Imron Gauthfallow

Venture Captain Elric's page

75 posts. Organized Play character for schattenstern.


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Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Well as this was my first play by post I hope the learing pains were not too bad^^.

It was a very fun game and a grat opportunity to play one of my seekers again.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Well lets take another bite:

T-Rex 1: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38 for damage: 4d6 + 26 + 2 + 18 ⇒ (2, 4, 1, 5) + 26 + 2 + 18 = 58 and sonic: 1d6 ⇒ 5 and grapple: 1d20 + 34 + 2 ⇒ (6) + 34 + 2 = 42

T-Rex 2: 1d20 + 22 + 2 - 2 ⇒ (19) + 22 + 2 - 2 = 41 for damage: 4d6 + 26 + 2 - 2 ⇒ (1, 6, 4, 6) + 26 + 2 - 2 = 43 and sonic: 1d6 ⇒ 3 and grapple: 1d20 + 34 + 2 - 2 ⇒ (13) + 34 + 2 - 2 = 47

Confirm T-Rex 2: 1d20 + 22 + 2 - 2 ⇒ (15) + 22 + 2 - 2 = 37 for damage: 4d6 + 26 + 2 - 2 ⇒ (4, 1, 1, 2) + 26 + 2 - 2 = 34 and a 2d6 bleed

Elric himself flies 40ft straight up.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Elric moves down a bit and casts a persitant Glitterdust (with Spell Perfection) on the remaining Marilith.

After that the T-Rexes try to devour it:

Bite 1: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25 for damage: 4d6 + 26 + 18 + 2 ⇒ (4, 4, 5, 1) + 26 + 18 + 2 = 60 and grapple: 1d20 + 34 + 2 ⇒ (7) + 34 + 2 = 43

Bite 2: 1d20 + 22 + 2 - 2 ⇒ (15) + 22 + 2 - 2 = 37 for damage: 4d6 + 26 + 18 + 2 ⇒ (1, 1, 6, 3) + 26 + 18 + 2 = 57 and grapple: 1d20 + 34 + 2 ⇒ (3) + 34 + 2 = 39

Bite 3: 1d20 + 22 + 2 - 2 ⇒ (9) + 22 + 2 - 2 = 31 for damage: 4d6 + 26 - 2 + 2 ⇒ (2, 4, 4, 2) + 26 - 2 + 2 = 38 and grapple: 1d20 + 34 - 2 + 2 ⇒ (2) + 34 - 2 + 2 = 36

Bite 4: 1d20 + 22 + 2 - 2 ⇒ (17) + 22 + 2 - 2 = 39 for damage: 4d6 + 26 - 2 + 2 ⇒ (3, 5, 4, 2) + 26 - 2 + 2 = 40 and grapple: 1d20 + 34 - 2 + 2 ⇒ (15) + 34 - 2 + 2 = 49

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

@GM Blake:
Why did the Tyrannosaurs need to save against the Unholy aura? They have the celestrial template but they are still neutral. And unholy aura only deals the STR-damage against good creatures:

Quote:
If a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of Strength damage (Fortitude negates).

Additionally has the marilith a special ability that allows him to make a full attack after taking a standart action (taking over the grapple)?

Quote:
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent’s CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent’s CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can).

And shouldn´t the Hezrou roll twice against the persistant Glitterust?

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

The T-Rex can also be summoned 5ft west and still be able to do all the stuff in my post so no redo would be necessary if I need to reposition him.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

If any of our frontliners wishes to be teleported into battle next turn just tell it to me. The number of T-rexes (and the lack of space to get to the frontlines) has suprised myself.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Elric looks at the Demons and thinks for a moment.

Knowledge Twins: 1d20 + 31 ⇒ (6) + 31 = 37"These are mariliths: leaders of Abyssal hordes and queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. The most powerful mariliths serve no one, and instead command ravenous fiendish legions. Additionally they _______________"

Knowledge Frog Demon: 1d20 + 31 ⇒ (4) + 31 = 35"This is a hezrou: quite intelligent, a hezrou can fairly be said to waste its intellect. They prefer the simple pleasures—slumber, the thrill of torture, the bliss of feasting on a living meal, or the joy of feeling something beautiful breaking and crumbling in a clenched fist. This one appears to be quite subservient. Additioanlly they __________________________

Elric opens with a quickened (by spell perfection) persistant glitterdust (DC 24) on the Frog Demon and the blue twin. Then he says: "Well it worked against the last 2 big ones so why not try it a third time" After this sentence Elric uses his arcane Bond to cast Summon monster 8 to summon Celestrial Tyrannosaurs: 1d3 + 1 ⇒ (3) + 1 = 4 Fortitude agaisnt 23: 1d20 + 19 ⇒ (3) + 19 = 22 for Nonleathal: 1d6 ⇒ 1

The T-Rexes 1 and 2 will smite the red marilith and attack it, the T-Rexes 3 and 4 will smite the blue one and attack it. The +18 damage is from the smite.

