possible. How could I make her the best little thief she could be with no extra points until she starts gaining levels? Clearly id want to avoid combat if possible by sneaking or talking so what are your thoughts?


Hey guys, so I started a character at level 5 at a local game shop with a new group ive never played with before (though my usual gm is also in this group as we joined together. The group consists of myself: A Oath of vengeance paladin of iomedae, a strix gunslinger (this guy, i swear to god he rolled his stats a million times until they were all bs), a dwarf fighter, a goblin alchemist and a ratfolk witch.

I rolled this up and we have played one session thus far. Im getting out-damaged super hard by the strix gunslinger who sees me as "just the healer", this is mildly insulting as my character was built with damage in and sustainability in mind. The idea is to wear the best armor I can get with some boots of striding and springing to make me fast enough to keep up, spam the heck out of my smite (as long as the enemy is evil, and they have been so far)using my bond to make enchant my weapon on the spot depending on the fight. Ill be using my ridiculous amount of lay on hands to smite and heal myself all day.

Stats after 4th level bonus and Aasimar angelkin str and cha bonuses

18 str
14 dex
14 con
11 int
7 wis
17 cha

i took the magical knack and armor expert traits

my feats thus far are:

level 1 Fey foundling
level 3 power attack
level 5 greater mercy

planned feats from here forward

level 7 furious focus
level 9+ Extra lay on hands
Somewhere between level 16-19 Ultimate Mercy

is there a way I can make this any better for raw damage? Ive been using a longsword because of my god and the aesthetic it added but im sure there is a better idea out there.


My Stygian Slayer is coming together slowly. I really wanted to utilize the stealth and assassinate feature of the slayer to make a get in and out killer type of character. Two weapon fighting was my goal here. The idea was to use the Stygian's stealth and access to invisibility to slip up to an enemy and get a full round of sneak attacks on them. If I am unable to get the drop on an enemy with invisibility then the plan is to dirty trick, iterative attacks for sneak attack damage. If its a scary target and my party has agreed on it then I can attempt an Assassinate.

Human
dimdweller for darkvission and plus 2 to intimidate, perc, and stealth.
carefully hidden for the will bonus
reactionary +init
armor master -1 to ACP
umbral unmasking drawback for flavor and to allow me to take armor master

20 point buy
16 +2 18 str (second 2 bonuses go here)
15 dex (first bonus goes here)
14 con
12 int (this small bonus will help with assassinate later)
10 wis
7 cha

all favored class bonuses are going to extra slayer talents every 6 levels.

1 armor proficiency medium (to make up for my lower dex and stygians loss of it.)
1H Weapon proficiency sawtooth sabre
RCS1 two weapon fighting
3 dirty fighting
5 weapon focus sawtooth sabre
RCS2 improved two weapon fighting
< 6th lvl Additional slayer talent: Fast Stealth
7 improved dirty trick
8 Rogue talent: trap spotter
9 Quick dirty trick
11 double slice
RCS3 Two weapon rend
< 12 lvl additional slayer talent: Assassinate
13 Two weapon defense
14 Rogue advanced talent: Opportunist
15 accomplished sneak attacker

Working quick draw into the build has been hard as it feels pretty feat starved, its even worse with the lack of 2 of my talents because of stygian. Though Stygians ability to get a spell list of some form is really handy to the point that i try not to care about the loss. If there is a way to clean this up and make what i want out of it easier then im eager to hear.


So, I had an idea for a slayer, ive played them in the past and its one of my favorite classes but I have never built one thats......a true blue assassin? I really want to utilize the Stygian Slayers invisibility and the assassinate ability the slayer can get to make a super stealthy "sneak up and stab them to death" kind of character because it just sounds so absolutely fun. Ive got 20 point buy to build this character and was thinking human with reactionary and the heirloom weapon trait (for saw tooth saber)

I thought the best way to do this might be by using ranger combat style to get two weapon fighting feats, grabbing the dirty trick feat line and using my remaining feat to some how make my stealth better? Id love some suggestions. My remaining slayer talents were going to be used for the stealth abilities from the rogue talent section. Does this sound viable? And, does anyone have any ideas for stat alotment here?


So, say that I wanted to roll up a character that was a necromancer, the point would be to use the undead to fight and thats it. They would be a character that sees Undead as a means to an end rather than something that use to be people. The stipulation here is that they MUST be a non-evil character. I was hoping for good of some sorts but if its just not possible, I would accept some alignment of neutral. The character would be rolled on 15 point buy most likely and their ultimate goal would be to become a lich some day so they could protect something dear to them. I havnt decided if that will be a city/person/or item yet but I want it to be a lich with good intentions. Simply put, the character would be someone who simply adores necromancy magic but doesnt really see it as good or evil, they would view it as simply that, magic. THEIR magic. Their ideology is that the use of the magic is what makes it evil. Their undead arent people, they are just things that they use to aid them and help the lives of those around them. How would I make this character?


