Thief

Vadym's page

30 posts. Alias of methezer.


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Vadym addresses Bill

This...brewing evil. Followers...hurt me. I am sure. God's of good lead me here.

He pauses in a moment of self-consciousness; he felt his complexion turning icy again. He looks away for a breath or two and begins again.

Your clan is pure. Capable. We have same enemy. Let me join. I have to help. I am Vadym.

He looks away again for several breaths.


All failed in dreams alone. Together we win. Let me help.


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"Whoa whoa. You show me, with your magic. Show me your dream. "
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"I had a similar dream..though I thought the beast was Tiamat, mother hydra, creator of evil dragons...hm.

Tiamat, yes. I fought in dream. White head remained.

He holds a hand open toward Rurik containing a small but detailed illusory sculpture of the multi-headed beast from his dream.


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"Last night I... what is that?"

Dream. Now I pray. Gods guide sword.


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"Vadym, is there anyone else coming here to help with the renovations? This is a big job for one person!

Winter. No work. I watch, keep warm, burn garbage.

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Also, do you know where the transportation area is from here to Haven's Cross?

Transportation? Road south. I have no cart. No horse. No mule.

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Does anyone have any ideas about the '89'? Do you think it could mean 89 days from now something will happen? Or even 89 hours? I think we should be vigilant." She looks at Rurik. "I'd like to hear your ideas on it."

The script. Demonic. 89...Abyss..Dagon...

He flips through a thick tome and presents it to the others.


Vadym arose early (either he took the 4th watch or he didn't wake anyone else to relieve him). By the time the others start their morning rituals he already has several dozen drawings scattered about him by the fire of what looks to be a multi-headed dragon. His fingers and palms are blackened by charcoal.

He thanks Rurik for preparing food and helps to bury the bodies. He is able to make light work of shoveling by moving large mounds of snow by magical means shape water. He performs a silent prayer of his own when the deed is done.


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Rurik shakes his head.

"I'd like first watch. I'm Rurik by the way. That Erazire. We're guild members coming back from a rescue mission. That's Florr, she is too. She's also co-owner of this mansion. We should have some friends coming to pick us up sometime tomorrow."

He starts taking off his armor and motions to the corpse bits.

" We should probably rebury them tomorrow. Hopefully the storm will be over by then. "

I am Vadym. Beds upstairs. Clean. Warm. Wake me for relief.


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"How does one learn the language of demons and devils exactly? "

They tried to kill me.

Vadym takes out his book of blank pages again and opens it toward Rurik. He touches the corner.

These are memories. Look.

As he touches the page it looks as though some of the whiteness of the paper lifts off the page revealing marks made with charcoal, eventually revealing a horrific scene. Six men, each chained to a section of a hexagonal wall. Each man has some sort of tentacled creature wrapped around his throat. The creatures limbs inserted into eyes, ears, noses, mouths...

In the middle of the room is a pedestal holding a skull surrounded by an arrangement of candles.

Vadym points to one of the men.

That's me. I survived. They did not. I heard it's thoughts. And now I know. And now I hunt.

His eyes turn different colors as he speaks and his skin turns frosty again, but he slowly turns back to normal as he snaps the book shut and stows it away.


Devil language. Don't understand '89'. I say we burn book. Evil.


Vadym holds a hand out to the others indicating they should stand back. He picks up the book and opens it.


Knowledge religion on evil tentacle growing books: 1d20 + 6 ⇒ (13) + 6 = 19
Mainly trying to determine how safe it would be to pick up


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"Do you need help? I'm worried that you are getting too cold here and it will hurt you."

I am fine. Some power from Gods. Some from wild. Look strange. No harm.

His frosty demeanor begins to melt as time passes.

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She still tries to read the front and title page.

The pages all look blank from what you could see

Vadym places the book he handed Florr back in his bag and picks up the tome he was studying when the others arrived. He turns to page 89 out of curiosity.


Vadym points in alternate directions towards the ceiling.

I take care. Is job.

His skin turns a darker shade of blue.

Hard to explain. Here. Look.

He offers a fairly large book. About 2ft x 1ft bound on the long edge.


Vadym's eye's relax slightly.

Thank you. It is welcome.

His skin gets frostier as he speaks and he starts re-stacking a spilled pile of firewood.


Vadym looks around the room. When satisfied the threat has been eliminated he sheathes his sword into a scabbard on his back.

His skin looks icy. Literally. His face is covered with a light frost. Blue veins bulge from under his scarf to around his eye. His hands are red and chapped as he offers two unmistakable potions of healing to the group.

Board windows now. Cold.

He procures a hammer and some spikes and makes his way to the parlor and begins hammering.


Vadym tries to catch Rurik's eyes, he shakes his head to the east, trying to warn him to get out of the way.

He then flings a shard of ice at skeleton 5.

ice knife to hit: 1d20 + 5 ⇒ (4) + 5 = 9
piercing damage if hit: 1d10 ⇒ 9
OH GOOD LORD MY EMPTY EYE SOCKETS: 2d6 ⇒ (3, 6) = 9
dc 13 dex save


dex save: 1d20 + 1 ⇒ (7) + 1 = 8
Vadym hisses loudly as his flesh deteriorates.


