Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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Male Kalashtar Psychic Warrior 6 / War Mind 5

attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d8 + 9 ⇒ (2) + 9 = 11

Nevharath takes a shot with his called longbow, then reloads.


Runzyl runs int melee with the ghoul.

Move t get up to it. The attack is magical, slashing and Ghost touch.
Attack roll 12+23=AC 35, damage 6+11=17.


The ghoul explodes into a shower of grave dirt.

End of encounter. 1,810xp each.


OK, now what?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Did the marked skull shatter when I shot it? That thing worries me a little.


Yes, it did.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Good.

"Let's keep moving. All this dust here can't possibly be good for living things."

Did the ghouls leave anything behind? If not, I'd like to move on.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Agreed.


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79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Will save to escape paralysis: 1d20 + 9 ⇒ (5) + 9 = 14
Will save to escape paralysis: 1d20 + 9 ⇒ (19) + 9 = 28

With a gasp, Gil regains mobility, but doesn't act as the others speak to the undead creature.

Once it is sent to its final rest, she says, "Xativa. Whatever that was, please don't do it again." Her form and gear shifts to that of her familiar severe gray-haired military woman and she leans forward, hands on her knees as she takes a deep breath.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"I'm sorry; I wasn't thoughtful in my attack."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

She waves his apology away. "We live, we learn. Just... please use that differently in the future. We might not be so fortunate."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

He kinda looks at them all funny. Maybe he's feeling bad about it....


The ghouls didn't have any treasure.

The group continue deeper into the temple. They step hurriedly past the altar, but nothing emerges to menace them.

Survival check, please, to contue tracking the puckwudgie.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Survival 12+18+3 (ranger tracking bonus)=33.


Survival Aid Another from Runzyl 10+1 (ranger tracking bonus)=11. That brings the Survival check result up to 35.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Survival 1d20 + 5 ⇒ (9) + 5 = 14


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

37 now...


Male Kalashtar Psychic Warrior 6 / War Mind 5

survival: 1d20 + 6 ⇒ (19) + 6 = 25


Yep, I think you've followed him with a 39 total.

The tracks lead on through a few more twisting corridors. Up ahead there seems to be a flickering light.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Wait here", Janosz hisses. "I'll check it out." He stalks quietly forward.

Stealth 12+26=38. Perception 12+23=35. Finally, Survival 11+18+3=32 to see if the tracks behave oddly, such as jumping over an area or walking around specific tiles.


Janosz creeps forward.

Spoiler:
Ahead, the room opens out into a large chamber. Mortuary slabs run in two rows down the room. Most are empty, except for one which has a recent corpse - an old woman, naked and pallid in the flickering light from an everbright lantern that seems to be malfunctioning slightly.

Another person, this one alive - or, at least, moving - seems to be preparing the corpse for, presumably, interment. Janosz can only see him from the back. The figure, apprently male, wears heavy black robe and leather gauntlets. He appears to be tall and very skinny, with a bald hear and skin of a yellowish cast. He dips a cloth in some sort of solution in a bucket in the floor and carefully cleans the body. All the time, he mumbles. Janosz strains and can just make out some of the words, which are also weirdly accented.

"Stupid hedgehog, coming in here... Fix it's problems, as if I would... Let the lich do it, I don't care, not my problem anymore. Ha..!"


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz creeps back to the party. "The next room is a mortuary, and it seems to be mostly empty. One corpse, plus a guy washing it. He talks to himself, and seems like he's a few frogs short of a full pond. He keeps grumbling about how he won't fix the hedgehog's problems, which sounds promising, I guess."

"I couldn't see his face. He might not be human, and he is quite possibly undead. Having said that, we might be able to talk our way past this guy."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Shall we then? As a group?"


Up to you guys.


Male Kalashtar Psychic Warrior 6 / War Mind 5

"Perhaps he could be tricked. It would depend on how time-sensitive our work is here."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"We won't catch the damned goblin-thing, and it seems to have alerted everyone and their grandmothers. Time does not seem to be of the essence."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"I could inquire alone in the guise of a cultist. Or perhaps Gelb and I could do so together."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Two's better than one. The rest of us can lie in wait just around the corner."


Has Rod healed us or are we still suffering damage? If not, Gelb is down 24 hps.

"Anything to get away from youse."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

4d8 + 4 ⇒ (6, 3, 5, 8) + 4 = 26


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Gelb's at max now.


OK, make your play.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil shifts her visage to look like one of the students from the battle above, complete with cowled robe. She looks to Gelb to be sure he's ready.