My gm is a guy who ADORES the idea of playing a pure evil character in a regular adventure party, speaking in secret with the gm of a game so his evil character can slowly become more and more bad ass yo eventually become the final boss against the party. I told him this idea is horrible and the second the party noticed he was a s#!~ bag, someone would most likely end his character before he could do further harm. Most people we play with on the regular seem to agree with me.

He then proceeded to tell me a story of a friend of his who had done this exact thing and how that guys evil character worked with the gm to eventually become a litch before killing the entire party at the table and ending the campaign. He said it sounds like so much fun where as my thoughts are, "if your fun ruines the fun of everyone else at the table and kills their campaign then you're an a**~%+# and shouldn't play." I told him I'd like to hear from the other members of this guy's party at the time to get their side as I'd be pretty pissed if that killed any of my characters and stopped the game.


So, after my thread for a link character, I basically decided I should build a character that gets A) an animal companion, B) uses a longsword and a shield, C) Uses a bow at the start of a fight, and D) Can use the bare minimums of mounted combat. How on earth do i fit this all into one character? I dont feel like its impossible or too much as long as we arent dedicating way too many feats to each. We DO NOT want to waste any feats we can get as this is all quite a bit to try. I felt I got fairly close with one character but the build wont be able to do all of this until level 15. So with that said, how do we build this? The 3 best classes I can come up with for this are Fighter as the best, Ranger as the second best and the third being the Slayer.


So, I had the idea while playing breath of the wild today. I thought, "huh, how would link look in this situation? Like in a tabletop? I could make him in pathfinder and see where it goes."

So this is how he turned out. Id like thoughts and ideas, this link isnt from any one game in particular, I modeled this idea of him from the idea of the combined links as a whole. What i was going for is a link with lots of magic gadgets and tools with a focus on sword and board combat > archery > mounted combat.

Elf
Fighter (Eldritch Guardian)
20 point buy (post racial bonuses)

16 str 20 (by level 20)
16 dex 17 (by level 4)
12 con
13 int
10 wis
9 cha

no alternate racial traits or additional traits in general.

1:familiar, elven magic, weapon familiarity, low-light vision, keen senses, elven immunities. (Improved familiar) (for a navi/fey guide)

2:share training, steel will

3:armor training 1. (Improved Shield bash)

4:(point blank shot)

5: Weapon training +1 Heavy blades (for longsword/master sword) (Two weapon fighting)

6:(precise shot)

7: armor training 2 (double slice)

8: (rapid shot)

9: weapon training 2 (bows for the composite long bow) (improved two weapon fighting)

10: (deadly aim)

11: armor training 3 (two weapon rend)

12: (shield slam)

13: (weapon training +3) (close for shields) (mounted combat)

14: (mounted archery)

15: armor training 4 (improved mounted archer)

16: (trick riding)

17: weapon training 4 (thrown for boomerang) (mounted skirmisher)

18: (manyshot)

19: Armor mastery (weapon focus: longsword)

20: weapon mastery (longsword) (advanced weapon training: focused weapon, longsword)

all skill ranks will go into the 3 skills: Perception, Ride, and, UMD.


I was hoping to multiclass monk and vigilant for a character idea I had. What vigilante abilities do I get from the vigilante at levels 3, 7, 11, 15 and 19?


So, I had an idea for a campaign, though its scale is obviously larger than i was hoping it to be due to its goal. Let me tell you about it then we can get to the main question.

Through the course of their lives each pc will have made a deal with a demon. This deal ill put limitations on, things from gaining wealth (and losing it at some point through whatever reason) Fame, women, or maybe eve returning the life of a loved one. This will become important first session as they are going to begin the game being chased by hell hounds. 1 per player. Im assuming 3 players at my table based on my usual group. Each player will start with the "umbral unmasking" drawback which does this: "Effect: You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility)."

This symbolizes their ties to a demon. The demon in question will either be an actual demon lord or a weaker demon that is slowly climbing the ranks and is attempting to become powerful enough to actually become/kill a demon lord themselves (so far this one seems like the better idea). The hell hounds after them are attacking to collect the souls of the pc characters for the demon. The goal of this campaign will be to break down the resources of the demon and eventually kill it, guaranteeing the natural continued life of the pc characters. The nation we will be playing in will be sort of lovecraftian in feel? Maybe more diablo-esc? Very gloomy, lots of rain, lots of rocks, weeds, water. The feel im going for is almost gothic fantasy? The nation is surrounded by a powerful magical bubble holding in all of the people this demon has made deals with, those with umbral unmasking cant escape the nation and must deal with the cause or have their souls taken eventually. The demon is not in the players plane but a colt is helping it gain power and will eventually try to bring it into their own realm. The general population wont be aware of this of course but certain npcs and the players will. I was hoping to lock out alignment classes unless archetypes make them able to change their alignments from Lawfulgood as this is the alignment im hoping to avoid.

