Cayden Cailean

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Hello ladies and gents and thank you for taking the time to check out my build. Some friends and I are about to start up the Skulls and Shackles AP. Most of us, with the exception of our DM, are new to the tabletop genre and consequently don't really know what we're doing. This is only the second character I've created so I'm sure it has flaws which is why I am here today.

As a group, we tend to optimize and min/max as that is what we have always done in other RPGs etc. I'm not too concerned about that this AP and just want to have a fun character while still being fairly effective. It is my understanding that social skills are pretty crucial to this AP and because of this, have decided to build a character with decent CHA.

I guess first I will start with the group makeup:

1: Preacher (Inquisitor)
2: Aquatic Druid (Druid)
3: Grenadier (Alchemist)
4: Inspired Blade (Swashbuckler)

I haven't quite come up with a backstory for this character so I suppose ideas for that would also be appreciated as I am still unfamiliar with the world of Pathfinder. But without further ado, I give you, Inigo Montoya, the Inspired Blade.

Inspired Blade:

Name: Inigo Montoya
Race: Human
Traits: Irrepressible, Auspicious Tattoo

STR: 10
DEX: 18 (+2 Racial)
CON: 12
INT: 14
WIS: 8
CHA: 14

Feats and skills in []'s are given upon leveling up.

CL1: [ Weapon Finesse (Rapier), Weapon Focus (Rapier)] Fencing Grace, Combat Reflexes
CL2: [Charmed Life 3/day]
CL3: [Nimble +1] Steadfast Personality
CL4: [Bonus Feat: Piranha Strike, +1 Dexterity]
CL5: [ Weapon Training +1 (Rapier), Improved Critical (Rapier)] Battle Cry
CL6: [Charmed Life 4/day]
CL7: [Nimble +2] Extra Panache or Lunge
CL8: [Bonus Feat: Greater Weapon Focus (Rapier), +1 Dexterity]
CL9: [ Weapon Training +2 (Rapier)] Critical Focus
CL10: [Charmed Life 5/day]
CL11: [Nimble +3] Signature Deed: (Opportune Parry and Riposte)
CL12: [Bonus Feat: Bleeding Critical, +1 Dexterity]
CL13: [ Weapon Training +3 (Rapier)] Great Fortitude (?)
CL14: [Charmed Life 6/day]
CL15: [Nimble +4] Critical Mastery
CL16: [Bonus Feat: Blinding Critical, +1 Dexterity]
CL17+: ?

Special Equipment:

Fortuitous enchanted rapier: Extra attacks for Riposte.
Effortless Lace: To be able to use Piranha Strike with a Rapier.
Gloves of Dueling: For essentially Weapon Specialization.
Swordmaster’s Flair (Blue Scarf): For AoO's and CC.
Cape of Feinting: For ... feinting.

As you can see, I planned up to level 16 which could be overkill as I do not know how far this AP goes or if my character will meet an untimely end but it never hurts to be prepared.

So to all you much more experienced Pathfinders:

Do you see any glaring problems with this build?
Do you have any feat changes or suggestions?
Do you have any spoiler-free recommendations for this AP?
Do you have any backstory suggestions for this character from those who have a better understanding of the world and surroundings in Pathfinder?
Do you have any other comments about this build that I may have forgotten?

Thank you all again for taking the time to read this and thank you in advance for your suggestions and critiques!