Lamishal

Vesuvius of Cheliax's page

No posts. Organized Play character for roll4initiative.


Full Name

Vesuvius

Race

HP 97/97 | AC 18, t14, ff13 (+4 MA, +4 shield) | F +12, R +9, W +10 (+2 ench & charm) | Perc. +13 | Concentrate +18 | S.M. +12 | Stealth +8 | Init +9

Classes/Levels

speed 30' | CMB +5 CMD 19 | Active Conditions: ---

Gender

LN m Human Wizard 11 |

Age

40

Special Abilities

fire

Alignment

LN

Deity

Asmodeus

Strength 10
Dexterity 18
Constitution 16
Intelligence 20
Wisdom 12
Charisma 10

About Vesuvius of Cheliax

PFS# 17148-3
Faction: Dark Archive
Birthplace: Cheliax
Age: 40
Gender & Pronouns: male, he/him
Height: 5' 7"
Weight: 145 lbs
Physical Appearance: bronze skin, grey eyes, shoulder length dark hair greying at temples. Salt & pepper goatee. Wears red cloak with flame motifs.

------------------------------
DEFENSE
------------------------------

AC 18/26, touch 14/22, flat-footed 13/17
(+0 armor, +0 shield, +4 dex, +3 natural, [+4 mage armor, +4 shield spell])

hp: 107 (5 + 3 Con, +1 human, +1 fcb/level)

[dice=Fortitude]1d20+12[/dice]
(Base +3, Con +3, Cloak +2, Profane +2)
[dice=Reflex]1d20+15[/dice]
(Base +3, Dex +4, Cloak +2)
[dice=Will]1d20+10[/dice]
(Base +7, Will +1, Cloak +2)
Sihedron Brand: +2 profane bonus Fortitude saves.
Nexus Crystal: DR 10 vs. Negative Energy
Distrust of Witches: +4 on save against a single witch hex, curse effect, or spell or effect with the pain descriptor. One time use
 ------------------------------
OFFENSE
------------------------------

Speed: 30 ft.; Jaunt Boots (15', 3/day); Fly 60' (spell)

Aspis Hunter (vanity): +1 atk & dmg vs. Aspis Agents.
Channel Energy to harm undead: Std action; DC 21; 1/day.

Melee:
[dice=+1 Conductive Morningstar]1d20+6[/dice]
[dice=bonk & pierce]1d8+1[/dice]
[dice=force dmg]1d4+5[/dice]
(Crit x2; conductive)

Ranged: 
[dice=+1 seeking lt. x-bow]1d20+6[/dice]
[dice=cold-iron bolt]1d8+6[/dice]
(Crit 19-20/x2, range 120', +1 pbs, focused shot, precise shot)

Force Missile (auto hit)
[dice=force dmg]1d4+5[/dice]
(Crit x2, range 120', 8/day)

Evocation School:

Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.

Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Elemental Wall (Sp): At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This wall deals acid, cold, electricity, or fire damage, determined when you create it. The elemental wall otherwise functions like wall of fire.

------------------------------
STATISTICS
------------------------------

Str 10, Dex 18, Con 16,
Int 20, Wis 12, Cha 10

Base Atk: +5
CMB: +5; CMD: 19

Traits:
1. Focused Mind: +2 concentration.
2. Suspicious: +1 sense motive.

Feats:
1. Combat Casting (human bonus)
2. Alertness (familiar bonus)
3. Point Blank Shot
4. Spell Focus (wizard bonus)
5. Precise Shot
6. Reach Spell (+1 lvl higher)
7. Focused Shot (add Int mod to x-bow dmg)
8. Rapid Reload
9. Quicken Spell (+4 lvls higher)
10. Improved Initiative

Vanities:
Wizard's Tower: -10% scribe scroll costs.
Aspis Hunter: +1 atk & dmg vs. Aspis Agents.
Lore of the Lotus Annals (boon): +1 atk & Cha checks vs. Naga, Nagaji, & Nalinivati.