I know this is kind of a jumbled mess of ideas but i still see it pretty clearly in my mind. So here is the question. What level should I start my players? This campaign could take a while and will have some tough enemies.


Ive been going from thread to thread the last few days trying to work out a build ive had in mind, its been changing and refining over the course of the past few days thanks to suggestions, possessive and negative feedback and through some very helpful ideas. The build will be Half Elf Paladin. The archetype has not been chosen but has been narrowed down to either "Shining knight" or "Oath of vengeance".The focus of this characters skills will be diplomacy as they are the party face. The other skill will be Perception.

Half elf alternate racial traits chosen: Dual minded +2 will, Blended view +60ft dark vision.

Stats are thus far:
str: 18 (16+ racial)
dex: 12
Con: 14
int: 10 (as to not lose the already dismal amount of skill points)
Wis: 7
Cha: 15
Bonuses to stats will be added in order: Cha, str, str, str, str.

Traits: Dim Seer+ 2 perception in dim light and is now a class skill.
Magical knack: +2 caster level but no higher than current hit dice.

Combat style will include One handed, two handed and mounted.

Equipment should be: Heavy armor, pole-arm (Guisarme or bardiche), Longsword and shield. Weapon choices are picked for "Knightly ascetic" and usefulness.

Feats selected so far (none are written in stone):

Power attack
Quick Draw
Furious Focus
Weapon Focus: (pole-arm of choice)
Extra Lay On Hands
Mounted Combat
Ride-By Attack
Improved Shield Bash
Spirited Charge
Critical Focus

Feats also considered are:
Fey foundling
More Extra lay on hands
Big game hunter
Shield focus
Shield Brace

Is this build optimal and still able to use these weapons effectively? Can it be done better? The table power we are looking at is an 18str ranger, 18int wizard and twf rogue.


So, after a previous post, I was inspired to see just how much I could cram into one fighter to make her a more true to history type of knight. I dont know how effective this build is but it was a lot of fun to toss together so I really hope it works in more than theory. I used 20 Point buy and will be using my level increases to level 20 to increase charisma once, dex once, and strength 3 times. The character im playing will be a half elf with: Elf blood, low light vision, keen senses, elven immunities, dual minded and fey thoughts (diplomacy and perception). Her traits are: Over protective (drawback), armor expert, indomitable faith, and warrior of old. Stats are as follows:

STR: 17 (15+2) DEX:15 CON:14 INT:12 WIS:7 CHA:13

My selected weapon groups will be heavy blades, bows, and polarms. I plan to use mythral full plate, boots of striding and spriging, heavy steel sheild (most likely turned mythral), ring of protection, cloak of resistance, amulet of natural armor, belt of physical perfection, some charisma boosting item, a glaive, longsword, lance, and a composite longbow. (thats all planned for now.)

My feats are in order by level currently.
Power attack,
Quick Draw Deadly aim
DirtyFighting
Furious Focus
Nature Soul
Cleave
Persuasive
Improved Grapple
Animal Ally
Shield Brace
Boon Companion
Mounted Combat
Greater Grapple
Ride-By Attack
Cleaving Finish
Step Up
Throat Slicer
Following Step
Iron Will
Step Up and Strike.

The skills this will have will be 10 ranks Ride, 20 Perception, 10 Handle Animal, and 20 Diplomacy. Could this work? If not, how would you build it?


So, after a previous post, I was inspired to see just how much I could cram into one fighter to make her a more true to history type of knight. I dont know how effective this build is but it was a lot of fun to toss together so I really hope it works in more than theory. I used 20 Point buy and will be using my level increases to level 20 to increase charisma once, dex once, and strength 3 times. The character im playing will be a half elf with: Elf blood, low light vision, keen senses, elven immunities, dual minded and fey thoughts (diplomacy and perception). Her traits are: Over protective (drawback), armor expert, indomitable faith, and warrior of old. Stats are as follows:

STR: 17 (15+2) DEX:15 CON:14 INT:12 WIS:7 CHA:13

My selected weapon groups will be heavy blades, bows, and polarms. I plan to use mythral full plate, boots of striding and spriging, heavy steel sheild (most likely turned mythral), ring of protection, cloak of resistance, amulet of natural armor, belt of physical perfection, some charisma boosting item, a glaive, longsword, lance, and a composite longbow. (thats all planned for now.)

My feats are in order by level currently.
Power attack,
Quick Draw Deadly aim
DirtyFighting
Furious Focus
Nature Soul
Cleave
Persuasive
Improved Grapple
Animal Ally
Shield Brace
Boon Companion
Mounted Combat
Greater Grapple
Ride-By Attack
Cleaving Finish
Step Up
Throat Slicer
Following Step
Iron Will
Step Up and Strike.

