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![]() I just redid the math. It does answer your question, it just requires a bit of thought to parse it, and I didnt do it for you. Bravery gives you +1 versus fear. Its worth half as much as a bonus to will saves, and you're getting +5 total. +4 vs fear would be worth one feat, which means its worth +1 skills per level, and you're 1/4 the way to being worth +2 skills per level. Thats added onto the fighter's 2 skills/level. Bravery: (1/4 each time). Current Tally: 1.25 feats I imagine giving up armor training would be paying way too much for the 6 skills per level, Lets check. the reduced ACP from armor training is worth 1 trait by itself (.5 preselected feats), and you get it 4 times(2 preselected feats). The increased max dex isnt worth as much. maybe half that(estimating since we dont have that one in the list of whats been published). So its worth roughly 3 preselected feats total, or another +3 skill ranks per level. Current Tally: 4.25 feats If you give up bravery and armor training for skill ranks, your fighter should have 4 skill ranks per level if the GM is nice, and 6 if he's mean (its worth an increase to about 6.25 skills/level). Unless I underestimated the value of increasing the max dex, since its the only one I had to guess for. So its close, but I think you're being shortchanged a little. If you still get bravery the first time it should be about right. ![]()
![]() I figured out a while back in the Advanced Race Guide Playtest, that +1 skillpoint per level, spread over 20 levels, is worth exactly 1 preselected feat. http://paizo.com/forums/dmtz4lvy?What-is-a-feat-Worth#31 So giving up a single fighter feat is worth +2 skill ranks/level, if you agree with Paizo that a selectable feat is worth double a preselected feat. ![]()
![]() Vallon Darkholme wrote: This sounds like % actions in rolemaster. Evil Lincoln wrote: Never played. How's that work? The system uses d% instead of d20s, but its still DC based. Anyways: Essentially, you have 100% of your turn. You can take as many actions as you want (running, attacking, etc) (theoretically up to 100) allocating your focus. If youre not 100% focused on a task (like say you assigned 60% to attacking), you'll have -40 to your attack roll (or maybe its multiply your attack bonus by 0.6, I'm a bit rusty on this), and that other 40% can be allocated to other actions with penalties, including attacking again. Its kindof a neat way to do it. Its all about how you divide up your focus. btw, in perspective, a -40 would be a -8 in Pathfinder. I think the DCs are set up assuming youre dividing your focus, so the base DCs are a bit lower. Kindof Neat overall. I like the system, though it takes a long time to make a character; and there are pages in the book you definitely need copies of with your character sheet. rkraus2 wrote: You could just play ELRIC!, which does all of those things, and well. NOTED! I've been looking into new low fantasy systems (REIGN, Legend/Pendragon/Runequest, ZeFRS, Song of Ice and Fire), and I have not looked at the ELRIC System. Now I will. :) ![]()
![]() Kolokotroni wrote:
This sounds like % actions in rolemaster. ![]()
![]() Analysis wrote:
I can see that. Or, yaknow: Survival; or Craft: traps; or Craft: Knotwork. That's right. Craft: Knotwork. The return of User Rope! |