----------------------------

SKILLS
(8/level; Class Skills are bold)

[dice=Acrobatics]1d20+5[/dice]
(Ranks +0, Class +0, Dex +5)
[dice=Appraise]1d20+10[/dice]
(Ranks +2, Class +3, Int +5)
[dice=Bluff]1d20+0[/dice]
(Ranks +0, Class +0, Cha +0)
[dice=Climb]1d20+0[/dice]
(Ranks +0, Class +0, Str +0)
[dice=Craft (alchemy)]1d20+19[/dice]
(Ranks +11, Class +3, Int +5)
[dice=Diplomacy]1d20+0[/dice]
(Ranks +0, Class +0, Cha +0)
[dice=Disable Device]1d20+4[/dice]
(Ranks +0, Class +0, Dex +4)
[dice=Disguise]1d20+0[/dice]
(Ranks +0, Class +0, Cha +0)
[dice=Escape Artist]1d20+4[/dice]
(Ranks +2, Class +0, Dex +4)
[dice=Fly]1d20+16[/dice]
(Ranks +4, Class +3, Dex +4, Spell +5)
[dice=Handle Animal]1d20+0[/dice]
(Ranks +0, Class +0, Cha +0)
[dice=Heal]1d20+1[/dice]
(Ranks +0, Class +0, Wis +1)
[dice=Intimidate]1d20+0[/dice]
(Ranks +0, Class +0, Cha +0)
[dice=Know: Arcana]1d20+19[/dice]
(Headband +11, Class +3, Int +5)
[dice=Know: Dungeon]1d20+12[/dice]
(Ranks +4, Class +3, Int +5)
[dice=Know: Engineering]1d20+9[/dice]
(Ranks +1, Class +3, Int +5)
[dice=Know: Geography]1d20+10[/dice]
(Ranks +2, Class +3, Int +5)
[dice=Know: History]1d20+12[/dice]
(Ranks +4, Class +3, Int +5)
[dice=Know: Local]1d20+9[/dice]
(Ranks +1, Class +3, Int +5)
[dice=Know: Nature]1d20+10[/dice]
(Ranks +2, Class +3, Int +5)
[dice=Know: Nobility]1d20+12[/dice]
(Ranks +4, Class +3, Int +5)
[dice=Know: Planes]1d20+12[/dice]
(Ranks +4, Class +3, Int +5)
[dice=Know: Religion]1d20+10[/dice]
(Ranks +2, Class +3, Int +5)
[dice=Linguistics]1d20+14[/dice]
(Ranks +6, Class +3, Int +5)
[dice=Perception]1d20+13[/dice]
(Ranks +10, Class +0, Wis +1, *** +2)
[dice=Perform]1d20+0[/dice]
(Ranks +0, Class +0, Cha +0)
[dice=Profession]1d20+1[/dice]
(Ranks +0, Class +0, Wis +1)
[dice=Ride]1d20+4[/dice]
(Ranks +0, Class +0, Dex +4)
[dice=Sense Motive]1d20+10[/dice]
(Ranks +5, Class +3, Wis +1, Trait +1)
[dice=Sleight of Hand]1d20+4[/dice]
(Ranks +0, Class +0, Dex +4)
[dice=Spellcraft]1d20+14[/dice]
(Ranks +6, Class +3, Int +5)
[dice=Stealth]1d20+8[/dice]
(Ranks +4, Class +0, Dex +4)
[dice=Survival]1d20+3[/dice]
(Ranks +0, Class +0, Wis +1, Wayfinder +2)
[dice=Swim]1d20+0[/dice]
(Ranks +0, Class +0, Str +0)
[dice=Use Magic Device]1d20+0[/dice]
(Ranks +0, Class +0, Cha +0)

AC Penalty -0

Non-Standard Skill Bonuses:
Hero of the Five Kings: +2 Cha checks vs. Five Kings Mts. Dwarves.
Prince of Wolves: +2 Diplomacy & Intimidate against lycanthropes and Intimidate DC is 2 higher for a lycanthrope to demoralize me.
Demonic Scholar: +1 Knowledge (planes)regarding demons.
Lissalan Library: +2 Knowledge (religion) regarding Lissala & cult.
Sihedron Brand: +4 Bluff & Diplomacy vs. Lissalan cultists.
The Inward Facing Circle: +2 skill checks vs. devils.
You Be Goblin!: +2 Bluff, Diplomacy, Intimidate, & Sense Motive vs. goblins.
Legend of Urglin: +2 CHA checks vs orcs in Varisia and bordering countries.
Lore of the Lotus Annals: +1 atk & Cha checks vs. Naga, Nagaji, & Nalinivati.
Advocate for Hao Jin: +2 Diplomacy & Sense Motive checks for entire adventure. [ ][ ][ ] 3 uses.
Lesson Learned: +2 Sense Motive against devils, Chelish govt officials, & Hellknights.