The skills this will have will be 10 ranks Ride, 20 Perception, 10 Handle Animal, and 20 Diplomacy. Thoughts are all welcome as long as they are helpful.


So, after a previous post, I was inspired to see just how much I could cram into one fighter to make her a more true to history type of knight. I dont know how effective this build is but it was a lot of fun to toss together so I really hope it works in more than theory. I used 20 Point buy and will be using my level increases to level 20 to increase charisma once, dex once, and strength 3 times. The character im playing will be a half elf with: Elf blood, low light vision, keen senses, elven immunities, dual minded and fey thoughts (diplomacy and perception). Her traits are: Over protective (drawback), armor expert, indomitable faith, and warrior of old. Stats are as follows:

STR: 17 (15+2) DEX:15 CON:14 INT:12 WIS:7 CHA:13

My selected weapon groups will be heavy blades, bows, and polarms. I plan to use mythral full plate, boots of striding and spriging, heavy steel sheild (most likely turned mythral), ring of protection, cloak of resistance, amulet of natural armor, belt of physical perfection, some charisma boosting item, a glaive, longsword, lance, and a composite longbow. (thats all planned for now.)

My feats are in order by level currently.
Power attack,
Quick Draw Deadly aim
DirtyFighting
Furious Focus
Nature Soul
Cleave
Persuasive
Improved Grapple
Animal Ally
Shield Brace
Boon Companion
Mounted Combat
Greater Grapple
Ride-By Attack
Cleaving Finish
Step Up
Throat Slicer
Following Step
Iron Will
Step Up and Strike.

The skills this will have will be 10 ranks Ride, 20 Perception, 10 Handle Animal, and 20 Diplomacy. Thoughts are all welcome as long as they are helpful.


So, if I want to build a character that switches their weapon constantly to meet the situation, let's say they have 3 weapons and a shield. What class utilizes this all Well?


Im building a knight in my spare time for fun. Id like to avoid being dedicated to a god and focusing on mounted combat if possible. Mounted combat would be a bonus if it were possible but id rather not just be like a cavalier for example. I would like to build the straight up fantasy knight, the save the princess/prince, kill the monster, help the people, serve the king kind of knight. Magic would be a bonus but its not always a possibility. What kind of knights would you guys build? What suggestions do you have?


Our first quest was apparently a big one, we explored the entirety of this dungeon which was this old floating castle that only appears after midnight every night over this lake because its cursed. This lord interviewed a bunch of adventurers and our party was chosen to go there, kill anything in our path, and bring him this super amazing buckler that was suppose to be deep in the castle. It is crazy lucky or something so he offered us a huge reward. One player agreed to give up his share of the loot (200k each) for a map to "the river of the dead" because his character is based on moragesh from paragon and he thought they would do that...*shrug* his loss I guess. Anyway, we gained 2 levels from the castle, killed lots of low level enemies and got ourselves some random loot. We plan to sell most of it as we really cant use almost anything we found. Soooooo, what do I, a level 1 slayer/ level 2 unchained rogue...do with 200k? I see that the average gold for a level 3 character is 3000...


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So, ive been trying to get dex to damage on this slayer, he is about, fast, deadly, violent kills. He is going to be mute and intimidating.
These feats arent really in any particular order so advice on when to take them might be helpful. Im going Slayer 1, Unchained rogue 2,3 and 4, and then Slayer 5-20. This will be ordered by levels.

Stats are
Str: 10, Dex: 19(17+2)(Human), Con: 14 Int: 12 Wis: 12 Cha: 13
After level increases:
Str: 10, Dex: 21, Con: 16 Int: 12 Wis: 12 Cha:14
or
Str: 10, Dex: 23, Con: 14 Int: 12 Wis: 12 Cha:14

Traits and drawbacks are:
Auspicious tattoo: +1 will
Muscle of society: Effective +2 to str for carry capacity
Bloody-Minded: +1 intimidate and initiative (couldn't take reactionary)
Umbral Unmasking: cast no shadow or a monstrous one, no one notices unless they make a DC 15 wis check. Just to add to the fear flavor.

Lvls:
1: track, studied target+1 darkvision, (dimdweller) F1:Weapon proficiency exotic (dueling sword), Bonus feat: Dirty fighting

2: trapfinding, finesse training, sneak attack +1d6, weapon finesse.

3: evasion. Rogue talent 1: fast stealth. F2: Improved dirty trick.

4: Finesse weapon 1 (dueling sword), danger sense+1 sneak attack +2d6.

5: Slayer talent 1: ranger combat style 1: two handed weapon.
F3: skill focus intimidate. Ranger combat feat: power attack

6: sneak attack +3d6

7: slayer talent 2: Rogue talent: combat trick. F4: weapon trick: free hand maneuver, Combat trick feat: greater dirty trick.

