Jadrenka

Verona of the Wilds's page

36 posts. Alias of Delightful.


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Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Untrained, Knowledge (Local): 1d20 + 3 ⇒ (9) + 3 = 12

While Verona may not have wanted to do the interrogating it didn't mean wasn't attentive. The witch searched her memories for anything that could come close to describing a 'beach of shinies' and eventually recalled Hannah complaining about the massive health hazard that was Sandpoint's town dump.

"Junk Beach," she says, certain that that's the answer. "Ze goblin vas speaking of Junk Beach, ze town dump. No one spends much time zere so ze goblins could have easily hide vithin ze vastes to await for zeir attack. I could lead us zere. Perhaps zere may be clues zere.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona gave the halfling an apologetic look as she backed away, having realized her error. "My apologies, Sonas, she says before quickly adding, "You are right zat I'm not entirely flaunt in vocial manners. I find zem... difficult to understand at times. Still, I am sorry for the unnecessary invasion."

Wanting to getting away from that faux pas, Verona hurried along with the others as the sheriff took them to the garrison. There, Verona looked at the captured goblin with an analytical eye. For a captive he didn't look to be too badly injured, which given the group's recent disrupt over torture, she was happy to see. After all, goblins, and all life in general, didn't deserve that.

"I can converse in Goblin if needed," she says somewhat anxiously, as it becomes clear that Filona cannot.

Though the witch was capable of speaking the language, she wanted to let Filona or any of the others do the talking if possible. If her misunderstanding with Sonas as any indication if it was obvious that she wouldn't be a great choice for leading the goblin captive's interrogation.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Enjoy your trip!


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona looked on at the very awkward and flustered expression of Sonas' face with a puzzled frown. "Are you ill, Sonas," she asked, earnestly confused as to why the halfling was suddenly red. "Your face is taut and turning red. Such signs can be herald an approaching fever. Are you experiencing a headache? A faster heart rate? Do you feel hotter than usual?" she clinically asks the halfing, already approaching to check his temperature herself.

It was clear the healer was not well-versed in the dynamics of awkward conversations, Filona's sudden outburst and Sonas' reaction to having entirely going over her head.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Sorry for my absence. I've been having computer problems recently so I'm not going to be able to post as frequently.

Verona finally pipes up in the discussion when her examination of the destroyed skeletons suddenly gives her a theory. "Ze skeletons. Zey aren't from zis crypt. Look," she says as she points to all to pristine bones, "zey are far to clean to have been raised here, and none of the other sarcophagi have been touched. Zat means that zese skeletons vere likely summoned from elsevhere."


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

"Vhy vould a necromancer only pervert these two bodies and leave the others to rest?" Verona asked aloud, largely to herself than anyone else present. She theorized it was likely because who ever did was to weak in the dark arts to raise more, but it was entirely possible that was more to it than that. If there was, it was probable that finding out who these reanimated corpses once belonged to would put them in the direction as to what exactly.

With the others already searching the open sarcophagus, Verona's eyes focused on the robes currently dangling in mid-air due to Filona's magic. Although Verona wasn't entirely sure of Sonas' hunch that the robes belonged to someone of the faith, she didn't see any reason not to at least look at them to see if they were either. "May I?" she asks the Filona softly, already grabbing a hold of the levitating robe and bringing up to her face.

No Action: Making an untrained knowledge roll to identify robes.
Knowledge (Religion): 1d20 + 3 ⇒ (9) + 3 = 12


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Did Daiki's Sneak Attack damage from his second attack finish it?


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Thinking that her healing would destroy the skeleton outright, Verona was caught by surprised when the creature swiftly reacted and slashed her shoulder. With her shoulder bleeding profusely, the healer reflectively put a hand to it and tried to mend the damage.

Standard Action: Using Healing Hex on Verona. She can't use the Hex on herself for the next 24 hours.

Healing Hex: 1d8 + 1 ⇒ (3) + 1 = 4


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

"Pharasma's throne!" Verona utters. It wasn't the first time she'd seen the walking dead, but even so, the sight of the skeletal creatures still sent a chill down her spine.

Knowing that her crossbow would do little good with so many allies in her field of sight, Verona took the riskier play and moved through the crowd to reach the skeleton, doing her best to avoid the skeleton's bone-white grasp as she moved. Whether she avoided it's claws or not, Verona made to the skeleton's side and tried to concentrate pure life energy into it in the hope of disrupting the necromancy that held the undead's bones together.