------------------------------
SPECIAL ABILITIES
------------------------------
• Cantrips & Spellbook
• Arcane Bond: Squirrel (rat) Familiar
• Arcane School: Evocation
(opposed: Abjuration & Enchantment)

-----------------------------

Spell-like abilities:
Feather fall (ring)

------------------------------
WIZARD SPELLS
CL 11th, DC 16+spell level
------------------------------

cantrips (4/day):

1st (5/day):

2nd (5/day):

3rd (5/day):

4th (4/day):

5th (2/day):

6th (1/day):

Spellbook:

cantrips: acid splash, arcane mark, bleed, dancing lights, detect magic, detect poison, disrupt undead, flare, ghost sound, grasp, haunted fey aspect, light, mage hand, mending, message, open/close ray of frost, prestidigitation, read magic, spark, touch of fatigue.

1st: Burning hands, mage armor, color spray, comprehend languages, enlarge person, grease, ray of enfeeblement

2nd: blur, scorching ray, shatter, flaming sphere, invisibility, shocking grasp, make whole, scare

3rd: fireball, haste, major image, fly, scorching ray

4th: shout, black tentacles, greater invisibility, ice storm, dimension door

5th: wall of force, icy prison

6th: sirocco, true seeing

------------------------------
GEAR/POSSESSIONS

Combat Gear:
Wizard's Robes, +1 Conductive Morningstar, +1 Seeking Lt. Crossbow, Cold-Iron Bolts x20, Adamantine blanched bolts x10, Amulet of Natural Armor +3, Headband of Vast Intelligence (alchemy & arcana) +4, Belt of Physical Might (Dex & Con) +2, Spellbook, belt pouch (coins), spell component pouch, Cloak of Resistance +2, Ring of Feather Falling, handy haversack, dusty rose prism (cracked), Jaunt Boots.

Other Gear:
Potion of cure moderate wounds (6/6), pearl of power (1st, x2), Nexus Crystal*, Rod of Dazing Spell (lesser), tanglebolt x2*, Treatise entitled "The Inward Facing Circle"*.

Scrolls:
lesser restoration (x2)
False Life (x2)
Flaming Sphere (x2)
Dispel Magic
Hold Person

Wands:
Cure light wounds (28/50 charges)
Neutralize Poison (CL 5; 2/3 charges)*
Fireball (CL 7; 0/4 charges)*
False Life (6/6 charges)
Spontaneous Immolation (15/15 charges)*
Grease (18/20 charges)*
Shield (17/20 charges)*

*Special Chronicle Items.

-----------------------------
CHRONICLES & BOONS
-----------------------------

Favor of Cartahegn: While in a settlement of 5,000 people or more anywhere on the continent of Garund, you may purchase mundane equipment (but not weapons or armor) through your favorable connections with House Cartahegn at a 10% discount.

Snowmask Induction (Su): Permanent endure elements in cold but only 0° and above.

Tapestry Fast Travel (Magnimar):
Because you were part of the team responsible for changing the nature of the Hao Jin Tapestry, you are granted special use of it on a limited basis. Select one location on Golarion other than Absalom. You may travel freely from this location to Absalom and vice versa. When adventuring in either Absalom or the chosen location, you are treated as being in both locations for the purposes of boons and vanities that are location-dependent.

Dralneen's Deception:
As a reward for keeping the door to Ratchikan open, Zarta Dralneen has offered to open previously inaccessible doors for you. Choose one faction specific Prestige award available to another active faction; this award must cost 2 Prestige points or less. You can purchase that award as though you were a member of the respective faction. When you purchase the award record it on the line below. (Aspis Hunter; Grand Lodge).

