Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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"You have had your lessons. It is too late for remediation."

The light in the room dims, the music stops and the guests at the gathering stop talking and laughing and instead turn to stare silently at the adventurers.

"Kill them," grunts the lich.

The faces of the partygoers melt as their flesh withers, cracks and falls away. They reach out with skeletal hands.

Roll initiative. Map to follow.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

1d20 + 2 ⇒ (7) + 2 = 9 initiative

"Learning is a lifelong process, sometimes longer, Gath."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Initiative 11+7=18.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Male Kalashtar Psychic Warrior 6 / War Mind 5

init: 1d20 + 2 ⇒ (1) + 2 = 3


Remember Ez and Runzyl.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Initiative Runzyl 11+4=15. Initiative Ezreal 10+3=13.

Initiative list:
Janosz 18
Runzyl 15
Ezreal 13
Rodergo 9
Gil 8
Nevharath 3
Gelb ?

Undead hordes ?


Init: 1d20 + 9 ⇒ (15) + 9 = 24.


Sorry for being lame and slow, I'll get to this.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

It's all good.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

No concerns here.


You thought I didn't love you anymore...

Map.

A fairly simple room, albeit filled to the gills with creatures that want to kill you. The darker grey is the floor of the main chamber, the lighter grey is the gallery where the musicians are (there is no obvious way up to the gallery other than climbing or flying). G is Gath, P is Partygoer and M is musician. You are near the entrance to the south, somewhere in the gap between P20, P21 and P26. Please place yourselves.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Access blocked.


Try it now.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I like M 19.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Whoa - that's a lot of bodies. I'll take O22.


Male Kalashtar Psychic Warrior 6 / War Mind 5

K20


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Runzyl is in N21. Ezreal should be in the way back - N24.


"Here we go again," Gelb complains and unleashes his wand at Gath.

L22


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"It's all a test. What's the correct response?"

K23


"You have failed the test. The correct response is to die."


Partygoers 1d20 + 1 ⇒ (14) + 1 = 15
Musicians 1d20 + 7 ⇒ (3) + 7 = 10
Gath 1d20 + 14 ⇒ (14) + 14 = 28

Initiative list:
Gath 28
Gelb 24
Janosz 18
Runzyl 15+
Partygoers 15-
Ezreal 13
Musicians 10
Rodergo 9
Gil 8
Nevharath 3

Map.


2 people marked this as a favorite.
Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"You know, pretend-Gath, you rally are the worst, most annoying teacher ever. Killing you will be an unique pleasure."


2 people marked this as a favorite.

Hey, I take that personally.

Gath raises his head and stares at Ezreal.

Ez, Will save DC 29. If he fails:

Spoiler:
...he is hit by a Feeblemind effect.

Gelb.


Will save Ezreal 14+10+6(action point)=30. A narrow escape - good thing Ithers doesn't burn through his action points the way I do....

Gelb.


ZIIIPPP!!! And Gelb's wand launches missiles at Gath.

Standard: activate wand of magic missiles (9th) at Gath.
Damage: 5d4 + 5 ⇒ (2, 4, 2, 1, 1) + 5 = 15.

Janosz


The force missiles hammer into Gath's body, pushing him back into his seat.

Janosz.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

No move. All attacks go on pseudo-Gath using Manyshot, Rapid Shot and Clustered Shots.
Attack 1: 10+19=AC 29, damage 2d8+6=16 + 10 fire + 3 electricity.
Attack 2: 19!+19=AC 38, confirm roll 12+19=AC 31, damage 1d8+3=10x3=30 + 5 fire + 2 electricity.
Attack 3: 13+14=AC 27, damage 1d8+3=10 + 5 fire + 1 electricity.
Attack 4: 11+9=AC 20, damage 1d8+3=4 + 2 fire + 5 electricity.


"AAAAAAAAhhhhhh!" With a savage warcry, Runzyl charges the lich.