Move Action: Moving to flank Skeleton #2 with Perri.
Standard Action: Using Healing Hex on Skeleton #2 to hit them with positive energy damage. It's a melee touch attack.

Acrobatics: 1d20 + 1 ⇒ (2) + 1 = 3
Melee Touch Attack: 1d20 - 1 + 2 ⇒ (17) - 1 + 2 = 18
Healing Hex Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona's eyes rose in alarm as her divination finally finished and revealed the presence necromantic energies. "Be on your guard," she warns the group, her hands clutching her Pharasmite pendant tightly. "I feel ze miasma of necromancy in ze air. It's moderate, but its presence likely means the vorst."


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

As the group headed to the mausoleum, Verona first made a silent prayer to the Lady of Graves to apologize for the intrusion. Though their intentions were noble, it is was still unseemly to disturb the home of the dead. Second, she focused her mind and see if any magic, particularly o the necromatic kind, had been cast at or around the mausoleum.

"I cannot track as a ranger can, but I may be able to detect the presence of magic here," she tells Perri.

Casting Detect Magic to see if there's any magical auras near or within the mausoleum. The range of the detection is 60 ft.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

"So ve are decided zan?" Verona asks the group, eager for for them to be on their way, but unsure whether everyone is quite on board yet. Fighting undead was no easy thing, the creatures sometimes literally being able to chill the blood, but Verona knew it was better they they disturb the vault than necromancers.

"Holy vater," she tells the obviously apprehensive Daiki. "Ze undead are vulnerable to gods-blessed vater." Not having any herself, Verona turned to the sheriff in the off chance that Father Zanthus had left him some or he knew where they could find some vials in the chapel. "Did Father Zanthus leave any vials for us?"

Sorry should have done in this earlier but here's Verona selected spells for the day.

Prepared Spells:

1st—Burning Hands (DC 14), Mage Armor
0 (At Will)—Daze (DC 13), Detect Magic, Light


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

As the party moved out to Sandpoint's church, Verona heard the scattered cheers from the greeting townsfolk. The cheering was utterly bizarre to the changeling, having been so accustomed to the exact opposite in Ustalav. Not sure what to do, but strangely feeling bold after last night, she awkwardly waved to the townsfolk.

When they finally arrived at the chapel though, the sheriff's mention of the burial violation immediately set her on edge. Grabbing at her Pharasmite pendant and clutching it tightly, Verona told the group of her experience with such things. "Father Zanthus is vise to be so vorried. Violating ze final resting place of the dead is more than vimply blasphemous. It is dangerous to all the living. In Ustalav, my homeland, vuch acts almost always lead to the creation of undead. We would do well to investigate the burial before vomething monstrous vteps out of it."


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona did not stay overlong at the tavern. When the party finally dispersed from the Rusty Dragon to their own homes and abodes she was one of the first to do so, quickly making her way Hannah's. The two talked long into the night there. About the goblin attack, Aldern's leers, her impending Harrow reading, and finally about a certain kiss.

When morning finally retook the skies, Verona rose with the dawn and joined Hannah in their routine of gathering herbs in the small backyard garden that laid behind the practice. When that was done the herbalist bid Hannah a sad farewell, though a part of her desperately wanted to stay with her. A dozen excuses to do just that came to her mind, but ultimately she chose to go to the Rusty Dragon knowing that it probably meant more misadventures with people she still considered near strangers.

Arriving at the tavern in her herbalist attire and carrying her staff and belt pouch filled with minor curatives, Verona stepped through the portal into its main hall ready for whatever fate had in mind for her. Almost immediately she spied those who had fought beside her during the goblin raid. Hearing them all talk of the town sheriff and Mvashti, Verona added her voice to the discussion. "Vhould ve not vpeak vith the sheriff first before veeking our readings?" she asks softly. "He may know vomething of the goblin attack and need our assistance. Could he not?"


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

All the table talk of Madame Mvashti and her Harrow readings set Verona on edge. Her adopted mother had been a Varisian herself, and Verona was accordingly inundated with tales of the prophetic power of Harrow readings. When Verona was a child she always wanted to have a reading herself. Learning of her hag mother though, and the nightmarish that future that would surely await her if she was ever captured by the hag, had chilled Verona on the prospect of having her future read. Best to leave such things to Pharasma and pray for the best she came to believe.