Vadym wants to make his way to the figure but the skeleton flailing its arms at him wildly would make it difficult. He reaches his arm back to his ear and hurls a glowing bright blue narrow shard of ice at the spectre.

ice knife lev 2 to hit: 1d20 + 5 ⇒ (11) + 5 = 16
piercing if hit: 1d10 ⇒ 1
cold-splosion: 3d6 ⇒ (6, 4, 2) = 12


Vadym glares at the figure that just materialized. The air between him and it ripples towards the creature.

mind spike:

2nd-level divination

Casting Time: 1 action

Range: 60 feet

Components: S

Duration: Concentration, up to 1 hour.

You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefits from this condition against you.

mind spike damage: 3d8 ⇒ (6, 6, 5) = 17
spell DC 13


Vadym will glance toward where Erazire is pointing but keep the majority of his focus on the enemies directly in front of him.


Vadym runs around the skeleton crashing to the floor from Erazire's blow. He stands toe to toe with skeleton 1 and swings his sword downward towards its clavicle with two hands.

attack: 1d20 + 7 ⇒ (10) + 7 = 17
adv from true strike: 1d20 + 7 ⇒ (9) + 7 = 16
damage from sword and absorb elements: 1d10 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8
great weapon fighting, reroll 1s and 2s: 1d10 ⇒ 9
15 total damage (3 thunder)

He then swings upward at skeleton 9
action surge attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 3 ⇒ (3) + 3 = 6

Finally a blade of ice manifests itself in his hand and he hurls it at skeleton 10.
using 2 sorcery points and level 2 slot to quicken a lev 2 ice knife

ice knife to hit: 1d20 + 5 ⇒ (11) + 5 = 16
damage if hit: 1d10 ⇒ 5

The blade explodes
Skeletons within 5 ft make a DC 13 dex save or take 3d6 damage


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Vadym winces as he is pushed by the thunderwave. He holds a hand up as the energy pushes him across the floor. Ripples of energy seem to be sucked into his palm. He then grips his sword again and it glows faintly.

Casts absorb elements as a reaction

absorb elements:
Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage

Range: Self

Components: S

Duration: 1 round

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.


con save: 1d20 + 1 ⇒ (5) + 1 = 6


Vadym begins running towards Rurik, stopping to face the 3rd skeleton through the door. While running he flicks his wrist at the skeletons behind him and two translucent shimmering blades fly from his hand. The blades then explode into a fury of ice shards.

Lots of dice rolling:

I'm casting ice knife twinned
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage.

ice knife skeleton 1: 1d20 + 5 ⇒ (6) + 5 = 11
ice knife skeleton 2: 1d20 + 5 ⇒ (18) + 5 = 23
skel 1 damage if hit: 1d10 ⇒ 10
skel 2 damage if hit: 1d10 ⇒ 9

The blades explode - All within 5ft DC 13 dex save or take:
explosion 1: 2d6 ⇒ (2, 1) = 3
explosion 2: 2d6 ⇒ (5, 1) = 6

He faces the third skeleton and holds his blade in a ready stance. He glares into his vacant eye sockets. Vadym's eyes grow hot with anger, seemingly literally as they turn a bright orange.
Bonus action (quickened) casts true strike


Vadym picks up his sword and moves behind Rurik. He swings the sword with both hands aiming at the tentacle. A white flash erupts from the sword as he swings.
to hit: 1d20 + 7 ⇒ (16) + 7 = 23
damage if hit+ radiant strike: 1d10 + 3 + 2d8 ⇒ (10) + 3 + (6, 4) = 23
extra d8 damage if it counts as a fiend: 1d8 ⇒ 7


init: 1d20 + 1 ⇒ (12) + 1 = 13


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"Why are you doing that?"

He pauses and looks up at the ceiling and sighs again loudly not trying in the least to hide his exasperation. He points at a book sitting next to him.

I hunt.


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"Hi!"She offers a hand to shake on greeting."My name is Florr Hemera and I was a part of the adventuring group that cleared out this mansion. My friends and I are seeking shelter from the storm. We were in the nearby woods rescuing a friend. Do you mind if we rest here? Who are you and why are you here? Are you helping with the restoration here?"

He gives an irratated nod and waves her in. He hands her a rolled up piece of parchment then sits starting into the fire. He holds a finger up to his face as if asking for quiet and begins placing the scattered drawings into the flames one by one. He seems entranced.


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Rurik sprints to the porch.

The man holds up open palms in front of his shoulders and shakes his head.

No fight

When he speaks his words seen to come from inside your head, like in a dream.


When Florr opens the mansion door she is greeted by a very tall pale man with a muscular build. A thick scarf covers the lower half of his face. He is wearing thick black robes and his hood is pulled over his long silver hair. He seems taken aback, but looks her up and down, then looks at her companions. He looks up at the falling snow, sighs through his nose, and motions for them to come inside.

Inside there is a fairly large sword propped against the wall and charcoal drawings scattered around the floor.