| Janosz Frogshanks |
Perception 8+23=31.
"Yeah, that's our friend the pukwudgie. That's good news, as it means that it didn't get to alert anyone further into the complex. As an added bonus, knowing that it died this way, slowly and wretchedly, alone in the darkness, makes me quite happy."
"I'm assuming that it climbed up here for a reason. Let's keep moving - but be careful. You saw what happened to my knife. Don't touch the webbing. I'll go first along with Gelb - we should be able to spot trouble and get around web traps, clearing the way for the rest of you."
| Ezreal Farlowe |
"He is not necessarily dead yet" Ez whispers.
He smiles coldly, "However as a disciple of the Keeper I imagine he wouldn't want us to interfere with the valuable insight his lord below has so kindly bestowed on him."
"More disturbingly we seem to be in the larder. Keep quiet, avoid attracting more attention than necessary and we need to get out of here as fast as possible."
| Gelb |
Perception: 1d20 + 12 ⇒ (17) + 12 = 29.
Gelb stares at Janosz for a moment before agreeing to scout ahead. On one hand, he keeps his wand pointed at the spiked cocoon; in the other, he has his sword drawn.
Stealth: 1d20 + 18 ⇒ (3) + 18 = 21.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29 to spot enemies (34 Perception vs. traps).
| Janosz Frogshanks |
"There," Janosz mutters to Gelb, pointing at a cable of webbing. "Something's headed our way. Let it get in visual range, then we f#$+ it up as it climbs. D'ya think the webbing burns?"
He makes a warning gesture towards the flying Gil. Go get the rest, he mouths silently.
| Aubrey the Demented/Malformed |
The flying Gil you can't see?
The webbing vibrates. Undead ettercaps clamber speedily and with an odd grace cosidering their pudgy frames, through the webs. They are heading for the main group where they wait in the middle of the bridge, leaping from the web to land between the main group and where Gelb and Janosz crouch.
A map will follow. Roll initiaitve. The ettercaps are not surprised. However, people may fire off missile attacks in the first round as they close to attack. There are six of the beauties.
| Aubrey the Demented/Malformed |
This map is a bit complicated, with lots of funny coloured bits, so I will explain. As before, this is a bridge across the chasm. The party has climbed the stairs at the north end of the bridge and now, apart from Gelb and Janosz, are gathered while the other two scout ahead. The dark grey is the chasm wall, the medium grey are the bits that can be walked upon.
There are lots and lots of webs. These break down into two types. The medium yellow webs are attached to the bridge. There are a potential hazard if you are pushed or fall from the bridge into them as they are sticky.
The pale yellow webs are not attached to the bridge and stretch from one side of the map to the other. These are only a hazard to those flying. The dark yellow patches are simply there to show up where the two types of web cross on the map. Similarly, the light grey on the bridge shows where the non-attached webs cross the bridge. In both cases, this does not mean they touch physically - if you are walking on the bridge, the flying webs do not affect you.
If you are flying (Gil), then the myriad of webs is a potential sticking hazard. This is effectively abstracted as requiring a Fly check, DC 10, if you cross by flight a square with web in it - this includes both the attached and unattached webs. The DC increases by 2 for each additional square of web crossed by that movement. Fail the Fly check, you are stuck in the web.
Based on the scenario above, Janosz and Gelb have moved ahead - they can place themselves anywhere on L-N/25-39. The rest of the party has huddled, awaiting their return. That'll put you somewhere in L-N/4-10. Please place yourselves.
The ettercaps are decending the webbing. They don't get stuck.
| Gil |
Bah - I didn't read close enough. Gil would be between the two groups, not behind the following group. Please move her to M10, 15' up.
It seems likely that Rod would be near Nev's position on the map and Ez would be close behind. What do the rest of you think?
| Aubrey the Demented/Malformed |
Ettercaps 1d20 + 8 ⇒ (6) + 8 = 14
Initiative
Rod 22
Nevharath 20
Janosz 16
Ettercaps 14
Gelb 13
Gil 10
Ezreal 4
OK, as mentioned above, you get a round of activity just before things go off, and you can target the ettercaps with attacks if they are in range in that round. Nev and Gelb have posted their's already (Gelb to specify, now the map is up, which ettercap he shoots at). Then into initiative.
| Janosz Frogshanks |
I briefly considered using my flaming arrows to set fire to the webbing the ettercaps are climbing on, hopefully dropping them into the abyss. But they won't burn fast enough (and might not burn at all). So, instead:
5' step to L25. All attacks go on Ettercap 6. I'm using Point Blank Shot, Rapid Shot, Manyshot and Clustered Shots.
Attack 1: 12+19+1=AC 32, damage 2d8+6+2=17 + 10 fire + 3 electricity.
Attack 2: 10+19+1=AC 30, damage 1d8+3+1=8 + 5 fire + 1 electricity.
Attack 3: 12+14+1=AC 27, damage 1d8+3+1=7 + 4 fire + 3 electricity.
Attack 4: 14+9+1=AC 24, damage 1d8+3+1=9 + 4 fire + 3 electricity.
| Nevharath |
Nevharath moves to N12 to vital strike E1 with his called greatsword after activating his chains abilities.
1d20 + 18 ⇒ (3) + 18 = 21
4d6 + 12 ⇒ (1, 4, 3, 2) + 12 = 22
did a move then an attack instead of charging, since vital strike and charge cannot be combined.
| Aubrey the Demented/Malformed |
OK, let me clarify - can have a round of activity, but (if you are attacking) you can only make ranged attacks. This is to represent the time the ettercaps spend sliding down the webs to their current positions - in the "pre-combat" round the ettercaps aren't there. That also includes Rod's channeling, since they only reach that position latterly. Nev has also already had his round, which he posted (admittedly about two weeks ago, so it's easy to forget) above. Apologies, because I wasn't clear.
So Gelb's, Janosz's, Gil's and Nev's (first) pre-combat actions count, Rod's doesn't so he can reconsider, and Ez might want to do something too.
The fog of war...
| Aubrey the Demented/Malformed |
Reflex save for E1 1d20 + 10 ⇒ (8) + 10 = 18
Initiative
Rod 22 (hasted)
Nevharath 20 (hasted)
Janosz 16
Ettercaps 14
Gelb 13
Gil 10 (hasted)
Ezreal 4 (hasted)
Janosz and Gelb fire again and and again at the nearest ettercap until it finally stops moving. Ezreal blast another with lightning, but it is not enough to halt it.
E6 down. Rod.