Alas, circumstances seemed to be against her. Though she may not have wished to have her future read, the others did, and with the recent goblin attack it seemed prudent to know something about their futures. After all, it looked as if fate had decided they would be champions of the town. Perhaps a reading would reveal the time or even reason for an upcoming goblin attack? There was only one way to be sure...

Verona cleared her throat and spoke up, her voice obviously nervous."I-I know of ze Harrow. It may do us all some good to be read, no? Pharasma seems to have fated us to defend zis town. Is it not possible that a reading of our future may also divine whether dangers may strike Vandpoint next?"


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona hadn't much of anything since she arrived at the tavern. Her mind was still lost in a reverie of warm feelings and new tantalizing possibilities. It was only when Sonas and Filona started to speak of theaters that she perked up. "I've never been to a theater," she admits quietly, her voice half a whisper at the table. It became more animated when an idea came to her though. "If ve go can I bring my... friend as well? I think she'd enjoy such a thing."


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

After vividly explaining to Daiki the symptoms of goblin pox and its most reliable curatives, Verona moved with the group as they searched for any more goblins that were in need of capture or slaying. Instead, Verona saw the bodies of Sandpoint's townsfolk. Some were merely injured, but others sadly had been killed. The healer made a prayer to the Lady of the Graves for the dead's easy passage to the Boneyard. Those lucky enough to still be live she went, healing them the best she could with either her magic or her remedies.

They were so many injured that eventually Verona had to tell the party that she'd have to meet them at the Rusty Dragon later lest they be delayed in their goblin search by her constant stopping. They understood completely and went on their way as Verona reminded. Verona kept at her healing for some time, eventually getting herself lost in the comforting repetitiveness of her task. Focusing on healing made it a lot easier to forget the memory of the goblins she helped kill or the Fozglove's leering.

Eventually, Verona's focus was broken by the sight of a familiar elf who was also healing the injured. Without even consciously thinking about it, Verona ran up to Hannah and embraced her in a tight hug, catching her by surprise before she realized who was holding her. Verona! Oh, thank Gozreh, you're alive. I was scared that you'd been-"

"I'm ok," she whispers into the elf's shoulder, tears starting to fall. "I vas worried, too. But you're alright."

"Yes," Hannah began, her voice raw and so very sad, "if only that was the case for everyone else. Oh, Verona look what they did to our town!"

"I-I know, I'm so sorry." Verona wasn't sure if she really did though. She had only been in Sandpoint for a short time. She didn't know the people of Sandpoint to the same level that Hannah did despite her heart going out for their loss.

They stayed like that for some time, but eventually their duty to others forced them both to continue to heal what remaining injured were still in need. When their task was finally finished, Verona said something to Hannah that she had been wanting to say for some time now. Hannah was surprised by the admission at first, but her eyes softened and she gave the changeling a light kiss on the cheek. After a whole lot of blushing and more talking, Verona finally made her way to the Rusty Dragon with an unusual rosy glow on her typically pale face.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona may not have been the most socially adept, but even she could recognize that Aldern was leering at her. She had become quite familiar with such leers back in Ustalav where male villagers would typically either look at her with either suspicion or... that.

Verona promptly turned her back to Aldern as if he wasn't there to begin with. Suddenly wanting to think about anything else, the healer started to describe the gross effects of goblin pox to Daiki. "No. You don't have goblin pox. If you did, I vould have veen vkin inflammation, greenness of the skin, and possibly the development of green blisters. You also vould have been vuffering from pruritus and zus be unbearably itchy," she says matter-of-factually, as if she was only making small talk.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona didn't pay Aldern Foxgolve much mind as her hands and eyes were far to focused on Daiki's bleeding legs. The gash there was severe but not life-threatening if treatment was made quickly. Steeling yourself, the healer looked directly at the ninja as she made her diagnosis. "I can treat your injury. Ze laceration is deep, yes, but zere's isn't any excessive bleeding from a pierced artery nor signs of poisonous contaminates." With that said, Verona lightly touched the wound and mentally focused the arcane energies needed to re-knit that which had been violently torn.