Charge to M6. Attack roll 11+19+2(charge)+2(gauntlets of earth)=AC 33, damage 1d6+9+2(gauntlets of earth)=16.

Party people.


Janosz and Runzyl press the attack, but their weapons meet little resistance. Gath stands and speads his arms wide, and he lifts a few inches above the floor. "You do not understand what it is that you face." His form shifts, and the hulking armoured figure is replaces by a skeletal form in a black robe. In one bony hand it clutches a scythe. "You face Death itself!"

All of those attacks - roll for the 50% miss chance against incorporeal foes (though Falla Caesenri may be Ghost Touch these days).

The mob of unliving partgoers move in.

P1 attempts to grapple Runzyl, while the others around Runzyl use Aid Another. P20 attempts to grapple Nevharath, while P14, P18 and P19 use Aid Another. P25 attempts to grapple Gil, Aided by P17. P21 attempts to grapple Rod, Aided by P22, P23 and P24. P26 attempts to grapple Janosz, Aided by P27, P28, P29 and P30.

Runzyl
Aiders
P2 1d20 + 4 ⇒ (2) + 4 = 6 CMB v 10 to Aid
P7 1d20 + 4 ⇒ (9) + 4 = 13 CMB v 10 to Aid
P8 1d20 + 4 ⇒ (5) + 4 = 9 CMB v 10 to Aid
P9 1d20 + 4 ⇒ (15) + 4 = 19 CMB v 10 to Aid
Grapple
P1 1d20 + 4 + 2 + 2 ⇒ (10) + 4 + 2 + 2 = 18 CMB v Runzyl's CMD

Nev
Aiders
P14 1d20 + 4 ⇒ (5) + 4 = 9 CMB v 10 to Aid
P18 1d20 + 4 ⇒ (4) + 4 = 8 CMB v 10 to Aid
P19 1d20 + 4 ⇒ (19) + 4 = 23 CMB v 10 to Aid
Grapple
P20 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 CMB v Nev's CMD

Gil
Aiders
P17 1d20 + 4 ⇒ (8) + 4 = 12 CMB v 10 to Aid
Grapple
P25 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 CMB v Gil's CMD

Rod
Aiders
P22 1d20 + 4 ⇒ (5) + 4 = 9 CMB v 10 to Aid
P23 1d20 + 4 ⇒ (12) + 4 = 16 CMB v 10 to Aid
P24 1d20 + 4 ⇒ (13) + 4 = 17 CMB v 10 to Aid
Grapple
P21 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11 CMB v Rod's CMD

Janosz
Aiders
P27 1d20 + 4 ⇒ (7) + 4 = 11 CMB v 10 to Aid
P28 1d20 + 4 ⇒ (18) + 4 = 22 CMB v 10 to Aid
P29 1d20 + 4 ⇒ (7) + 4 = 11 CMB v 10 to Aid
P30 1d20 + 4 ⇒ (13) + 4 = 17 CMB v 10 to Aid
Grapple
P26 1d20 + 4 + 2 + 2 + 2 + 2 ⇒ (13) + 4 + 2 + 2 + 2 + 2 = 25 CMB v Janosz's CMD

Phew, I hope you kill these guys soon, that was quite involved.

Ezreal.

Map updated.


Male Kalashtar Psychic Warrior 6 / War Mind 5

the grapples plus the 3 aids (especially since two of them failed) falls short of Nevharath's CMD, and I SMELL SOME SWEEPING STRIKES COMIN RIGHT UP!!

for my terrible memory later, don't read:

free action activate chains +2 STR +2 CON +2 AC
swift action spend 7 PP to manifest expansion +2 STR -2 DEX -1 AC
Standard: expend focus for 3 attacks with sweep
Move: regain psionic focus
concentration checks: 1d20+15 vs DC 17 for expansion

net AC 22 = 10 +7 armor + 0 dex - 1 size +4 shield +2 insight
attacks:
to hit: +18 = 9 bab + 7 str + 2 called power attack -3?
damage: = 2d8 (large) base + 10 STR + 1 focus + 2 called power attack +9?