Bite 1: 1d20 + 22 ⇒ (5) + 22 = 27 for damage: 4d6 + 26 + 18 ⇒ (2, 4, 5, 3) + 26 + 18 = 58 and a grapple: 1d20 + 34 ⇒ (14) + 34 = 48

Bite 2: 1d20 + 22 ⇒ (17) + 22 = 39 for damage: 4d6 + 26 + 18 ⇒ (2, 3, 5, 5) + 26 + 18 = 59 and a grapple: 1d20 + 34 ⇒ (12) + 34 = 46

Bite 3: 1d20 + 22 ⇒ (9) + 22 = 31 for damage: 4d6 + 26 + 18 ⇒ (5, 1, 3, 3) + 26 + 18 = 56 and a grapple: 1d20 + 34 ⇒ (2) + 34 = 36

Bite 4: 1d20 + 22 ⇒ (14) + 22 = 36 for damage: 4d6 + 26 + 18 ⇒ (5, 4, 4, 3) + 26 + 18 = 60 and a grapple: 1d20 + 34 ⇒ (15) + 34 = 49

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

CLW rolls:

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

The rest of the healing will be taken care of by the infernal healing.

That means Elric is ready after another 1 1/2 minutes.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Well if we are operating on this kind of scale I will use CLW and Infernal healing in tandem to patch myself up.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Candi you are not the only one confuesed, especially with us being able to use 10/min buffs but not minute buffs I was thinking about more time between the encounters.

But maybe this is my experinece GMing multitables projected onto this scenario as in most multitables there is at least 10 minutes between encounters, mostly more if you get to choose which one to take. (The exception here are "wave" encounters but this does not seem like one.)

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"No problem, you can have it, I do not need a repeat of what happened the last fight in the next combat."

Elric casts Stoneskin on Candi.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Slim, out of character I know them, I even was at one of the shows once.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Slim, forgive me my ignorance, but who is that?"

While speaking htese words Elric recasts his False Life Temporary HP: 1d10 + 10 ⇒ (2) + 10 = 12

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

After Elric gets at least 10 points of effective healing from Candi (or anyone else) (You can use my wands of CLW to heal me if you want): Elric will use his Wand of Infernal Healing to get himself back to full HP (-13 charges after the initial healing)

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Elric had a false life active before with 20 HP (casted in post 344) so he started with 157/137 HP.

This got reduced by the round 1 attack to 50 with 20 NL damage, and the explosion reduced it to 0 with 20 NL damage.

And even with your calculation he would have lived because of his rune of life which allows him to survive until -23 HP (from Waking rune)

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Well my coin has saved me, but I am not able to heal myself (or others at the moment. (I need an effective 10 HP heal before being able to heal myself))

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Elric uses his coin reroll

Reflex: 1d20 + 16 + 5 ⇒ (15) + 16 + 5 = 36

Which leads Elric to be unconcious with 0HP and nonleathal damage.

The summoned creatures...

T-Rex 1: 1d20 + 12 ⇒ (6) + 12 = 18
T-Rex 1: 1d20 + 12 ⇒ (13) + 12 = 25
T-Rex 1: 1d20 + 12 ⇒ (12) + 12 = 24
T-Rex 1: 1d20 + 12 ⇒ (1) + 12 = 13

Should expire anyways before the next encounter starts.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Well it worked aganist your oversized grunt, so why shouldn´t it work against you"

With these words Elric casts Summon Monster 8 Fortitude against DC 23: 1d20 + 19 ⇒ (12) + 19 = 31 for T-Rexes: 1d3 + 1 ⇒ (3) + 1 = 4

After this elric moves 20ft up in the air and calls out happily: "Well this went better, FETCH."

All Tyrannosaurs will smite and I will include the +18 damage into the calculation as there is a good reason to believe that the Balor leading the charge against Nerosyan is evil.

