Churgri of Vapula

Vanarog the Majestic's page

180 posts. Alias of Massee.


Full Name

Vanarog the Majestic

Race

| HP 26/26 | AC (20)16, T 15, FF 12 | CMD 12| F +2 R +4 W +5 | Init +3 | Perc +3, Darkvision

Classes/Levels

| Speed 30ft | Spells 1st 4/7 2nd 3/4 Reach 2/3 | Trap Rune 5/6 | Active Conditions: Light sensitivity

Gender

”Varanog” | Male LE Small Kobold Sorcerer 4

Size

small

Strength 4
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 12
Charisma 16

About Vanarog the Majestic

The Master of Magic
All shall tremble before the might of Varanog the Majestic! Imbued beyond the blood of dragons, Varanog is a paragon of kobold lineage, with a gift of innate magic that allows him to overcome any challenge that dares to stand in his way.

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VARANOG

Male kobold sorcerer 4 (Pathfinder RPG Bestiary 183) LE Small humanoid (reptilian) Init +3; Senses darkvision 60 ft.; Perception +3

DEFENSE

AC 16, touch 15, flat-footed 12 (+3 Dex, +1 dodge, +1 natural, +1 size) hp 26 (4d6+8) Fort +2, Ref +4, Will +5 Defensive Abilities trap sense +1 Weaknesses light sensitivity

OFFENSE

[dice=Casting Magic Missile: Caster Check/Damage]1d20+4;2d4+2[/dice]

Speed 30 ft.
Melee dagger +0 (1d3–3/19–20)
Sorcerer Spells Known (CL 4th; concentration +9 (+13 when casting defensively)
2nd (4/day)—scorching ray
1st (7/day)—alarm, floating disk, magic missile, ray of enfeeblement (DC 14)
0 (at will)—acid splash, daze (DC 13), detect magic, mending, ray of frost, read magic
Bloodline Kobold ARG

STATISTICS

Str 4, Dex 16, Con 12, Int 13, Wis 12, Cha 16
Base Atk +2; CMB –2; CMD 12

Feats Combat Casting, Dodge, Eschew Materials

Traits
Focused Mind: Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.

Imposing Scion: The reputation of your bloodline grants you a degree of fearful respect. You gain a +1 trait bonus on Intimidate checks. If your bloodline is keyed to a specific creature type, your trait bonus increases to +2 when interacting with creatures of that type.

Skills Appraise +5, Bluff +7, Craft (traps) +9, Intimidate +10 (+11 vs. kobolds), Knowledge (arcana) +8, Knowledge (planes) +2, Perception +3, Spellcraft +5; Racial Modifiers +2 Craft (traps), +2 Perception

Languages Common, Draconic, Undercommon

SQ trap rune

Combat Gear potion of cure moderate wounds (2/3), reach metamagic rod (lesser) carved with a pair of dragon heads, scroll of fireball (CL 7th), scroll of haste, scroll of mirror image, wand of chill touch (29 charges), wand of mage armor (14 charges);

Other Gear dagger, masterwork tool (Craft [traps]), small wooden statue carved in his own likeness, list of names (he knows what they did), majestic cape, silver crown, satchel filled with delicious mauve mushrooms, two vials filled with the tears of orphaned dire weasels, 44 gp

SPECIAL ABILITIES

Bloodline Arcana Whenever Varanog casts a spell against a creature that is denied its Dexterity bonus to AC, increase that spell's DC by +2. Kobold Bloodline Varanog gains alarm as a bonus bloodline spell.

Trap Rune (Sp) As a standard action, Varanog can sketch a single, nearly invisible magical rune on any 5-foot-square solid surface. When Varanog creates a rune, pick one of the following energy types: acid, cold, electricity, or fire. While the rune is active, the next creature other than Varanog who steps on or touches the rune's area causes the rune to explode. The rune's explosion deals 1d8+4 points of energy damage to anything in its square (DC 15 Reflex half). The rune is considered a magical trap for the purpose of perceiving it or disabling it. The DC for both Perception and Disable Device checks is the same as the Reflex saving throw to halve the damage. Varanog can use this ability a number of times per day equal to 3 + his Charisma modifier. Each rune lasts for 24 hours or until discharged.

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BACKSTORY

Kobolds born with magical blood in their veins typically display the heritage of true dragons; Varanog breaks this mold by displaying a lineage of blood more akin to those of great kobold heroes. The kobold sorcerer barely restrains his megalomaniacal ego, occasionally muttering about his eventual rise to power over the Sewer Dragons and the enslavement of all of Absalom. Although he prefers to travel atop of a conjured floating disk, Varanog understands the importance of conserving his magical powers and only makes such overt displays of power once or twice in a day, as his whims dictate. He places his spells and traps in the most visible of locations, preferring his targets and allies to witness his awesome and overwhelming power.

The kobold sorcerer values two of his material possessions above the rest. The first is his oversized metamagic rod carved with two dragon's heads, whose maws breathe tiny cones of pale blue light whenever he uses it to augment spells. The second item is a sacred scroll once written by a previous sorcerer of the tribe, a near-holy artifact like item of the tribe: a scroll of fireball, only to be used in the direst of circumstances.

Kobold Slang: A “softscale” is a weak, incompetent, or dull-witted kobold who the tribe would be better without.

Sources: This character makes use of the following Pathfinder Roleplaying Game sources:Pathfinder RPG Advanced Player's Guide (APG), Pathfinder RPG Advanced Race Guide (ARG), and Pathfinder RPG Ultimate Campaign (UCA).