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Male Human Bard 1
![]() I'm going to chill with Eadric at A16
Cast Message on Lupus (10 minute duration). ![]()
Male Human Bard 1
![]() Eadric, you've essentially suggested the same plan that I have. The only difference is that instead of you recklessly charging into the middle of the bandits once the sentries are taken care of, you simply allow Ellaria and Obi to first throw them into disarray with a few of their disabling abilities. Once that happens, then you can charge in and call for a surrender. ![]()
Male Human Bard 1
![]() Overhearing Obi's comments, Vanion responds obstinately, They've had their entire lives to repent. He turns his back and begins to walk away. If no one catches him, he will simply get his things in order, prepare for the battle, and hopefully catch a short nap before the allotted time. ![]()
Male Human Bard 1
![]() Vanion looks at Eadric incredulously. Why alert the bandits to our presence at all? Sure, your little excursion into their camp may be all the distraction we may need to win the battle- but on the flip side, letting the bandits know we are here may be all that is needed for them to defeat us! Besides, their lives are already forfeit! All these men have stolen, extorted, or murdered multiple times- that's unrepentant banditry. And we've been charged to deal with unrepentant bandits by either blade or rope. Lupus will simply be fulfilling that duty. And he'll be fulfilling that duty in a manner that is least likely to get the rest of us killed! Vanion takes a steady breath for a moment to calm himself down before continuing on, Now, we do need some of the bandits alive, but I have absolute confidence that Elaria will be able to take care of that. And once the battle gets under way, you can call for the surrender of anyone you come across to your heart's content. He then turns to the rest of the group, and address them. Personally, I'm of the opinion that we refrain from calling out to the bandits. Alert one of them, and we risk alerting and awaking them all. So my suggestion is to split up into two groups. A stealthy group and well... the rest of us. Lupus, Durn, and Obi should be able to easily hide in these woods at night, and can hopefully sneak up on the sentries one at a time to dispatch them. The rest of us will watch their backs, and be on standby if something goes wrong. I've also picked up a little trick that will let us stay in communication with the other group, even when they are some distance apart (Message). Then, once the sentries are taken care of, we all make our way towards the center of camp. Ellaria disables the group of them, and we all rush in to mop up the left overs. Well? ![]()
Male Human Bard 1
![]() Though in pain, Vanion ignores the parting gift that the boar had left him. My wounds are of no moment. Other than this little scrape, I am fully prepared for battle (all spells and bardric performances). Do not hold back on my account. Although, I wouldn't object if Bellis wanted to try to heal me the ole fashioned way without wasting any magic. Okay. Yes I would- just not very hard. If that fails, I can just wait until a channel energy gets used- and if worst gets to worst, I'll expend a clw on myself. That said, I agree we should attack at night. Many of us are quite sneaky, and if we take out any watchmen, we can take them utterly by surprise- especially with his, he points at Ula, help. And if by some chance a signal is raised, most of them should still be caught unprepared, and without a chance to fully ready themselves. ![]()
Male Human Bard 1
![]() Hey, hey, hey. I object to the fact that everyone is saying that Eadric is the only frontline fighter. I've engaged every opponent we have faced thus far in hand to hand combat. Knowing Eadric is the only traditional tank, I'm pretty much going to be playing my bard as throwing up a buff or two, then rushing into the thick of things. While Eadric is going to most certainly be the one in the center of things, I'm trying my bestest to provide him with a flanking buddy, and protect his back. ![]()
Male Human Bard 1
![]() I know his recent lack of posting has simply been because of his honeymoon, I wonder if what happened was simply a mistake? And this last week has apparently sucked for everyone. The biggest problem is that in combat, things can come to a grinding hault if just 1 or 2 people can't post. :/ I'd say at least for this combat DK plays as Durn just to finish this battle up. And if we don't hear from him in the next few days, I'll see if I can find him up at the Bookery on Sunday. ![]()
