

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
I am posting this to all of my games, so apologies if you see this multiple times:
Unfortunately, I have some bad news.
A combination of work-related stuff has lead to me having to take some time off from the forums. I am, in all honesty, going to need to be gone for several months, as I am going to be travelling for extended periods of time (weeks or more) and I'll likely not have good access to the internet.
As I am not someone who would want to have you all sit and wait for me here, I am going to be withdrawing/closing all of my open forum games.
I want to thank everyone who I have had the pleasure to game with over the last couple of years here, as I have immensely enjoyed my time on the forums, and hopefully, once my work stabilizes, I will be able to rejoin the community.
Thank you again for your time and energy, and I am sorry that I won't be able to keep things moving forward in any of the games that I am running.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
To be fair, FoM is also on the Bard spell list.
"Yes, that's a good idea Kelris, and yes, splitting up the potions here are a good idea."
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Disable Device: 1d20 + 13 ⇒ (17) + 13 = 30
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
As they fall, Aura begins stripping them of their armor while sizing up the group members. She does not, however, say anything.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
So I am posting from work:
Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.
This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).
It's been...an experience where I learned that I use the internet more than I thought I did.
With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.
If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.
again, I apologize about the delay.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura tries to tumble to set up a flank.
Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18
She then readies an attack for a flanker.
Readied Action Attack Roll w/Flank: 1d20 + 8 ⇒ (10) + 8 = 18
Damage Roll w/Sneak Attack: 1d4 + 2d6 + 2 ⇒ (1) + (5, 1) + 2 = 9
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura again stabs blue, conscious of her decision to remain in place.
Attack Roll w/Flank: 1d20 + 6 ⇒ (1) + 6 = 7
Damage Roll w/Sneak Attack: 1d4 + 2d6 + 2 ⇒ (1) + (4, 1) + 2 = 8
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura attacks blue, since she is flanking with Kelris. If he drops, I'll tumble to flank red.
Attack Roll w/Flank: 1d20 + 8 ⇒ (2) + 8 = 10
Damage Roll w/Sneak Attack: 1d4 + 2d6 + 2 ⇒ (2) + (4, 5) + 2 = 13
Tumble in case I need it: 1d20 + 9 ⇒ (5) + 9 = 14
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Lol that is fantastic!
Aura will tumble around Blue and into the flank with James, allowing Kelris the ability to flank Blue by taking her just vacated spot. She will then attack Green.
Acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14
Attack Roll w/Flank: 1d20 + 8 ⇒ (7) + 8 = 15
Damage Roll w/Sneak Attack: 1d4 + 2d6 + 2 ⇒ (3) + (4, 6) + 2 = 15
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura moves forward, drawing a dagger and flinging it at Red Knight.
Attack Roll vs. Flat-Footed AC?: 1d20 + 5 ⇒ (19) + 5 = 24
Damage Roll+Sneak Attack: 1d4 + 2d6 + 1 ⇒ (3) + (3, 3) + 1 = 10
Confirmation: 1d20 + 5 ⇒ (12) + 5 = 17
Crit Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Posting this to all my games, so sorry if you see it multiple times:
This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.
Thank you for your patience.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Round 2: 1d20 + 13 ⇒ (16) + 13 = 29
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura pulls out her tools and gets to work.
Presumably Disable Device with Guidance: 1d20 + 13 ⇒ (5) + 13 = 18
I'll use my reroll on this.
Same as above +3 stars: 1d20 + 16 ⇒ (5) + 16 = 21
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura resecures her dagger and then investigates the elevator.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Looks like next level I'm adding some skill points into knowledge skills.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22 1 higher if trap related.
Aura moves with the group, appearing to just be looking around. Without warning, she draws and whips a dagger at a creature.
