Cirieo Thessaddin

Vexas Flamespark's page

668 posts. Alias of PaleDim.


Race

| F+3 R+9 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +13 (avoid surprise +1, locate traps +1), SM +6 | Speed 20ft

Classes/Levels

| Spells 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐ | Skillful☐ | Active conditions: none

Gender

male halfling rogue 3/wizard 2 | HP 33/33 | AC 21, t16, ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16

Occupation

☐☑

About Vexas Flamespark

Male halfling Unchained Rogue 3/wizard 2
CN Small humanoid (halfling)
Init 8; Senses Perception +13
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Defense
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AC 21, touch 16, flat-footed 17 (+5 armor, +1 deflection, +4 Dex, +1 size)
hp 33 (5 HD; 2d6+3d8)
Fort 3, Ref 9, Will 6; +2 vs. fear
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 20 ft.
Melee +1 rapier +9 (1d4+5 P/18+)
Ranged underwater light crossbow +8 (1d6 P/19+)
Wizard Spells Prepared (CL 2nd; concentration +4)
. . 1st—color spray (DC 13), comprehend languages, touch of the sea[APG] (DC 13)
. . 0 (at will)—detect magic (at will), light (at will), message (at will), ray of frost (at will)
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Statistics
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Str 8, Dex 18, Con 10, Int 15, Wis 10, Cha 16
Base Atk +3; CMB 1; CMD 16
Feats Arcane Armor Training, Improved Initiative, Persuasive, Scribe Scroll, Weapon Finesse
Traits fast-talker, skillful
Skills Acrobatics +6 (+2 to jump), Bluff +10, Climb +1, Diplomacy +11, Disable Device +14, Escape Artist +10, Intimidate +11, Knowledge (arcana) +9, Knowledge (local) +8, Perception +13, Sense Motive +6, Sleight of Hand +10, Spellcraft +8, Stealth +14, Swim +4, Use Magic Device +9; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Elven, Halfling
Combat Gear scroll of blur, scroll of glitterdust, scroll of haste; Other Gear mwk mithral chain shirt, mwk rapier, underwater light crossbow[ARG] with 39 mwk crossbow bolts, custom legendary/dynamic item[MA] (2), eyes of the eagle, handy haversack, ring of swimming, backpack, bedroll, flint and steel, masterwork thieves' tools, waterskin, wizard starting spellbook, 130 gp, 6 sp, 4 cp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Hand of the Apprentice (5/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Spellbook
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1st Level- Alarm, Blend with Surroundings, Charm Person, Color Spray, Comprehend Languages, Grease, Identify, Shield, Sleep, Touch of the Sea, Waterproof
Cantrip- Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
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Feat wishlist
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https://www.aonprd.com/FeatDisplay.aspx?ItemName=Magic%20Trick