Disguise: 1d20 + 23 ⇒ (9) + 23 = 32


Gelb concentrates for a moment before making the change.

"You do the talking," he says in obvious pain. "I'm still under the effects of that pain spell."

Disguise: 1d20 + 23 - 4 ⇒ (1) + 23 - 4 = 20.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

know: religion
1d20 + 16 ⇒ (7) + 16 = 23
to see if I can figure out if any of my stuff will get rid of the pain from the haunt.


Actually, it was a symbol of pain spell from the lectern battle. Gelb will suffer from it for about an hour.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

it'll build character.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil nods and heads toward the mortuary Janosz spotted. Her guise is hard to tell in the robe, but that of a smaller human male. Walking to the entry and stepping in, Gil waits to be recognized by the worker.


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The figure turns about, yelling in surprise, as Gil and Gelb enter. They can see he isn't human, or at least isn't anymore. Yellow skin covers a bald head and the face is sunken and skull-like. Dark eyes glitter and dart nervously in deep-set sockets and a pair or rodent-like teeth stick out over thin, bloodless lips.

He flaps his hands as he calms a little. "The hedgehog said you were attacked! Did you escape? Did you kill the intruders? Are they following you?" Even before Gil and Gelb can speak the creature becomes more agitated again. "Wait, have you led them here? Are you in league with them? Who are you? Show yours faces or I, Manfred, High Priest of the Keeper - or former High Priest, damn that lich, damn it! What? Where was I? Oh yes - I will smite you with the power of the Keeper!"

The last is delivered in a high pitched squeak. He blinks furiously, sways on his feet for a few moments, and then peers at the two newcomers again. "Who are you, again?"


Say something.


Hello?


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath waits silently with the others.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Bad time for radio silence. My apologies.

Gil reaches up to adjust her cowl slightly so the ... fellow can see her/his disease-pocked face for a moment before letting it drop back into place. With the rasp of one fighting lung disease, she/he says, "Mere acolytes, that is all. The creature - the hedgehog came screaming into our class about monsters and attackers and fled down the hall. We followed and found no attackers, but his friends had been slain from behind. It appears he has lost his mind. Did he say where he he was going? It seems he would serve the Keeper better if he was not assassinating our librarians and other faithful."

Bluff: 1d20 + 23 ⇒ (10) + 23 = 33


"Aye," the other changeling agreeing. "The little bastard used Boris to crush his fellows. Luckily we were able to avoid it."

Aid another: Bluff roll of 30.
Gelb has skill mastery with Bluff. Take 10 plus 24 modifier minus 4 for pain spell.

He also had skill mastery with Disguise. Don't know why I bothered to roll.


Manfred's Sense Motive:

Spoiler:
1d20 + 30 ⇒ (10) + 30 = 40

"Oh, I see," says Manfred conversationally, seeming to relax a little and stepping forward. "So the little hedgehog just went mad and killed everyone..."

Suddenly Gelb feels a massive invisible force bearing down on him. At the same time, Manfred's eyes bore into Gil, compelling her obedience.

"LIES! All lies!" he shrieks, face contorted with rage and terror, "Who are you? Why are you here? Ha! As if I don't know! So finally the lich makes his move after all this time! But I am not fooled! Assassins! Tell me everything!"

Gelb, you are effectively being grappled as per the Telekinesis spell. 1d20 + 11 ⇒ (4) + 11 = 15 v your CMD.

Gil, you are subject to a Dominate gaze attack, DC 20 Will save to resist. In case you are wondering how he does two attacks a round, the Dominate spell effect is Quickened.


Male Kalashtar Psychic Warrior 6 / War Mind 5

do we get a chance o hear his shrieks, or are we too far away?


Pretty hard to miss.


Gelb easily slips the force.

Sighing, "Fine, you got us. We were sent to kill you."

After a short pause, the changeling continues with a greedy look on his face. "However, with the right price we could change our allegiance."

Guy must have a high modifier in Sense Motive or got lucky dice. Gonna have to roll and hope the latter doesn't repeat.

Bluff: 1d20 + 24 - 4 ⇒ (13) + 24 - 4 = 33 plus action point 2d6 ⇒ (3, 6) = 9. Total of 39.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Sounds like diplomacy has broken down. Shall we?"


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Givem a second. I'm sure Gelb will think of something." He nocks a pair of arrows. "But we might as well be ready. Gil will appreciate it, I'm sure."

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