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![]() What's your guess for the next big rules book following this one? I would like either: 1) Book filled with starships and deckplans, like those we get in the adventure paths. 2) Book focused on magic, expanding the options for the mystic (i would love some new connections) and the technomancer. 3) NPC Codex, or something more akin to the villain codex, but not exclusively focused on evil guys, but rather the many different factions/organizations of starfinder or of the science fantasy genre. ![]()
![]() bookrat wrote:
Unfortunately, there are no sarcasm rules available by now... ![]()
![]() MMCJawa wrote:
I believe even Pathfinder has its major threat. One that would unite even Good and Evil deities (Amodeus and Sarenrae or Apsu and Dahak). However, we are yet to see an adventure CENTERED on him or in fighting his cultists. Might not be the only threat, but surely the greatest in the setting. You know WHO I'm talking about. ![]()
![]() Life is awesome wrote:
You should probably take a look at this post here and you should find out that the "yet known" race is called Shirren and that the mystic iconic is probably going to be one of this insect like creatures. ![]()
![]() Reynard wrote:
Indeed. The old promotional art that is now presented as the Character Folio cover had a Kasatha using what we could assume to be magic; he was casting a spell. Now we have no magic or any fantasy element at all in the cover of the Core Rulebook. For us, people that are following all the news about the product, this might have no impact at all. This had no impact on me, until I saw this post. However... For a new player, or a person that isn't familiar with Paizo or Pathfinder, this could be enough to cause the misunderstanding that Starfinder has no fantasy/magic in it. No one is "casting magic" and there's no iconic creature of an average "fantasy" settings (orcs, elves, dragons, dwarfs, goblins)... Well, I'm sure the majority will read the books back for the product's description - the art is amazing enough. ;) ![]()
![]() Wzrd wrote:
Looking at the original art (larger size without logos) you can see the spaceship combat better. It seems to be a clash between the Pact World Alliance and their allies, Veskarium, against the Shirren. Impressive art, impressive cover, and I'm sure it's going to be an impressive book as well. ![]()
![]() Bluenose wrote:
This guy doing THIS is what I have in mind when I think about this subject. ![]()
![]() Sauce987654321 wrote:
Indeed! If someone is able to survive Mogaru's breath weapon, I'm sure they should be able to survive a spaceships' attack... I'm not saying that all characters should be able to, but high level characters are not mere mortals. The Rune Lords and the likes of Jatembe and the Whispering Tyrant were all just mere mortals in their earlier days. ![]()
![]() While we can easily create or own settings just like we do with Pathfinder rules, I'm a big fan of the Pathfinder Setting as well. So my primary concern is with Starfinder main Setting. As you said, we are talking about a futuristic setting, so of course some things will have changed drastically in terms of environments, inhabitants, culture, and so on. However, we are also talking about a setting that "resolves" around numerous planets; Castrovel, Triaxus and Akiton being just few of the core ones. I'm sure this also means that the number of possibilities for the setting is infinity. There has to be a planet inhabited by fey (Castrovel), or by dragons (Triaxus), and just as we have futuristic societies and planets in Pathfinder Setting, I'm sure there are going to be planets inhabited by primitive societies in Starfinder. ![]()
![]() Distant Scholar wrote: I'm a bit concerned that there won't be enough fantasy in the game, but I think that's just because Pathfinder is already fantasy, so the fans (and designers and developers?) are talking mostly about the space part. I have the same concern. How many magical beasts, outsiders, fey and the likes are going to inhabit the planets, the lands, how much will these creatures of fantasy influence the world of Starfinder. With Pathfinder we have nations ruled by vampires and ghosts. Its a world where kingdoms are built under the influence of devils, angels and even might Dragons, but also of humans with powers that rivals those of demigods. There are forests dominated by the fey and others where demons are lords. How much is the whole Pact Worlds Setting influenced by mythology and fantasy? That's probably what we are all concerned about. I hope everything is well balanced, just as in Iron Gods or in other travels we did into the distant worlds inside Pathfinder Setting (like that trip with our dear grandmother Baba-Yaga to Triaxus). ![]()
