Ilthuliak

Vallon Darkholme's page

9 posts. Alias of Darkholme.


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I would say keep bravery the first time, and have it not improve, then ditch your armor training, and its balanced, and point your GM to my math and the thread I linked.

If it were me I would price out the value for weapon training too, and take a smaller hit to armor training, and a bit of a hit to weapon training. Right now you're taking a big hit to defense and no hit to offense. Just pointing out you're making it more of a glass cannon class by dropping ALL of your armor training.

Oh! this doesnt increase number of class skills. this is just an increase in skill ranks/level.

Though if you look at that thread I linked you should be able to come up with the value of an extra class skill.

Dark Archive

I just redid the math.

It does answer your question, it just requires a bit of thought to parse it, and I didnt do it for you.

Bravery gives you +1 versus fear. Its worth half as much as a bonus to will saves, and you're getting +5 total. +4 vs fear would be worth one feat, which means its worth +1 skills per level, and you're 1/4 the way to being worth +2 skills per level. Thats added onto the fighter's 2 skills/level. Bravery: (1/4 each time).

Current Tally: 1.25 feats

I imagine giving up armor training would be paying way too much for the 6 skills per level, Lets check.

the reduced ACP from armor training is worth 1 trait by itself (.5 preselected feats), and you get it 4 times(2 preselected feats). The increased max dex isnt worth as much. maybe half that(estimating since we dont have that one in the list of whats been published). So its worth roughly 3 preselected feats total, or another +3 skill ranks per level.

Current Tally: 4.25 feats

If you give up bravery and armor training for skill ranks, your fighter should have 4 skill ranks per level if the GM is nice, and 6 if he's mean (its worth an increase to about 6.25 skills/level). Unless I underestimated the value of increasing the max dex, since its the only one I had to guess for.

So its close, but I think you're being shortchanged a little.

If you still get bravery the first time it should be about right.

Dark Archive

I figured out a while back in the Advanced Race Guide Playtest, that +1 skillpoint per level, spread over 20 levels, is worth exactly 1 preselected feat.

http://paizo.com/forums/dmtz4lvy?What-is-a-feat-Worth#31

So giving up a single fighter feat is worth +2 skill ranks/level, if you agree with Paizo that a selectable feat is worth double a preselected feat.

Dark Archive

James Jacobs wrote:
Unlimited Adventures

Unlimited Adventures always made me angry. I'd spend hours trying to set it up, and then I could never get the damn game to work. >:(

So I gave up and played Dungeon Hack and Stronghold instead.

I had the whole SSI collection.

Dark Archive

Vallon Darkholme wrote:
This sounds like % actions in rolemaster.
Evil Lincoln wrote:
Never played. How's that work?

The system uses d% instead of d20s, but its still DC based.

Anyways: Essentially, you have 100% of your turn. You can take as many actions as you want (running, attacking, etc) (theoretically up to 100) allocating your focus.

If youre not 100% focused on a task (like say you assigned 60% to attacking), you'll have -40 to your attack roll (or maybe its multiply your attack bonus by 0.6, I'm a bit rusty on this), and that other 40% can be allocated to other actions with penalties, including attacking again.

Its kindof a neat way to do it. Its all about how you divide up your focus.

btw, in perspective, a -40 would be a -8 in Pathfinder. I think the DCs are set up assuming youre dividing your focus, so the base DCs are a bit lower.

Kindof Neat overall. I like the system, though it takes a long time to make a character; and there are pages in the book you definitely need copies of with your character sheet.

rkraus2 wrote:
You could just play ELRIC!, which does all of those things, and well.

NOTED! I've been looking into new low fantasy systems (REIGN, Legend/Pendragon/Runequest, ZeFRS, Song of Ice and Fire), and I have not looked at the ELRIC System. Now I will. :)

Dark Archive

Kolokotroni wrote:
Evil Lincoln wrote:
Is anyone interested in a generalized solution to per diem mechanics? I am.
I could see all characters having 'energy points' that they had to pay for each action they took with different values. Swinging a sword might be 1, where as opening a Gate might be fifty. You could tie in all of the mechanics of feats and classes to it but that would be a whole new system.

This sounds like % actions in rolemaster.

Dark Archive

Analysis wrote:
Cheapy wrote:


According to the conversion guide, Use Rope was split into Climb and Grapple. Guess there are no rules for tying ropes anymore.
If I was your DM, you would make an untrained (?) Profession: Sailor check or similar to splice ropes.

I can see that.

Or, yaknow: Survival; or Craft: traps; or Craft: Knotwork.

That's right. Craft: Knotwork. The return of User Rope!

Dark Archive

I dont mind holding onto it. Don't worry about removing it for me, I was just giving you a heads up that it was happening for your site-fixing purposes chris.

:)

Dark Archive

Some of the New Avatars are listed as "Custom", and if you have one and go to change it it doesn't let you.

This is one of those such avatars.