Bite Tyrannosaur 1: 1d20 + 22 + 3 ⇒ (18) + 22 + 3 = 43 for Damage: 4d6 + 26 + 3 + 18 ⇒ (2, 6, 6, 6) + 26 + 3 + 18 = 67 and a grapple: 1d20 + 34 + 3 ⇒ (7) + 34 + 3 = 44

Bite Tyrannosaur 2: 1d20 + 22 + 3 + 2 ⇒ (3) + 22 + 3 + 2 = 30 for Damage: 4d6 + 26 + 3 + 18 ⇒ (5, 1, 2, 1) + 26 + 3 + 18 = 56 and a grapple: 1d20 + 34 + 3 + 2 ⇒ (15) + 34 + 3 + 2 = 54

Bite Tyrannosaur 3: 1d20 + 22 + 3 + 2 ⇒ (6) + 22 + 3 + 2 = 33 for Damage: 4d6 + 26 + 3 + 18 ⇒ (3, 5, 2, 4) + 26 + 3 + 18 = 61 and a grapple: 1d20 + 34 + 3 + 2 ⇒ (12) + 34 + 3 + 2 = 51

Bite Tyrannosaur 4: 1d20 + 22 + 3 + 2 ⇒ (5) + 22 + 3 + 2 = 32 for Damage: 4d6 + 26 + 3 + 18 ⇒ (3, 1, 2, 2) + 26 + 3 + 18 = 55 and a grapple: 1d20 + 34 + 3 + 2 ⇒ (15) + 34 + 3 + 2 = 54

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Fine Obsidian, but if we go after it we should prepare ourself for the worst...

It is still a Demon that needs to die."

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Have Fun.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"I think we are not very well equipped to fight a balor, I recommend killing the other generals. My vote stands with going for the Twins."

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"I am still for the Sibilant Twins."

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

As Slim is too far away, please ignore the sonic damage.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Candi, I did make some space for you, but I thought the haste would be more effective against a creature with a nasty fear effect (not that the summoned creature would run away immediately (as it would be a far lesser summon as the T-Rexes)). I hope it helped anyways.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

If I understand Candis post in the discussion channel correctly it is my turn now.

Elric moves up a bit, then he casts Haste on both Tyrannosaurs and on Obsidean.

Both Tyrannosaurs will attack afterward with the benefit of haste:

Tyrannosaur 1 bite: 1d20 + 22 + 1 + 2 ⇒ (6) + 22 + 1 + 2 = 31 for damage: 4d6 + 26 + 18 + 2 ⇒ (6, 1, 6, 5) + 26 + 18 + 2 = 64 and grapple: 1d20 + 34 + 1 + 2 ⇒ (15) + 34 + 1 + 2 = 52 and sonic: 1d6 ⇒ 2

Tyrannosaur 1 bite: 1d20 + 22 + 1 + 2 ⇒ (17) + 22 + 1 + 2 = 42 for damage: 4d6 + 26 + 18 + 2 ⇒ (5, 2, 6, 1) + 26 + 18 + 2 = 60 and grapple: 1d20 + 34 + 1 + 2 ⇒ (4) + 34 + 1 + 2 = 41 and sonic: 1d6 ⇒ 4

Tyrannosaur 2 bite: 1d20 + 22 + 1 - 2 + 2 ⇒ (20) + 22 + 1 - 2 + 2 = 43 for damage: 4d6 + 26 + 18 + 2 ⇒ (1, 5, 2, 1) + 26 + 18 + 2 = 55 and grapple: 1d20 + 34 + 1 - 2 + 2 ⇒ (5) + 34 + 1 - 2 + 2 = 40 and sonic: 1d6 ⇒ 1

Tyrannosaur 2 bite: 1d20 + 22 + 1 - 2 + 2 ⇒ (20) + 22 + 1 - 2 + 2 = 43 for damage: 4d6 + 26 + 18 + 2 ⇒ (1, 1, 3, 4) + 26 + 18 + 2 = 55 and grapple: 1d20 + 34 + 1 - 2 + 2 ⇒ (20) + 34 + 1 - 2 + 2 = 55 and sonic: 1d6 ⇒ 2

Confirmation rolls

Tyrannosaur 2 bite 1: 1d20 + 22 + 1 - 2 + 2 ⇒ (10) + 22 + 1 - 2 + 2 = 33 for damage: 4d6 + 26 + 18 + 2 ⇒ (6, 2, 3, 6) + 26 + 18 + 2 = 63 as well as a 2d6 Bleed

Tyrannosaur 2 bite 2: 1d20 + 22 + 1 - 2 + 2 ⇒ (3) + 22 + 1 - 2 + 2 = 26 for damage: 4d6 + 26 + 18 + 2 ⇒ (4, 6, 5, 1) + 26 + 18 + 2 = 62 as well as a 2d6 Bleed

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

The Fear will save is only once or every turn?