Male Human Bard 1
![]() Vanion reacts sharply to the boar's attack, and while he still presses his advantage, his next few attacks are done with a bit more measure, careful of dangerous husks that had bled him moments before. Round 5: Arcane Strike on Rapier Attack Boar #2, while fighting defensively (base + str - defensive) 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 Damage (base + str + arcane strike) 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 Current AC: 19 Edit: Threatened Crit: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 Possible Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 ![]()
Male Human Bard 1
![]() Seeing everyone turning and going in the opposite direction of him, Vanion slams on the breaks and holds for a moment. We're leaving? he asks to no one in particular. But I thought we were-- he suddenly cuts off mid sentence as he finally realizes the situation that he is in- deep amongst the barely sleeping boars, and all alone. Vanion turns tail, and hustles back to the rest of the group, and tries to mount up as quickly as possible.So we are running, then? Just so you know, I'm really not sure how well I'm going to be able to handle my mount if they decide to give chase... ![]()
Male Human Bard 1
![]() I disagree that this is really meta-gaming Eadric. All the numbers I used were calculated off of my own stats. I'm not taking in to consideration the boar's hp, saves, or any other info. My character simply knows that he can pretty reliably finish off a helpless victim. This is the same thing as how Ellaria knows how reliable her spells will work based off their save DC. And for roleplaying purposes, Durn's told us that they are going to pretty much fight to the death. Bellis has tried to charm them, and talk them out of fighting us, but was largely unsuccessful. It's taken us 3 rounds just to put down 1 of the boars, and during that time it ripped into a bunch of our horses. Now, Ellaria has told us that her sleep spell is about to where off, and unless we do something quick, we are going to have to risk fighting even more of them. So yes, at the moment, Vanion is ready to finish off the sleeping boars. Unless Bellis or Durn, with their knowledge of nature, can offer a reasonable reason not to do so, that's the course of action I will be taking After finishing off the first boar, Vanion tries to quickly follow Ellaria's instructions, and get into position to help finish off one of the sleeping boars. ![]()
Male Human Bard 1
![]() Ellaria is right. Unless you think we can calm all our mounts, get back up, and stealthly get by them without waking them- and do all of this within a minute, then we really need to finish them off. As far as them making their saves- that is really, really unlikely. If I coup de grace them, for instance, I'd do 2d6+6 damage. That's a DC 18 minimum save vs death. The average would be a DC 23. I'd be willing to risk them making that... But first let's finish off the remaining normal one. The coup de graces should just come before we deal with (or maybe completely ignore) the calmed boars. ![]()
Male Human Bard 1
![]() For round 1, let's just say I dismounted to G3 as my move action, instead of shifting. Everything else is fine, though. Round 2: Seeing the battle inevitably beginning despite everyone's best efforts, Vanion decides to throw himself into the fray and starts attacking the beasts. Swift Action: Arcane Strike on Rapier
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Male Human Bard 1
![]() 1. Uhhh, guys, DK still has our huge list of initiative. If battle starts, he'll post it. 2. I agree with Eadric. Avoiding this battle would be best if possible. 3. I was trying to keep my involvment out of the previous "discussion" to a minimum because the timeline and order of conversations were screwed up as it is. I've got some more comments and opinions that I'll share at a different time, though. 4. DK, can you make Durn's Knowledge Nature roll? I don't know how much he'll be on, and I'm going to react based on what he tell us. 5. Lol Green. Thanks for the draw. /worldcup ![]()
Male Human Bard 1
![]() Vanion watched with determination and approval as Eadric strung the bandit up from the tree and swiftly ended the man's life. But after the deed was done, and after the sharp words from Ellaria, a look of shame runs across his face, and guilt entered his heart. He walks over to big paladin, and carefully says, I think Ellaria was right... Yes, the man most certainly deserved to die. And yes, we were the one's charged with dispensing justice. And from the bottom of my heart, I am glad that you've ridden the world of one more bandit. But, the man, as evil and cold as he was, still deserved a chance to speak. And then with a pained look, he concludes, Besides, now we will never know if he could have told us more information about the girl... ![]()