+18 or +15 to hit
2d8+ 13 or 22 damage


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Janosz Frogshanks wrote:

No move. All attacks go on pseudo-Gath using Manyshot, Rapid Shot and Clustered Shots.

Attack 1: 10+19=AC 29, damage 2d8+6=16 + 10 fire + 3 electricity.
Attack 2: 19!+19=AC 38, confirm roll 12+19=AC 31, damage 1d8+3=10x3=30 + 5 fire + 2 electricity.
Attack 3: 13+14=AC 27, damage 1d8+3=10 + 5 fire + 1 electricity.
Attack 4: 11+9=AC 20, damage 1d8+3=4 + 2 fire + 5 electricity.

Miss chances versus incorporeal foe - 51% and up is a hit.

Attack 1: 57%
Attack 2: 88%
Attack 3: 04%
Attack 5: 71%


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Grapping: both Janosz and Runzyl are incredibly hard to pin down - my CMD is 32 and Runzyl's is 33 (before he starts raging...). So, we're both ungrappled.

And, yes, Falla Caesenri is Ghost touch.


"Stand back!"

*WHOOOOOSH!!*

It really is too bad Ezreal doesn't have Undeath to death... Instead, he drops his [i]Empowered fireball on the E-F 19-20 intersection, hitting all the undead in the I and J rows. Damage 10d6=38x1.5=57 fire damage, Reflex 21 for half damage.

The band.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

My CMD is 20....I reckon I'm not grappled.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Whew - I had no faith in my CMD, but it was enough.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Aubrey the Demented/Malformed wrote:
Janosz and Runzyl press the attack, but their weapons meet little resistance. Gath stands and speads his arms wide, and he lifts a few inches above the floor. "You do not understand what it is that you face." His form shifts, and the hulking armoured figure is replaces by a skeletal form in a black robe. In one bony hand it clutches a scythe. "You face Death itself!"

"Bullshit. Death, like weather or the seasons, is just a fact of existence. You, on the other hand, whine, wheedle and justify. Real death doesn't give two shits about 'lessons' or 'insights' - it just is. So, non-Gath, non-Death - who are you?"


The music turns into agonised wails as the musicians writhe, their bodies becoming whisps that drift from the balcony and head hungrily for the living.

M1, M2 and M3 attack Gelb, M4 and M5 attack Janosz, M6 attacks Ez.
M1 1d20 + 9 ⇒ (14) + 9 = 23 v touch AC, damage 1d8 ⇒ 7 plus level drain (2 levels, DC 16)
M2 1d20 + 9 ⇒ (11) + 9 = 20 v touch AC, damage 1d8 ⇒ 6 plus level drain (2 levels, DC 16)
M3 1d20 + 9 ⇒ (17) + 9 = 26 v touch AC, damage 1d8 ⇒ 5 plus level drain (2 levels, DC 16)
M4 1d20 + 9 ⇒ (16) + 9 = 25 v touch AC, damage 1d8 ⇒ 4 plus level drain (2 levels, DC 16)
M5 1d20 + 9 ⇒ (3) + 9 = 12 v touch AC, damage 1d8 ⇒ 5 plus level drain (2 levels, DC 16)
M6 1d20 + 9 ⇒ (17) + 9 = 26 v touch AC, damage 1d8 ⇒ 1 plus level drain (2 levels, DC 16)

Rod.

Map updated.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

move to L20
All of them but p27, p28, and p30 take

5d6 ⇒ (4, 5, 2, 2, 6) = 19 from my channeling.


Gelb has trouble standing from twin attacks.

Two attackers succeed.

Gelb has 4 negative levels and combined with the symbol of pain has a -8 to attack rolls, skill checks and ability checks. He has a -4 to combat maneuver checks, CMD and saving throws.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

One attack hit me. Fort save 7+12=19, so no level drain. Ezreal got hit as well: Fort save 10+8=18, so he's undrained as well.

