
Vertexx69 |

Per the grapple rules when you make a grapple check, you move the target to an open adjacent square. It doesn't mean they have to stay there, especially with gravity on your side for a change. While the 3rd lvl sorc/wiz/witch spell "Strangling Hair" can't be used to take the Move or Pin Grapple actions, it still pulls the mob adjacent when it makes the check. Add to this close range spell Fly, and you have a Harlem Globe Trotters highlight reel of hilarity.
Lets say a Magus8 with spell blending magus arcana & the 2 spells in question, The Improved Unarmed Strike/Improved Grapple/Greater grapple Feat Combo is flying 45ft over the battlefield. He casts SH over a monster, grappling it, which yanks the mob into an open adjacent square, which happens to be the diagonal above the Magus in the air 50ft off the ground. This part happens automatically when the grapple check is made constricting for 1d6 whole dmg, but the Magus will be damned if he's going to hold it there. Gravity happens at this point dealing 5d6 as the mob plummets back to the ground trailing the 45ft of hair from the spell. Then as his move action the Magus Maintains the grapple once again yanking the mob 50ft into the air to deal his 2d6 for Grapple + Constrict and another dribble of 5d6 falling dmg. Then he concentrates as a standard and maintains as a move until the creature stops bouncing. :9
Would this work as a tactic, taking for granted making all the grapple checks?