Zayifid

Vestad Karn's page

38 posts. Alias of John Spalding (RPG Superstar 2011 Top 32).


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Male Human Cleric 1

"Indeed he has a fancy manner of speaking, and quick wits. If only it were tempered with more honesty and a great deal more faith, he would make a fine preacher. I suppose he has time yet to learn both.


Male Human Cleric 1

I am up to continue investigating, though I suppose we may wish to retire early so as to be ready for the hunt tomorrow. Lead on Borhald.


Male Human Cleric 1

GM Borhald, Viorela:

I would like to know more of Thassilon. What manner of research do you do? Admittedly, I may be poor conversation on the subject gievn my ignorance.


Male Human Cleric 1

"I would like to speak with a local sage, I think we should inquire regarding these tribes and also see if they know what manner of person has been cavorting with goblins.


Male Human Cleric 1

Vestad ponders the situation with the cleric, "I think the father is due his peace. He knows something, of that I am sure. But he cares a great deal for this town and I feel he would have disclosed anything especially important. I would investigate some other way until we have better questions than simply snooping through his affairs. Plus with five goblin tribes, we may be plenty busy soon enough."


Male Human Cleric 1

"Indeed it was said that the adopted daughter who perished by fire was born with the blood of angels in her veins and was beautiful to behold. Father Zanthus seems to have been dishonest us about their relationship. It is not a comforting trait for a clergyman."


Male Human Cleric 1

Tosh and Zanthus:

Vestad has stood by silently as his ally questions the priest. As the priest describes the tragedy, he tilts his head quizzically. "Is there a grave marker for her despite the lack of a body? Also, you said he was adopted, do you know her parents?"


Male Human Cleric 1

"I will speak with the reverend father, he may have records or some recollection that could be helpful."


Male Human Cleric 1

Vestad considers the young lady's question for a moment. "I suppose the best way to track them may be to discover what supplies they might need. Were I to be in the business of slaying undead, I would stockpile silver for holy water. I must admit I am not sure what is used to raise the walking dead, but it may be useful to discover. Alternatively they may merely be seeking information. I do not believe those spells requires any particular object."


Male Human Cleric 1

"I must admit that many consider me forward, it is a useful trait in missionaries and less useful among social guests. Would it be rude to ask an elderly member of the community if they remember this man. Perhaps a member of one of the longer-lived races would be even better. Five years is not so long ago, but perhaps they would know more of his life and family.


Male Human Cleric 1

"Is the forest nearby? We just pledged to stay in town and defend it."


Male Human Cleric 1

"I serve only at the will of the Dawnstar, but for now, at least, I will serve here. I fear that I may be of little aid in an investigation.


Male Human Cleric 1

Vestad looks the fighter over and intones another prayer. "The lady's blessings upon you. As his wounds mend and the cathedral clears, Vestad asks the figher, "Shall we return to the inn? A meal would be most welcome an the mayor said she wished to meet us there."

Heal Ash 9hp
1d8 + 1 ⇒ (8) + 1 = 9


Male Human Cleric 1
GM_Todd wrote:


About an hour after the final attack, a large group gathers in the square, preparing to be healed by Vestad. Again, there are many there who don't appear to be wounded, but merely want to be near to the heroes of Sandpoint. Father Zantus welcomes the crowd, says a brief prayer for the dead and then nods to Vestad. "Would you care to say anything before you begin?" he asks?

"The doctrines of my faith bid me heal first, as the suns rays warm the air before its radiance becomes visible over the horizon."

Vestad unleashes two waves of healing energy over the assembled crowd. Thin, cool flames pour off of him, writhing around the assembled masses. His eyes shift from dark brown to radiant gold.

I pray what little aid I can offer warms your hearts. My great-grandfather brought his faith across the desert, an upright man and brave. I am the lesser son of a lesser son, yet the Everlight shines even through me.

