Beltias Kreun

Varret Aalloissa's page

170 posts. Organized Play character for Dennis Muldoon.


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Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Scribing Lore: 1d20 + 6 ⇒ (8) + 6 = 14

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret moves up for a better view, firing another volley of arrows. ◆Stride, ◆Hunted Shot, ◆Strike

+1 Composite shortbow (1st): 1d20 + 11 ⇒ (20) + 11 = 31
Piercing: 2d6 + 1 ⇒ (1, 6) + 1 = 8
Deadly d10 if needed: 1d10 ⇒ 5
Concealment Flat check, DC 5: 1d20 ⇒ 13

+1 Composite shortbow (2nd): 1d20 + 8 ⇒ (12) + 8 = 20
Piercing: 2d6 + 1 ⇒ (5, 1) + 1 = 7
Deadly d10 if needed: 1d10 ⇒ 2
Concealment Flat check, DC 5: 1d20 ⇒ 14

+1 Composite shortbow (3rd): 1d20 + 5 ⇒ (18) + 5 = 23
Piercing: 2d6 + 1 ⇒ (2, 3) + 1 = 6
Deadly d10 if needed: 1d10 ⇒ 9
Concealment Flat check, DC 5: 1d20 ⇒ 14

Verdant Wheel

1 person marked this as a favorite.
Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

"Hm, yes, I see" Varret replies. "You are indeed quite weak."

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

"Them, I wish to save" Varret says, moving into position. "You, not so much." With that, he drops his sap, takes careful aim at the gnome, and lets loose a pair of arrows. ◆Stride, ◇Drop sap, ◆Hunt Prey, ◆Hunted Shot.

+1 Composite shortbow (1st): 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 2d6 + 1 ⇒ (1, 3) + 1 = 5
Deadly d10 if needed: 1d10 ⇒ 7

+1 Composite shortbow (2nd): 1d20 + 8 ⇒ (4) + 8 = 12
Piercing: 2d6 + 1 ⇒ (2, 3) + 1 = 6
Deadly d10 if needed: 1d10 ⇒ 4

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret slips by Falzin and the stunned, blinded zombie, kneeling by the combatant he just helped take down. Once he has made sure they won't bleed out, he draws a sap from his belt. ◆Stride, ◆Medicine to Administer First Aid (DC 15 + dying condition; Assurance 18), ◆Draw sap.

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret takes careful aim at the zombie in front of him (number 1), unleashing a trio of quick arrows at the creature. ◆hunt prey, ◆hunted shot, ◆strike

+1 Composite shortbow (1st): 1d20 + 11 ⇒ (1) + 11 = 12
Piercing, gravity weapon: 2d6 + 1 + 4 ⇒ (4, 5) + 1 + 4 = 14
Deadly d10 if needed: 1d10 ⇒ 6

+1 Composite shortbow (2nd): 1d20 + 8 ⇒ (18) + 8 = 26
Piercing: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Deadly d10 if needed: 1d10 ⇒ 5

+1 Composite shortbow (3rd): 1d20 + 5 ⇒ (15) + 5 = 20
Piercing: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Deadly d10 if needed: 1d10 ⇒ 3

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret moves in and, seeing the Zombie ahead of him, he mutters something and waves his hand causing a faintly glowing mist to rise up and surround the zombie!

"Mene rauhallisesti levätä."

Shoanti:
"Go peacefully to your rest."

◆Stride, ◆Cast soothing mist (2nd) on zombie 1.

Positive damage, Inspire Courage: 3d8 + 1 ⇒ (3, 6, 7) + 1 = 17
DC 20 basic Fort save. 3 persistent positive damage on a failure.

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret nods and follows along.

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

"Thank you, that's most helpful." Varret turns and follows Curdle towards the next destination.

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret helps Curdle move lumber around. Unlike the kobold, the labor does not stir any oddly-placed nostalgia.

Athletics: 1d20 + 8 ⇒ (10) + 8 = 18

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

"Thank you; we'll do that."

Varret will start with Bia Blazebane.

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret tells his colleagues of the trail he found. "It seems someone wanted to go to town unseen. Maybe we should follow." Also going to designate Zatqualmish as his Prey.

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

"Hm. I'll look around outside." Ignoring the jumble of footprints near the door to the lodge, Varret examines the perimeter of the lodge for signs of someone sneaking in or out surreptitiously.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret Boons:

  • Verdant Wheel Champion
  • Promotional Vestments
  • Sand Slide
  • Big Game Hunter
  • Traveler on the Spirit Road

    School of Scrolls item:

  • Feather token (bird)

  • Verdant Wheel

    1 person marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    I have two glyphs. I'll give one to Farzin and one to Valeros.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    A slender half-elf, the hood of his coyote-fur cloak partially obscuring the shaved head and cranial tattoos that mark him as a member of the Shoanti Shadde-Quah, has been disappearing most days into the wilderness outside of Hajoth Hakados. Friendly, if not particularly outgoing, he introduces himself as Varret, and will share whatever he's learned from his days spent scouting the area to familiarize himself with the region.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Alright, got Varret updated.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Dennis Muldoon
    Varret Aalloissa
    215589-2005
    Level 4
    Verdant Wheel

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆
    Yours is mined wrote:
    Will do! Does anyone know what the PF1e Special for PbP Game Day is going to be?

