Vertexx69 |
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One of our local GMs, who happens to be our Venture Captain as well, is now saying that even when our weapon wielding party members are walking through dungeons, with our weapons in hand, we still have to use a move action to "Ready" them before attacking. His logic is that its this way because otherwise the Quickdraw feat is useless. I tried to tell him about the standard charge rules during surprise rounds, but he won't hear it. He says he'll do it this way until someone shows him an official ruling here on the forums, even though its completely counter-intuitive. My 25+ years of D&D and RPG experience means nothing to him, and even real world examples are falling on deaf ears. All he says beyond that is to take it up with the Venture Captain (Him).
So I need an "Official" Pathfinder Society ruling to get back the move actions for everyone who plays at his and his lieutenants' tables.