Dralneen's Gratitude:
Paracountess Zarta Dralneen remembers your efforts in bringing Tancred Desimire to Chelish justice. Your service will be rewarded. You may call in a one-time favor from the paracountess, granting you a +5 circumstance bonus to Diplomacy or Intimidate checks to influence Chelish nobles, government officials, or Hellknights in good standing. This bonus lasts for the duration of one scenario. Alternatively, you can requisition a non-expendable, non-charged magic item worth no more than 4,000 gold pieces for one scenario (8,000 in Stier 10-11). When you use this boon, cross it off your Chronicle sheet.

Graveknight's Gratitude:
You returned the cursed helmet Grimgrin to the Pathfinder Society. Since the item's internment within the vaults of the Grand Lodge, there have been rumors of items randomly disappearing and reappearing. You can check the box on the boon at the start of an adventure to gain the temporary use of one non-consumable magic item for the duration of the adventure. This item must have a value of 3,000 gp or less, and it must be returned at the end of the scenario --the return is met with several questions from the Grand Lodge staff on how you obtained the supposedly secure item.

Abstained from the Inferno:
You chose not to accept the wish from a contract devil. You can manifest your defiance of Hell once per day as a standard action to harm evil outsiders as if you were a cleric of your character level using a channel energy to harm undead. The DC for this effect is equal to 10 + your character level. If you can already use the channel energy ability blah blah blah...

The Family We Choose:
You encouraged Zarta to continue leading the Dark Archive. After helping stop this Infernal incursion, she begins expanding the faction's training and resources with increased support from the Dociety's leadership. You can check up to two faction goals you fulfilled after completing a scenario. In addition, when using the Enduring Scholar reward, Dark Archive faction PCs at your table may use the bonus of the faction member with the most goals completed at the table.

Student of Spells:
Forgo Day Job roll or spend 1 prestige for the following:
Diverse Training (1st Level, 1 Star):
Little irritates Aram Zey more than hearing uneducated louts recite the stereotypical foibles of arcane spellcasters and he pushed you to practice a wide range of skills so that you are not to be upstaged by less erudite allies. Once per scenario, you may attempt to skill check as if you were trained in that skill. Your bonus on the check is equal to 3 plus your number of GM Stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.).
Retributive Abjuration (3rd level, 2 Stars):
Accidents happen in the world of magic, and a resourceful agent of spells knows how to turn disaster into an advantage. Once per scenario as a swift action, you siphon away harmful energy and redirect it; this is a supernatural ability that functions as the spell draconic reservoir, except the effects last for a number of rounds equal to your number of GM stars and can only absorb 3 points of energy damage per GM star.
Essential Field Agent (5th level, 3 Stars):
At Aram Zey's recommendation, the Pathfinder Society recognizes you as a particularly promising agent worth special effort to preserve for future missions. Your wayfinder is decorated with magical silver filigree that does not interfere with the wayfinder's normal functions and acts as an aegis of recovery that heals you for a number of points of damage equal to 2d8 plus twice your number of GM Stars the next time you fall below zero hit points. When this ability triggers, the filigree tarnishes and loses this extra ability; cross this boon off your Chronicle sheet.
Vaults of the Ten (7th level, 4 Stars): Aram Zey allows you to peruse one of the Vaults --the numerous cashes of relics and magi items that exist beneath the Grand Lodge of Absalom-- and pick an item to use in your adventures. You may treat your effective Fame as though it were 5 higher when purchasing a single item. Alternatively, you can purchase a single wand that has only 10 charges; you may also increase the wand's caster level up to CL 7th. The wand's price is equal to the level of the spell × the caster level × 750 gp. If the spell has a material component cost, add 10 times the material component's cost to the final price of the wand. You may use this boon once; record the item or wand purchased below.

------------------------------
Pathfinder Tales Boons
------------------------------

Blood of the City:

Attuned to the Citysong:

Every city has an underlying beat, and you are attuned to the musical cues that change subtly to reflect nearby events. At the start of an adventure, you may select a settlement that has at least 1,000 inhabitants. For the duration of the adventure, you gain a +1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks while within the limits of the selected settlement. If you select Magnimar as your settlement of choice, increase this bonus to +2. Once you have used this boon, cross it off the Chronicle sheet.

