Barbarian

Valeros PFS's page

73 posts. Alias of Gerald.


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Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Lets not tarry then, young fella. There's drinks to be had and ladies to be wooed!"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"That looks like a right fine map! Many thanks... I owe you a cold mug of ale when we get back to civilization!"

Val does listen to the bit about the magic intelligent sword. He'd never encountered anything like that in his travels.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Garinol, old boy, you look like you know your way around. Any chance I could trouble you to sketch me a map from town out to this Black Edifice? I'll help as I can."

I need a DC 18 Survival check to get a map cobbled together.

Survival aid another 1d20 ⇒ 5

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"We'll have plenty of time to talk about it on the walk back. And I hope I can talk this Kalkamedes into helping me draw a map to this place. Anyone skilled at mapmaking?"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

I want to apply it to Alie. 12445-2.

What sort of skills are required to draw a map to this charming little place, DM? I have to see if Valeros has a chance to achieve it.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros holds his swords at the ready, just in case the lady wasn't being honest.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros slices the dragon.

Long sword 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Damage 1d8 + 6 ⇒ (8) + 6 = 14

Short sword 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Damage 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"C'mon big boy!"

Longsword 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Damage 1d8 + 6 ⇒ (3) + 6 = 9

Shortsword 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Damage1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Can Valeros 5' step and get a flank? It looks like he can, but I'm not going to add it in. If so, DM, please add two to the rolls.

He attacks the dragon, trying to slash it apart. "I don't think this bugger is alive. Looks like its undead, or something."

Longsword 1d20 + 7 ⇒ (15) + 7 = 22

Damage 1d8 + 6 ⇒ (4) + 6 = 10

Short sword 1d20 + 6 ⇒ (9) + 6 = 15

,damage 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Well, unfortunately, Valeros is a front liner. He's not going to let the dragon eat ugly Rowena on his watch, so he does his best to move to engage the critter.

"Come pick on someone your own size, dragon. I might get me a suit of black dragon hide armor before the day is done!". He moves to engage the beast.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

I think with the dragon moving to get Rowena, Val can full attack it.

Longsword 1d20 + 7 ⇒ (7) + 7 = 14

Damage 1d8 + 6 ⇒ (5) + 6 = 11

Short sword 1d20 + 6 ⇒ (3) + 6 = 9

Damage 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

OK, we are all going to die!

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros stares way up to the top of the monster's head. "He's big and ugly, isn't he? You know it might be worth our while to just leave him be in that magic circle. He looks tough!"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"We can send someone back for the gnome, if he's telling the truth. If he's not. Maybe we can get them to send a powerful Mage who can deal with him."

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"How about you, sword? This seem like a trap to you? Who would trap a gnome magically? Something stinky about it, I think."

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Anyone else thinks this looks like a set up," the fighter asks, before moving an inch toward the gnome.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"So magic swords don't seem to have a sense of humor, huh? Ok, I got it. If you want to come along for the ride, sword, I think you might be useful. In my experience, nothing good ever seems to be waiting at the bottom of a dark pit. Hopefully we can get whatever down there diced up and get you and your body back together licketty split."

Valeros steps on the paltform and grabs the sword, assuming it seems interested in joining him for the exploration.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros explains the device to the others. "Welp, I guess a few of us need t head down and see what's down there, who's coming with me?"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros moves back to the front of the party, as the "demon room" was more his speed.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Sorry, guys. This isn't my strong suit. I'm going to wait right here until you all deal with the foul magic of this place. I'll cleave a skunk in twain, but I'm not messing with curses."

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros pats Haris on the back, "Thanks Haris you bloke! I'm feeling fine as frog hair now. Except for this godsawful smell. Don't suppose anyone has something to kill that scent, huh?"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros drinks his last potion of healing.

CMW 2d8 + 3 ⇒ (4, 2) + 3 = 9

Hp 23/42. I can use some healing if there is any to spare.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

HP 14/42

"Is anyone else even trying to hit this damn thing?"

Longsword 1d20 + 7 ⇒ (14) + 7 = 21

Damage 1d8 + 6 ⇒ (2) + 6 = 8

Short sword 1d20 + 6 ⇒ (4) + 6 = 10

Damage 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

HP 25/42

Valeros keeps fighting at the monster.

Long sword 1d20 + 7 ⇒ (18) + 7 = 25

Damage 1d8 + 6 ⇒ (6) + 6 = 12

Short sword 1d20 + 6 ⇒ (6) + 6 = 12

Damage 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros moves to the remaining skunk and slices away.

Attack 1d20 + 9 ⇒ (18) + 9 = 27

Damage 1d8 + 6 ⇒ (8) + 6 = 14

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Bah, I think I'd rather you bite me than spray me, beast" he continues to try and take down the skunk.