Also how long is the shaken? (Or do you tell us when it is over?)

And good to know with the threaten, from our local meta every character is using spiked gauntlets to always threaten.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Now it is time to have some... fun." Elric says while thinking what the hell he is fighting now. Knowledge Planes: 1d20 + 31 ⇒ (9) + 31 = 40

Then he casts Summon Monster 8 to summon Celestrial Tyrannosaurs: 1d3 + 1 ⇒ (1) + 1 = 2

"Well this is less than I expected... But FETCH"

The Tyrannosaurs will smite the enemy and both will try to take a bite out of him.

Bite Tyrannosaur 1: 1d20 + 22 ⇒ (1) + 22 = 23 for damage: 4d6 + 26 ⇒ (2, 2, 5, 3) + 26 = 38 +18 from the smite for 56 damage and a grapple: 1d20 + 34 ⇒ (3) + 34 = 37

Bite Tyrannosaur 2: 1d20 + 22 + 2 ⇒ (15) + 22 + 2 = 39 for damage: 4d6 + 26 ⇒ (2, 2, 1, 5) + 26 = 36 +18 from the smite for 54 damage and a grapple: 1d20 + 34 + 2 ⇒ (13) + 34 + 2 = 49

After this I will try to communicate the results of my knowledge check.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

@ Silbeg:

No I meant Eyes of the void... I have no Idea what went wrong with the post (I counted down the correct spells but wrote down the wrong one... (should not write a post after the time I nomaly go to sleep)

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"I vote for the Sibliant Twins, using the discordance of the enemies against themseves seems like a god way to progress this battle. Also they seem to be the primary target anyways."

After this speech Elric will cast a few spells on himself (Echolocation, Glitterdust, False Life Temporary HP: 1d10 + 10 ⇒ (10) + 10 = 20 and Hightened Awareness)

Elric will trigger the Hightened Awareness for a +4 Initiative the next time initiative is rolled.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Lets make this quick."

Elric moves up and then casts a disintegrate at the wall obsidean walked through. If he sees an enemy or enemies afterwards he will cast a persistant glitterdust (DC 24) (quickened with spell perfection) afterwards so it hits the most enemies possible.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Dust would suggest that he was not here for quite a while..."

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Feel free to take it Candi. I agree we should look for the Venture captain now."

I just copied the damage so i copied the sonic with it, sry.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

The avoral focusses on he Half-Elf again:

Claw: 1d20 + 1 + 2 + 18 ⇒ (2) + 1 + 2 + 18 = 23 for damage: 2d6 + 5 + 2 ⇒ (2, 3) + 5 + 2 = 12 and sonic: 1d6 ⇒ 4
Claw: 1d20 + 1 + 2 + 18 ⇒ (6) + 1 + 2 + 18 = 27 for damage: 2d6 + 5 + 2 ⇒ (2, 2) + 5 + 2 = 11 and sonic: 1d6 ⇒ 2
Wing: 1d20 + 1 + 2 + 12 ⇒ (7) + 1 + 2 + 12 = 22 for damage: 2d6 + 2 + 2 ⇒ (3, 5) + 2 + 2 = 12 and sonic: 1d6 ⇒ 3
Wing: 1d20 + 1 + 2 + 12 ⇒ (2) + 1 + 2 + 12 = 17 for damage: 2d6 + 2 + 2 ⇒ (4, 3) + 2 + 2 = 11 and sonic: 1d6 ⇒ 2

The tiger holds up the grapple:

Grapple: 1d20 + 25 + 5 + 2 ⇒ (19) + 25 + 5 + 2 = 51

and deals the bite and rake damage:
bite: 2d6 + 10 + 2 ⇒ (5, 5) + 10 + 2 = 22 and sonic: 1d6 ⇒ 5
Claw: 1d20 + 2 + 20 - 2 ⇒ (20) + 2 + 20 - 2 = 40 for damage: 2d4 + 10 + 2 ⇒ (3, 2) + 10 + 2 = 17 and sonic: 1d6 ⇒ 3
Claw Confirm: 1d20 + 2 + 20 - 2 ⇒ (17) + 2 + 20 - 2 = 37 for damage: 2d4 + 10 + 2 ⇒ (1, 2) + 10 + 2 = 15 and sonic: 1d6 ⇒ 1
Claw: 1d20 + 2 + 20 - 2 ⇒ (13) + 2 + 20 - 2 = 33 for damage: 2d4 + 10 + 2 ⇒ (1, 1) + 10 + 2 = 14 and sonic: 1d6 ⇒ 1