![]() Tom Kalbfus wrote: What about ships as a part of treasure? Lets say the PCs defeat pirates and capture their pirate ship intact, now the PCs have two ships! What if the PCs decide to keep them both, they can hire extra crew to man the pirate ship out of the loot captured from the pirate horde. What is the GM going to do in that case? Is he going to say, "No you can't do that?" The PCs would then say, "Why not?, we defeated the pirates and now we got their ship." The GM says, "Its against the rules!" so the PCs say, "Fine so we sell the pirate ship!" The GM gasps and says, "You can't sell the pirate ship either! Pirate ships can't be sold for money!" "What do we do with the ship then?" asks the lead PC. How would they be able to keep the spaceship? They would need a specific crew number to take the ship in the first place. Assuming the spaceship they are in requires four crew members, and you have four players. Unless they hired additional crew members in advice, I don't see how they are going to be able to take the ship. I mean, they need to control it, they need a crew to move it. It's not like they would store a spaceship in their bags. ![]()
![]() David knott 242 wrote: Since there were slides of ships for Vesk, Shirren, and the Pact Alliance, I strongly suspect that the Shirren are inhabitants of a solar system other than those of Golarion or the Veskarium. The Shirren could well be part of the infamous Swarm, this strange enemie of the Pact Worlds Alliance was said to be insect-like. Rob McCreary wrote: One of the big ones is called the Swarm, which is a big race of interstellar insect-like things that just overrun everything and are not really fun to be around. The vesk spaceships weren't called "Veskarium Spaceships", so I suppose the Shirren spaceships could well be the "Swarm Spaceships". I'm just making assumptions and speculations that should not be taken as official. ![]()
![]() - I'm a bit uncomfortable with "Oracle>Cleric" Mystic class.
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![]() Torbyne wrote: But also remember that PCs have starships and those ships scale with the APL. to keep having the ship being meaningful it also needs to pick up new abilities and get stronger as the party levels. To keep the ship side from becoming an automatic win button there need to be enemy ships at those levels that can threaten the PC ship, thus we must have ships strong enough to outclass high level PCs or those PCs will just do without ships. Indeed! But I'm pretty sure that space combat, space travels, and many other utilities - such as accommodation and status - are also good reasons to have a spaceship. I'mp hoping to see really big spaceships, and maybe those are the ones that you are talking about, the high level spaceships. ;) I'm pretty much excited about the spaceships. I'm very anxious to see if they are getting stat blocks just as monsters and NPCs. You known, I really want to grab my "Spaceships Codex"... Lots of assumptions I did here, I know! XD ![]()
![]() Claxon wrote:
If there's a system we should have in mind while guessing about Starfinder's "can and can't"s, I suppose Pathfinder is the better one, at least between it and "hopes". I know there have been some confirmed changes to the rules already, but I'm pretty sure that Starfinder has always been announced as: "Take your favorite fantasy RPG to the stars! Set thousands of years in Pathfinder's future, Starfinder is a stand-alone roleplaying game evolved from the Pathfinder rules and designed to bring you a whole new universe of science fantasy adventures. (...)" So we should always take Pathfinder into consideration... Matthew Shelton wrote:
Sorry, but I think you made a mistake. Just as our friend Sauce987654321 said, what I was saying is that PCs are able to fight the likes of Mogaru and even demigods. You should known that Mogaru can blast a 1,200-foot-long beam, and even a spaceship would probably be threatened by it. ![]()
![]() Claxon wrote:
Why not? Aren't there characters powerful enough to kill demigods in Pathfinder? Why wouldn't they include characters powerful enough to handle a spaceship? Maybe a powerful technomancer or the bearer of an artifact/technological device. Just because it's a space ship it doesn't mean it needs to be stronger than a level 20 character. |