Male Human Bard 1
![]() I agree with Eadric. A night's rest will do us all some good. After all, the camp is a hard day's ride away, so it would be best to set out early tommorow so that we have use of all the daylight Sometime later that night, he addresses Oleg: Sir, I've given it some thought, and I do in fact have a request for a few alchemical items. Four flasks of Acid, a flask of Alchemist Fire, and a single Smokestick should do for now. He hands over 80 gold pieces to Oleg. Here's the coin, I'd like the goods as soon as possible. Vanion finishes off the night by finding a spirted steed amongst the remaining horses, and tries to get to know the beast a bit better. This one will do, he thinks as it eats a bit of feed out from his hand. ![]()
Male Human Bard 1
![]() Eadric (in the main thread) wrote: I guess I can always volunteer to be the next volunteer! :) "Well, look at all this disgusting blood and gore all over the ground, the cart, and the goods. I have a toothbrush here that should let someone scrub it all out, given enough time. Any volunteers? Oh, Eadric? Excellent!" ![]()
Male Human Bard 1
![]() Some good idea's Eadric- but I still think you are getting a little a head of yourself. I'd like to hear what this man says before I argue with you about what is the best course of action. How many we still have to face, how long until we have to face them, and what there likely response is going to be still haven't been answered yet. ![]()
Male Human Bard 1
![]() Eadric Cuthwulf wrote: Vanion, you have a str score of 14 no? If so, you can use it with no penalty. Do you want it? If not then I will take it. Too late! I already added a regular bow to my inventory! It's yours, and you are stuck with it! Muhahahah. That aside, I think all of the questions listed are fine so far. The only other one I would add is: 8. Do you know of any other bandit groups or dangers in the area? ![]()
Male Human Bard 1
![]() Vanion takes out his rapier and begins maticulously cleaning the blood and gore off the weapon in front of the awakened bandit. "Well, friend, we have a few questions that need some answering. Are you willing to help us out? Or, do you yet feel the need for more persuasion...?" Vanion finishes with a merciless grin. Intimidate 1d20 + 7 ⇒ (12) + 7 = 19 ![]()
Male Human Bard 1
![]() Vanion follows Durn's orders and begins disarming one of the bandits. But when he hears an argument beginning to brew, he steps between the two large men, hands outstretched and says, "Easy, easy. Can't we interrogate them, and find out what they have to say, before we decide their fate?" ![]()
Male Human Bard 1
![]() Seeing Eadric bring the fight into close combat, Vanion decides to join him. He drops his bow, and rushes towards the nearest bandit, drawing his sword and whispering a few words of power to guide his strike. He lets out a fierce roar as he tries to skewer the bandit. Round 3:
Free Action: Maintain Inspire Courage Free Action: Drop Bow Move Action: Move to M13, drawing rapier Swift Action: Arcane Strike on Rapier Standard Action: Attack Bandit #1 with rapier. To Hit (base + Bardic + Bless)= 1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23 Damage (base + Bardic + Arcane)= 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Quote: PS Morale bonuses do not stack. Bless and Inspire Courage are both morale bonuses. :( Ahh, while that is true for the saves, that isn't the case for the rest. Inspire Courage is +1 moral bonus to fear and charm saves, true. But Inspire Courage is a +1 competence bonus to attack and weapon damage rolls. So Bless attack bonuses and Inspire Courage bonuses do stack. Which is awesome. ![]()
Male Human Bard 1
![]() After Vanion shuts the door, he turns to face the bandits and lets out a loud cry, "Attack now, everyone! Let's not let a single one of these bastards get out of here alive!" Surprise Round: Inspire Courage- All allies get a +1 to saves against charm and fear, a +1 to all attack rolls, and a +1 to weapon damage rolls. ![]()
Male Human Bard 1
![]() Vanion nods to Obi. "So I'll be slamming the door shut, and you'll be blasting away, eh? I'll trust you'll keep them distracted when I have my back turned to them?"
