Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Havent seen the Harrow book. And I just like to threaten Mini with Varin lol. He was a fun character to play but a bit dark and broody. That happens when your a orc who worships death and pain mostly.... really solid character though. Scared witchdoctor healer witch. Had more hap than the tank and any one other character combined. And a stupid hi fort save. Will was meh and reflex sucked but he had the hp to soak. Mini Varin says hi..... :p Besides you know I won't play him again maybe a similar build but no Varin s story finished down there in the underdark. I like to think he died stopping the bad guys giving his life to save Absalom. Seems like it would be disappointing to play him any other way....
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
I'm done and can drop 3k towards the mercs.
Droped the mask of the skull thing and I think I have more hp than Miz now. Oh wait I have to figure bonus spells my con went way up.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Okay done with Varins updates will get it posted tomorrow as I have to leave for work now at 4 and don't get off til 7 can't wait til my new job starts. Also will figure out something for my character.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Idk mulling things over lol. Though if we are playing all ratfolk I may go cleric1/inquisitor whatever and pick up the harm channel stack feat and exotic wpn pro firearms. Being that every other class seems to have a gun archetype but inq lol. Or I amy build a rogue and go sniper and alt back and forth with slinger. If we are playing rats I vote the ship game. We can be pirates plundering the arch and evading the navies lol. As for the midguard thing I would love to play that but don't have any of the setting stuff. Of course now I need to go withdraw from the game I just applied for this will put me full up. And I don't mind a slower game will make things easier one me. Lol.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
I want enough to make a vest of it for my witch thing. Sadly the whole ac bonus on it bites mythic mage armor is better. The only reason I keep the kilt is the boneless property lol. Also I know we have more green from that dragons hoard plus I was sitting on a bit from before the tower cause I never got to buy anything cause I had to brew antitoxins.
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
I am. I would really like to add the effects of a corset of dire witchcraft to my mask because I just can't see varin in a corset lol. Honestly its the +2cl to a hex I'm after rather than the permanent mage armor. I could fly for an extra two min a day buff a hexs save up and for some the effects or heal more its pretty cool.
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