Hi,
I'm still in the early stages of GMing, although I've absorbed as much information as I can outside of actually sitting at a table, and it's for 5 or 6 players with varying levels of experience in tabletop games.
I'm looking to introduce the players to the idea of creating and developing a character, leveling up, choosing skills to suit the adventure they're on etc. They're all expecting relatively high fantasy, and to be honest that's what I prefer. I don't mind a bit of flavor from other genres, however the Pathfinder world gives me problems that I seem to experience with every designed-by-committee fantasy setting in that there are inevitably aspects that I find silly, even in a made up universe. Off the top of my head I'm thinking about the WWI thing in RoW and Iron Gods in its entirety so I would like to avoid those and any others that deviate too much from straight up fantasy.
I'd also like to do a lot of dungeon crawling and dump the players in to skill and combat-heavy action as soon as possible. I do like the idea of using maps, and I think this would give the players who are more comfortable pushing tokens around a board something familiar to do while they're acclimatising to roleplaying. Mummy's Mask seems like the best for dungeon crawling, but again it's too far from traditional fantasy for new players, I think. I'm also only familiar with it from second hand accounts.
Ideally I'd like a fair amount of fantasy tropes. Goblins/Orcs. Undead if possible. Kobolds, gnolls etc etc. Some of paizos interesting monsters. (It sometimes kind of annoys me how many encounters involve rats, bats, dogs and ruffians from the local docks)
I'm not a hundred percent familiar with all the APs, although I have several of them. I'd be happy to buy more.
Here's the ones I'm familiar enough with to consider -
Giantslayer (Lots of combat, love the setting although there seems to be at least an hour of roleplay at the beginning and I think a main criticism is that it devolves in to tedious fights against similar giants)
RotRL (Straight in to the action, but then seems to slow down and I'm not sure there's much in the way of dungeons although I only read the first book about two years ago)
S&S (The boat is interesting, starts with some combat, only read the first book so I don't know where it goes. Firearms could be an issue)
CC (Lots of dungeons, lots of Undead, perhaps not good for martial characters?)
Here's the ones I'm looking to avoid -
Iron Gods (Too sci-fi)
Kingmaker (Too much sandbox. Mass combat and kingdom building rules aren't representative of the game)
Jade Regent (Eastern flavour seems silly. I hear that the caravan rules are horribly broken)
WotR (We have a morally suspect character)
Players are going for druid, cavalier, witch, rogue, ranger and paladin if that makes a difference.