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Male Human Bard 1
![]() Bringing the ooc comments back here. I already started up too much of them in the other thread, already. Eadric, you were completely right about Oleg and Svetlana. For some completely odd reason I was thinking the first man who greeted us wasn't Oleg. I completely missed where DK flat out said it was him in the following post. And seeing the extra four beds on the map (now I know they are guest quarters) was helping me easily believe this mistake. My bad. ![]()
Male Human Bard 1
![]() Durn the Wolf wrote: What do you mean door man? From what Oleg says he's the one who gets the stuff for the bandits. Yes, Oleg is the one who talks to them, sees to their needs, and tries to keep everyone out of trouble. But there other people here in this outpost other than just him and his wife. I'll simply be playing the roll of the hired hand nobody who has to do the physical labor of opening (and closing XD) the gate for boss Oleg to lead them in. ![]()
Male Human Bard 1
![]() Well, it looks like I'm going to be doorman. But I don't really know how it operates yet. How much effort and how does one go about opening / closing / locking it? But most likely when I open the door for the bandits, I will wind up at Q12. If the wagon is going to be blocking the gate right next to me, I'd like to have my shortbow hidden on it so I can grab it easily if I need to. My rapier shall be hidden in my winter clothes. ![]()
Male Human Bard 1
![]() Vanion listens intently as the other's discuss the plan for dealing with the bandits, trying to learn anything he can. When Eadric poses his question, Vanion considers for a moment, and then speaks up, "Most of what you have said sounds good. I'd just make a few suggestions to add on to what you have said. "First: Oleg, can you have your people securely bar the doors to the rest of the buildings when they are hiding? It wouldn't do if some bandit got the bright idea of leaving our killing zone, entering a building, causing more damage inside, and putting innocents at risk, now would it? "Second: I think that I should take Lupus's place in closing the door. He'll probably be much better off hiding somewhere trying to set up his own surprise attack. On the other hand, I have a really good voice, so when we get the gate closed, I can yell out (inspire courage) so everyone knows when to attack simultaneously. "With this, I think the bandits will be dealt with like lambs led to a slaughter," Vanion finishes with a wicked grin. ![]()
Male Human Bard 1
![]() Slightly off topic, but I find this to be hilarious. I just got back from a 6 hour session of PF, and we all agree that my Cavalier is cursed. I have four different weapons, and over the course of all four of our sessions each of them does one thing, and one thing only. My longsword is awesome. I always roll well with it, and crit way more times than is right with it. But the problem is with the rest of the weapons. My flail is only capable of hitting our cleric. It has never hit anything else- but it has hit our cleric on several occasions for different reasons. Along the same vain, my dagger is only capable of hitting our rogue. And just like my flail, the dagger has tasted rogue blood multiple times. My final weapon is my lance. I have yet to use my lance. Whenever I have my lance, it has been a suboptimal choice. When ever it would be awesome to use my lance, I am, for a variety of reasons, unable to use it. And it's not like my GM has been purposefully plotting it out this way. Yes, he's had a little bit of a hand in it- but the weapons selection, dice rolls, party position, and critical fumble deck have all aligned in some odd fashion to make it all work out this way. We our completely at a loss. But at the end of this session, the rogue actually confiscated my knife. Edit: I don't see my post I made in the PBP earlier today :/ Either I did something retarded or Paizo ate my post. ![]()
Male Human Bard 1
![]() DM Dark Kingdom wrote: Don't worry, it usually doesn't take long for Paizo encounters to get to the soft, squishy ranged opponents... But to get to us, they'd have to get through Eadr- uhoh... I think DK just said he was going to cut through Eadric like a hot knife through butter. XD
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