HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
I don't suppose Naur is a divine spellcaster who worships a good deity?
Alternatively did we manage to purify a corrupted object or location - or was that void creature things an evil outsider?
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vag steps forward and quickly and painlessly cuts his throat. "We can take him with us and put him to rest on the surface. I think spending so long down here would unhinge anyone? Did someone take the hourglass?"
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"Your old friend Torch." smiles Vag. "He pulled in a favor. We have followed you through the maze, which has been a task in itself. " She looks at the elf then and approaches with her dagger out. "I think the final mercy is probably best for him. Any objections?"
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem shivers. "This void whisperer doesn't sound nice at all. I wonder if that is what we faced just before coming here... on those islands." She looks around. "I'm not sure leaving him here, trapped but immortal, is doing him any favors."
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"I suppose we should." says the Sylph, enjoying the sensation of being at height, even while underground. "We came to find you, but it looks like we found another treasure as well."
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem starts trying to remove the chains. Both from the elf and from the hourglass. "I wonder how he ended up like this? Could he be a guard for some greater power nearby?"
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem walks along the catwalk toward the elf, striking at him when she gets there. If she was not on the catwalk yet, she keeps climbing
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"Hold up!" suggests Vagantem. "Perhaps only the three of us with the best chances of success should try this time... why risk making things worse?" She stops and points to Kegdrainer and Dolamite who had succeeded earlier.
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem starts to twist knobs, pull levers and flick switches, hoping she can work things out quickly. rolls: Int DC 9: 1d20 ⇒ 3 Int DC 9: 1d20 ⇒ 11 Int DC 9: 1d20 ⇒ 4 Int DC 9: 1d20 ⇒ 19 Int DC 9: 1d20 ⇒ 6 *&$^$!
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"What a strange door. You would think it would want to open." comments the sylph. "I wonder if there is a way to open it without touching it? Does anyone have any idea? If not, we should each stand near one of these opening valve thingies."
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem scratches her head as she looks at the mechanism.
"I wonder what that cog does?"
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem steps sideways, not keen to be burned ,and slashes with both daggers this time. attack,TWF: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
"My knives can bite too!
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem jumps from her island, drawing her knife as she does so. Quickly she rushes forward, plunging it into the horrible creature.
And what do you know, I am actually trained in dungeoneering!
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem winces at the wound. "Nasty..." She helps pointing out stuff as the team passes it. rolls: survival aid: 1d20 + 4 ⇒ (1) + 4 = 5 survival aid: 1d20 + 4 ⇒ (14) + 4 = 18 survival aid: 1d20 + 4 ⇒ (1) + 4 = 5 survival aid: 1d20 + 4 ⇒ (20) + 4 = 24 perception aid: 1d20 + 0 ⇒ (16) + 0 = 16
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"Blood? Let us hope the prince is not badly injured. Carrying a minotaur, even a small one, back through here would be a problem." survival(aid): 1d20 + 4 ⇒ (4) + 4 = 8
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vag looks at the bronze mechanism trying to work out what it is and does. engineering?: 1d20 + 4 ⇒ (20) + 4 = 24
"I guess we should not be disracted."
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem settles down to the trip through the maze, helping where she can, and taking the lead where she feels confident. But really, she is not much help. "Though if the minotaur prince got lost here I don't see what chance we have..."
rolls: survival(aid): 1d20 + 4 ⇒ (3) + 4 = 7 perception(aid): 1d20 ⇒ 8 dungeneering: 1d20 + 4 ⇒ (7) + 4 = 11 <- I suspect nobody else is trained, if they are she will aid rather than lead. [Cannot help with the final one
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem smiles as the morlock arrives next to her. "Dicing time!", she steps five foot to the side to provide a flank then slashes out with her knives. attack: 1d20 + 10 ⇒ (16) + 10 = 26
Blood flows, but fortuitous gusts of wind somehow keep it away from Vagantem, although her hair gets even more messed up than before.
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"That may be helpful later.." Vagantem scans the area for tracks.
"Who would dangle balls like that here?" she wonders - keeping her knives out and sharp.
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
I'm back, but it looks like I'll not post until next round. Panting the Sylph shows a lot of teeth as she grins at the fallen Beetle. "Anyone know if these cook up well?"
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem joins the others as they set off down into the maze. "Light!" How are we going to see? She asks, before grabbing a wayfinder. survival(aid): 1d20 + 4 ⇒ (3) + 4 = 7
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"Can you tell us anything more about the maze"" asks Vagantem. "I'm guessing Nuar will be the only minotaur we are likely to find..." String, chalk, what else might we need? wonders Vagantem to herself. Looking around she notes the lack of ranged weapons. "Perhaps I might acquire a few more knives before we travel."
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem sits quietly, bristling. Still, that chicken did smell good, and every now and then her nose twitches and she glances again at the dirty bucket. And each time her face turns in disgust at the dirt. "It looks like we should be up for any challenge!"
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem notes the others as they arrive. But keeps her thoughts to herself. Especially about the dirty bucket. "Let us hope the challenges are mostly physical." she mutters.
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
A slyph wafts into the Venture Captains office. Like many she is slim and quick of foot. Unlike many she also is heavily muscled and carries a brace of wicked looking daggers at her waist. "Vagantem. I'm a cook, and pathfinder. And these knives are good for cutting carrots as well as orcs. What are we looking for?" Her manner is not quite the polite one you might expect of a slyph, being somewhat abrupt, almost as if someone had called out her cooking in a restaurant the night before.
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Player: B Viggers
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem heads back into the room and tosses the first of the blessed spears at the worm on the roof! attack: 1d20 + 6 ⇒ (14) + 6 = 20 <-assuming they are not masterwork. Extra +1 if they are
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem eyes up the spears. "They will do. Dip them in the fountain boys and hand them over. I've got a worm to spit on them." You can throw spears can't you? Range increment 20'
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vagantem sighs and thinks about throwing one of her Kukri at the horrible creature in the roof. But it is not weighted right. "I need to get a ranged weapon." she murmurs. LEaving the room she returns to the guards. "He turned into a worm and is sitting on the ceiling. Do any of you have a dagger or two I can borrow? Or even a bow of some type?"
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
I've always assumed that you have them in hand, or kept in your spell component pouch. To put things in perspective, casters don't need to spend a move action taking a spell component out of their pouch, they just need to have a pouch on them. I'd generally assume the same for a focus item.
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
Vag stabs at him as he retreats up the wall.
Without reach, Vagantem just bides her time. readied action - limited charge if he comes within charge range, bad juju: 1d20 + 8 + 2 - 1 ⇒ (8) + 8 + 2 - 1 = 17
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