8: studied target +2

9: ranger combat style 2, sneak attack +5d6. F5: Accomplished sneak attacker, Ranger combat feat: great cleave.

10: stalker

11: Rogue talent: weapon training: dueling sword. F6: Agile Maneuvers.

12: sneak attack +6d6(7d6)

13: Ranger combat style 3, advanced talents, studied target +3. F7: Improved Critical: Dueling sword, Ranger combat feat: Furious focus.

14: swift tracker

15: Slayer talent 6: Assassinate, sneak attack +7d6(8d6). F8: Critcal Focus.

16: slayers advance.

17: Slayer talent 7: Rogue advanced talents: feat, quarry. F9: Bleeding Critical, Rogue advanced talent feat: Improved initiative.

18: sneak attack +8d6(9d6), studied target +4

19: Slayer talent 8: Stuidied ally? F10: Dueling Disciple.

20: nothing.


The FAQ about the unchained rogue's ability says that you get the two handing dex to damage on weapons you can two hand that work under your finesse training so I assume this also works if you use power attack?


(I have bounced around forums trying to find the proper place to post this, please I just want some straight forward opinions, god I wish the creators would just comment on this and help me out.)

I want to hear others opinions because a build that I have been making is heavy relying on it and im incredibly tired of rebuilding it over and over in the hopes of getting dex to damage on a weapon with more than 1d6 damage on a character that ISNT a rogue or a swashbuckler.

Do the Bladed Brush and Slashing Grace feats work together? Why or why not? The more opinions the better.


I want to hear others opinions because a build that I have been making is heavy relying on it and im incredibly tired of rebuilding it over and over in the hopes of getting dex to damage on a weapon with more than 1d6 damage on a character that ISNT a rogue or a swashbuckler.

Do the Bladed Brush and Slashing Grace feats work together? Why or why not? The more opinions the better.


Sp the build is pretty simple all in all, the feats are listed in order of acquiring them, I just wanted some feed back to be sure that these feats worked with each other correctly as I dont have lots of time left to finalize this build before its use.

Str 13 Dex 18(20)human con 13 int 12 wis 10 cha 10. Some slayer abilities helping me to grab some feats for two handed weapons without the prerequisites. weapon finesse, weapon focus:glaive, bladed brush, slashing grace, power attack, dirty fighting, great cleave(ignored prereq, improved dirty trick, greater dirty trick, furious focus, kitsune style, quick dirty trick, accomplished sneaker, superior dirty trick and some other feat. I think with dirty fighter, bladed brush, and the 3 ranger combat styles this should all be totally doable without the proper stats.


What the name says.

"Dirty Fighting: Special: This feat counts as having Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat maneuver feats as prerequisites."

"Kitsune style: Prerequisite(s): Int 13, Combat Expertise, Improved Dirty Trick.

Benefit(s): While using this style, you can attempt to perform a dirty trick in place of an attack at the end of a charge."


1 person marked this as FAQ candidate.

As the name suggests I suppose. Do these feats work together? A glaive is a 2 handed weapon, blade brush lets it be considered a one handed piercing weapon/slashing weapon and makes it finessable. Could you combine this with Slashing grace AND power attack? Basically slashing grace typically doesnt allow you to have a weapon in your off hand but i think this is negated by blade brush when using a glaive as its technically a two handed weapon and no where does it say you must use the glaive in one hand only. Power attack lets you add 1/2 str to your attack but since slashing grace goes off of dex damage would power attack transfer to dex damage?


Im trying to design a pure slayer that just straight up doesnt need str, maybe the highest possible id take is 13 to be able to have something like power attack if its needed. I have 25 points to spend and want to make an epic slayer that relies on their dexterity over everything. I need feats and weapons that work well together to make this work. Suggestions? Im playing a Human.

So far the feats I have planned are Weapon Finesse, Weapon Focus: Shortsword, Piranha strike, and Slashing grace. These feats should all work well with the Shortsword though the Shortsword isnt really an amazing weapon and im afraid that not being able to two hand it if needed could be an issue, I cant even have a shield in the second hand other than a buckler :/


So I had an idea for a higher dex than attack human slayer, they are fast and deadly, aloof, and precise. I was hoping to get a sunblade at some point but starting with a shortsword. My hope is to take Weapon Finesse, Weapon focus: shortsword, pirhana strike, and slashing grace. The Sunblade is kind of both a shortsword and a bastard sword due to its description. "This sword is the size of a bastard sword. However, a sun Blade is wielded as if it were a short sword with respect to weight and ease of use. In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword. Any individual able to use either a bastard sword or a short sword with proficiency is proficient in the use of a sun Blade. Likewise, Weapon Focus and Weapon Specialization in short sword and bastard sword apply equally, but the benefits of those feats do not stack." So I was wondering if you can apply these 4 feats to this weapon as the weapon is more or less both weapons at once? Please help. I just want to hit and damage with dex :/


This is a hefty question but Ive never had to buy really powerful armor before. In terms of armor I think I kind of get it? You can buy armor, and you can modify it by adding special materials or making it "magic?" by adding a bonus to it like for example a +1 longsword is the master work price + enhancement bonus price (2000 for +1 weapons I think) + regular price for a longsword to give you a +1 to hit and damage longsword right? If im right and this is how it works then how does armor work?