Attack Roll: 1d20 + 6 ⇒ (18) + 6 = 24
Damage Roll: 1d4 + 1 ⇒ (4) + 1 = 5
Sneak Attack: 2d6 ⇒ (5, 5) = 10
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura also walks the grounds, looking for any places that were "off limits": everyone knew that was where the real stuff was kept.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Stealth: 1d20 + 9 ⇒ (20) + 9 = 29
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura tumbles into position and then readies to attack when she has a flank.
Acrobatics to Tumble: 1d20 + 9 ⇒ (4) + 9 = 13
Readied Action +Flank: 1d20 + 8 ⇒ (16) + 8 = 24
Damage Roll+Sneak Attack: 3d6 + 1 ⇒ (6, 6, 4) + 1 = 17 Non-Lethal
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura picks out a sap from the offered weapons, and then joins the others in a battle line. When the fight starts, Aura moves into a flank on the champion. Just double moving this round.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Climb: 1d20 + 9 ⇒ (1) + 9 = 10 Using my reroll.
Climb: 1d20 + 12 ⇒ (7) + 12 = 19
Climb: 1d20 + 9 ⇒ (18) + 9 = 27
Climb: 1d20 + 9 ⇒ (13) + 9 = 22
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura adds 9 to acrobatics, so I auto-pass the first check.
Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16
Made the first save, so I auto-pass the second check
Will Save: 1d20 + 3 ⇒ (8) + 3 = 11
Acrobatics DC 15: 1d20 + 9 ⇒ (16) + 9 = 25
After 40 minutes of holding her balance, Aura starts to get bored, and she begins to challenge herself, by going to her tip toes, then flipping and landing on one leg. It makes the last 20 minutes pass quickly.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
This was not unlike training that Aura had previously undergone to improve her senses.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Dex: 1d20 + 3 ⇒ (7) + 3 = 10
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Dex DC 10: 1d20 + 3 ⇒ (10) + 3 = 13
Str DC 13: 1d20 + 1 ⇒ (1) + 1 = 2
Aura manages to hit the board, but it does not yield to her threws.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Bluff don't fail me now!: 1d20 + 6 ⇒ (13) + 6 = 19 Fine dice, be that way.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17
Aura will look around the room, then pick up the open copy of Unbinding the Fetters and look to see if there is a list of trials mentioned anywhere in there, or anything of significance to the number six. She will also take care to mark the open page, in case it is important.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
"What does such training entail, if I am permitted to ask."
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Bluff: 1d20 + 6 ⇒ (13) + 6 = 19
Aura doesn't say much, mainly becuase her people and the Dwarves tend not to get along that well; she was also sizing up the Dwarven monk on her own.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
"I'm gonna guess we're going to need to head into the footprints of Rovagug."
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Diplomacy: 1d20 + 4 ⇒ (17) + 4 = 21
Once the group has reconviened on the boat, Aura will say "I heard some interesting local news on the way here from my contacts: apparently there was quite the speech about the church of the dawnflower snuffing out a cult of the rough beast a couple of months ago. It was, it seems, so good that people are STILL talking about it."
"The other thing that I heard is that merchants are refusing to enter the so-called footprints of Rovagug, which I'm guessing is a mountain range."
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
So, I've been thinking about this for a while now, and I wanted to gauge everyone's thoughts:
Even though we're going through mods at a decent clip, we are, in all likelihood, not going to finish before the campaign ends.
With that in mind, I wanted to start a discussion among the group about what we're going to do.
As I see it, we have three different options:
A) we can carry on using the rules for PFS 1E even after the campaign ends.
B) we can look at converting the campaign to 2E when the system comes out.
C) we can end the game when the 1E campaign ends.
While I am certainly fine with any of them (and would completely understand anyone who wanted to go with C), I think we have a good group dynamic and I enjoy playing with all of you (including you Fez!) and so I would like to see the game through to it's conclusion (from where we started), so I would personally vote for A or B.
If we choose A, then we can just carry on as we are, with the possibility that once the 1E campaign ends, we might have a chance to add in some non-core stuff.
If we choose B, I would be more than willing to work on converting any statblocks that need converting. I've been working on doing so for the Rise of the Runelords game I'm going to be running in 2E, so I don't mind pitching in that way as well.