Gelb - after our tea party and all that, I'd guess the symbol's effects have passed?


I always thought we had to wait 24 hours before attempting a save on negative levels to remove them.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Aubrey house rule - a good one. Also, in addition to the immediate save you get another one at the 24 hour mark.


Male Kalashtar Psychic Warrior 6 / War Mind 5

paying attention, just awaiting my turn after Gil


What Janosz said.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

No time, but Gil will be making a concentration check to cast haste defensively. Nev is welcome to roll it to keep things moving.


Male Kalashtar Psychic Warrior 6 / War Mind 5

Becoming larger. Not sure how it'll work, since there are creatures in the way, but i think the M-series enemies are incorporeal anyway. the spells/powers/combat page provided no enlightenment regarding changing size with enemies around, only restrictions on trying to do so in an actual enclosed space.

Free action: activate chains class abilities +2 STR +2 CON +2 AC
Swift action spend 7 PP to manifest expansion +2 STR -2 DEX -1 AC
concentration check: 1d20 + 15 ⇒ (10) + 15 = 25 vs DC 17 for expansion

Standard: expend psionic focus for 3 attacks with sweep on each (and using Martial Power ability to manifest Inertial Armor on himself as part of the standard action melee attack)
Move: regain psionic focus

atk1: 1d20 + 15 ⇒ (20) + 15 = 35 (vs AC of M1 & M2)
dmg: 2d8 + 22 ⇒ (5, 3) + 22 = 30

atk2: 1d20 + 15 ⇒ (12) + 15 = 27 (vs AC of P17 & P25)
dmg: 2d8 + 22 ⇒ (7, 5) + 22 = 34

atk2: 1d20 + 15 ⇒ (7) + 15 = 22 (vs AC of P18 & P19)
dmg: 2d8 + 22 ⇒ (8, 1) + 22 = 31

crit confirm on atk1: 1d20 + 15 ⇒ (15) + 15 = 30 (vs AC of M1 & M2)
dmg: 2d8 + 22 ⇒ (6, 6) + 22 = 34

math:

net AC 22 = 10 +7 armor + 0 dex - 1 size +4 shield +2 insight
attacks:
to hit: +18 = 9 bab + 7 str + 2 called power attack -3?
damage: = 2d8 (large) base + 10 STR + 1 focus + 2 called power attack +9?

+18 or +15 to hit
2d8+ 13 or 22 damage

the "three attacks, each sweeping" is from the Mind Knight path maneuver from Psychic Warrior and the Sweeping Strikes ability from War Mind.

Martial Power (using Expansion) will cost me 5 PP to get a +7 armor bonus. this of course does not stack with my regular armor bonus, but the inertial armor works vs incorporeal enemies. This means my AC is the same against them as it is against corporeal enemies. makes things simple.

Nevharath doubles in size, swinging his heavy flail in wide arcs.

not sure, but if i am one of the target's for Gil's haste spell, woo hoo! i wouldn't get an extra attack this turn, since i didnt do a full attack, but next turn...


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Aforementioned Concentration check, DC 21: 1d20 + 16 ⇒ (6) + 16 = 22

It will affect everyone but Runzyl because he is out of range.

She will also 5-foot step (to K22) to reduce flanking opportunities on herself and Gelb and maybe set one up with Nev if any foes are foolish enough to step in.

Aubrey:
She is also wracking her brain for the clue she missed since her player's attention span is approximately that of a newborn kitten right now. I'm not expecting you to give up the game, but thought it was worthwhile to see if hints were available.Intelligence check: 1d20 + 6 ⇒ (4) + 6 = 10 Meh. I wouldn't give anything for that roll. Never mind.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Hello,

I'm kinda having a bunch of craziness atm; might be back on in the next few days. Nothing too bad.


I AM THE LORD OF ALL HELLFIRE!!!!!

Yeah; I'm....gonna be real busy this weekend.

Lotta work to do.

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