Vestad tells Sarenrae's creation myth. He lifts his left sleeve, a patch of black covers his lower arm. "In the beginning, all was darkness for Asmodeus ruled over the lands and the hearts of men." Across his upper arm is a small flame which illuminates a dark room. "But the Dawnflower brought light. She opened the heavens, binding shadows to dank corners and evil's hiding places." Vestad pulls up his right sleeve, "For the light brings truth and with it power. Kelesh script winds around his whole right arm.

"Today darkness crept into our fair town. Darkness took good men today. But today also we see light. We saw hope, like the first rays of the morning sun speaking of good things to come. And we saw courage, like the mid-day sun which burns away the chill of darkness."

2d6 ⇒ (2, 1) = 3


Male Human Cleric 1

Vestad asks the father, "How may I best be of use? I have yet to expend the healing power I have been granted today but I fear simply wandering the streets looking for injured people will not be the best use of my powers."


Male Human Cleric 1

As the crowd comes closer Vestad speaks up over the crowd. "If you are injured come close please. I bring the blessed healing of Sarenrae." Turning to Father Zantus, "if you would like to aid me, please feel free."

Vestad begins a short prayer of healing, knitting together broken wounds with wisps of cool, translucent flame.

Channel, excluding the knocked out goblin:1d6 ⇒ 5


Male Human Cleric 1

Who is injured? If I channel will any goblins pop back up?


Male Human Cleric 1

"It would be cruel to kill the sleeping goblins. They have no weapons and cannot defend themselves. Moreover we may be able to gather useful information from them before they hang."

Vestad drops his sword and grabs his shield in two hands.

Nonetheless letting them awaken would be foolish.

Vestad drives the shield into the goblins head.

Subdual attack trying to knock it out.


Male Human Cleric 1

Vestad draws his weapon and moves to outflank the enemy. He slices at the closest goblin with his curved blade.

Draw, 5'step to M11, attack N11 goblin 1d20 + 2 ⇒ (16) + 2 = 18 1d6 ⇒ 5


Male Human Cleric 1

Vestad runs closer, fire pours off of his tattoos. He unleashes it in a cone of flame. His eye turn red as the heat flows from his outstretched hands.

Move to N12 and cast Burning Hands, Reflex DC 14, hitting the three goblins in a row. 1d4 ⇒ 3 damage


Male Human Cleric 1

Vestad fires a bolt of fire at the goblin threatening the girl. The mote of fire shoots wide, flying over the creature's head.

1d20 + 1 ⇒ (7) + 1 = 8 1d6 ⇒ 4


Male Human Cleric 1

Vestad joins the others at the cart and checks to see if the wheels are obstructed.


Male Human Cleric 1

Vestad charges the goblin in front of him, slicing at it with his scimitar.

Charge to x12

1d20 + 2 ⇒ (13) + 2 = 15 1d6 ⇒ 4 damage


Male Human Cleric 1

Vestad closes his eyes and directs the flames consuming the cart. The fire expands next to the closet goblin, pouring over it.

He shouts over the commotion, "Is anyone injured?


Fire Bolt at goblin in aa13

1d20 + 2 ⇒ (18) + 2 = 20 touch ac for 1d6 ⇒ 6 fire damage


Male Human Cleric 1

Vestad draws his thin curved blade and once again calls the power of fire, a single mote swirls around his head. "Surrender creature or be cleansed by fire."

If it doesn't surrender, I toss more fire at it.

Actions:

1d20 + 2 ⇒ (8) + 2 = 10 touch ac 1d6 ⇒ 1 fire damage

Move: draw scimitar


Male Human Cleric 1

Vestad calls upon the power of Sarenrae and intones a quick prayer. Motes of fire spin over his head. As the final word of the prayer releases them, two motes streak through the air at the goblins.

Actions:

Fire Bolt at Goblin 2
1d20 + 1 ⇒ (16) + 1 = 17 touch AC 1d6 ⇒ 2 fire damage
5' step back to M10


Male Human Cleric 1

Vestad passes through the fair observing the games of chance and skill. He heads toward the temple looking for the local priests.


Male Human Cleric 1
GM_Todd wrote:


Vestad, how do you relax? What is fun to you?

