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About Vesuvius of CheliaxPFS# 17148-3
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AC 18/26, touch 14/22, flat-footed 13/17
hp: 107 (5 + 3 Con, +1 human, +1 fcb/level) [dice=Fortitude]1d20+12[/dice]
Speed: 30 ft.; Jaunt Boots (15', 3/day); Fly 60' (spell) Aspis Hunter (vanity): +1 atk & dmg vs. Aspis Agents.
Melee:
Ranged:
Force Missile (auto hit)
Evocation School:
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result. Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Elemental Wall (Sp): At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This wall deals acid, cold, electricity, or fire damage, determined when you create it. The elemental wall otherwise functions like wall of fire. ------------------------------
Str 10, Dex 18, Con 16,
Base Atk: +5
Traits:
Feats:
Vanities:
---------------------------- SKILLS
[dice=Acrobatics]1d20+5[/dice]
AC Penalty -0 Non-Standard Skill Bonuses:
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----------------------------- Spell-like abilities:
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cantrips (4/day): 1st (5/day): 2nd (5/day): 3rd (5/day): 4th (4/day): 5th (2/day): 6th (1/day): Spellbook:
cantrips: acid splash, arcane mark, bleed, dancing lights, detect magic, detect poison, disrupt undead, flare, ghost sound, grasp, haunted fey aspect, light, mage hand, mending, message, open/close ray of frost, prestidigitation, read magic, spark, touch of fatigue. 1st: Burning hands, mage armor, color spray, comprehend languages, enlarge person, grease, ray of enfeeblement 2nd: blur, scorching ray, shatter, flaming sphere, invisibility, shocking grasp, make whole, scare 3rd: fireball, haste, major image, fly, scorching ray 4th: shout, black tentacles, greater invisibility, ice storm, dimension door 5th: wall of force, icy prison 6th: sirocco, true seeing ------------------------------
Combat Gear:
Other Gear:
Scrolls:
Wands:
*Special Chronicle Items. -----------------------------
Favor of Cartahegn: While in a settlement of 5,000 people or more anywhere on the continent of Garund, you may purchase mundane equipment (but not weapons or armor) through your favorable connections with House Cartahegn at a 10% discount. Snowmask Induction (Su): Permanent endure elements in cold but only 0° and above. Tapestry Fast Travel (Magnimar):
Because you were part of the team responsible for changing the nature of the Hao Jin Tapestry, you are granted special use of it on a limited basis. Select one location on Golarion other than Absalom. You may travel freely from this location to Absalom and vice versa. When adventuring in either Absalom or the chosen location, you are treated as being in both locations for the purposes of boons and vanities that are location-dependent. Dralneen's Deception:
As a reward for keeping the door to Ratchikan open, Zarta Dralneen has offered to open previously inaccessible doors for you. Choose one faction specific Prestige award available to another active faction; this award must cost 2 Prestige points or less. You can purchase that award as though you were a member of the respective faction. When you purchase the award record it on the line below. (Aspis Hunter; Grand Lodge). Dralneen's Gratitude:
Paracountess Zarta Dralneen remembers your efforts in bringing Tancred Desimire to Chelish justice. Your service will be rewarded. You may call in a one-time favor from the paracountess, granting you a +5 circumstance bonus to Diplomacy or Intimidate checks to influence Chelish nobles, government officials, or Hellknights in good standing. This bonus lasts for the duration of one scenario. Alternatively, you can requisition a non-expendable, non-charged magic item worth no more than 4,000 gold pieces for one scenario (8,000 in Stier 10-11). When you use this boon, cross it off your Chronicle sheet. Graveknight's Gratitude:
You returned the cursed helmet Grimgrin to the Pathfinder Society. Since the item's internment within the vaults of the Grand Lodge, there have been rumors of items randomly disappearing and reappearing. You can check the box on the boon at the start of an adventure to gain the temporary use of one non-consumable magic item for the duration of the adventure. This item must have a value of 3,000 gp or less, and it must be returned at the end of the scenario --the return is met with several questions from the Grand Lodge staff on how you obtained the supposedly secure item. Abstained from the Inferno:
You chose not to accept the wish from a contract devil. You can manifest your defiance of Hell once per day as a standard action to harm evil outsiders as if you were a cleric of your character level using a channel energy to harm undead. The DC for this effect is equal to 10 + your character level. If you can already use the channel energy ability blah blah blah... The Family We Choose:
You encouraged Zarta to continue leading the Dark Archive. After helping stop this Infernal incursion, she begins expanding the faction's training and resources with increased support from the Dociety's leadership. You can check up to two faction goals you fulfilled after completing a scenario. In addition, when using the Enduring Scholar reward, Dark Archive faction PCs at your table may use the bonus of the faction member with the most goals completed at the table. Student of Spells:
