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Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Vamik will down his mutagen. Claws spring from both his newly grown arms, and his teeth grow long and sharp. After Mage armoring up, he drinks his extract of negate aroma. Mutagen: +4 dex, -2 wis, 30ft swim speed
He will stealth: 1d20 + 16 ⇒ (18) + 16 = 34 and move into position next to Goggh. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Oh, I just remembered that once I take my mutagen, I'll have a swim speed, so water is no longer an issue for me. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() A bit of fire resist would also be nice. On second thought, maybe it's best to stick together... ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "With our forces combined, I'm sure we can take them. Whatever we do, we must be quiet until the distraction kicks off. They have hell hounds with them. Even with masking my scent magically, I still had a feeling they could sense me as I scouted. As I am not a good swimmer, I'll stay on land and provide the distraction. Besides, Goggh might get scared without me. *smirk*" What about that dragon? Was it recognizable? Knowledge arcana: 1d20 + 10 ⇒ (13) + 10 = 23 if that helps ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Welcome. Look forward to smashing things with you. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "Or...if it's just a distraction we need, I have my trusty silent image. I could try to lure them away with that while everyone else ransacks the place." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() So let me lay out my proposed shenanigans: Eventually, I will go down the dimensional agility tree and be able to use Dimension door to teleport around attacking up to 5 enemies per round. If dazing chill touch is up, that's potentially stunning every single creature who fails their will save on top of regular damage. Not necessarily more powerful than dazing fireball though. Now that I think about it, it seems more awesome in my head than it probably actually is. It does take a round or two of setup, and sometimes it's just better to kill the things fast. Also, Welcome Blaire! ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Yesss, Magic, and more magic ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "I have a flask of acid. But I don't know if it will eat through enough of the barge to be effective. It is quiet though. Or, I could create a distraction, and get some of them to chase me. Then, when I lead them away, the rest of you could go destroy or steal the barge. That does seem more dangerous though." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() That's how I thought it worked, but as I dug in more, it seems the interpretation is open to some debate. I'll tell you now that I fully intended to exploit the idea of many touches. I wanted to tack on an additional d6 of damage per natural attack as well as meta-magic dazing spell. It was going to be awesome: A will save for each natural attack that hits, then possibly be dazed. So if you don't want that kind of thing happening, it may be wise to interpret differently. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Does it make sense to try and sabotage them? Maybe steal their barge while they sleep. Maybe we could even capture one of them. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() OH no! Swift action vanish. then slowly creep away back the way I came (that should add an extra 20 to stealth, and it lasts 3 rounds. I'll refresh if needed). If I make it back to camp, report on the situation. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Vamik drinks his extract of negate aroma. Stealthing his way over for a closer look, he spies into the camp from as close as he can safely be without attracting attention. He looks to see what sort of creatures reside within, and then will report back to the group. He also looks for number of sentries or patrols around the camp. If this is indeed an army, there may be more alert guards. stealth: 1d20 + 16 ⇒ (13) + 16 = 29
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Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "Sticking to the mountains will give us a better view. An army might come down by the river, but this is a giant army, so I imagine they would stick to the mountains. I think Goggh has the right idea." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Waiting on me? Sorry, I forgot to post that I'm updated. Two extra arms now. 2d6 sneak attack. A couple selfish second level spells. I'm all set. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() We should probably keep a watch up on the tower. We could communicate with "message". ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "I deem this place my new secret lab!" Vamik zips around the room excitedly testing each vial he comes across, speculating about its purpose, and then moving on to the next. "Quickly, someone find some paper and ink, We must catalog this trove and inventory it. I do love a good magical inventory. It feels just like the morning of hoard exchange day when I was young! Ah good memories." Vamik has by this point quite forgotten about the danger of an approaching army, and the mission for that matter. He is totally focused on the new toys and will continue working to fix the place up unless someone intervenes. Alchemy checks for the vials (if they are potions, I can do an alchemy check to figure them out instead of spellcraft)
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Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() The inevitable whittling down of the group...As far as overlapping fighting styles, that usually opens up possibilities that having a rounded party does not. But having healers is nice. I'm having fun with our band of three as well. We seem to make a pretty good theme. All of us are pretty solid melee fighters. And all of us have battle-enhancing magic. More interactions could be alright, but there's enough backstory to work out with the three of us still to satisfy me for now. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "Well, one thing is certain, we are starting to accumulate a nice hoard of treasure." Vamik looks over the circlet, searching for any obvious markings, or writing. Then he starts rooting through the room looking for alchemical reagents. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() So moving the chill touch discussion over here. It is a weird spell. If Goggh is right, then I could use it to touch up to CL creatures the round it's cast as free actions, or I could hold the charge and get one discharge out of it. I'm OK with whatever you think is reasonable, Cave. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Thanks for the quote Goggh! Magus get to do all sorts of other fun stuff on top of that. The other weird thing about chill touch is that it says:
Paizo wrote:
So it should have a number of uses equal to CL. So If I make a full attack and hit 4 times it should discharge once for each time I make contact with the creature if CL is high enough. In my case I have an effective CL of 4, so the baddie should have to save 4 times, one for each hit. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Vamik steps up 5 feet and initiates a full attack. The dark energy of chill touch courses through him. attack claw: 1d20 + 9 ⇒ (9) + 9 = 18, damage: 1d4 + 8 ⇒ (3) + 8 = 11
As I understand chill touch, every time I hit, I discharge one "touch". I have 4 touches available, and so each time I hit, the undead (if it is undead) needs to make a will save DC 18 or flee for 1d4+4 rounds (2 for CL and 2 for Spell Specialization). And these are not touch attacks since I'm also doing damage like normal. Hopefully all that makes sense. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Casting Chill touch (Spell focus Necromancy and Spell Specialization)
Then move 4 squares closer into range. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "Ooo, look at all these goodies. A shrine protected by undead...there's bound to be all sorts of useful stuff in here. Where to begin?"