Healing Hex: 1d8 + 1 ⇒ (7) + 1 = 8
Daiki is back to full hp and I can't heal him again for next 24 hours.

Her work done, Verona turned to Forglove. Not being well-versed in social niceties, Verona gave the man only an awkward passing glance as she told him her name. "I am Verona. Verona of the Woods. I vork vith Hannah Velerin."


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Even amidst a hurdled flash of movement and clashing blades, Verona spots the ugly rend that is now on Daiki's leg. Her instincts kicking in, she rushes to his side to heal him.

Double Move Action: Getting Verona in a close enough position behind Perri so she can heal Daiki next round. If there even is a next round, of course. :)


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Just a heads up, I changed the layout of Verona's sheet to better keep of track where all her bonuses were coming from. Mechanically nothing has been touched or changed. Hope that's alright.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Coming on to the chaotic scene, Verona gives the evil eye to the closest goblin in her field of vision.

Standard Action: Casting Evil Eye on Goblin 3. DC 14 vs Will. Minus 2 to AC if successful.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

"Vait," Verona says to the group as they're about to move out.

She ran up Perri first, giving the armored paladin a visual examination as she mentally went down a list of possible medical concerns. She looked him over for any cuts, bruises, or signs of strain from his stumbling in the grease. When she saw nothing of the kind, she gave Perri a simple, "You're ok," and moved on to the other fighters.

The same awkward examination was given to Kano and Daiki. When Verona once again saw that none of them had suffered an injury, she backs off shyly. "No one is hurt," she says without looking at anyone in particular despite having just a few moments ago looked over some of them with laser-focus. "Ve can go now."


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

With Daiki and Kano flanking the Warchanter, Verona opts to not risk the potential for friendly fire by firing a crossbow bolt. Instead she moves closer to her target by the Swallowtail Festival stage and casts an enhancement spell of her own.

Move Action: Moved by about four squares to current location on the map so I could get in range with the warchanter.
Standard Action: Casting Daze. DC is 13 vs Will


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17

Although the spell was spun and sung in the goblin's screeching, guttural voice, Verona was able to still able pick out the words and identify the casting as a grease spell. "Be vary! she shouted to the warriors engaging the warchanter, "Ze goblin has coated ze ground vith grease. Valk on it and use risk being made immobile or vorse.".

Seeing that her allies were having trouble hitting the goblin bard, Verona once again summoned her willpower and gave the warchanter the evil eye.

Same deal as before. Using a Standard Action to give the Warchanter the Evil Eye. Targeting his AC and lowering it by 2. DC 14 vs. Will. Successfully save makes it only one round instead of six.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

With two of the pyromaniac goblins down and only one remaining, Verona took another step forward and loaded her light crossbow. As her mother taught her years ago, she aimed her shot and took in a breath before firing.

Free Action: 5 ft. step closer to Warchanter
Move Action: Loading light crossbow to shot
Standard Action: Attacking Goblin Warchanter

Light Crossbow Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Light Crossbow Damage: 1d8 ⇒ 2


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona ran with the others to the blazing cart, the smell of burning wood filling the air immediately. Even with the heat of the flames stinging of her eyes, the wood witch's witch was still able to step forward and give the goblin that has yet to be attacked a baleful stare.

Free Action: 5 Ft. step south.
Standard Action: Giving Goblin 1 the Evil Eye and targeting his AC, lowering it by -2. It's a DC 14 vs. Will. A successfully Will save reduces the effect to just one round instead of six.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

With the last goblin felled, Verona was prepared to tend to the wounded only for Father Zantus' arrival and burst of divine magic making that entirely unnecessary.

The men and women that had defeated the trio of goblins were a sundry bunch, with Verona very much included in that. Some appeared to be hale warriors while others looked like common people, farmers and artisans.
Verona was outsider, but even could tell that the Lady of Graves had woven a strange fate to bring such a party together.

The gruesome sound of fighting and havoc in the air quickly brought Verona out of her musing. The healer had no love of violence, but it seemed that her preferences mattered little now. Untimely death was about and it needed to end. "I'm vith you," she says to Daiki without looking directly at him, her Ustalavic accent coming through.