    I don't. It may depend on whether or not we can run the 2e special and the new Starfinder special or not. Last year we had to wait 6 months or something to run the new ones, but I don't know if that will be the case this year.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    I'm planning to oversee it (assuming we're allowed to run it then, rather than waiting 6 months like we had to last year).

    Verdant Wheel

    3 people marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆
    Gurmire wrote:

    Looking out to where the avatar sank, he says “Hope this mean no more mad fey.

    ...and they never heard from Qxal again, I'm sure. :D

    Verdant Wheel

    1 person marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆
    Gurmire wrote:

    Whoa! That strange!” Gurmire says as he realizes that he isn’t turning into a bug.

    Looking out to where the avatar sank, he says “Hope this mean no more mad fey.

    "I hope so too, Gurmire."

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Will save #1: 1d20 + 9 ⇒ (19) + 9 = 28
    Will save #2: 1d20 + 9 ⇒ (16) + 9 = 25

    Ignoring the strange effects of these stranger creatures, Varret keeps his focus on the fluttering avatar.

    +1 Composite shortbow (1st), IC: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
    Piercing, IC: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
    Deadly d10 if needed: 1d10 ⇒ 9

    +1 Composite shortbow (2nd), IC: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
    Piercing, IC: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
    Deadly d10 if needed: 1d10 ⇒ 9

    +1 Composite shortbow (3rd), IC: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
    Piercing, IC: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
    Deadly d10 if needed: 1d10 ⇒ 9

    +1 Composite shortbow (4th), IC: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
    Piercing, IC: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
    Deadly d10 if needed: 1d10 ⇒ 6

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Yeah, I get that. But the more attacks/round we can throw at it the better, too.

    Verdant Wheel

    1 person marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Varret stands quiet, studying the huge avatar as it approaches (Hunt Prey during that approach round). When it pulls up short and fires its thorn at Pip, he quickly raises his bow and returns fire! Hunted Shot, Strike, Strike.

    +1 Composite shortbow (1st): 1d20 + 10 ⇒ (20) + 10 = 30
    Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
    Deadly d10 if needed: 1d10 ⇒ 9

    +1 Composite shortbow (2nd): 1d20 + 7 ⇒ (18) + 7 = 25
    Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
    Deadly d10 if needed: 1d10 ⇒ 5

    +1 Composite shortbow (3rd): 1d20 + 4 ⇒ (16) + 4 = 20
    Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
    Deadly d10 if needed: 1d10 ⇒ 5

    +1 Composite shortbow (4th): 1d20 + 4 ⇒ (17) + 4 = 21
    Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
    Deadly d10 if needed: 1d10 ⇒ 2

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Varret also has strong ranged attack, so I'd suggest Packet or Varret, at least when the thing is far away.

    Verdant Wheel

    2 people marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    "This land suffers as much as its people do. We must draw this monster away!" Varret gathers what medicinal leaves he can from those plants that seem healthy enough to bear his collection, then packs them into the open wounds.

    Medicine: 1d20 + 9 ⇒ (19) + 9 = 28

    Verdant Wheel

    4 people marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    I'd GM that for you if you'd like, Doug, if Bernie won't. Or, alternatively, a series of Quests.

    Verdant Wheel

    2 people marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Kate and I have played 1-20, so wouldn't be able to play. That said, I'd be willing to GM it if Doug doesn't or wants to play instead.

    Verdant Wheel

    2 people marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Varret stumbles as he walks through the glade, stopping in his tracks as he stumbles on something and hears a groan from the mist-shrouded ground by his feet. Crouching down, he touches the form, bringing his hand up out of the mist covered in blood. A week voice calls to him in his native tongue, begging for help as the sound armor-clad footsteps approach from the south. Angry voices call out in from the edge of the glade, and are answered in a harsh, evil tongue. As quickly as he can, Varret tends to the wounded warrior, torn between his dying comrade and the approaching threat. The warrior's breathing gets shallow, ragged, then stops altogether. Quiet returns.

    Medicine: 1d20 + 9 ⇒ (8) + 9 = 17

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Varret tries to calm the herd.

    Nature: 1d20 + 7 ⇒ (3) + 7 = 10
    Spending my last hero point here:
    Nature, Promo vestments: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Varret focuses on what he learned of this jungle on the trip in, trying to remember the feel of the plant life, the way it bend and gave, the direction the thorns caught.

    Nature: 1d20 + 7 ⇒ (16) + 7 = 23

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Maybe I should just say I am going to hold back in this first check, with the thought that Varret might be good at the 'Impenetrable Thicket' check that will follow.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Let's do a little planning here (as suggested in the chase rules spoiler) before anyone posts in the chase.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    "We have no time for you foolishness, foul creatures." Varret moves, hoping to spread the battle out a little, then takes careful aim at the creature adjacent to Pip and lets loose several arrows. 1. Stride, 2. Hunt Prey (#2), 3. Hunted Shot.