Urban Tenacity:

Your work is never done, and a near-death experience is never enough to keep
you down. As an immediate action when you are reduced to negative hit points and dying, you
automatically stabilize. If you use this ability while in the community you chose as part of the Attuned to the Citysong boon, you also receive a +1 morale bonus on attack rolls, saving throws,
and skill checks for the remainder of the encounter. Once you use this boon, cross it off the Chronicle sheet.

------------------------------
Master of Devils

Dragon Empires Expert:
Your travels in the Dragon Empires of Tian Xia have provided you with valuable tools when dealing with the lands’ varied natives. You receive a one-time +5 bonus on one of the following skill checks: Diplomacy or Sense Motive against a native of Tian Xia; Knowledge (geography, history, local, or nobility) regarding Tian Xia or its citizens; Linguistics to decipher or translate Dtang, Hon-la, Hwan, Minatan, Minkaian, or Tien. Once you have used this boon, cross it off the Chronicle.

-------------------------------

Prince of Wolves:

Your experiences with the Sczarni of the Prince’s Wolves have given you insight into dealing with werewolves and other lycanthropes, and you are unphased by their bestial natures. You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal.

------------------------------
Queen of Thorns

Desperate Bargain:
Presented with a choice between damnation and domination, you chose the latter and might choose it again. As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hit points are lost and you resume dying if your hit point total remains below 0. Once you have used this boon, cross it off the Chronicle sheet.

-------------------------------
Winter Witch

Distrust of Witches:
Having been exposed to the curses of the jadwiga and winter witches of Irrisen once, you are mentally prepared to resist the hexes of others. You gain a one-time +4 bonus on a saving throw against a single witch hex, curse effect, or spell or effect with the pain descriptor. When this bonus is used, cross it off your Chronicle.

Magical Scrivener:
Your mastery of magical illustration allows you to empower other magical writings. When casting a spell from a scroll, you may increase the scroll's caster level by 2. When this boon is used, cross it off your chronicle.

------------------------------
The Worldwound Gambit

Demonic Scholar:
You gain a permanent +1 bonus on Knowledge (planes) checks when making checks regarding demons.

-------------------------------
Liar’s Blade

Liar’s Intuition:
The more thoroughly you dupe your enemies, the more thoroughly you can see through their lies. For the duration of one scenario, you gain a +1 circumstance bonus on Sense Motive checks for 1 hour against any creature that you have successfully deceived using the Bluff skill. For every additional successful lie that you tell that creature, the bonus increases by 1 (maximum +5). You can only benefit from this boon against one creature at a given time.

------------------------------
Song of the Serpent

Five Kings Negotiatior:
Your numerous interactions with the dwarves of the Five Kings Mountains have trained you in their ways and customs. You gain a +2 circumstance bonus on Diplomacy checks versus dwarves.

Kalistrade Appraisal:
You have studied the Prophecies of Kalistrade and worked alongside Druman merchants, and learned a few of their negotiating tricks, thus giving you the upper hand in your own mercantile negotiations. This allows you to sell a single item of treasure at 75% value rather than 50% one time. When this boon is used, cross it off your Chronicle sheet.

===============

1. #01: Silent Tide (GM):

Boon: none
PA Earned: +1
Fame Spent:
Gold Earned: 1267 gp
Day Job: n/a

2. #2-01: Before the Dawn, pt 1 (GM):

Boon: Favor of Cartahegn.
PA Earned: +2
Fame Spent:
Gold Earned: 506 gp
Day Job: n/a

3. #2-15: Shades of Ice, pt 1 (GM):

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 1844 gp
Day Job: n/a

4. #05: Mists of Mwangi:

Boon: none
PA Earned: +1
Fame Spent:
Gold Earned: 509 gp
Day Job: 5 gp

5. #2-19: Shades of Ice, pt 3:

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 508 gp
Day Job: -

6. Module: We Be Goblins (GM):

Boon: You Be Goblin
PA Earned: +1
Fame Spent:
Gold Earned: 500 gp
Day Job: n/a

7. #39: The Citadel of Flame:

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 553 gp
Day Job: 5 gp

8. #24: Decline of Glory (GM):