I know that armor can go up to +10, but if it has up to 5 enchantments it can only go up to +5? Like, each enchancement bonus after +1 can either give it more max dex bonus and less skill penalty or it can give it a new appropriately leveled enchantment. Or does the +1 you add to armor add to its AC instead of its max dex bonus and skill penalty? I really have no idea how the hell + anything works for armor and weapons and the book makes it a confusing mess for me. Please ANYONE explain to me how the hell this works.


How do I figure out how much it would cost to have a magical tattoo of the item "Muleback Chords" To be inscribed on my characters shoulders? The inscribe magical tattoo feat says it uses item creation rules to tattoo the item onto someone and the tattoo is considered a slotless item for pricing. I dont understand the item creation rules well enough on my own to figure this out and really could use some help. Ordinarily the Muleback chords area CL3rd item that cost 1000gp and use only the craft wonderous item feat and bulls strength. It gives the user +8 effective strength for carry weight only and thats all. Can someone help me figure up the price?


Heya again guys, so, my party just ascended to mythic for the first time, (in a campaign we are actually going to play again I should say) and I am having trouble picking what I want for my Cleric. She has almost no physical scores if you dont count her constitution being +2, the others are flat 10 scores and her Wis and Cha are high so she can heal and summon well (with the common buff and debuff). Well, this character has two major focuses typically and thats healing and summoning, I was thinking of going through Hierophant for her as the Hierophant gets some great additions to summoning and is full of awesome abilities for healers. Though, I was thinking of Dual-Pathing at first tier so I could cherry pick abilities from the Marshal as well. Its charisma stuff is awesome as she has high diplomacy and could really benefit from the some of their buffing abilities. Is all of this too unfocused or do you think its ok to have a multifocused mythic character? Is it worth it to stay hierophant or should I be dual pathing to get the best of both worlds?

Im also very unsure as to what feats I should be taking with this character for mythic feats, (I know I want to take the one that gives you mythic spells once I reach my very last mythic feat so I can get 10 mythic spells all at once) Almost none of the mythic feats interest me and as we ascended so early, I was only able to get 3 of my feats for the whole game so far.

My plan for feats up to level 20 should be roughly these:

1: Toughness
3: Selective Channeling
5: Extend Spell
7: Spell Focus: Conjuration
9: Augmented Summoning
11: Quicken Spell
13: Craft Wand
15: Empower Spell
17: ???
19: ???

I still don't have 2 of them figured out but I dont need reach spell because im picking up "faith's reach" from hierophant no matter what. Should I be using my mythic feats to help get some of these feats faster? Or Should I be trying to find more helpful feats to grab with my mythic feats? My brain is so jumbled. Ugh~ Well im sorry this is a huge mess so any help possible would be greatly appreciated!


I know saves based on the mind are will saved but WHAT saves? What are all of them? Compulsion, emotion, sleep, mind control, and fear, those are the only ones I know off the top of my head.


Ok, so im a level two sniper slayer and im deciding the feat im taking with my first slayer talent. I wanted Cleave at least for a few levels as i can retrain it to be a different combat feat later. I am chosing cleave because my first feat was power attack and until I can get my ranged feats I wont be making many attacks (im a switch hitter and most of my feats area already planned out well enough. Should have all my ranged stuff done by 9th level I believe.) I have one problem though, my charisma is 10 and my wisdom is 13, this character makes a point out of intimidating EVERYTHING AND EVERYONE but without a charisma bonus im sure you can see why this is hard. I have traded my half elf bonus feat (skill focus) for a +2 will save as the will save for slayers is terrible. I also have a trait that gives me +1 will saves and +2 vs certain specific saves. I will be putting one point in wisdom later for a total of +5 to will saves through traits, alternate racial traits, and ability scores. I will probably pick up a cloak of resistance somewhere down the line. Now, for my intimidate. I need to take intimidating prowess at some point so I can go into killing flourish, as its planned now, i wont have either feat for a decent amount of time :/ since my charisma is so low my intimidate is suffering and will for a while, should I take Cleave now and reap its benefits or should I forgo it completely and take Intimidating prowess now at second level and fix my intimidate problem that way?


