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Can I do a normal flurry of blows then on my last flurry attack do a spin kick style strike and trigger medusa's wrath for the extra 2 attacks?


Kender paladins, they fear nothing in the known universe.


Kalindlara wrote:
VesperCrow wrote:
My DM told me that it can only be tied to the grid points, which i find odd.Thus it would only effect large creatures and would totally sidetrack medium creatures.

Hm. Did you see my post? Can I help clarify my explanation?

Or is your DM saying that the barrier itself has to stay on the straight lines of the grid? If so, that is not supported by the rules - that's all him. :)

I agree with your explanation, that is how i understood the spell description in the first place. I just find it odd that my DM would interpret it otherwise.


My DM told me that it can only be tied to the grid points, which i find odd.Thus it would only effect large creatures and would totally sidetrack medium creatures.


My DM says that you can only target large creatures with this spell since it can only be cast on grid intersections, thus medium creatures are immune. Is this correct?


My DM says that paladins can only use detect evil as a move action to concentrate on a single item or individual.


Xanthir Vang turns invisible, what should my paladin do now?Call it a day?


On a related situation can a paladin with normal sight use detect evil and smite evil on an invisible opponent for example an invisible quasit?

My DM told me that my paladin couldn't since the paladin could not target the quasit with smite, and detect evil would not work since he couldn't focus on the quasit if he doesn't know where it is. Additionally there is a spell that is specifically used to detect invisible opponents which is detect invisibility.


Maybe because of these:

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite.

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.


Just wondering if this is still possible given the paladin's loss of sight.


How about incorporeal undead, do they turn to dust too?


On a side note.:
Xanthir Vang is gonna love this.


But still a 20th level assassin character (rogue 10 assassin 10) would still take 3 rounds of study to do the death attack compared to a 20th level slayer or ninja which would do it in 1 round respectively.


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Why does it take longer for the Assassin Prestige Class to do the death attack (3 round study) compared to the ninja and slayer talent assassinate (1 round study). Shouldn't assassins due to their namesake be better at what they do?


Not to nitpick but would the swarmbane clasp still work against the worm that walks (a vermin subtype). Since it is only effective against swarms.

It says so here.:
Type: The base creature’s type changes to vermin. It gains the augmented subtype. Do not recalculate BAB, saves, or skill ranks. Worms that walk are intelligent and do not possess the standard mindless trait of most vermin. Note that while a worm that walks has the ability to discorperate into a swarm, and while its body is made up of countless wriggling worms, it does not itself gain the swarm subtype.


So that's settled. Thanks for the response. I'll just ask our Oracle to make burger meat out of the Worm that walks with her Blade Barriers.


The thing is he ruled that the act of targeting the worm that walks with smite evil would not work in itself, so using alternative weapons such as splash weapons wouldn't deliver the smite damage anyway.


This was his reason.:
Worm that Walks Traits: A worm that walks has no discernible anatomy, and is not subject to critical hits or flanking. Reducing a worm that walks to 0 hit points causes it to discorporate (see below)—a worm that walks at 0 hit points is staggered, and one at negative hit points is dying.Worms that walk are immune to any physical spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of such spells and effects generated by the worm that walks itself, which treat the worm that walks as one single creature if it so chooses. Mind-affecting effects that target single creatures function normally against a worm that walks, since the creature’s individual components share a hive mind. A worm that walks takes half again as much damage (+50%) from damaging area effects, such as fireball and splash weapons. Worms that walk are susceptible to high winds—treat a worm that walks as a Fine creature for the purposes of determining wind effects.


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Can you target a worm that walks with smite evil? I was playing a paladin character and we met an evil aligned worm that walks as the final boss of the encounter. My DM told me that smite evil doesn't work on the worm that walks for some reason. Was he correct?


The main character looks like Mark Dacascos' character Mani in Brotherhood of the Wolf movie. Proficient with a wide array of slashing weapons and firearms which he uses in tandem.


I just saw the Bloodborne game recently. And I was wondering what class would fit the hunter in that game.