Boon: none.
PA Earned: +2
Fame Spent:
Gold Earned: 775 gp
Day Job: n/a

9. #2-23: Shadow's Last Stand, pt 1:

Boon: none
PA Earned: +1
Fame Spent:
Gold Earned: 1250 gp
Day Job: 50 gp

10. #2-13: Murder on the Throaty Mermaid:

Boon: none.
PA Earned: +1
Fame Spent:
Gold Earned: 1309 gp
Day Job: 10 gp

11. #30: Devil We Know, pt 2:

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 1266 gp
Day Job: 20 gp

12. #3-19: The Icebound Outpost (GM):

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 1966 gp
Day Job: n/a

13. #3-05: Tide of Twilight (GM):

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 1885 gp
Day Job: n/a

14. #4-01: Rise of the Goblin Guild:

Boon: none.
PA Earned: +2
Fame Spent:
Gold Earned: 1904 gp
Day Job: 1 gp

15. #4-05: The Sanos Abduction (GM):

Boon: Faerie Dragon Familiar.
PA Earned: +2
Fame Spent:
Gold Earned: 1315 gp
Day Job: n/a

16. #4-14: My Enemy's Enemy:

Boon: Foiled Plans.
PA Earned: +2
Fame Spent:
Gold Earned: 3187 gp
Day Job: 15 gp

17. #3-02: Sewer Dragons of Absalom (GM):

Boon: Contraband Dividends, Koboldfriend.
PA Earned: +2
Fame Spent:
Gold Earned: 3258 gp
Day Job: n/a

18. #4-16: The Fabric of Reality:

Boon: Tapestry Fast Travel.
PA Earned: +2
Fame Spent:
Gold Earned: 2512 gp
Day Job: 10 gp

19. #Ruins of Bonekeep, Level 1 (GM):

Boon: Nexus Crystal
PA Earned: +2
Fame Spent:
Gold Earned: 6496 gp
Day Job: n/a

20. #4-24: Glories of the Past, pt 2:

Boon: Legend of Urglin.
PA Earned: +2
Fame Spent:
Gold Earned: 2528 gp
Day Job: 20 gp

21. #4-20: Words of the Ancients:

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 4419 gp
Day Job: 5 gp

22. #5-05: The Elven Entanglement:

Boon: Accumulating an Army.
PA Earned: +2
Fame Spent:
Gold Earned: 6101 gp
Day Job: 50 gp

23. #28: Lyrics of Extinction:

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 4768 gp
Day Job: 50 gp

24. #5-20: The Sealed Gate:

Boon: none
PA Earned: +2
Fame Spent:
Gold Earned: 6092 gp
Day Job: 20 gp

25. #5-17: Fate of the Fiend:

Boon: Dralneen's Deception.
PA Earned: +2
Fame Spent:
Gold Earned: 6130 gp
Day Job: 5 gp

26. #5-25: Vengeance at Sundered Crag:

Boon: Dralneen's Gratitude.
PA Earned: +2
Fame Spent:
Gold Earned: 6220 gp
Day Job: 10 gp

27. #8-13: What Sleeps in Stone:

Boon: Fossilblight's Savior, Graveknight's Gratitude.
PA Earned: +2
Fame Spent:
Gold Earned: 6189 gp
Day Job: 50 gp

28. #3-17: Red Harvest:

Boon: Lore of the Lotus Annals.
PA Earned: +2
Fame Spent:
Gold Earned: 7660 gp
Day Job: 50 gp

29. #4-08: The Cultist's Kiss:

Boon: Sihedron Brand (Endurance).
PA Earned: +2
Fame Spent:
Gold Earned: 7851 gp
Day Job: 75 gp

30. #10-08: What Prestige is Worth (GM):

Boon: Abstained from the Inferno, The Family We Choose.
PA Earned: +2
Fame Spent:
Gold Earned: 7736 gp
Day Job: n/a

31. #10-15: Tapestry's Trial:

Boon: Advocate for Hao Jin, Liberator of 322.
PA Earned: +2
Fame Spent:
Gold Earned: 7667 gp
Day Job: 112.5 gp

32. #2-14: The Chasm of Screams (GM):

Boon: none.
PA Earned: +2
Fame Spent:
Gold Earned: 8050 gp
Day Job: n/a