Caroliss Minerran

Talandria "Tala" Windwillow's page

2 posts. Alias of Jeff Harris 982.


Full Name

Talandria "Tala" Windwillow

Race

Half-Elf (moon elf)

Classes/Levels

Bard (silver balladeer) 7th

Gender

Female

Size

Medium

Age

43

Special Abilities

Baridc Knowledge, Bardic Performance (countersong, distraction, fascinate, inspire courage +2, Inspire competence +3, break curse) 24 rounds/day, Cantrips, Pure Heart, Silvery Mastery, Lore Master 1/day, Versatile Performance (sing)

Alignment

Neutral good

Deity

pays homage to Milil and Mielikki

Languages

Common, Elven, Draconic, Dwarven

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Talandria "Tala" Windwillow

Talandria "Tala" Windwillow
Female Half-Elf (moon elf) Bard (silver balladeer) 7th
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +13

Defense
AC 21, touch 14, flat-footed 18 (Armor +5, Def +1, Dex +3, Shield +2) ACP 0
hp 42 (7d8+7)
Fort +3, Ref +8, Will +6
Defensive Abilities immune to magic sleep effects, +2 racial bonus on saves vs. enchantment spells & effects, +4 bonus on saves vs. curses, hexes, & charm effects

Bard Spells Known (CL 7th; Concentration +11)
(at will) 0th-Dancing Lights, Detect Magic, Know Direction, Lullaby, Read Magic, Spark
(5) 1st-Animate Rope, Chord of Shards, Cure Light Wounds, Identify, Sleep
(4) 2nd-Cat's Grace, Cure Moderate Wounds, Silence, Tongues
(2) 3rd-Haste, Invisibility Sphere

Offense
Speed 30 ft.
Melee “Coda” +10 (1d6+4/19-20x2), silver dagger +8 (1d4/19-20x2)
Missile +1 short bow +10 (1d6+1/20x3), silver dagger +8 (1d4/19-20x2)
Space 5 ft.; Reach 5 ft. Encum 30 Light 33 Max 100
Special Attacks -

Statistics
Str 10, Dex 16, Con 12, Int 12, Wis 12, Cha 18
Base Atk +5; CMB +5; CMD 19
Feats Skill Focus (diplomacy), Point-Blank Shot, Precise Shot, Weapon Finesse, Lingering Performance
Skills Acrobatics +10, Appraise +5, Bluff +8, Climb +5, Diplomacy +13, Disguise +8, Escape Artist +7, Handle Animal +8, Knowledge +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +4, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +6, Perception +13, Perform (sing) +9, Perform (string instrument) +12, Ride +5, Sense Motive +7, Sleight of Hand +7, Spellcraft +6, Stealth +14, Survival +3, Swim +2, Use Magic Device +8
Traits Beast Bond, Wild Stride (forest)
Class Abilities Bardic Knowledge, Bardic Performance (countersong, distraction, fascinate, inspire courage +2, Inspire competence +3, break curse) 24 rounds/day, Cantrips, Pure Heart, Silver Mastery, Lore Master 1/day, Versatile Performance (sing)
Special Qualities Adaptable, Elf Blood, Elven Immunities, Keen Senses, Multitalented
Languages Common, Elven, Draconic, Orcish, Dwarven
Gear +1 mithral chain shirt, +1 darkwood buckler, “Coda” +1 agile mithral short sword, *+1 short bow, *20 masterwork arrows in quiver, silver dagger, spring loaded wrist sheath, ring of protection +1, traveler’s outfit, silver harper’s pin (under vest over her heart), cloak of elvenkind, masterwork silver stringed & inlaid violin, ioun torch, *minor bag of holding (map of Cormyr, bell tripwire trap, blanket, camouflage blanket [forest], candles [2], canteen, chalk [2], compass, elven trail rations [2] false-bottomed cup, flint & steel, hammock, hand keg [knee-cracker cider] hearthstone, hip flask [knee-cracker cider], vial of ink, inkpen, magnifying glass, hand mirror, paper sheet [40], journal, 50 ft. spider’s silk rope, scroll case, signal whistle, soap, traveler’s any-tool, whetstone); pp 10 gp 158 sp 7 cp 3

Special Abilities

Wild Stride Choose a favored terrain from those listed in the ranger favored terrain class ability. You can move through naturally occurring difficult terrain without any penalty while within your favored terrain. Terrain created or modified by magic or traps affects you normally.

Silver Mastery (Su): At 2nd level, a silver balladeer treats silver weapons as if they were also cold iron for the purpose of overcoming damage reduction. Also, alchemical silver weapons do not impose a penalty on damage rolls when wielded by a silver balladeer, and a silver balladeer gains a +1 bonus on attack rolls made with mithral weapons.

Break Curse (Su): At 6th level, a silver balladeer can suppress a single curse affecting an ally within 30 feet that is able to see and hear her. Each round the silver balladeer uses break curse, she attempts a Perform check against the original DC of the curse. If successful, she suppresses the curse for 1 round. After she has suppressed the curse for 4 consecutive rounds, she can attempt a caster level check to remove the curse as if she had cast remove curse.

“Mist”
Female Light Riding Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6

Defense
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1

Offense
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft., Reach 5 ft.

Statistics
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Skills Perception +6
SQ Combat Trained
Gear riding saddle, saddlebags

About Talandria: “Tala” hails from Deepingdale, where she spent many nights of her youth wandering the forest, loving moonlit evenings best of all. She is a skilled archer as many of the folk of Deepingdale are, and counts herself lucky to have grown up among people for whom her status as Cha'Tel'Quessir was no hindrance. From an early age she also found she had great talent with strings of another kind, those of the violin, as well as a lovely and strong singing voice. However she was not content to stay in the Dale, no matter it’s beauty. She longed to see the greater Realms and compose songs about distant lands and great deeds. She took up the life of a traveling bard, and in those wanderings eventually came to the attention of those who Harp. In service to the Harpers Tala has crossed paths and swords with the Zhentarim, for whom she holds little love. She also drew the ire of a Red Wizard of Thay when she spurned his romantic attempts, forcing her to flee lest her true motivations be revealed. She has visited the forest kingdom of Cormyr on several occasions, both in service to the Harpers and to simply enjoy the beauty of that land. She is fond of playing at roadside inns and taverns there, and has done so often as Cormytes appreciate a fine tune.