Krun Thuul

Varin Artusk Darkthane's page

780 posts. Alias of divineshadow.


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Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Okay and thanks for the ending Mini. It was a good death.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

True we were the hidden heroes.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Why do I feel like I'm the only one besides you who cares Will?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Then I cast the mythic versions? Lol. Still its a good death I'm happy with it.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Pfffft I could have cast protection from acid and fire lol. But I like it a good death.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Awe.


QuidEst wrote:

Ooh, it has? Cool.

The Rogue is dead. Long live the Ninja.

Not sure knife master rogue is nasty and now he can have trapfinding to....


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Havent seen the Harrow book. And I just like to threaten Mini with Varin lol. He was a fun character to play but a bit dark and broody. That happens when your a orc who worships death and pain mostly.... really solid character though. Scared witchdoctor healer witch. Had more hap than the tank and any one other character combined. And a stupid hi fort save. Will was meh and reflex sucked but he had the hp to soak.

Mini Varin says hi..... :p

Besides you know I won't play him again maybe a similar build but no Varin s story finished down there in the underdark. I like to think he died stopping the bad guys giving his life to save Absalom. Seems like it would be disappointing to play him any other way....


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

That's creepy.....


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Boinks back with orcish power


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I say hire as many as we can.....


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Works.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Your an ass lol. And besides you have a better chance with Mizaru. Though hex saves now look like 10+9+4=23...... and one I can change everytime I put on my vest gets a +2.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Well con is my casting stat. What do you want. My for is almost as good as mizarus. And I buffed my will.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I'm done and can drop 3k towards the mercs.
Or I can buy consumables.

Droped the mask of the skull thing and I think I have more hp than Miz now. Oh wait I have to figure bonus spells my con went way up.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Yeah I'm not quite. Still need to finish updating sheet. Rl has been busy. I swear sunday I will have it up mini.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Sell I have my belt of con and dex.


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Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Okay done with Varins updates will get it posted tomorrow as I have to leave for work now at 4 and don't get off til 7 can't wait til my new job starts.

Also will figure out something for my character.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Hmmmm since we are gun toting rats gunsliner 1 /inq 4 or gun3/inq 2 mini? Gack that pb is gonna hurt lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I would vote gestalt but I just like the options it opens. But yeah pirate rsts would be awesome.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Gun sup buddy. How's the wife? I would love to do the razor coast totally cool with seafaring but the rats sound awesome too. Or we could be privateer rats....


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Oh wait in that case are we good neutral or evil? Cause I will totally do an inkeyes....


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Idk mulling things over lol. Though if we are playing all ratfolk I may go cleric1/inquisitor whatever and pick up the harm channel stack feat and exotic wpn pro firearms. Being that every other class seems to have a gun archetype but inq lol. Or I amy build a rogue and go sniper and alt back and forth with slinger.

If we are playing rats I vote the ship game. We can be pirates plundering the arch and evading the navies lol.

As for the midguard thing I would love to play that but don't have any of the setting stuff.

Of course now I need to go withdraw from the game I just applied for this will put me full up. And I don't mind a slower game will make things easier one me. Lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Good luck. I'm still consuming the book should be ready by sunday. Some of the choices I made originally no longer exist so I am having to refigure lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Oh wow bone you should have said something I could have done that.

Also I need four mithral dagger mini.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Woot I get a dragons vest of witchcraft yay. I feels special.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

So I might buy some meta rods... or upgrade my cape to include saves.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I want enough to make a vest of it for my witch thing. Sadly the whole ac bonus on it bites mythic mage armor is better. The only reason I keep the kilt is the boneless property lol.

Also I know we have more green from that dragons hoard plus I was sitting on a bit from before the tower cause I never got to buy anything cause I had to brew antitoxins.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I am. I would really like to add the effects of a corset of dire witchcraft to my mask because I just can't see varin in a corset lol. Honestly its the +2cl to a hex I'm after rather than the permanent mage armor. I could fly for an extra two min a day buff a hexs save up and for some the effects or heal more its pretty cool.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

So my belt it will cost 16k but take it to +6 con. Also my mask is so far a mask of the skull which is 11k

Still browsing.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Leads Mizaru up to my home above the shop. Where we also resume his training on resisting mental influences.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I would say pass them to me but I have mage armor lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Belt need to sit down and figure out whats being done. But I need to know how much we has lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Okay bone we need that treasure list. Also how did your job get easier?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Honestly the playtest rules give us casters more power because we get more mythic points but I can convert

Also I may be droping mythic into row mini


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Well we were gonna wrap things up this is the end arc. But we got you and give your wife our best man.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Woot.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Come with me Mizaru I have a home its not much but you are welcome there. We also have a place under the city you could stay.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I was just gonna take the time and go through the thread there were items too lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Ummm boneyard had all our cash charts from the whole tower..... no idea what we have.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Wonderful... I know my way around a bit down there. Boneyard do you think we could collapse the tunnels to prevent escape?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Yeah see in mythic adv power isn't even based on an ability score anymore lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I believe we can though I intend to come back and kill him one day.

Starts making his way to the celestial cause we have to return that sword....


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Was waiting on responses from the others


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Can we go to Disneyland??


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I agree though I am buying mythic because I intend to run Wrsth at some point in day three or four months.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I thought I saw him at neg 7


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Some one get him out of the negative so I can heal him when I get back...


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I'm curious so shoot me its not like I'm feeding him strategic info lol. And I was saying I know it can be attached to a wall looking for that is how I found the save. Lol.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

To be honest I was looking to see if he could place it there as in prior editions it had to be on the ground lol. Bone devil or ice? Not much of a description here lol.

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