| Aubrey the Demented/Malformed |
"You have had your lessons. It is too late for remediation."
The light in the room dims, the music stops and the guests at the gathering stop talking and laughing and instead turn to stare silently at the adventurers.
"Kill them," grunts the lich.
The faces of the partygoers melt as their flesh withers, cracks and falls away. They reach out with skeletal hands.
Roll initiative. Map to follow.
| Aubrey the Demented/Malformed |
You thought I didn't love you anymore...
A fairly simple room, albeit filled to the gills with creatures that want to kill you. The darker grey is the floor of the main chamber, the lighter grey is the gallery where the musicians are (there is no obvious way up to the gallery other than climbing or flying). G is Gath, P is Partygoer and M is musician. You are near the entrance to the south, somewhere in the gap between P20, P21 and P26. Please place yourselves.
| Aubrey the Demented/Malformed |
| Aubrey the Demented/Malformed |
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Hey, I take that personally.
Gath raises his head and stares at Ezreal.
Ez, Will save DC 29. If he fails:
Gelb.
| Janosz Frogshanks |
No move. All attacks go on pseudo-Gath using Manyshot, Rapid Shot and Clustered Shots.
Attack 1: 10+19=AC 29, damage 2d8+6=16 + 10 fire + 3 electricity.
Attack 2: 19!+19=AC 38, confirm roll 12+19=AC 31, damage 1d8+3=10x3=30 + 5 fire + 2 electricity.
Attack 3: 13+14=AC 27, damage 1d8+3=10 + 5 fire + 1 electricity.
Attack 4: 11+9=AC 20, damage 1d8+3=4 + 2 fire + 5 electricity.
| Aubrey the Demented/Malformed |
Janosz and Runzyl press the attack, but their weapons meet little resistance. Gath stands and speads his arms wide, and he lifts a few inches above the floor. "You do not understand what it is that you face." His form shifts, and the hulking armoured figure is replaces by a skeletal form in a black robe. In one bony hand it clutches a scythe. "You face Death itself!"
All of those attacks - roll for the 50% miss chance against incorporeal foes (though Falla Caesenri may be Ghost Touch these days).
The mob of unliving partgoers move in.
P1 attempts to grapple Runzyl, while the others around Runzyl use Aid Another. P20 attempts to grapple Nevharath, while P14, P18 and P19 use Aid Another. P25 attempts to grapple Gil, Aided by P17. P21 attempts to grapple Rod, Aided by P22, P23 and P24. P26 attempts to grapple Janosz, Aided by P27, P28, P29 and P30.
Runzyl
Aiders
P2 1d20 + 4 ⇒ (2) + 4 = 6 CMB v 10 to Aid
P7 1d20 + 4 ⇒ (9) + 4 = 13 CMB v 10 to Aid
P8 1d20 + 4 ⇒ (5) + 4 = 9 CMB v 10 to Aid
P9 1d20 + 4 ⇒ (15) + 4 = 19 CMB v 10 to Aid
Grapple
P1 1d20 + 4 + 2 + 2 ⇒ (10) + 4 + 2 + 2 = 18 CMB v Runzyl's CMD
Nev
Aiders
P14 1d20 + 4 ⇒ (5) + 4 = 9 CMB v 10 to Aid
P18 1d20 + 4 ⇒ (4) + 4 = 8 CMB v 10 to Aid
P19 1d20 + 4 ⇒ (19) + 4 = 23 CMB v 10 to Aid
Grapple
P20 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 CMB v Nev's CMD
Gil
Aiders
P17 1d20 + 4 ⇒ (8) + 4 = 12 CMB v 10 to Aid
Grapple
P25 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 CMB v Gil's CMD
Rod
Aiders
P22 1d20 + 4 ⇒ (5) + 4 = 9 CMB v 10 to Aid
P23 1d20 + 4 ⇒ (12) + 4 = 16 CMB v 10 to Aid
P24 1d20 + 4 ⇒ (13) + 4 = 17 CMB v 10 to Aid
Grapple
P21 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11 CMB v Rod's CMD
Janosz
Aiders
P27 1d20 + 4 ⇒ (7) + 4 = 11 CMB v 10 to Aid
P28 1d20 + 4 ⇒ (18) + 4 = 22 CMB v 10 to Aid
P29 1d20 + 4 ⇒ (7) + 4 = 11 CMB v 10 to Aid
P30 1d20 + 4 ⇒ (13) + 4 = 17 CMB v 10 to Aid
Grapple
P26 1d20 + 4 + 2 + 2 + 2 + 2 ⇒ (13) + 4 + 2 + 2 + 2 + 2 = 25 CMB v Janosz's CMD
Phew, I hope you kill these guys soon, that was quite involved.
Ezreal.
| Nevharath |
the grapples plus the 3 aids (especially since two of them failed) falls short of Nevharath's CMD, and I SMELL SOME SWEEPING STRIKES COMIN RIGHT UP!!
free action activate chains +2 STR +2 CON +2 AC
swift action spend 7 PP to manifest expansion +2 STR -2 DEX -1 AC
Standard: expend focus for 3 attacks with sweep
Move: regain psionic focus
concentration checks: 1d20+15 vs DC 17 for expansion
net AC 22 = 10 +7 armor + 0 dex - 1 size +4 shield +2 insight
attacks:
to hit: +18 = 9 bab + 7 str + 2 called power attack -3?
damage: = 2d8 (large) base + 10 STR + 1 focus + 2 called power attack +9?
