Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
"I am really sorry, but we have orders to give this information only to the ambassador. I hope you will understand..." says Verhaal, while discretely showing her the drug given to them by Ambrus Valsin. Diplomacy (in case it's needed): 1d20 + 9 ⇒ (20) + 9 = 29 +1 if she could be attracted to me.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15 Diplomacy (aither aid or primary roll, whatever is required): 1d20 + 9 ⇒ (11) + 9 = 20 +1 if she could be attracted to me Yes, we are sorry for interrupting your work, but we think the ambassador will find this information really helpful. BTW, the orator feat does not allow to make requests, only to influence attitudes (link to diplomacy for the rules).
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
I just updated my stat line and my character data with the definitive information (I think I basically added a quality backpack, a bunch of xbow bolts and weapon blanches. I apply the blanches to the arrows before the adventure if that's ok).
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal approaches the guard and smiles. "Good evening my friend. We have been sent by the Pathfinder Society to see the Cheliax ambassador. We bring him important information about Chelish interests in Sargava. Would you be so kind to let us enter and inform the ambassador about our presence?" Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10 +1 if he could be attracted to me :-(
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
I level up to l2 for this adventure. I updated my character with a temporary version until I receive the chronicle sheet. I did a little rebuild to take the Songhealer archetype and change some spells.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Character Name: Verhaal
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal moves and shoots the crossbow against the goddess avatar. Attack: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
And one more round of Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for everybody). 1 more round remaining.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal starts singing a inspiring song and starts moving around the machines. Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for everybody). 2 more rounds remaining.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal shoots the crossbow and starts circling the devices in the middle of the room, in order to have a better position for the next shoot. Attack: 1d20 + 4 - 4 - 4 ⇒ (11) + 4 - 4 - 4 = 7
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal drops the backpack moves to have line of sight against the enemy. Taking a pinch of wool from a pocket, extends the hand towards him and shouts "æʈʊ̩ɾðɛtɛ." Daze DC 13. Assuming dropping the backpack is a free/swift action. If it's not I have expend 2 move actions to move.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal stops singing, takes the crossbow and readies for the remaining enemy to attack. 5' step + Ready action: shoot the enemy as soon as I can do it without cover. I'm rolling the dice in advance: Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
"Do not falter fellow Pathfinders, fight as one and the victory will be ours," says Verhaal as she starts singing again an inspiring song, moving close to her teammates. Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for everybody). 4 more rounds remaining.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal continues the song where she left in the previous battle and pulls out her crossbow. Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for everybody).
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
I don't know if there is any special in the second half. If there is I'll try to join a game, if not I would love to play any game you run :-) P.S. Yep, bards are cool :-)
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
"Listen, we really don't want yo hurt you or your creatures—and you have seen haw swiftly we can. But if you don't stop and release that energy we will be forced to." Not sure if that's diplomacy or intimidate. I'll go for diplomacy, if you think it's intimidate the result should be 2 points lower. Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20 (+1 if he could be attracted to me, not applicable for intimidate)
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal moves 5' to allow more of her teammates reach combat and starts singing an old inspiring song about the founding of the Pathfinder Society. Free action: 5' step
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13 (+1 if he could be attracted to me) "Indeed. We are not your enemies," says showing the hands without any weapons.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal aproaches the woman. She looks terrified, so she probably can be convinced her to release the energy. "We are not enemies, we are just seekers of knowledge. I am not sure if you know exactly what you are doing. That energy is imprisoning many people—good people, many with families—from another time here. If you keep holding onto it, you are you are going to kill dozens of them. Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12 +1 is she could be attracted to me (who knows)
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Quote: a key that could undo all the misery and suffering our world now knows—and you use it for this? I have to say that I though something similar at the beginning of the adventure...
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Knowledge(history): 1d20 + 3 ⇒ (18) + 3 = 21
"My friend speaks true! The rock in the sky is going to destroy everything in two hours, be need to help each other to survive! I choose to recover my spent bardic performance
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Geography: 1d20 + 3 ⇒ (2) + 3 = 5
"Worry not, my friend. We are a team, and I think I have a good idea about where it can be." Bardic Knowledge FTW!
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal also tries to engage in a formal conversation with the Azlanti hero, asking about the great deeds of his raze. Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12 (+1 if he could feel attracted to me because of charming trait) I leave the other checks here in case we can try more than one Bluff: 1d20 + 7 ⇒ (11) + 7 = 18 (the same as above)
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
"Do not falter my friends. Keep pushing with courage and we will win," says Verhaal and start singing a melody that inflames the hearts of her comrades. Inspire courage: +1 to hit and to damage for everybody
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
"We are indeed. We can go together" Verhaal nods. "We just passed a small armory, maybe you can grab something useful there before we go." I roll to recover the bolts I shot before Recover bolts: 2d100 ⇒ (38, 5) = 43
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal takes the crossbow from her back, ready for the combat. Because if we just climbed I assume I cannot have it in my hands.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
"Maybe I can help you Syndra to cross the snakes. It is said that music shootes the beast..." says Verhaal and starts to gently sing what looks like a lullaby. And it is in fact a lullaby. I cast it every round in front of Sybdra, to affect the serpents that could bite her, for a -5 to perception
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
"OK, let's go. Let's hope we don't provoke some strange time paradox because of killing those creatures..." The one on the left is ok for me. I would allow aid another, meaning double-checking what she writes and mentioning some additional information. But yeah, it's a bit subjective, so I'm OK with your call.
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal puts the crossbow on her back and looks for the bolts she shoot during the combat. Recover bolts: 2d100 ⇒ (45, 9) = 54 "So, it's two compsognathus or two compsognathi?" asks to Syndra while she moves around. If we can aid another to document I can roll Survival: 1d20 + 0 ⇒ (3) + 0 = 3
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal maneuvers to get a clear line of sight against the lizarman and shoots her crossbow. Attack: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
If I hit, I think it's a good moment to use an Aid Token: Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. Allied Offensive Damage: 1d8 ⇒ 7
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
When the lizardman and the compsowhatevers attack, Verhaal raises her crossbow and shoots to the scaly humanoid. Attack: 1d20 + 4 ⇒ (3) + 4 = 7
I also move to try to be out of charge distance. We don't have map, do we?
Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]
Verhaal nodded at Master Shane when she arrived to the field, and went to find her seat. "It looks like they finally reassembled it. I wonder what happens next..." I didn't play any of the scenarios
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