Forgo Day Job roll or spend 1 prestige for the following:
Diverse Training (1st Level, 1 Star): Little irritates Aram Zey more than hearing uneducated louts recite the stereotypical foibles of arcane spellcasters and he pushed you to practice a wide range of skills so that you are not to be upstaged by less erudite allies. Once per scenario, you may attempt to skill check as if you were trained in that skill. Your bonus on the check is equal to 3 plus your number of GM Stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.). Retributive Abjuration (3rd level, 2 Stars): Accidents happen in the world of magic, and a resourceful agent of spells knows how to turn disaster into an advantage. Once per scenario as a swift action, you siphon away harmful energy and redirect it; this is a supernatural ability that functions as the spell draconic reservoir, except the effects last for a number of rounds equal to your number of GM stars and can only absorb 3 points of energy damage per GM star. Essential Field Agent (5th level, 3 Stars): At Aram Zey's recommendation, the Pathfinder Society recognizes you as a particularly promising agent worth special effort to preserve for future missions. Your wayfinder is decorated with magical silver filigree that does not interfere with the wayfinder's normal functions and acts as an aegis of recovery that heals you for a number of points of damage equal to 2d8 plus twice your number of GM Stars the next time you fall below zero hit points. When this ability triggers, the filigree tarnishes and loses this extra ability; cross this boon off your Chronicle sheet. Vaults of the Ten (7th level, 4 Stars): Aram Zey allows you to peruse one of the Vaults --the numerous cashes of relics and magi items that exist beneath the Grand Lodge of Absalom-- and pick an item to use in your adventures. You may treat your effective Fame as though it were 5 higher when purchasing a single item. Alternatively, you can purchase a single wand that has only 10 charges; you may also increase the wand's caster level up to CL 7th. The wand's price is equal to the level of the spell × the caster level × 750 gp. If the spell has a material component cost, add 10 times the material component's cost to the final price of the wand. You may use this boon once; record the item or wand purchased below. ------------------------------
Blood of the City:
Attuned to the Citysong:
Every city has an underlying beat, and you are attuned to the musical cues that change subtly to reflect nearby events. At the start of an adventure, you may select a settlement that has at least 1,000 inhabitants. For the duration of the adventure, you gain a +1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks while within the limits of the selected settlement. If you select Magnimar as your settlement of choice, increase this bonus to +2. Once you have used this boon, cross it off the Chronicle sheet. Urban Tenacity:
Your work is never done, and a near-death experience is never enough to keep you down. As an immediate action when you are reduced to negative hit points and dying, you automatically stabilize. If you use this ability while in the community you chose as part of the Attuned to the Citysong boon, you also receive a +1 morale bonus on attack rolls, saving throws, and skill checks for the remainder of the encounter. Once you use this boon, cross it off the Chronicle sheet. ------------------------------
Dragon Empires Expert:
Your travels in the Dragon Empires of Tian Xia have provided you with valuable tools when dealing with the lands’ varied natives. You receive a one-time +5 bonus on one of the following skill checks: Diplomacy or Sense Motive against a native of Tian Xia; Knowledge (geography, history, local, or nobility) regarding Tian Xia or its citizens; Linguistics to decipher or translate Dtang, Hon-la, Hwan, Minatan, Minkaian, or Tien. Once you have used this boon, cross it off the Chronicle. -------------------------------
Prince of Wolves:
Your experiences with the Sczarni of the Prince’s Wolves have given you insight into dealing with werewolves and other lycanthropes, and you are unphased by their bestial natures. You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal. ------------------------------
Desperate Bargain:
Presented with a choice between damnation and domination, you chose the latter and might choose it again. As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hit points are lost and you resume dying if your hit point total remains below 0. Once you have used this boon, cross it off the Chronicle sheet. -------------------------------
Distrust of Witches:
Having been exposed to the curses of the jadwiga and winter witches of Irrisen once, you are mentally prepared to resist the hexes of others. You gain a one-time +4 bonus on a saving throw against a single witch hex, curse effect, or spell or effect with the pain descriptor. When this bonus is used, cross it off your Chronicle. Magical Scrivener:
Your mastery of magical illustration allows you to empower other magical writings. When casting a spell from a scroll, you may increase the scroll's caster level by 2. When this boon is used, cross it off your chronicle. ------------------------------
Demonic Scholar:
You gain a permanent +1 bonus on Knowledge (planes) checks when making checks regarding demons. -------------------------------
Liar’s Intuition:
The more thoroughly you dupe your enemies, the more thoroughly you can see through their lies. For the duration of one scenario, you gain a +1 circumstance bonus on Sense Motive checks for 1 hour against any creature that you have successfully deceived using the Bluff skill. For every additional successful lie that you tell that creature, the bonus increases by 1 (maximum +5). You can only benefit from this boon against one creature at a given time. ------------------------------
Five Kings Negotiatior:
Your numerous interactions with the dwarves of the Five Kings Mountains have trained you in their ways and customs. You gain a +2 circumstance bonus on Diplomacy checks versus dwarves. Kalistrade Appraisal:
You have studied the Prophecies of Kalistrade and worked alongside Druman merchants, and learned a few of their negotiating tricks, thus giving you the upper hand in your own mercantile negotiations. This allows you to sell a single item of treasure at 75% value rather than 50% one time. When this boon is used, cross it off your Chronicle sheet. =============== 1. #01: Silent Tide (GM):
Boon: none PA Earned: +1 Fame Spent: Gold Earned: 1267 gp Day Job: n/a 2. #2-01: Before the Dawn, pt 1 (GM):
Boon: Favor of Cartahegn. PA Earned: +2 Fame Spent: Gold Earned: 506 gp Day Job: n/a 3. #2-15: Shades of Ice, pt 1 (GM):
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1844 gp Day Job: n/a 4. #05: Mists of Mwangi:
Boon: none PA Earned: +1 Fame Spent: Gold Earned: 509 gp Day Job: 5 gp 5. #2-19: Shades of Ice, pt 3:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 508 gp Day Job: - 6. Module: We Be Goblins (GM):
Boon: You Be Goblin PA Earned: +1 Fame Spent: Gold Earned: 500 gp Day Job: n/a 7. #39: The Citadel of Flame:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 553 gp Day Job: 5 gp 8. #24: Decline of Glory (GM):
Boon: none. PA Earned: +2 Fame Spent: Gold Earned: 775 gp Day Job: n/a 9. #2-23: Shadow's Last Stand, pt 1:
Boon: none PA Earned: +1 Fame Spent: Gold Earned: 1250 gp Day Job: 50 gp 10. #2-13: Murder on the Throaty Mermaid:
Boon: none. PA Earned: +1 Fame Spent: Gold Earned: 1309 gp Day Job: 10 gp 11. #30: Devil We Know, pt 2:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1266 gp Day Job: 20 gp 12. #3-19: The Icebound Outpost (GM):
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1966 gp Day Job: n/a 13. #3-05: Tide of Twilight (GM):
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1885 gp Day Job: n/a 14. #4-01: Rise of the Goblin Guild:
Boon: none. PA Earned: +2 Fame Spent: Gold Earned: 1904 gp Day Job: 1 gp 15. #4-05: The Sanos Abduction (GM):
Boon: Faerie Dragon Familiar. PA Earned: +2 Fame Spent: Gold Earned: 1315 gp Day Job: n/a 16. #4-14: My Enemy's Enemy:
Boon: Foiled Plans. PA Earned: +2 Fame Spent: Gold Earned: 3187 gp Day Job: 15 gp 17. #3-02: Sewer Dragons of Absalom (GM):
Boon: Contraband Dividends, Koboldfriend. PA Earned: +2 Fame Spent: Gold Earned: 3258 gp Day Job: n/a 18. #4-16: The Fabric of Reality:
Boon: Tapestry Fast Travel. PA Earned: +2 Fame Spent: Gold Earned: 2512 gp Day Job: 10 gp 19. #Ruins of Bonekeep, Level 1 (GM):
Boon: Nexus Crystal PA Earned: +2 Fame Spent: Gold Earned: 6496 gp Day Job: n/a 20. #4-24: Glories of the Past, pt 2:
Boon: Legend of Urglin. PA Earned: +2 Fame Spent: Gold Earned: 2528 gp Day Job: 20 gp 21. #4-20: Words of the Ancients:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 4419 gp Day Job: 5 gp 22. #5-05: The Elven Entanglement:
Boon: Accumulating an Army. PA Earned: +2 Fame Spent: Gold Earned: 6101 gp Day Job: 50 gp 23. #28: Lyrics of Extinction:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 4768 gp Day Job: 50 gp 24. #5-20: The Sealed Gate:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 6092 gp Day Job: 20 gp 25. #5-17: Fate of the Fiend:
Boon: Dralneen's Deception. PA Earned: +2 Fame Spent: Gold Earned: 6130 gp Day Job: 5 gp 26. #5-25: Vengeance at Sundered Crag:
Boon: Dralneen's Gratitude. PA Earned: +2 Fame Spent: Gold Earned: 6220 gp Day Job: 10 gp 27. #8-13: What Sleeps in Stone:
Boon: Fossilblight's Savior, Graveknight's Gratitude. PA Earned: +2 Fame Spent: Gold Earned: 6189 gp Day Job: 50 gp 28. #3-17: Red Harvest:
Boon: Lore of the Lotus Annals. PA Earned: +2 Fame Spent: Gold Earned: 7660 gp Day Job: 50 gp 29. #4-08: The Cultist's Kiss:
Boon: Sihedron Brand (Endurance). PA Earned: +2 Fame Spent: Gold Earned: 7851 gp Day Job: 75 gp 30. #10-08: What Prestige is Worth (GM):
Boon: Abstained from the Inferno, The Family We Choose. PA Earned: +2 Fame Spent: Gold Earned: 7736 gp Day Job: n/a 31. #10-15: Tapestry's Trial:
Boon: Advocate for Hao Jin, Liberator of 322. PA Earned: +2 Fame Spent: Gold Earned: 7667 gp Day Job: 112.5 gp 32. #2-14: The Chasm of Screams (GM):
Boon: none. PA Earned: +2 Fame Spent: Gold Earned: 8050 gp Day Job: n/a |