+18 or +15 to hit
2d8+ 13 or 22 damage
| Janosz Frogshanks |
No move. All attacks go on pseudo-Gath using Manyshot, Rapid Shot and Clustered Shots.
Attack 1: 10+19=AC 29, damage 2d8+6=16 + 10 fire + 3 electricity.
Attack 2: 19!+19=AC 38, confirm roll 12+19=AC 31, damage 1d8+3=10x3=30 + 5 fire + 2 electricity.
Attack 3: 13+14=AC 27, damage 1d8+3=10 + 5 fire + 1 electricity.
Attack 4: 11+9=AC 20, damage 1d8+3=4 + 2 fire + 5 electricity.
Miss chances versus incorporeal foe - 51% and up is a hit.
Attack 1: 57%Attack 2: 88%
Attack 3: 04%
Attack 5: 71%
| Janosz Frogshanks |
Janosz and Runzyl press the attack, but their weapons meet little resistance. Gath stands and speads his arms wide, and he lifts a few inches above the floor. "You do not understand what it is that you face." His form shifts, and the hulking armoured figure is replaces by a skeletal form in a black robe. In one bony hand it clutches a scythe. "You face Death itself!"
"Bullshit. Death, like weather or the seasons, is just a fact of existence. You, on the other hand, whine, wheedle and justify. Real death doesn't give two shits about 'lessons' or 'insights' - it just is. So, non-Gath, non-Death - who are you?"
| Aubrey the Demented/Malformed |
The music turns into agonised wails as the musicians writhe, their bodies becoming whisps that drift from the balcony and head hungrily for the living.
M1, M2 and M3 attack Gelb, M4 and M5 attack Janosz, M6 attacks Ez.
M1 1d20 + 9 ⇒ (14) + 9 = 23 v touch AC, damage 1d8 ⇒ 7 plus level drain (2 levels, DC 16)
M2 1d20 + 9 ⇒ (11) + 9 = 20 v touch AC, damage 1d8 ⇒ 6 plus level drain (2 levels, DC 16)
M3 1d20 + 9 ⇒ (17) + 9 = 26 v touch AC, damage 1d8 ⇒ 5 plus level drain (2 levels, DC 16)
M4 1d20 + 9 ⇒ (16) + 9 = 25 v touch AC, damage 1d8 ⇒ 4 plus level drain (2 levels, DC 16)
M5 1d20 + 9 ⇒ (3) + 9 = 12 v touch AC, damage 1d8 ⇒ 5 plus level drain (2 levels, DC 16)
M6 1d20 + 9 ⇒ (17) + 9 = 26 v touch AC, damage 1d8 ⇒ 1 plus level drain (2 levels, DC 16)
Rod.
| Nevharath |
Becoming larger. Not sure how it'll work, since there are creatures in the way, but i think the M-series enemies are incorporeal anyway. the spells/powers/combat page provided no enlightenment regarding changing size with enemies around, only restrictions on trying to do so in an actual enclosed space.
Free action: activate chains class abilities +2 STR +2 CON +2 AC
Swift action spend 7 PP to manifest expansion +2 STR -2 DEX -1 AC
concentration check: 1d20 + 15 ⇒ (10) + 15 = 25 vs DC 17 for expansion
Standard: expend psionic focus for 3 attacks with sweep on each (and using Martial Power ability to manifest Inertial Armor on himself as part of the standard action melee attack)
Move: regain psionic focus
atk1: 1d20 + 15 ⇒ (20) + 15 = 35 (vs AC of M1 & M2)
dmg: 2d8 + 22 ⇒ (5, 3) + 22 = 30
atk2: 1d20 + 15 ⇒ (12) + 15 = 27 (vs AC of P17 & P25)
dmg: 2d8 + 22 ⇒ (7, 5) + 22 = 34
atk2: 1d20 + 15 ⇒ (7) + 15 = 22 (vs AC of P18 & P19)
dmg: 2d8 + 22 ⇒ (8, 1) + 22 = 31
crit confirm on atk1: 1d20 + 15 ⇒ (15) + 15 = 30 (vs AC of M1 & M2)
dmg: 2d8 + 22 ⇒ (6, 6) + 22 = 34
net AC 22 = 10 +7 armor + 0 dex - 1 size +4 shield +2 insight
attacks:
to hit: +18 = 9 bab + 7 str + 2 called power attack -3?
damage: = 2d8 (large) base + 10 STR + 1 focus + 2 called power attack +9?
+18 or +15 to hit
2d8+ 13 or 22 damage
the "three attacks, each sweeping" is from the Mind Knight path maneuver from Psychic Warrior and the Sweeping Strikes ability from War Mind.
Martial Power (using Expansion) will cost me 5 PP to get a +7 armor bonus. this of course does not stack with my regular armor bonus, but the inertial armor works vs incorporeal enemies. This means my AC is the same against them as it is against corporeal enemies. makes things simple.
Nevharath doubles in size, swinging his heavy flail in wide arcs.
not sure, but if i am one of the target's for Gil's haste spell, woo hoo! i wouldn't get an extra attack this turn, since i didnt do a full attack, but next turn...
| Gil |
Aforementioned Concentration check, DC 21: 1d20 + 16 ⇒ (6) + 16 = 22
It will affect everyone but Runzyl because he is out of range.
She will also 5-foot step (to K22) to reduce flanking opportunities on herself and Gelb and maybe set one up with Nev if any foes are foolish enough to step in.