"My name is Verona of the Wilds, or simply Verona if you prefer," she tells the group. "Ve don't have much time, Zantus won't be able to heal everyone in Vandpoint by himself and zere is vomeone that I have to find. She can heal the wounded once the goblins are dealt vith, and she is ... quite dear to me."

Verona's free hand went to her Pharasmite pendant. She couldn't use it to channel the power of the gods as Father Zantus could, but she gripped it tightly and made a quick, anxious prayer all the same.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Verona saw as the five strangers around her quickly dispatched two of the three goblins. Not wanting the last remaining goblin to have the opportunity to flee, she moved forward towards it and Perri and directed her will to cloud the globlin's mind and senses.

Free Action: 5 Ft. step towards Goblin 3.
Standard Action: Casting Daze on Goblin 2. DC 13 vs. Will.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

By the time the Swallowtail Release came near, Verona had managed to sell off most of her cures, the townsfolk of Sandpoint evidently having developed a demand for them with winter fast approaching. Verona was in the amidst of pocketing her copper gains and few remaining unsold curatives when a familiar voice called her name.

"Verona!" Hannah heralds from the crowd. The elven woman waved her hand from afar before she quickly making her way to the wood witch's side. "I've been looking all over for you," she says playfully before adding, "How have you been without me? Enjoying the festival I hope?"

Verona's pale cheeks turn a light pink as she sees Hannah's beaming face. Temporarily bereft of words, Verona gave Hannah an awkward smile before catching she caught her wits and telling the elf about her about successful trivia game and ad-hoc remedy selling. Hannah cheerfully congratulated Verona for her gains before regaling the other herbalist about her own festival activities.

They talked for some time, enjoying each other's company, before eventually joining the rest of the town in listening to Father Zantus's tell and watching the titular swallowtails be released. Afterwards, Hannah fulfilled her promise to introduce Verona to some of her townie friends as they all enjoyed Ameiko Kaijitsu's delicious salmon at a feasting table together. As usual, meeting so many new people was somewhat nerve-whacking for her, but Hannah's being there made the experience not only bearable, but enjoyable.

Though Verona may not have initially been enthusiastic to go to the festival, she was at last starting to feel truly comfortable there, which it made it all the more tragic that a horde of goblins would arrive on the scene to ruin the rare moment of belonging.

In a flash, chaos broke out as noise, screams and terrible goblin songs filled the air. Verona lost track of Hannah as the crowd began to scatter in a rush. She shouted Hannah's name and thought she heard her own being called out in reply, but with the air so choked with clashing sounds it was hard to make out anything. In the end, Verona found herself close to the invading goblins and a few other unlucky souls whose faces were only somewhat familiar to her.

Seeing that violence was sure to break out, the witch acted on instinct and cast a protective spell on herself before the goblins could reach her with their foul weapons.

Move Action: Drawing Light Crossbow.
Standard Action: Casting Mage Armor on herself. AC is now 16.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

@GM: Pretty much. The activities are awesome and creative, but Verona would likely suck at the rest of them. :)

@Finona: Getting different maps would make the most sense, yeah, but I figured that in-character Verona would want the Hinterlands map over the others due to her profession. My apologies if this makes things redundant.


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Mistake was made in my initial post. For some reason I believed the festival was taking place at night. My apologies if that caused any confusion.

"Verona of the Wilds," the witch answers Quink shyly, her Ustalavian accent and foreignness obviously apparent. "Or just Verona if you prefer," she quickly adds, finding it difficult to look the stranger directly in the eye. "It makes no difference to me."

Her prize won, Verona's hand hovered above the three maps that we she was being offered. All three had their merits when it came to use, but Verona ultimately picked the one that represented the nearby Sandpoint Hinterlands. Though, she had come to know Sandpoint's local wilds, it would have been hubris on her part to believe that she knew the area inside and out. A map could could only help orient her better and lower her chances of getting lost on one of her routine herb runs.

With that in mind, the wood witch's accepted the map of the Sandpoint Hinterlands from Quink and securely stashed it in one of her many satchels for safekeeping. That done, Verona was at a bit of a loss on what to do next. She still hadn't spied Hannah in the crowd and was not exactly interested in participating in any of the other activities. She just wasn't very interested in them or was uncomfortable with idea of doing a public show. Medicine was her joy and favorite subject, and try as she might, Verona found it difficult to to be interested in things outside her scholarly wheelhouse.

