Gearsman

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All good suggestions. In order, my initial idea was for the stance to provide a flat bonus to hit over armor depending on its level. Perhaps +2 vs Medium and +3 vs Heavy. The people who helped me with this on Facebook suggested using the weapon training bonus, which I thought was a bit more generous and made this path a desirable one for a primary build focus.

Depending on the armor bonus, fully negating it might be a bit much. Perhaps it only negates half of the flat bonus before Dex? In addition to my earlier idea of a flat hit bonus vs Medium or Heavy, that is. Or perhaps the hit bonus is half of your weapon training bonus, rather than double?

Maybe the stance also provides a circumstacial bonus to CMB attempts made to trip? Possibly the same bonus as whatever the hit bonus ends up being.

As for the reverse power attack damage, what if it simply does piercing damage as if the weapon were one size category smaller?

In the case of changing the Coup De Grace, as I understand it, that shouldn't be too OP as in order to do it, you have to first succeed at two CMBs, and then the CDG itself is another check. Being gated behind multiple checks is its own balancing factor.


Lemartes wrote:

Dammit my post was lost! I will repost it later.

I'm all for adding the murder stroke to the game.

I will quickly add that I think the first ability needs the most revision and the next two are more of a power level thing. Anyways later I will post more in depth.

Awesome, looking forward to hearing it.


So with the help of a couple people on the Pathfinder/Starfinder Character Conversion group on Facebook, I've got a great idea for a Half-Swording stance. I'd love to hear what others think of it.

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Half-Sword Stance feat line:

Half-Sword Style [Combat, Style]
--Pre-Req: Weapon Training (Heavy Blades or Light Blades), Weapon Focus, Weapon Versatility
--Benefit: While in Half-Sword Stance Apply double your Weapon Training (Heavy Blades or Light Blades) bonus to Hit against people wearing heavier armor than you while wielding a weapon from one of the respective groups.

Half-Sword Mordhau [Combat]
--Pre-Req: Half-Sword Stance, Base Attack Bonus +6, Power Attack, Weapon Specialization, Combat Stamina
--Benefit: While in Half-Sword Stance you may perform a Mordhau strike with a weapon from the Heavy Blades or Light Blades weapon group. Resolve this as a Combat Maneuver. If successful, apply damage as if you struck them with the weapon but bludgeoning and they become dazed for 1 round. If you beat their CMD by 10 or more: Staggered instead. If you beat their CMD by 15 or more: Stunned Instead.

Half-Sword Coup De Grace [Combat]
--Pre-req: Half-Sword Stance, Half-Sword Mordhau, Improved Critical, Push the Limits
--Benefit: While in Half-Sword Stance and wielding a weapon from the Heavy Blades or Light Blades group: You may now deliver a Mordhau maneuver in place of an attack in a full attack action. If you successfully hit with your Mordhau you may spend 5 Stamina for your next attack resolved against them to be instead performed as a Combat Maneuver. If you succeed, immediately resolve a Coup De Grace against the target.

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As written, a Human Fighter would be able to achieve the third feat in this line by 8th level if they take nothing but prerequisites.