Cayden Cailean

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The Shaman wrote:
Ok, just now saw the second build. I am not so sure on antagonize, though it could be good. Without PA or Piranha strike, a GWF seems a bit unnecessary - your character already has a good chance to hit. I might consider a few utility or variety feats, such as battle cry or pommel strike. I take it your character is not interested in combat maneuvers?

Ya, I'm also not sure about Antagonize. We just hit level 11 2 weeks ago and haven't been able to play since. After leveling we were looking through the errata and found the changes to Battle Cry (which I took originally). It used to be really good but since the changes I feel there are much better feats. My DM gave me the choice to pick a new feat or to use it with the changes. I picked up antagonize for my level 5 feat but haven't had a chance to use it to see how useful it really is. Pommel Strike looks very interesting actually! I may need to swap that out, thanks!. As for my to hit bonuses, I dunno, I just got a third attack at level 11 which only has a bonus of +1. So when I full attack I'd like for them all to hit I guess. And it's a prereq for G Wep Spec.

Selvaxri wrote:
Boots of the Daredevil or Jaunt Boots may be more useful than Boots of the Cat. If not, how often are you falling from 20+ ft height?

Ya, I was debating how useful those boots would be. I definitely don't find myself falling from 20ft very often but you never know ;). I'll probably go with the Daredevil Boots as they are similar in cost and I need to start saving for the Celestial Armor. Thank you!

TGMaxMaxer wrote:
They take a standard to activate, so you get to burn a standard to move 15 ft without provoking.

I don't see where it says they require a standard action. Is using a command word typically a standard action?


Apparently you cannot edit your posts. Oh well, I meant to put Resilient instead of Reactionary for my trait I picked up at level 7. I figured I didn't really need more initiative and needed to try to pad my saves more.


First off I'd like to apologize for not responding to all of your very helpful suggestions! I've read them all but never really had the time to reply. So, thank you.

For those that are interested, my proposed build changed a bit as we played through the adventure path and as I took advice from all of you wonderful people <3. We're actually still working through the Skulls and Shackles adventure path and just reached level 11. I'm sure that's extremely slow compared to most players but we're only able to meet up about 2-3 times a month and for only a few hours even then.

But as I said some changes had to be made. The errata changes to Battle Cry made it nearly useless. Two members of our party members (Preacher and Grenadier) fell in the heat of battle so I picked up some extra traits to fill the gaps in party roles. The errata also confirmed that swashbucklers could pick up Signature Deed (yay!) but made it so that Opportune Parry and Riposte was not no an eligible deed (womp womp).

But with all the changes I'm still really enjoying playing the Swashbuckler and he can be devastating especially in ship boarding combat. The action economy definitely takes some getting used to but if you're looking for a fun melee character I'd heartily recommend the swashbuckler.

Current Build:

Race: Human
Level: 11
Traits: Auspicious Tattoo, Dangerously Curious, Reactionary, Criminal

STR: 10
DEX: 22
CON: 14
INT: 16
WIS: 8
CHA: 16

AC: 30
Attack Rolls: 22/17/12
Attack Damage: 1d6 + 23 (34 if Precise Strike used)
Critical Damage: 4d6 (2d6 from Bleeding Critical) + 35 (46 if Precise Strike used)

CL1: [ Weapon Finesse (Rapier), Weapon Focus (Rapier)] Fencing Grace, Combat Reflexes
CL2: [Charmed Life 3/day]
CL3: [Nimble +1] Steadfast Personality
CL4: [Bonus Feat: Weapon Specialization (Rapier), +1 Dexterity]
CL5: [ Weapon Training +1 (Rapier), Improved Critical (Rapier)] Antagonize
CL6: [Charmed Life 4/day]
CL7: [Nimble +2] Additional Traits (Criminal, Reactionary)
CL8: [Bonus Feat: Greater Weapon Focus (Rapier), +1 Dexterity]
CL9: [ Weapon Training +2 (Rapier)] Critical Focus
CL10: [Charmed Life 5/day]
CL11: [Nimble +3] Critical Versatility
CL12: [Bonus Feat: Greater Weapon Specialization (Rapier), +1 Dexterity]

Equipment of Note:
Brine's Sting: An amazing weapon for a crit focused Swashbuckler. An extra 3d6 really hurts the aquatic creatures, which are pretty abundant in the Shackles :).
Mithral Shirt +2: Solid armor that allows for me to have my maximum Dex bonus. Now I have to save up for Celestial Armor as my Dex will continue to go up.
Quick Runner's Shirt: Extra move action for when you really need to get somewhere.
Buckler +1: Nothing special but it's all I can really use in my offhand.
Headband of Mental Prowess +2 (Int, Cha, and Bluff): Ups both of my mental stats which in turn gives me more panache and skill points.
Amulet of Natural Armor +2: Every little AC counts.
Ring of Protection +1: See above.
Cloak of Resistance +2: Doing everything I can to up my saves.
Cracked Pale Green Prism (Ioun Stone): See above.
Cracked Dusty Rose Prism (Ioun Stone): Easy initiative.
Belt of Physical Might (Dex and Con): Increases attack, AC, and HP. What more can you ask for?
Swordmaster's Flair: Nice little trinket to up my reach for setting up and avoiding AoOs.
Boots of the Cat: For arch support.