I know that this is kinda spontaneous, but I thought we should address the elephant in the room while we still have time.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Least we're still strong!
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
One more mod to level 4! Does anyone know how the non-core group is doing?
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
After making her notes, Aura looks at the rest of the group, then turns to Sabert and asks him something in private. He nods and begins to use Inspire Competence on Aura.
Sleight of Hand +Inspire: 1d20 + 11 ⇒ (14) + 11 = 25
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
You do realize that you posted EXACTLY 25 words, right Fethril?
"Tell her that we found a map with points on it and that I am making a copy of the map with notes on that she can summon with her magic. I will be drawing a sigil of the open road with nine stars surrouding it on a plain white piece of paper, with her name written directly below the circle of stars." says Aura as she completes her annoted map, then draws the picture on the back just as she described it.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
"Well, Sir Fethril, if you do not want to deal with traps, perhaps you should refrain from opening obvious doors in enemy strongholds?" she says without a hint of sarcasm.
Before the group goes any further, Aura spends some sketching the map in miniature.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
I assume it withdrew from me?
"Stand still and die already!" calls Aura as she chases after the Gnoll, ending her movement in a flank to set up James.
Just double moving.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
As the one she just moved next to dies, Aura sighs and then moves around to set up a flank on the one that appeared to be just watching the fight Provoking as she goes, should the witch threaten. She then prepared to strike as soon as someone joined her in combat.
Readied action to attack when someone moves into the flank: 1d20 + 8 ⇒ (11) + 8 = 19
Damage Roll w/Sneak Attack: 1d4 + 2d6 + 2 ⇒ (2) + (2, 3) + 2 = 9
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura skirts around the water and sets up a flank with Kelris.
Double moving this round, and I have already moved myself on the map.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura lingered at the door for a moment, where she was considering her approach when Fethril guessed the password.
I guess even a fool can be useful once in a while.
She then rejoins the group and heads into the quarters, nary a comment to be made.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
With the rest of the group distracting the Djinn, how likely do I think it is that I would be able to sneak up the stairs?
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
"Seems like we have some options then. Master protector, does the name start with a D in the language that we are currently conversing in?" Aura asks of Jairo, hoping to read something in his body language one way or the other.
Sense Motive: 1d20 + 7 ⇒ (4) + 7 = 11
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
"That is likely not a bad idea. We should split up and find out anything we can."
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
"Did she give you a command as to the number of times one might attempt to give you the password, or prevent you from giving people asking hints?"
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura's voice goes flat, and then she quietly says "I am no one's slave."
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura will indeed follow and make sure that he doesn't ever enslave anyone again. She will then regroup with the others.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura continued to stab the Gnoll she was flanking.
Attack Roll +Inspire and Flank: 1d20 + 9 ⇒ (18) + 9 = 27
Damage Roll: 1d4 + 2 ⇒ (4) + 2 = 6
Sneak Attack Damage: 2d6 ⇒ (1, 3) = 4
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura stabbed the Gnoll stupid enough to rush into the flank.
Attack Roll w/Flank and Bard Song!: 1d20 + 9 ⇒ (3) + 9 = 12
Damage Roll: 1d4 + 3 ⇒ (1) + 3 = 4
Sneak Attack: 2d6 ⇒ (3, 4) = 7
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
It's a 1 round cast, so it takes until the beginning of your next round to finish. You should be fine for casting Bless on your next action regardless, unless you took a move action before you started casting.
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura slides back along the wall, then forward quietly before throwing a dagger at the Gnoll who kicked open the door.
Stealth: 1d20 + 9 ⇒ (18) + 9 = 27 Going to end up in the same place on the map.
Attack Rolls (vs. Flat-Footed AC?) w/Regular Dagger: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Roll: 1d4 + 1 ⇒ (3) + 1 = 4
[dice=Sneak Attack'2d6[/dice]
Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0
Aura will find a spot to hide and prepare to attack.
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