He is an avid, but untalented painter. He spends significant amounts of his free time sketching tattoos, mostly religious icons.


Male Human Cleric 1

Vestad emerges from the crowd to congratulate the many-talented bard. "I suspect you will have quite the audience this evening. But even more impressive is your charity. It would be the pride of wise parents."


Male Human Cleric 1

"Are you here on business then? Are there bandits about? I may not be as hearty as you but I could be of some aid."


Male Human Cleric 1

Vestad looks Borhald over, searching for some badge of office. "I must admit my ignorance, you speak of being trained, and certainly look the part. To what sort of company do you belong? The city watch perhaps?"


Male Human Cleric 1

Vestad raises his glass when Borhald toasts the owner. "Indeed, a blessing upon this place."

Turning to Ameiko, "I too would like to know more of this festival. What does it celebrate?"


Male Human Cleric 1
GM_Todd wrote:
Vestad, what domains are you choosing?

Glory (Heroism) and Fire unless someone has a better suggestion. I want to keep fire, but the other one is flexible.


Male Human Cleric 1

I am totally fine with the Gm rolling init, it does tend to make things way smoother.


I am would love to play and hope you consider my character.


Vestad Karn watches the little copper dragon flit around the room enjoying its drink. He introduces himself with a slight bow. "Greetings esteemed one. I do not mean to be rude, but I have always desired to meet a copper dragon. My great grandfather befriended a copper wyrm and the stories have been passed down to me. I fear most have changed over time to serve as morality tales, but each describes the great creature as the most cunning and witty being to have ever taken a mortal form. It is said that his riddles were such that wise men grew mad trying to answering them, but that children spoke the correct answer."

With a blush, Vestad bows again. "I forget myself. I am Vestad Karn, humble missionary of Sarenrae."


Vestad Karn sits up as the first singer begins. He didn't recognize the language, but it sounded old and he appreciates old things. Old things have a certain sturdieness. When the second singer begins he nods slowly in rhythm with the rune. This song too sound old, but also haunting.

He waits for the singer to finish before introducing himself. He stands, smooths his fiery colored robes and plaited beard. Underneath his collar is a vivid red star. The Dawnflower is tattooed over and aroud it. With a low bow he introduces himself. "Greetings Lady Faunra. That was a most beautiful song. A most pleasant dedication to those of us who do not call this place home. I would not disturb you from your work, but would you tell me the name of that song?"


Still working out a couple backstory thoughts, but the basic stats are there and the answers to your questions are here:

1. Why are you in Sandpoint? Are you a local or a visitor to the city?

Vestad is a fourth generation cleric of Sarenrae. His great grandfather carried copies of the "Birth of Light and Truth" from the Empire of Kelesh to Cheliax. His sons created small temples there. Vestad's father was sent to Varisia (he travels the countryside tending to poor, rurual people) and Vestad has travelled to Sandpoint in the hopes of establishing a following there. Vestad has traveled much of Varisia and considers it his home. That said he also considers himself a citizen of the Empire of Kelesh, though he has never seen this homeland.
2. What are your motivations for attending the Swallowtail Festival?

Vestad heard there is a local temple and wishes to see it and the people. Though the celebration is not dedicated to Sarenrae in particular it will be good to see if the people here are devout and if so whom they serve.

3. What will your character contribute to the group?

Vestad is an able healer. He can be, but need not be, the party "face" (he might prefer being a confidant of the person who assumes that role). He can also dish out fire damage fairly well.

4. What are your plans for your character mechanically?

Stay cleric. Grab a few summoning feats to cover what needs to be covered. Stick with a strong healing focus, with more buffing and less direct healing as he progresses.

5. What are your plans for your character from a story-perspective?

Vestad considers himself duty bound to represent Sarenrae. He has never considered any option other than a humble preacher who might occasionally lend aid in a fight, but more often after it. Becoming a hero would require a change in perspective and some serious thinking about his role in life. It would require a tough conversation with his family when he breaks with the traditional way of doing things.