We are in almost the exact same boat. I'm currently running an Inspired Blade with the same stat allocation. I too just hit level 3 and am picking my first feat. With our Wis scores so low and our base Will saves terrible, I have tried to counter that.

I went Human and took Fencing Grace along with Combat Reflexes at level 1. Combat Reflexes is amazing for parrying multiple opponents per round. However, you can only 'riposte' once per round unless you have the Fortuitous enchant on your weapon (which I plan to get as soon as I have the funds).

For my 3rd level feat I am going to pick up Steadfast Personality. It is basically Iron Will but better in that it allows you to add your Cha score to the nastiest types of will saves and it stacks with Charmed Life.

For my 4th level bonus feat I am most likely going to pick up Piranha Strike. It is effectively Power Attack but for a Dex fighter. However, it does require you to purchase an Effortless Lace to apply to your rapier to make it a light weapon.

If I was in your shoes I'd most likely pick up Combat Reflexes as my level 4 bonus feat as it has to be a Combat feat. It is a great feat that can mitigate a ton of damage. Also, at level 5 we get Rapier Training which gives us the effects of 'Weapon Specialization' and Improved Critical so no need to spend feats on those.

-Karma- wrote:

Your next purchases could go to some of these:

Plume of Panache
+1 enchantment for rapier
+1 enchantment for buckler/armor
handy haversack..

These are excellent choices and I would also add:

Effortless Lace (if you plan to pick up Piranha Srike)
Swordmaster’s Flair: Blue Scarf (allows you to spend 1 Panache to double your melee range for one minute) which is great for setting up AoO's on engaging melee or staying out of harms way.

Hopefully some of this wall of text helped :).


Hello ladies and gents and thank you for taking the time to check out my build. Some friends and I are about to start up the Skulls and Shackles AP. Most of us, with the exception of our DM, are new to the tabletop genre and consequently don't really know what we're doing. This is only the second character I've created so I'm sure it has flaws which is why I am here today.

As a group, we tend to optimize and min/max as that is what we have always done in other RPGs etc. I'm not too concerned about that this AP and just want to have a fun character while still being fairly effective. It is my understanding that social skills are pretty crucial to this AP and because of this, have decided to build a character with decent CHA.

I guess first I will start with the group makeup:

1: Preacher (Inquisitor)
2: Aquatic Druid (Druid)
3: Grenadier (Alchemist)
4: Inspired Blade (Swashbuckler)

I haven't quite come up with a backstory for this character so I suppose ideas for that would also be appreciated as I am still unfamiliar with the world of Pathfinder. But without further ado, I give you, Inigo Montoya, the Inspired Blade.

Inspired Blade:

Name: Inigo Montoya
Race: Human
Traits: Irrepressible, Auspicious Tattoo

STR: 10
DEX: 18 (+2 Racial)
CON: 12
INT: 14
WIS: 8
CHA: 14

Feats and skills in []'s are given upon leveling up.

CL1: [ Weapon Finesse (Rapier), Weapon Focus (Rapier)] Fencing Grace, Combat Reflexes
CL2: [Charmed Life 3/day]
CL3: [Nimble +1] Steadfast Personality
CL4: [Bonus Feat: Piranha Strike, +1 Dexterity]
CL5: [ Weapon Training +1 (Rapier), Improved Critical (Rapier)] Battle Cry
CL6: [Charmed Life 4/day]
CL7: [Nimble +2] Extra Panache or Lunge
CL8: [Bonus Feat: Greater Weapon Focus (Rapier), +1 Dexterity]
CL9: [ Weapon Training +2 (Rapier)] Critical Focus
CL10: [Charmed Life 5/day]
CL11: [Nimble +3] Signature Deed: (Opportune Parry and Riposte)
CL12: [Bonus Feat: Bleeding Critical, +1 Dexterity]
CL13: [ Weapon Training +3 (Rapier)] Great Fortitude (?)
CL14: [Charmed Life 6/day]
CL15: [Nimble +4] Critical Mastery
CL16: [Bonus Feat: Blinding Critical, +1 Dexterity]
CL17+: ?

Special Equipment:

Fortuitous enchanted rapier: Extra attacks for Riposte.
Effortless Lace: To be able to use Piranha Strike with a Rapier.
Gloves of Dueling: For essentially Weapon Specialization.
Swordmaster’s Flair (Blue Scarf): For AoO's and CC.
Cape of Feinting: For ... feinting.

As you can see, I planned up to level 16 which could be overkill as I do not know how far this AP goes or if my character will meet an untimely end but it never hurts to be prepared.

So to all you much more experienced Pathfinders:

Do you see any glaring problems with this build?
Do you have any feat changes or suggestions?
Do you have any spoiler-free recommendations for this AP?
Do you have any backstory suggestions for this character from those who have a better understanding of the world and surroundings in Pathfinder?
Do you have any other comments about this build that I may have forgotten?

Thank you all again for taking the time to read this and thank you in advance for your suggestions and critiques!