Velah |
All good suggestions. In order, my initial idea was for the stance to provide a flat bonus to hit over armor depending on its level. Perhaps +2 vs Medium and +3 vs Heavy. The people who helped me with this on Facebook suggested using the weapon training bonus, which I thought was a bit more generous and made this path a desirable one for a primary build focus.
Depending on the armor bonus, fully negating it might be a bit much. Perhaps it only negates half of the flat bonus before Dex? In addition to my earlier idea of a flat hit bonus vs Medium or Heavy, that is. Or perhaps the hit bonus is half of your weapon training bonus, rather than double?
Maybe the stance also provides a circumstacial bonus to CMB attempts made to trip? Possibly the same bonus as whatever the hit bonus ends up being.
As for the reverse power attack damage, what if it simply does piercing damage as if the weapon were one size category smaller?
In the case of changing the Coup De Grace, as I understand it, that shouldn't be too OP as in order to do it, you have to first succeed at two CMBs, and then the CDG itself is another check. Being gated behind multiple checks is its own balancing factor.