So I've gotten through my first session of a friends campaign where I'm playing a Switch Hitter Slayer. A lot of my first few slayer talents will be converted into feats or used for ranger combat archery stuff to get the ranger half of my build finished quickly. My favored class bonus over the course of this characters progression should role me 3 free, bonus, slayer talents. I need suggestions for talents to best benefit this character and play style. I'll be ranger at the beginning of most encounters, hopefully sneaking first in hopes of getting surprise round sneak attacks, afterward I'll be charging into combat with a 2h weapon for the rest of the fight. My build at level 2 thus far is:

Level 2 half elf slayer (sniper archetype) with darkvission, 19hp, 18str, 15dex, 13con, 12int, 13wis and 10con. My feats so far are power attack, and I used my level 2 slayer talent to get the rogue combat trick for cleave which I'll be retraining later for the bonus sneak damage feat, intimidating prowess, or opening volley.

My party comp is a level 2 kitsune alchemist with 14-16 dex, 8 str.

A level 2 catfolk rogue with 18 dex, 8 str. (She doesn't have weapon finesse and uses a short sword so I have no clue what her character deal is.)

And a level 2 sylph monk "the world's fastest mailman" with 14 str and 18 dex.

It seems me and the monk are the only ones usable in combat and he is a little shaky to say the least in a fight.


Hey! So im building a switch hitter slayer for the first time, ive always thought the slayer sounded super neat, im mostly drawn to their studied target and above all else to be honest, that and their FLAVOR. So, im starting level 1 with 25 point buy, I decided to go half elf because I can take the alternate racial trait to drop multitalented for blended view. Basically free dark vision as im not multi-classing.

This is my stat progression and what I have planned until level 20. I'd like to hear thoughts as this is my first switch hitter and im extremely excited to play her!

Str:18(+2 racial)(+1 at 16, +1 at 20)

Dex:15(+1 at 4)

Con:13(+1 at 8)

Int:12

Wis:13(+1 at 12)

Cha:10 (Its 10 for a reason trust me.)

adaptability, elf blood, low light, darkvision, keen senses, elven immunities, blended view.

Traits and drawbacks:
Reactionary +2 init
Cynical ear +2 DC for intimidate and diplomacy checks against me
Dangerously curious +1 UMD and Class skill
(Drawback)Power hungry -2 will vs charm and compulsion if money or power are promised.

Favored Class Bonus, (Human), all but levels 19 and 20.

Feat progression and Talents

Lv1:(F1)Power attack, (BF1)Skill focus: Intimidate
Lv2:(ST1)(Rogue talent, combat trick, cleave)
Lv3:(F3)Quick Draw
Lv4:(St2)(Ranger combat style 1: Archery, Rapid Shot)
Lv5:(F5) Deadly Aim
Lv6(St3)(Ranger combat style 2: Manyshot)(Bonus ST) (???)
Lv7:(F6) Step up
Lv8:(St4)(Bloodreader)(???)
Lv9:(F7) Lunge
Lv10:(St5)(Rogue Advanced Talents: Feat, Armor Proficiency, Heavy)
Lv11:(Ft8) Improved Crit: Falchion
Lv12(St6)(Assassinate)(Bonus ST) (???)
Lv13:(Ft9) Critical Focus
Lv14:(St7) (???)
Lv15:(Ft10) Intimidating Prowess
Lv16:(St8) (???)
Lv17:(Ft11) Killing Flourish
Lv18:(St9) (???)(Bonus ST)(???)
Lv19:(Ft12) Blinding Focus
Lv20:(St10) (???)

Alrighty, what do you guys think?


Hi, so me and another player were talking about the favored class bonus for the sorcerer if you play human. If you take it the book says "Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast." If your Sorcerer starts with 18 Cha then they get a bonus spell slot for every level up to level 4 spells meaning they can cast spells they already know in up to their fourth level slots. Does this mean that Since you have a fourth level spell slot, you can use your favored class bonus to rope you a free level 3 spell at first level? You could cast it.

If not, then could you please explain why? This didnt turn into a debate, we just wanted to know if we were playing correctly or if it was simply a technicality.


Im playing a campaign with my friends and my level 8 monk has had monks robes for about three levels now. My friend made them using his crafting feat and they came out cursed but i do enough damage that i still kill most things fast enough that it isnt too noticeable yet. (We havnt fought a really strong beast in a while.)Here is what the monks robes do: "When worn, this simple brown robe confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the robe lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-Level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk’s AC bonus."

The curse he put on it was the curse that makes it do the opposite of its standard effect which means that now I fight and defend as if im a level 3 monk, this is extremely problematic and has worried me for a while. How can i figure out in character that my robes are cursed and are a massive detriment to me? The dc for detecting this curse is 32 i think?