Elric himself moves down to the civilain fallen into the water (move action) and will use dimensional step (standard action) (20ft*2) to teleport him onto the evacuation ship.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Well I have 2 kineticists, 1 semiretired catastrophe of an aether kineticist that is just... BAD (level 7) and a air kineticist (Level 6) and I see the VAST difference system masery makes when building this class.

And I have no idea what they thaught at paizo with some options for the kineticist. (Especially anything that allows more then 1 attack per turn or some of the really nasty utility wild talents that are just insane and scenariobreaking.)

And I agree that some characters just "turn out" to be strong, but some of the nastiest build are happening when you apply a lot of AP/GM credits at once.

Emerald spire was especially nasty for this as it leads to a ready to play level 12 character with an WBL that is just... out of bounds if you use GM-credit.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

I am not a great expert on grappling, but as I understand it, you get the 2 rakes as part of sucessfully maintaining the grapple.

If Candi is correct I will gladly take the extra attacks^^.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

I just saw the crit on the 2nd claw so here is the additional damage:

Crit Claw 2: 2d4 + 10 + 2 ⇒ (2, 1) + 10 + 2 = 15

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

The Avoral makes a full attack against the half elf:

+2 for bardic Performance, +1 for higher ground

Claw: 1d20 + 2 + 1 + 18 ⇒ (12) + 2 + 1 + 18 = 33 for damage Claw: 2d6 + 5 + 2 ⇒ (6, 1) + 5 + 2 = 14 and Sonic: 1d6 ⇒ 1
Claw: 1d20 + 2 + 1 + 18 ⇒ (10) + 2 + 1 + 18 = 31 for damage Claw: 2d6 + 5 + 2 ⇒ (4, 3) + 5 + 2 = 14 and Sonic: 1d6 ⇒ 2
Wing: 1d20 + 2 + 1 + 12 ⇒ (13) + 2 + 1 + 12 = 28 for damage Wing: 2d6 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6 and Sonic: 1d6 ⇒ 5
Wing: 1d20 + 2 + 1 + 12 ⇒ (2) + 2 + 1 + 12 = 17 for damage Wing: 2d6 + 2 + 2 ⇒ (1, 6) + 2 + 2 = 11 and Sonic: 1d6 ⇒ 3

The tiger tries to maintain the grapple:
Grapple: 1d20 + 25 + 5 + 2 ⇒ (17) + 25 + 5 + 2 = 49
As this most likely succeeds he will make the Bite as well as his rake attacks:
As I see the damage of the smite did not work so I will not post it here, if it works this is an additional 14 damage per hit.
Bite: 1d20 + 20 - 2 + 2 ⇒ (5) + 20 - 2 + 2 = 25 for damage Bite: 2d6 + 10 + 2 ⇒ (6, 2) + 10 + 2 = 20 and Sonic: 1d6 ⇒ 1
Claw: 1d20 + 20 - 2 + 2 ⇒ (1) + 20 - 2 + 2 = 21 for damage Claw: 2d4 + 10 + 2 ⇒ (2, 2) + 10 + 2 = 16 and Sonic: 1d6 ⇒ 3
Claw: 1d20 + 20 - 2 + 2 ⇒ (20) + 20 - 2 + 2 = 40 for damage Claw: 2d4 + 10 + 2 ⇒ (3, 1) + 10 + 2 = 16 and Sonic: 1d6 ⇒ 1

Elric himself moves 40f feet into the sky (double move for ascending), the fly check for this is Fly against 20: 1d20 + 23 + 4 + 8 ⇒ (7) + 23 + 4 + 8 = 42

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

I think the tiger only took 12 instead of 32 damage as he has a DR 10/evil. (Or are the spiked gauntlets counting as evil?)

And stay warm.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

@Candi: The avoral should show the location of the half elf if there is nothing wierd preventing it.

And I also love the Glitterdust spell (it is the most prepared spell on Elric and he was built for Summon Monster primarily).

