Quote: "Whoa whoa. You show me, with your magic. Show me your dream. " Quote: "I had a similar dream..though I thought the beast was Tiamat, mother hydra, creator of evil dragons...hm. Tiamat, yes. I fought in dream. White head remained. He holds a hand open toward Rurik containing a small but detailed illusory sculpture of the multi-headed beast from his dream.
Quote: "Vadym, is there anyone else coming here to help with the renovations? This is a big job for one person! Winter. No work. I watch, keep warm, burn garbage. Quote: Also, do you know where the transportation area is from here to Haven's Cross? Transportation? Road south. I have no cart. No horse. No mule. Quote: Does anyone have any ideas about the '89'? Do you think it could mean 89 days from now something will happen? Or even 89 hours? I think we should be vigilant." She looks at Rurik. "I'd like to hear your ideas on it." The script. Demonic. 89...Abyss..Dagon... He flips through a thick tome and presents it to the others.
Vadym arose early (either he took the 4th watch or he didn't wake anyone else to relieve him). By the time the others start their morning rituals he already has several dozen drawings scattered about him by the fire of what looks to be a multi-headed dragon. His fingers and palms are blackened by charcoal. He thanks Rurik for preparing food and helps to bury the bodies. He is able to make light work of shoveling by moving large mounds of snow by magical means shape water. He performs a silent prayer of his own when the deed is done.
Quote:
I am Vadym. Beds upstairs. Clean. Warm. Wake me for relief.
Quote:
They tried to kill me. Vadym takes out his book of blank pages again and opens it toward Rurik. He touches the corner. These are memories. Look. As he touches the page it looks as though some of the whiteness of the paper lifts off the page revealing marks made with charcoal, eventually revealing a horrific scene. Six men, each chained to a section of a hexagonal wall. Each man has some sort of tentacled creature wrapped around his throat. The creatures limbs inserted into eyes, ears, noses, mouths... In the middle of the room is a pedestal holding a skull surrounded by an arrangement of candles. Vadym points to one of the men. That's me. I survived. They did not. I heard it's thoughts. And now I know. And now I hunt. His eyes turn different colors as he speaks and his skin turns frosty again, but he slowly turns back to normal as he snaps the book shut and stows it away.
Quote: "Do you need help? I'm worried that you are getting too cold here and it will hurt you." I am fine. Some power from Gods. Some from wild. Look strange. No harm. His frosty demeanor begins to melt as time passes.Quote: She still tries to read the front and title page. The pages all look blank from what you could see Vadym places the book he handed Florr back in his bag and picks up the tome he was studying when the others arrived. He turns to page 89 out of curiosity.
Vadym looks around the room. When satisfied the threat has been eliminated he sheathes his sword into a scabbard on his back. His skin looks icy. Literally. His face is covered with a light frost. Blue veins bulge from under his scarf to around his eye. His hands are red and chapped as he offers two unmistakable potions of healing to the group. Board windows now. Cold. He procures a hammer and some spikes and makes his way to the parlor and begins hammering.
Vadym wants to make his way to the figure but the skeleton flailing its arms at him wildly would make it difficult. He reaches his arm back to his ear and hurls a glowing bright blue narrow shard of ice at the spectre. ice knife lev 2 to hit: 1d20 + 5 ⇒ (11) + 5 = 16
Vadym glares at the figure that just materialized. The air between him and it ripples towards the creature. mind spike:
2nd-level divination Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefits from this condition against you.
mind spike damage: 3d8 ⇒ (6, 6, 5) = 17
Vadym runs around the skeleton crashing to the floor from Erazire's blow. He stands toe to toe with skeleton 1 and swings his sword downward towards its clavicle with two hands. attack: 1d20 + 7 ⇒ (10) + 7 = 17
He then swings upward at skeleton 9
Finally a blade of ice manifests itself in his hand and he hurls it at skeleton 10.
ice knife to hit: 1d20 + 5 ⇒ (11) + 5 = 16
The blade explodes
Vadym winces as he is pushed by the thunderwave. He holds a hand up as the energy pushes him across the floor. Ripples of energy seem to be sucked into his palm. He then grips his sword again and it glows faintly. Casts absorb elements as a reaction
absorb elements: Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range: Self Components: S Duration: 1 round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
Vadym begins running towards Rurik, stopping to face the 3rd skeleton through the door. While running he flicks his wrist at the skeletons behind him and two translucent shimmering blades fly from his hand. The blades then explode into a fury of ice shards.
Lots of dice rolling:
I'm casting ice knife twinned You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage. ice knife skeleton 1: 1d20 + 5 ⇒ (6) + 5 = 11
The blades explode - All within 5ft DC 13 dex save or take:
He faces the third skeleton and holds his blade in a ready stance. He glares into his vacant eye sockets. Vadym's eyes grow hot with anger, seemingly literally as they turn a bright orange.
Vadym picks up his sword and moves behind Rurik. He swings the sword with both hands aiming at the tentacle. A white flash erupts from the sword as he swings.
Quote: "Hi!"She offers a hand to shake on greeting."My name is Florr Hemera and I was a part of the adventuring group that cleared out this mansion. My friends and I are seeking shelter from the storm. We were in the nearby woods rescuing a friend. Do you mind if we rest here? Who are you and why are you here? Are you helping with the restoration here?" He gives an irratated nod and waves her in. He hands her a rolled up piece of parchment then sits starting into the fire. He holds a finger up to his face as if asking for quiet and begins placing the scattered drawings into the flames one by one. He seems entranced.
When Florr opens the mansion door she is greeted by a very tall pale man with a muscular build. A thick scarf covers the lower half of his face. He is wearing thick black robes and his hood is pulled over his long silver hair. He seems taken aback, but looks her up and down, then looks at her companions. He looks up at the falling snow, sighs through his nose, and motions for them to come inside. Inside there is a fairly large sword propped against the wall and charcoal drawings scattered around the floor. |