In the end, she decided to fall back on old habits and see whether any of the townsfolk would be interested in any of the concoctions she had wiped up earlier in the morning. They were minor remedies, meant only to treat minor aches, pains and colds, but they were worth a few coin pieces all the same. Verona didn't much care about the money, though. By the herbalist's estimation, this was the best way for her to ingratiate herself to the people of Sandpoint while still remaining in her comfort zone.

Craft (Alchemy): 1d20 + 5 ⇒ (17) + 5 = 22


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Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

With the opening speeches done the Swallowtail Festival began in earnest, leaving Verona with a growing sense of listlessness and regret. She didn't really want to be here, surrounded by the teeming masses of Sandpoint. The woods witch had been living in the small town for a few months now, but she still struggled with all the crowds and busy streets. It was all very much different from her experience in Ustalav and the Shudderwood and there were many times when Verona wondered whether she'd be happier living in the nearby Whisperwood, its dangers be damned.

Of course, she'd always turn away from the idea. Living in the woods would make working at Hannah's a lot more difficult, and she enjoyed the work (and Hannah) far to much to allow that to happen.

Hannah Velerin was actually the main reason why Verona had deigned to go to the celebration. The elven herbalist had promised up and down that the Swallowtail Festival would be the perfect opportunity for her to get to know the people of Sandpoint outside of healing them at the practice. It had taken some convincing, but eventually Hannah's promises had won the young wood witch over, as Verona knew they would.

And thus, there Verona was. Trying her best not to look out of place in the crowd. It was something of a difficult task, though, given what Verona had decided to wear. Not knowing exactly what one took to such events, the wood witch opted to simply go wearing what she felt most conformable in. She was dressed in a snug kirtle that was as black as her tangled hair and wore a pair of durable boots that had served her well whenever she went out to collect her herbs. The blackness of the kirtle only made her pale skin more apparent, but Verona, as always, paid that little mind. From her belt hanged several pouches and satchels, most of them filled with some kind of herb or remedy. Hannah had told her that bringing her healer's belt was unnecessary and awkward given the occasion but Verona had been taught that one could never be to careful and so had brought it along anyway. Lastly, as always, she had her mother's azure Pharasmite symbol around her neck.

As Verona moved about the festival grounds, her eyes darted for any sign of Hannah. The elf had wanted them to come to the festival together so she could introduce Verona to some of her friends, but
Verona had told her to not wait up her for her as she finished some medical concoction she had been working on at the practice.

The Ustalavian had swiftly come to regret that choice as she tried, and failed, to find Hannah's face in the crowd. Eventually, after some time, Verona ended her search and found herself right next to Quink and Parooh's trivia venue.

Verona touched her pendant and made a silent prayer to the Lady of Graves for her to be kind of enough to let fate have Hannah find her at Varisivia's before much of the night was over. Until then, the herbalist tried to answer some of the duo's questions. Her knowledge of Sandpoint was limited but she felt more comfortable trying to answer the local trivia than trying her hand at log-splitting or a making a dreaded public performance.

Knowledge (Geography): 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge (History): 1d20 + 3 ⇒ (7) + 3 = 10
Knowledge (Local): 1d20 + 3 ⇒ (9) + 3 = 12


Female NG Changeling Witch 1 | HP: 8/9 | AC: 12, T: 11, FF: 11 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +3 | Darkvision 60 Ft., Perc: +1, SM: +1 | Speed 30 Ft.| Hexes (Evil Eye [-2, 6 Rounds]) | Spells:
Spoiler:
0—Daze (DC 13), Detect Magic, Light|1st—Burning Hands (DC 14), Mage Armor
| Active Conditions: None

Many humble thanks for the invite from yours truly, GM.

Can't wait to get into this classic.

Status bar has been changed to fit into preferred layout.


Delightful here.

This is the Changeling Witch I've been working on. Her backstory and sheet is on on her alias page. As for why I'm joining, well, I've always wanted to play Rise of the Runelords, having heard a lot of good things on it, and this seems like a great opportunity to do just that. So, I hope you invite Verona over here to play.


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Aberzombie wrote:
I've often wondered if online pirates dress like pirates. Or maybe have pet parrots who ride around on their shoulders.

I probably shouldn't be telling you this, but yes. Yes we do.