DM_Blake wrote:
Halflings are irredeemable. And too small to enjoy them as hor d'ouvres.
But to answer your real question with one of my own, is there some rule text that says you don't first reduce the penalty from 20 to 10 (Swift as Shadows), then halve that from 10 to 5 (rogue talent)?
I'm just wondering if you did the math the other way around because the rules say so or because you wanted a zero Sniper penalty.
Truthfully, I have no idea which way to read it, but my DMing attitude is that little penalties are easy to eliminate with the right feats/spells/abilities, but big penalties are there for a reason and should not be eliminated casually. Which means, at least IMO, I would read it the way that the penalty ends up at -5 instead of -0.
It's still a huge combo (effectively +15 to hit when sniping).
To directly quote both.
Swift as Shadows: Halflings possess incredible stealth even while moving through obstructed areas. Halflings with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10. This racial trait replaces the surefooted racial trait.
Stealthy Sniper: When a rogue with this talent uses the Stealth skill to snipe, she only suffers a -10 penalty on the Stealth check, instead of -20
So I don't exactly know which order to apply them. It appears to negate in the end.