Hi guys, im building a ninja for fun and have been following a helpful guide i found that more or less outlined exactly what I wanted to do with my build. Though, it seems they took two Advanced Talents in place of ninja tricks, ninja tricks state that you cant typically take the same one twice unless it says specifically that you can. Is there a reason you can take Advanced Talent twice and I just havnt noticed it? It seems that taking this more than once is really common in ninja guides and im not sure if they can do that or not.


Im building my very first blaster sorcerer and I was hoping to build an electric dragon sorcerer. So I was going to go bronze dragon for the electric damage on the draconic bloodline. I was thinking maybe magic lineage trait on the lightning bolt spell? My stats on 20 point buy are str:10 Dex:12 Con:14 int:10 wis:10 and Cha:19. Im playing a human as i figured it would be my best option. How do i optimize this sorcerer to get the most "bang" for my buck?


Im building my very first blaster sorcerer and I was hoping to build an electric dragon sorcerer. So I was going to go bronze dragon for the electric damage on the draconic bloodline. I was thinking maybe magic lineage trait on the lightning bolt spell? My stats on 20 point buy are str:10 Dex:12 Con:14 int:10 wis:10 and Cha:19. Im playing a human as i figured it would be my best option. How do i optimize this sorcerer to get the most "bang" for my buck?


Hey, so I had an idea for a blaster sorcerer I wanted to build in case any of my characters die in one of our campaigns. So my idea was inspired by the character locksis from fairy tail. I wanted to play a lightning dragon sorcerer. The concept was simple enough. I'll be using 20 point buy and playing human as I have an idea what my gms always allow. So, no 3.5 or third party content. I'm trying to put a focus on electric and sonic spells to blast with. My stats are 10str, 12dex, 14con, 10int, 10wis, and 19cha. He is going to be kind of full of himself and very hungry for power with a heavy obsession with dragons and his draconic blood. So, suggestions on how to make this blaster really powerful?


Im playing a healing oracle in my friends campaign and their primary focus is spell casting and diplomacy as the party face. Haunted is a pretty minor detriment unless your gm is a dick and decides to really utilize the flavor text on the curse that mentions the ghosts that haunt you moving things around you and making weird things happen. I have a gm that i know would probably f!~$ing torment me with this where as when I gmed a session with an oracle who had this curse, I forgot about it half the time and really just made it affect their equipment once or twice. On the other hand, free spells, and the oracle shouldnt turn down any spell they can get, their lack of spells feels crazy.

So the Tongues. Tongues limits your language in combat and/or stressful situations. I was thinking celestial, my party is willing to pick up the language though it means spells that rely on the enemy understanding me just.....dont....work. Command i feel is a good example. Though on the bright side tongues eventually lets you just...speak and understand any language you want outside of combat and still understand everything during combat but you are forced to speak one of two languages of your choice from their list at that point in combat.

Your thoughts guys?


Im playing a life oracle/bloodrager and would like some suggestions for feat progression. My build is focused on Healing>damage though obviously id like to do both. We have fighters but I want to play my character to be able to defend themselves well when the moment comes or if enemies slip past my friends while im trying to heal or buff or what have you. My stats are str: 14, dex: 10, con:14, int: 10, wis: 11, and cha: 17 and my current progression plan is as follows:

1:Selective Channeling
3:Power attack
5:Mad magic
7:Reach spell
9:Furious focus
11:Heavy armor proficiency
13:Cleave
15:Heighten spell
17:Great Cleave
19:Maximize spell.

The order will most likely change depending on my needs and ive considered swapping furious focus out for toughness as this would let me deal with life link better while my friends are in combat. Ive also considered swapping a feat somewhere for quicken spell because its so useful but being feat starved isnt that weird for what im playing I suppose. Im already passing up on Extra Channel, Extra rage and Extra Revolation so im struggling to make it work in my favor for how I have fun playing. Im adamant about my class choices and some of these feats, most of which being the heavy proficiency and the power attack/cleave line unless a better set of combat feats are suggested.


So, Ive been playing this cleric gnome in my friends campaign, Originally I wanted to fight, heal and cast, well this spread me out like crazy and its really frustrating that I cant do them all as the cleric is such a versatile class. Im the face character for my party which worked with my channel abilities well enough but its not optimal. Im unwilling to change my Race and desperately wanting to avoid changing my stats anymore after this point. We have a slayer and a cavalier so I guess our fighting is taken care of well enough but I wanted to help them more physically.

Here are my stats: Str 11, dex 10, con 14, int 10, wisdom 17 and cha 14. On 20 point buy. Im not a fan of this at all. I dropped my str so that I dont have to fight anymore and could focus on casting raising my 16 to a 17 and dropping my str from 14 to 11 (because i had that weird 1 left over because you know, point buy problems.) Is there ANY reason that the oracle would make a better combat caster/healer/face than my Sarenrae Cleric?

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