Attack 1d20 + 7 ⇒ (12) + 7 = 19

Damage 1d8 + 6 ⇒ (6) + 6 = 12

Short sword attack 1d20 + 6 ⇒ (6) + 6 = 12

Damage 1d6 + 3 ⇒ (5) + 3 = 8

HP 31/42

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros tried to speak but was unable to do so, due to the stink that overwhelmed him. He kept on swinging.

Long sword 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25

Damage 1d8 + 6 - 2 ⇒ (2) + 6 - 2 = 6

Short sword 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15

Damage 1d6 + 3 - 2 ⇒ (2) + 3 - 2 = 3

Crit Confirmation for Longsword 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18

Damage 1d8 + 6 - 2 ⇒ (7) + 6 - 2 = 11

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Having some map issues...

Valeros advances and swings at the closest skunk. "Nasty buggers!"

Attack 1d20 + 9 ⇒ (10) + 9 = 19

Damage 1d8 + 6 ⇒ (6) + 6 = 12

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Sounds like a good idea, honey. Last thing I want is to blunder in blind and have some random bear attack me," the warrior replies to the sorcerer.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Oh, yeah. I'm sure nothing bad will happen in there. I guarantee Thats nothing but a trap," Valeros grumbles, seeing the strange ruins and the weird star shaped thing.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Do you think this place might be the Black Edifice thing that my letter concerned?"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

I was hoping someone else might have got dinged up in the scrum, but as you mention it, I look back and notice we have no clerics. So never mind, since there won't be any channels. Doh..

Valeros pops the stopper on a vial he had dangling at his belt and chugs the draught down.

CMW 2d8 + 3 ⇒ (6, 2) + 3 = 11

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros is fine with letting the last bandit run away. He stands and listens to the interrogation, hoping someone might send a cure spell his way after things slow down.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros moves due south and swings at the closest bandit.

Attack 1d20 + 9 ⇒ (1) + 9 = 10

Damage 1d8 + 6 ⇒ (7) + 6 = 13

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros moves side by side with Killian. "Come and gets us, boys! I've got something waiting for you bastards!"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros waits for the spellcasters to deal with the bandits inside the spell's area.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Can Valeros see any targets who aren't in the entangle area?

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Awesome,DM! Yu need to roll for me all the time, obviously!

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Im out most of today. Have Valeros keep attacking for me.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros 5' steps to the south and to the left, again removing the flank as he dices away at his original target.

Long sword 1d20 + 7 ⇒ (6) + 7 = 13

Damage 1d8 + 6 ⇒ (4) + 6 = 10

Short sword 1d20 + 6 ⇒ (15) + 6 = 21

Damage 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros continues to attack the southern bandit with his twin blades. As he curses the bandit, he moves 5' south, removing himself from the flank, and possibly setting up one of his own next round.

Long sword 1d20 + 7 ⇒ (8) + 7 = 15

Damage 1d8 + 6 ⇒ (7) + 6 = 13

Short sword 1d20 + 6 ⇒ (15) + 6 = 21

Damage 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros swings his swords at the southernmost attacker.

Long sword 1d20 + 7 ⇒ (1) + 7 = 8

Damage 1d8 + 6 ⇒ (3) + 6 = 9

Short sword 1d20 + 6 ⇒ (7) + 6 = 13

Damage 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Thats great, Kilian. I didn't check the map.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Valeros draws his twin blades as he moves 30' toward the bandits. "Hold Mr. Kal, there's something more exciting on the horizon!"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Go for it, Garinol. Fighting off a bear while keeping this chap from running off would be a chore."

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Str check 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

Aw hell, punch Valeros in the nose again, DM.

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

When the remainder of the group reaches the bottom...

"Well, that went better than I expected. Are we ready to release him so he can move under his own power again? Hopefully there isn't too much farther to go. We've been halfway through this land...can't be far to go until we fall of the edge of the earth!"

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

LOL

Once his armor is lowered to the ground, and he helps Ms. Tilki off of the rope, he re-armors for the duration. "Lower that nutter down here, and let's get going. There's ale to be drunk we we are through."

Grand Lodge

AC 20/13/17; HP 42/42 F+7, R+5, W+3; Init.+3, Perception +0

"Ive got 50' of rope. Does anyone else have some rope I could tie together? If so, I can climb down and see how far it reaches, for sure. Might have to go armor less to get down safely. Yu guys will have to send my armor down after I get there.".

After preparing the ropes, he strips down, flexing his toned chest for the lovely sorcerer with a wink.

He starts his descent,,after tying himself off with the rope.

Can I take 10 on the check for an 18? If so, I will, if not,...

Climb 1d20 + 8 ⇒ (14) + 8 = 22


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