Response: Urdal was barely a young man when he was forced to drag the body from that decrepit house in the narrows. To this day he does not remember what business his sister had there. Was the old dwarf woman a relative? Why did the neighbours fail to smell the corpse for so long before the siblings arrived? Why was a dwarf so sheltered from the world made to endure this as his initiative to the abject darkness of reality?
All the cleric knew was that he now saw the many shades of putrefying flesh and bone swirling in the sickly yellow smoke that bore down on him, and the regrets of his past in the ominous horrors surely lurking within. Urdal was no longer protected by the sturdy dwarven walls he grew up in, and the fairy tales woven by his family; he knew that whatever this magic, be it arcane, divine or even alchemical, it was powerful enough to be a mirror to whomever observed it. If there was anyone else fleeing the cloying tide over these grimy cobbles then it would surely be stirring something similar within them, be it the shadows of misguided choices or a noble urge to combat the approaching darkness. The footsteps of old colleagues, tending to corpses beneath the temple. A dusty, vermin infested basement rather than somewhere the dead should be allowed to be interned. A rotting wooden chapel rather than the glorious stone and marble houses of worship Urdal had imagined from simple sketches in long forgotten tomes. Pale faced, toothless chancers who shouldn't be allowed within five miles of the recently deceased filling their pockets with valuables and worthless trinkets and experimenting unchecked behind closed doors.
At each corner Urdal fully expected to emerge on to that street, his sister urging him to lug the blanket wrapped decomposition out in to the street. Sweating and red faced as the horrified neighbours looked on. He expected to see the chapel, with the horse and cart at the door and a thin, jaundiced undertaker smirking as he delivered his latest haul. He expected to see leathery wings flapping above a poverty stricken village, and people peering nervously through window slats. Maybe a bard playing lonely in a town square, songs that seemed to promise a life elsewhere in some opulent city or sleepy hamlet. Instead the dwarf saw more narrow twisting alleyways and the curls and wisps of ochrine smoke inching their way ever closer. Ahead, a literal fork in the road that would have caused Urdal to laugh if not paralysed by fear, doubt and uncertainty. A road curved upwards, and it's opposite down. Perhaps the lower road would offer the opportunity for shelter, maybe a dark basement with a thick door and a heavy iron lock where the cleric could wait out the approaching ominence. The road upwards could offer the opportunity to outrun the smoke and whatever lay within. Maybe higher ground would attract others looking for companions and assistance.
Urdal closed his eyes and for once ignored the images which seemed to be branded on the inside of his eyelids. He began to run.
Urdal is mostly done I think. I'm delirious so I'll go over it in the morning for formatting and to fix a couple of things I noticed are wrong. The main thrust is there though. One point: If I'm understanding the premise of Strange Aeons correctly based on the player's guide, I saw it as an excuse to play with his domains considering he doesn't know what exactly he was doing previously. I took the Law domain from his new deity Kols, and gave him the death domain as a link to his past considering that the character's crux is making the best of the morally dubious abilities he finds himself with. I hope this is okay, even though it doesn't quite fit with the traditional way of doling out domains. I'm not sure what your plan is for revealing the characters' pasts, or if it is laid out in the AP this early. I'm also trying not to use it as an excuse to bend the rules and make an evil character. I'd like to play around with spell selection as he levels up as if he is still compelled to learn some of the spells he used to dabble in, perhaps based on the experiences he goes through in the AP itself. His personal aim, however, is in using his newfound faith in Kols to stay on the straight and narrow. I chose Kols because there seems to be a stoic, monastic element to him as a deity. Edit: After all that it seems to have not saved. I'll redo it in the morning. It was all fairly straightforward stuff but it did take me a good while to do the numbers with HeroLab refusing to work for me. Maybe it will be back up tomorrow. |