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

The avoral is not grappled as he has 31 CMD because of augment summoning)

"There is a half elf in the crowd" shouts the Avoral, while using empowered magic missiles on the elf to mark his position.

Magic Missile: 5d4 + 5 ⇒ (4, 1, 2, 4, 3) + 5 = 19 28 damage

After this attack the avoral moves above the half elf he forund in crowd 3. Please move him there as I can not see which space the hald elf is in. "He is just below me now"

After this Elric opens with a quickened (with Spell perfection) persistant Glitterdust (DC 24 Will) on the 3 dwarfes, then he casts a Summon Monster 6 (with Acadamae graduate to reduce the casting time) Fortitude DC 21: 1d20 + 19 ⇒ (12) + 19 = 31 to summon a celestiral dire Tiger behind the dwarfes and lets it punce the purple dwarf while activating its smite Evil.I will need a pawn for it.

Bite: 1d20 + 22 ⇒ (9) + 22 = 31 for damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17 +14 Damage if he is evil and Grapple: 1d20 + 25 ⇒ (13) + 25 = 38
Claw: 1d20 + 22 ⇒ (18) + 22 = 40 for damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16 +14 Damage if he is evil andGrapple: 1d20 + 25 ⇒ (16) + 25 = 41
Claw: 1d20 + 22 ⇒ (2) + 22 = 24 fordamage: 2d4 + 10 ⇒ (2, 3) + 10 = 15 +14 Damage if he is evil andGrapple: 1d20 + 25 ⇒ (16) + 25 = 41
Rake: 1d20 + 22 ⇒ (18) + 22 = 40 fordamage: 2d4 + 10 ⇒ (1, 2) + 10 = 13 +14 Damage if he is evil
Rake: 1d20 + 22 ⇒ (16) + 22 = 38 fordamage: 2d4 + 10 ⇒ (2, 4) + 10 = 16 +14 Damage if he is evil

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Is there a good way to use empower in a macro or do I need to multiply manually?

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

The Avoral uses an Empowered Magic Missil on the 4 targets (1 on every dwarf, 2 for the half elf.) while shouting: "There are inflitrators"

Damage for blue:Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 3 Damage
Damage for oragne:Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 4 Damage
Damge for purple:Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 5 damage
Damage for the half elf:Magic Missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6 9 Damage

The avoral has 11 rounds remaining because of summoners charm.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

For the map:

Where are the refugees?
Which is our boat?

And I will need a pawn for the Agathion (as well as a hight indicator)

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Elric looks at the masses, thinks for a short ammount and begins casting a Summon Monster 7 to conjure an Avoral Agathion.(Added to the list with expanded Summon Monster)

Once the Agathion is summoned, Elric turns to him and tells him: "Please scan these refugees for any kind of magically disguised intruder or shapechanged Demon. We do not want succubi to be mixxed into a group of helpless refugees."

The Avoral uses his innate True Seeing/See invisibility/Detect Magic and his +23 perception (and +15 Sense Motive) to look for any kind of disguises or polymorphes.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Do you need only guarding done? Or do you also need help with the repairs?"

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"I have it prepared once for emergencies."

With these words Elric also flies towards the ship.

You can see the prepared spells on the profile page of Elric.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"I still think we should stop the invading demons outside the city."

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Then back to Nerosyan it is. Please all hold hands, so noone gets left here alone."

After this Elric begins casting Teleport once the formation is ready.

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

Elric turns to the party: "Well we got the mounts from Jorsal so why not give them to these agents that will need them more than us? If we need to get back to the city fast I can teleport us so we do not necessarly need them."

Dark Archive

M Male N Chelish Human Wissard (Thassilonian Specialist Sloth) 15 | HP: 152/137 | AC: 16 (12 tch, 14 Fl) | CMB: +8 CMD: 17 (Freedom of movement) | F: +19, R: +16, W: +18 (Beyond Morality/Mind Blanc/Life Bubble) | Init: +7 | Perc: +18(See Invis/See in Darkness/Blindsight 40)SM: +2 | Speed 30, Fly 40 | Spells: 1: 6/9 2:4/9 3: 5/8 4: 3/8 5: 5/8 6: 4/7 7: 3/5 8: 1/4 | Active conditions: MA, EE, DV, SI, AB, Heroism, Overland Flight, Mind Blanc, LB, AMA | Coin Reroll (+5) 0/1 Arcane Bond 0/1

"Maybe we can diplomatically convince them to move with us regardless of the suggestion? If this fails I can also try to get rid of that enchantment."

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