Vee8's page

Organized Play Member. 31 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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magnuskn wrote:
Evan Tarlton wrote:
Sarenrae starting as an angel was from Asmodeus. The Windsong Testaments have her as one of the first nine gods. https://paizo.com/community/blog/v5748dyo6sgzu
Gotta wonder if we are dealing with contradictory mythology here or just the fallen angel dude being an unreliable narrator.

My impression is that she may be one of the earliest examples of an Empyreal Lord who then achieved true godhood after Ihys died.


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Saloc, The Minder of Immortals, is the psychopomp usher that handles dead gods and their cases in Pharasma's court.

Saloc is about to be VERY busy.


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Oh! Also, his pettiness about always being the tallest being in the room is kinda cute for a big grumpy war god.


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I'm bummed to see Gorum go. I really liked him.

Unlike other gods, he's neither one of the OG gods nor is he an ascended mortal. He was just the concept of war itself achieving divinity from when orcs and humans first clashed in the age of darkness. His origin is simply unique.

Having the god of war be indifferent to sides in a war was cool too. Made him a perfect fit for the more mercenary minded while also avoiding having some favored faction of the god of war which would of felt kinda one sided.

He's also the god of Amiri and Oloch, two of my fave iconics. Outcasts from warrior cultures who like it LOUD! I find estranged family relations and codes of honor that don't mesh well with society relatable too. I wonder how they're handling Gorum's death?

He was a cool god with cool followers, no matter what anyone says. I'm gonna miss our lord in iron.


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DM_aka_Dudemeister wrote:
I'd love an Anarchist Champion now that we are fully divorcing from alignment.

As an anarchist, I approve.


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I gotta say, Rovagug being marked safe really lowered my expectations for War of the Immortals.

With him alive, can it ever really be a war of the immortals? Rovagug's death feels like a requirement for a war between gods to happen (this prophecy also hammers that point home too) and since he's safe, all I can really forsee is a cold war of the immortals at best and that doesn't seem nearly as fun or enticing.

Rovagug's death also would of put the end times into question, which would really put an exciting spin on things as it could make this event feel like the potential end times. Instead, it doesn't feel like much if anything will change regardless of who dies now.

I'm sure there's still an interesting story to be had here but idk if it's going to scratch that itch the announcement of this event gave me.

We'll just wait and see.


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Anyone else think Groetus may be behind the prophecies?

He's a god with the void domain and is big on hopelessness and prophecies of the end times. He's also a sort of fundamental function of the universe so Yivali might be onto something there.

Moon Hags (or whatever they're called now) are also known for future sight iirc and they're associated with Groetus. Perhaps one of them wrote the prophecies?


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The Pathfinder universe is unraveling into a multiverse of possibility.

I'm beginning to think these prophecies are all true.

At least...

In their own respective timelines.


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iirc, Urgathoa was the very first undead in the lore. The first to blasphemy against the natural cycle of life and death. As the first undead and undead god at that, a bunch of undead and diseases were also created following her ascension.

If this is true, then Urgathoa may be intrinsically tied to the underlying mechanics of undeath itself. Her dying could indeed change the rules of undeath. Without her effectively dictating what the very rules of undeath are through her very existence, some chaos is to be expected. This wouldn't necessarily undo undeath itself though so much as change it.

What I find more interesting about this prophecy is that it actually doesn't focus on Urgathoa at all. It's almost entirely about Arazni.

Between Yivali's comments on the weirdness of this prophecy focusing on Arazni and the meta knowledge of Arazni joining the core pantheon, I think it may be that Arazni is more powerful than even Arazni herself realizes.

There are fragments of truth in these prophecies I think. Arazni may be gifted as a potential god-slayer. Interesting if true, and the implications of such a gift in the future of the events to come make Arazni a god to keep a very close eye on.


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NATURAL TWENTYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!

Race

Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3)

Classes/Levels

AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Gender

Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ;

About Oscar Whitehall

Oscar is a tall, slightly out of shape Ustilavan man with light brown hair prematurely streaked in gray along the right temple. He has a lanky build but his hands are calloused like an archer's would be. If seen without his goggles on, one would notice his eyes are heterochromatic; His left eye is blue, while the right eye is pale pink. A faint scar spreads out from the corner of his right eye which looks like the spreading fissure of broken glass.

Oscar dresses in studded leather reinforced shirt and pants, while wearing a clean white shirt underneath and vest over the armor. He wears gloves with the pinky and ring fingers cut off.

Oscar Whitehall
Male human (Varisian) occultist 3 (Pathfinder RPG Occult Adventures 46)
N Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 18 (3d8)
Fort +3, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee short sword +2 (1d6/19-20)
Ranged energy ray +6 touch (2d6) or
. . shortbow +6 (1d6/×3)
Implement Schools
. . Divination (Lenses of Ahrimanas, 0 points) Resonant—third eye; Focus—sudden insight
. . Evocation (Charm Bracelet of Eldraghast, 4 points) Resonant—intense focus; Focus—energy ray, light matrix
. . Transmutation (Apocalypse Vest, 3 points) Resonant—physical enhancement (dexterity); Focus—legacy weapon, philosopher's touch
Occultist Spells Known (CL 3rd; concentration +7)
. . 1st (4/day)—burning hands (DC 15), gravity bow[APG], psychic reading[OA]
. . 0 (at will)—detect magic, mage hand, telekinetic projectile[OA]
--------------------
Statistics
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Str 10, Dex 18, Con 10, Int 18, Wis 12, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Deadly Aim, Point-Blank Shot, Precise Shot
Traits methodical mind (arcana, engineering, planes; arcana, engineering, planes, arcana), numerologist (osirion), pragmatic activator
Skills Appraise +9, Diplomacy +3, Disable Device +9, Fly +7, Knowledge (arcana) +11, Knowledge (engineering) +11, Knowledge (planes) +10, Knowledge (religion) +8, Linguistics +9, Perception +7, Sense Motive +7, Sleight of Hand +7, Spellcraft +9, Use Magic Device +11
Languages Abyssal, Aklo, Ancient Osiriani, Common, Dwarven, Elven, Sylvan, Varisian
SQ implements 3, magic item skill, mental focus (7/day), object reading
Combat Gear durable arrow (5); Other Gear studded leather, buckler, arrows (15), short sword, shortbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, ink, inkpen, journal[UE], occultist's implement (charm bracelet of Eldraghast)[OA], occultist's implement (lenses of the ahriman)[OA], occultist's implement (apocalypse vest)[OA], pot, torch (10), trail rations (5), waterskin, 9 gp, 2 sp, 4 cp
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Special Abilities
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Ray 2d6 (Sp) 1 focus to unelash ray of pure energy as a ranged touch attack.
Implements (Su) Gain a series of items which grant access to schools and powers.
Intense Focus +2 (Su) Use implement as focus to add damage to instantaneous evocation spells & effects.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Light Matrix (30 feet, 3 hours) (Sp) 1 focus: glowing ball of light moves as you direct..
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (7/day) (Su) You have a pool of points that activate your focus powers.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Philosopher's Touch (1 weapon, cold iron/silver, 3 minutes) (Su) 1 focus: Weapon touched counts as special material for overcoming DR.
Physical Enhancement +2 (Dexterity) (Su) Implement grants bearer enhancement to one physical attribute.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sudden Insight +1 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.
Third Eye (Su) Gain enhanced senses while implement stores focus.