    +1 Composite shortbow (1st): 1d20 + 10 ⇒ (7) + 10 = 17
    Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
    Deadly d10 if needed: 1d10 ⇒ 3

    +1 Composite shortbow (2nd): 1d20 + 7 ⇒ (5) + 7 = 12
    Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
    Deadly d10 if needed: 1d10 ⇒ 3

    If both hit, combine damage for purposes of resistance (part of Hunted Shot).

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    "We have much to discuss, but I don't think this is the time. We have reason to think that the best thing we can do for Bhopan is to leave as quickly as possible."

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    "Your majesty, you'll thank us for this later."

    With that, Varret moves to get a better shot, takes careful aim, and fires twice at the king, trying to knock him out. 1. Stride, 2. Hunt Prey, 3. Hunted Shot.

    +1 Composite shortbow (1st), IC, nonlethal: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
    Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
    Deadly d10 if needed: 1d10 ⇒ 5

    +1 Composite shortbow (2nd), IC, nonlethal: 1d20 + 7 + 1 - 2 ⇒ (16) + 7 + 1 - 2 = 22
    Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
    Deadly d10 if needed: 1d10 ⇒ 10

    Verdant Wheel

    2 people marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Seeing the damage done by Zarindlara's arrow, Varret's field medic experience kicks in as he rushes over to the downed guard and tries to stabilize him. 1. Stride, 2. & 3. Medicine to Administer First Aid (Stabilize), DC 15 + dying condition (I'm assuming 17, since they went down to a crit).

    Medicine: 1d20 + 9 ⇒ (14) + 9 = 23

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆
    Antonella Schiavo wrote:

    I'd prefer Antonella not to have killed the guard, but if the rules say otherwise so be it. Happy for you to make the call, GM Doug.

    Antonella may lose sleep over the decision, but her player is unlikely to, given his friends' PCs are being threatened by unreasonable folk with big swords ;)

    Fair enough, but given that our success or failure in this mission may be impacted by whether or not we kill the king, it would be great to keep in mind going forward.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆
    Antonella Schiavo wrote:
    “Yousir, are limping from non-lethal injuries, and are thus fair game!”

    As GM Doug described above, that's not how nonlethal works in 2nd edition. Similar to Starfinder, only the final attack that takes them down matters. If a creature had 50 hp, and you did 49 points of nonlethal damage followed by 2 points of lethal, the creature would be dead.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Finding himself with a clear shot, Varret takes careful aim at the guard in front of him and fires, aiming for places that will debilitate rather than kill. 1. Hunt Prey on #3, 2. Hunted Shot, 3. Strike (if still up) or Hunt Prey on #4 (if #3 is down).

    +1 Composite shortbow (1st), nonlethal: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
    Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
    Deadly d10 if needed: 1d10 ⇒ 2

    +1 Composite shortbow (2nd), nonlethal: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
    Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
    Deadly d10 if needed: 1d10 ⇒ 3

    +1 Composite shortbow (3rd), nonlethal: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
    Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
    Deadly d10 if needed: 1d10 ⇒ 2

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    "Stop it! There's no time for this nonsense!" Varret shouts, trying to frighten them to their senses. Rolling at +0 here on any of those.

    Intimidate: 1d20 + 0 ⇒ (2) + 0 = 2
    Intimidate, Hero Point re-roll: 1d20 + 0 + 1 ⇒ (14) + 0 + 1 = 15 Hopefully that at least avoids a crit-fail.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Yeah, I hadn't done a good job of editing the rather lackluster stat block that HeroLab spits out. I've tried to make it more clear now.

    Verdant Wheel

    2 people marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    For future reference, Varret's Assurance feat is in medicine, so no need to roll checks when he's treating wounds. I'll update my bio to make that more clear.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    "Thanks, Gurmire."

    minor elixir of life: 1d6 ⇒ 5

    Happy to proceed at -5hp.

    Verdant Wheel

    2 people marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    I like a lot about the new healing system, especially that there are some interesting ways for non-casters to be primary healers, but it does get annoying in a situation like this.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Yeah, that's why I didn't use one. I'm guessing this round is beyond saving, and I may need it for the next round.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Varret tries to tap into his years of experience traversing tangled woodlands.

    Survival: 1d20 + 7 ⇒ (5) + 7 = 12

    Verdant Wheel

    1 person marked this as a favorite.
    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    It only offers a +1 if you slot the Promotional Vestments boon (available to everyone) using one of your boon slots.

    Verdant Wheel

    Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

    Varret boons:

    Verdant Wheel (Faction)
    Promotional Vestments (Promotional)
    Traveler on the Spirit Road
    Sand Slide
    Nexian Researcher

    School items:
    Lesser healing potion
    Lesser eagle-eye elixir

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