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Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Oh, meetings are my favorite! Especially really long ones in which I have only a short presentation to make but otherwise don't affect me, yet I'm required to stay the whole time. So good. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "I do hope we have a way to heal down there, I'll bet my whiskers there's more undead." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "There's a whole lot of nuthin' up there. It's a great vantage point, but I didn't see any approaching armies. It would make a good perch though. We might consider taking shifts up there while we wait for something. In the mean time, sure, lets find out where these stairs lead." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "Now that we're all sealed in, what do we do? This place seems defensive, but we really need to scout out the enemy. They could be moving past us as we speak. I think I will slip upstairs and take a look around." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "Ahh, that's one good thing about the undead, they are always guarding something of value. The coins and gems I suppose we can pile in with the rest. The wand...has Mr. Gibbons been trained in the use of wands?" Vamik agrees that barricading the doors seems to be a good option. As Goggh builds the barricade, Vamik will disguise: 1d20 + 5 ⇒ (6) + 5 = 11 the entrance to make it look as caved in as possible. As soon as the hole is just small enough for him to fit through, he will slip back in. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Vamik pops the cork on his CLW extract. Healing: 1d8 + 2 ⇒ (6) + 2 = 8 "Well, my new arm works in a fight. That's something. Now where there's undead there is usually something of value. Now where was I before these bag o' bones so rudely interrupted?" Vamik continues searching the rightmost room, then the left where the first skeletons came from. After that, he'll sneak over toward the hallway straight ahead. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Move and bite! flanking bite: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
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Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() It's a baby!!! Congrats! One more full attack at #8, then #7 if #8 drops. Claw Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Claw Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Claw Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Bite Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Add 2 for flanking on #7. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "Yow! that stings! He got me good. Goggh, remind me to learn how to control these things in the future. I know it can be done." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Full Attack at #1. If it dies, then go on to #8, then #7
Claw: 1d20 + 9 ⇒ (11) + 9 = 20
Claw: 1d20 + 9 ⇒ (20) + 9 = 29
Bite: 1d20 + 9 ⇒ (11) + 9 = 20
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Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() You know I never realized that claws were also bludgeoning. Thanks for pointing that out. I think I always just assumed they were like swords and never looked it up. If only I could lay down a line of fire right now...someday. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Woops, Take one point off each of my damage rolls. I forgot I have a BAB now and my attack is higher than my damage. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() In that case, I'll post my tentative action. Unless you (she) does something weird I'll: Full Attack at #2. If it dies, then go on to #1
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Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "This is prime channeling fodder here Zarrisa!" Vamik teases. "If you want, we could step outside and let you have them all." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "I see that skeletons are still a thing. Good to know that the undead are alive and well." Vamik winds up and hurls a bomb toward the closest skeleton(#2). ranged touch attack: 1d20 + 9 ⇒ (11) + 9 = 20, fire damage: 1d6 + 6 ⇒ (5) + 6 = 11, Reflex of 17 for half. Splash on #1 is 7 damage, or reflext of 17 for half. (if missed 1d8 ⇒ 6, it will just splash #2) Then vamik calls out, "Comon in everyone, we found some undead." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Vamik looks to see if the room has any of the signs of being lived in, then slips along the wall to the right and takes a look down the passage. If no danger is found, he will continue quietly along the wall, stopping at each passage until he makes it back around. If everything still looks clear he will suggest to explore the right passage first. "My old granny used to say stick to the right and live through the night. And then she would send me down the tunnel to get her a scrap of food." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Vamik whispers, "Well, it looks safe enough. Shall we?" He quietly and carefully creaks open the door and peers into the darkness. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Perception to absentmindedly look for traps in the rotted door: 1d20 + 7 ⇒ (7) + 7 = 14 ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() While we're waiting, Vamik will drink his mutagen as well. It's his new recipe, so we'll have to see how it works out. (feral mutagen) He gains 4 dex and 2 nat armor, so armor is now 26, dex mod is now 8. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Oh yeah, I should have thought of that. Next day I'll save you a slot. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() Darkvision: Check! Out to 120ft. My current spells are listed by my name, and I don't mind being up front to scout. Upon seeing the rotted doors, Vamik casts Mage Armor on himself which will last for two hours. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() So, I guess we'll head over there and check out the stairs down ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "At the very least, we could make it into a safe retreat should we run into any of the army. And maybe there's supplies and treasure down there as well. One never knows where a tunnel will lead." ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() This is good enough for Vamik. It seems like a perfect hiding hole. If any enemies are down there however, he would rather have friends with him. Vamik hurries back to the group to tell them the news. ![]()
Male Lvl 3 Ratfolk HP 42/42 || AC 26 || Saves: 8,9(11 mutagen),3 || CMB/CMD: 2 / 18 || Init: +6 || Perception: +7 Alchemist / Ninja / Wizard
Daily Spells:
Wizard: Mage Armor, Chill Touch, Vanish, Obscuring Mist, expeditious retreat, Mirror Imagex2 --- Alchemist: CLWx2, negate aroma, open x1 ![]() "I feel like that comment was directed at me. I suppose I am small enough. I will volunteer to check it out. How far do you suppose the tower is from us now?" If the group agrees, Vamik will prepare by making and drinking an extract of negate aroma. He will stealth up, circling around, approaching from down wind, sniffing for the tell-tale scent of creatures (auto-detect within 60ft). Vamik will also cast message on Quercus and Zarrisa, as they might be able to stealth in if there is trouble. Perception is +7
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